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A21 Known Issues List
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WIP
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Player models and clothing will be replaced with a new system, no reports needed
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Making new RWG maps causes memory to not clear, restart your game in between generating new maps for now.
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AI Pathfinding is a WIP, if you find specific places where they get stuck please report with a DBS screenshot (F11)
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AUDIO/SOUNDS
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Snakepain1 audio is failing to load when you kill a snake with a stone axe
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Vehicle sounds cut when the camera bumps into world objects/terrain
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Vehicle audio breaks when going backwards interrupting transition between 2nd/3rd gear
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Player footstep sounds start playing a bit too late
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AudioManager warning when wiring from powered power source
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The sound "player2sprint1_lp" is not set to loop.
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Lights do not have the click feedback sound
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P2P Host hears Client activated sleeper groans/alert sounds
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In game voice chat is not working as intended
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Broken weapon audio spam when holding down fire button
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Audio source from shocked/electrified doesn't update when the attached entity is pushed away, on fire has a delay
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ANIMATIONS/EFFECTS
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Quickswitching with throwables can cause floating weapons
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Bleed effect missing from some animals.
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Rocket launcher doesn't always appear in hand when reloading launcher
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Burning buff outlasts the burning effects
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Knuckle animation continues when switching weapons on toolbelt to same slot
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destroyed stone particle is brighter then the block it comes from during destruction/harvesting
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Fire from molotov fades too early
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ADS on pipe pistol with reflex sight is a bit off
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All reloadable weapons have swap-cancel issues (rapid reloading before swapping)
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Moving quickly makes the laser sight jitter and triplicates
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Zombies won't jump up a block when there's something above them between 2-3 blocks
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ADS with Pistol equipped with a reflex sight is a little weird
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Emptied casings in Magnum reload vanish a bit too quickly
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Stretched verts on pump shotgun hand
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Robotic turret 1st and 3rd person handheld muzzle flash is off
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All shotguns have an ADS reload animation glitch (ADS to hip fire after reload)
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Broken bows still go through loaded animation
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Ragdolls from robotic sledge still cause collision issues
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Knuckles appear stuck to hand during death & wake animation
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ADS with Reflex Sight on New AK-47 Skin Issues
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Grenades with pulled pins are still unpinned after swapping weapons and back
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Turrets/Sledges can fall through < full blocks
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Reflex sight on rocket launcher doesn't align with the crosshairs while ADS
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Auger rotates in the wrong direction
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Destruction particles for Morganic use low resolution texture
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Junk sledge has an ammo count and gets ammo counts from adjacent weapons on toolbelt
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Demolition zombie Twitch Buckethead disappears at medium-long range
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Auto-turrets can target traders
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Molotov fire particle flickers while on wall volume
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Zombies on Dedi can walk on dismembered legs
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When you switch to another weapon or tool after using another one-handed weapon or too fast enough, the previous animation plays instead of the new one.
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Double Barrel Shotgun zooms while in hipfire position
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Animations bouncing between crouch and swim when crouch walking down a slope into water
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Crouch side stepping twerks the camera every few steps
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Forum Report : Zombies unable to crawl when dismembered a certain way
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Forum Report : Consumables consumed without granting benefits under some conditions
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When you pull the pin from grenade the handle flies off as well
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Stun baton loses charge animation when moving item to another toolbelt slot (it will still stun, just no charged animation)
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Zombie spider will play attack animation before dying
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Crippling zombies with a shotgun does not make them crawl if shotgun perk is maxed out
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Cop zombie projectile causes electric shock if it hits powered vending machines
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Stun baton charge animation can get stuck
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Crippled Cops and mutated zombies stand back up for their projectile attack
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BLOCKS
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Explosion resistance (blocks) isn't correct
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Collapsing a lot of blocks causes some PhysX errors (rare bug now, if you see issues restart your session after the colapsing finishes)
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Some topsoil terrain blocks adapt to map.
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Vehicles float if terrain below is removed
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Rented vending machine duke count issues
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Vehicles do not work on trigger plates
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No Collision for Vehicles and Barbed Wire Fencing
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All AI entities(zds and animals) play "dying sound" after heads explode
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Zombies are not pathing over plate blocks
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Shingles Asphalt Diamond paint texture not aligned
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Pole blocks take more damage than other blocks of the same material
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Tripwire can be electrified by Electric Fences
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Spike traps in terrain trenches have horrible/nonexistent hitboxes for targeting and damage
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Texture looks deformed on the edge of screen when looking through glass
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"Tree Dead Pine Leaf" turns blue when brightness is at 100%
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Some roadsigns have floating portions
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Possible to instantly close some doors by double hitting the interact key.
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player made signs - text hanging off of edges
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Glass blocks are not always seamless when placed facing different directions or rotated
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Iron Cellar Door occludes at certain camera angles
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Fence Posts can transfer their damage states, sometimes becoming invulnerable.
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Day to night transition with solar panel/battery bank issues
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Electric fence posts are hooking up in the wrong location
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Players can get stuck in some doors
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Vertical blinds have weird distant visual clashing
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IsMovementBlocked ERR with fluorescentLightBayIntact when resetting POIs
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Broken vending machine icons show active emissions
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Forum Report : Some doors become invisible at an angle
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Switch triggers can load in a broken state which is directly tied to a player save, some switches alternate between states with game reloads
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Blueberry plant second growth stage flickers
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Forum Report : NRE when opening gun safe with timed charges
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The Pickup Truck drops 4 doors on harvest
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Sledge turrets will not lose durability when deployed if not shot/hit by player
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Street lamps appear doubled when viewed from far away
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Barbed Wire block has buff issues (too large area affected)