ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQARASATAUAVAWAXAYAZBABBBCBDBEBFBGBHBIBJBKBLBMBNBOBPBQBRBSBT
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Layout WorkbookDesigning for the Digital AgeAbout FaceThe First 90 DaysHow to be a graphic designer, without losing your soulMaking and Breaking the Grid (1st Edition)Universal Principles of DesignThe Animator's Survival KitThe Art of Looking SidewaysHTML & CSSThe Artist's WayThe ManualThe Shape of DesignThe Design of Everyday ThingsUX StrategyWell-DesignedThe User Experience Team of OneMicrointeractionsThe Little Book of Design Research EthicsThe Field Guide to Human-Centered DesignLiving with Complexity100 Things Every Designer Needs to Know About People100 MORE Things Every Designer Needs to Know About PeopleDesigning for PeopleHookedForm+Code in Design, Art, and ArchitectureDesigning Products People LoveThe User's JourneySimple and Usable Web, Mobile, and Interaction DesignThe Elements of User ExperienceDesigning InteractionsDesigning InterfacesDesigning for EmotionProduct Design for the WebDon't Make Me Think, RevisitedSprintArticulating Design DecisionsDesigning a UX PortfolioOn Web TypographyDesign is a JobPricing DesignThe Sketchnote HandbookThe Graphic Facilitator's GuideDesigning for PerformanceJust Enough ResearchInformation ArchitectureBadassInterviewing UsersInformation ArchitecturePocket Guide to Colour AccessibilityThinking in SystemsThe Fifth Discipline FieldbookThinking with TypePencil Me InThe Live Earth Global Warming Survival HandbookDesigning for EmotionThe Elements of Content StrategyOn Web TypographyDesigning for TouchResponsive DesignDesigning the Editorial ExperienceThe Sketchnote WorkbookThe Book of TreesA New Program for Graphic DesignPoster No 524Amazing Layout DesignEnvisioning InformationVisual ExplanationsThe Visual Display of Quantitative InformationHow to Read a BookVisual Complexity: Mapping Patterns of Information
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Subtitlea real-world guide to building pages in graphic designHow to Create Human- Centered Products & ServicesThe Essentials of Interaction DesignCritical Success Strategies for New Leaders at All LevelsA Graphic Design Layout Workshop100 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through DesignA manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators--design and build websitesA Spiritual Path to Higher Creativity----Revised and Expanded EditionHow to Devise Innovative Digital Products that People WantHow to Use Empathy to Create Products People LoveA Research and Design Survival GuideDesigning with Details (Full Color Edition)How to Build Habit-Forming ProductsHow Great Designers Create Successful ProductsStorymapping Products That People LoveUser-Centered Design for the Web and BeyondPatterns for Effective InteractionPrinciples of Designing and Releasing Web ProductsA Common Sense Approach to Web UsabilityHow to Solve Big Problems and Test New Ideas in Just Five DaysCommunicate with Stakeholders, Keep Your Sanity, and Deliver the Best User ExperienceA Practical Guide for Designers, Researchers, Content Strategists, and Developersthe illustrated guide to visual note taking How to use your listening, thinking and drawing skills to make meaningWeighing Aesthetics and SpeedBlueprints for the Web (2nd Edition)Making Users AwesomeFor the Web and Beyond (4th edition)A PrimerStrategies and Tools for Building a Learning OrganizationA Critical Guide for Designers, Writers, Editors and StudentsThe Business Drawing Book for People Who Can't DrawPatterns and PrinciplesA Primer for Print, Web, and MobileAdvanced Techniques for Taking Visual Notes You Can Use Anywhere
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AuthorKristin CullenKim Goodwin, Alan CooperAlan CooperMichael D. WatkinsAdrian ShaughnessyTimothy SamaraWilliam Lidwell, Kritina Holden, Jill ButlerRichard WilliamsAlan FletcherJon DuckettJulia Cameron6 authors, 7 illustratorsFrank ChimeroDon NormanJaime LevyJon KolkoLeah BuleyDan SafferIDEO, Jane Fulton SuriIDEODonald A. NormanSusan WeinschenkSusan WeinschenkHenry DreyfussNir Eyal, Ryan HooverCasey Reas, Chandler McWilliamsScott HuffDonna Lichaw, Eva-Lotta LammGiles ColborneJesse James Garrett Bill MoggridgeJenifer TidwellAaron WalterRandy HuntSteve KrugJake Knapp, John Zeratsky, Braden KowitzTom GreeverIan FennJason Santa MariaMike MonteiroDan MallMike RohdeBrandy AgerbeckLara HoganErika HallChristina Wodtke and Austin GovellaKathy SierraSteve PortigalLouis RosenfeldGeri CoadyDonella MeadowsPeter SengeEllen LuptonEdward TufteEdward TufteEdward TufteMortimer AdlerManuel Lima
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Pages240768 pages648 pages254160208216 pages382 pages1066 (numbered singly)488 + index245 pages93 pages131 pages368 pages312 pages224 pages264 pages170 pages55 pages192 pages312 pages256 pages256 pages288 pages256 pages176 pages324 pages160 pages208 pages192 pages766 pages578 pages98 pages224 pages216 pages289 pages278 pages160 pages142 pages135 pages50 pages224 pages306 pages182 pages89 pages
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Published20052009 (Mar)2014 (Sep)2003, 20072005200220032001, 2009200120111992, 2002, 20162012, 20152015 (Jul)2013 (Nov)2015 (May)2014 (Nov)2013 (Jul)2013 (Nov)20162015 (Jul)2010 (Oct)2011 (Apr)2015 (Oct)2003 (Nov)2014 (Nov)2010 (Sep)2016 (Jan)2016 (Mar)2010 (Sep)2010 (Dec)2007 (Oct)2001 (Jan)2011 (Oct)2013 (Nov)2014 (Jan)2016 (Mar)2015 (Sep)2016 (Sep)2014 (Aug)2012 (Apr)2016 (Jan)2012 (Dec)2012 (Feb)2014 (Dec)20092013
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DESIGN AUDIT
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PublisherRockportWileyWileyHarvard Business School PressPrinceton Architectural PressRockportRockportFarrar, Straus & GirouxPhaidonWileyTarcher Perigree (Penguin RH imprint)Kickstarter, by FictionKickstarterPrinceton Architectural Press
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Cover images/layoutfreely-aligned text over collage of graph and regular paperleft-aligned text with pixelated image of mobile userjustified text with drop shadows on title in 9-boxcenter-aligned text with title "on calendar page"left aligned text, TOC, and interview listleft aligned text, grid overlayTOC on white, right aligned text with 3 symbolic illos on bluecentered text, one illustration vertical paragraph with title in red and publisher's stampcentered text in diamond iconlots of left/right aligned text, faded bg of mountain and cranescentered text with 6 iconsleft aligned text with abstract illo
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Cover printingfull color glossfull color softcoverfull color softcoverfull color, mostly tealwhite on matte cyan softcovertwo color and bloack on glossy whitematte blue hardcover with glossy white spinefull color on glossy whiteblack and red on glossy whitefull color and white text on soft matte black paperback red and gold softcoverblack inset on grey fuzzy board with red binding, red patterned endpapers2 color (black and copper foil) on silky matte off white softcover
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Back cover copy3 benefits, 3 paragraphs, 2 example images2 paragraphs, 2 quotes, long bio1 paragraph, 4 bullets, 4 bios7 quotesabstract illo2 paragraphs, 5 bullets of features, 2 questions overlaid3 bullets, 3 paragraphs, 1-sentence bios, end of TOC4 paragraphs, many drawingsnone2 paragraph intro w/ This book is for / You'll learn to / Online support3 quotesnone (printers mark)one paragraph, two quotes, bio
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Front jacketfeatured firms----4 paragraphs, 5 bullets3 paragraphs on inner full-width flap------3 paragraphs on inner hardcover--1 quote, 3 paragraphs w 3 bullets----
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Back jacketshort bio----1 paragraph, long bio1 paragraph bio and 4 other books by pub------2 paragraph bio on inner hardcover--Bio and other books, credits----
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Pre-matter (intro, foreword)Dedication
About the Author
Credits
Acknowledgements
Foreword
Introduction
Foreword
Introduction
Dedication
Preface
Acknowledgements
Foreword by Sagmeister
Intro
Intro: Thoughts on Structure
Using this Book
IntroductionDedication, purpose
Why this book?
Drawing in time
Time to draw
It's all in the timing and the spacing
Lesson 1
none, except 4-paragraph intro by author. all pub info is at end of indexcredits (20 people)
URL for code samples
TOC
Introduction (who it's for, templates, bg on web)
Foreward by friend
Introduction to the 25th Anniversary Edition
Introduction
Spiritual Electricity: The Basic Principles
The Basic Tools
Letter from the Publisher (Andy)
Contributors

Foreword (by Liz)
Introduction

How to Use This Book
Frequently Asked Questions
Foreword
Introduction
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TOC1 Goal-Directed Product and Service Design.
2 Assembling the Team.
3 Project Planning.
4 Research Fundamentals.
5 Understanding the Business.
6 Planning User Research.
7 Understanding Potential Users and Customers.
8 Example Interview.
9 Other Sources of Information and Inspiration.
10 Making Sense of Your Data: Modeling.
11 Personas.
12 Defining Requirements.
13 Putting It All Together: The User and Domain Analysis.
14 Framework Definition: Visualizing Solutions.
15 Principles and Patterns for Framework Design.
16 Designing the Form Factor and Interaction Framework.
17 Principles and Patterns in Design Language.
18 Developing the Design Language.
19 Communicating the Framework and Design Language.
20 Detailed Design: Making Your Ideas Real.
21 Detailed Design Principles and Patterns.
22 Detailed Design Process and Practices.
23 Evaluating Your Design.
24 Communicating Detailed Design.

25 Supporting Implementation and Launch.

26 Improving Design Capabilities in Individuals & Organizations.
Part I: Goal-Directed Design
Ch 1: A Design Process for Digital Products
Ch 2: Understanding the Problem: Design Research
Ch 3: Modeling Users: Personas and Goals
Ch 4: Setting the Vision: Scenarios and Design Requirements
Ch 5: Designing the Product: Framework and Refinement
Ch 6: Creative Teamwork

Part II: Making Well-Behaved Products
Ch 7: A Basis for Good Product Behavior
Ch 8: Digital Etiquette
Ch 9: Platform and Posture
Ch 10: Optimizing for Intermediates
Ch 11: Orchestration and Flow
Ch 12: Reducing Work and Eliminating Excise
Ch 13: Metaphors, Idioms, and Affordances
Ch 14: Rethinking Data Entry, Storage, and Retrieval
Ch 15: Preventing Errors and Informing Decisions
Ch 16: Designing for Different Needs
Ch 17: Integrating Visual Design

Part III: Interaction Details
Ch 18: Designing for the Desktop
Ch 19: Designing for Mobile and Other Devices
Ch 20: Designing for the Web
Ch 21: Design Details: Controls and Dialogs
Introduction: The First 90 Days
1. Promote Yourself
2. Accelerate Your Learning
3. Match Strategy to Situation
4. Secure Early Wins
5. Negotiate Success
6. Achieve Alignment
7. Build Your Team
8. Create Coalition
9. Keep Your Balance
10. Expedite Everyone
Conclusion: Beyond Sink or Swim

(each with a summary of points)
Attributes needed by the modern designer
How to find a job
Being freelance
Setting up a studio
Running a studio
Winning new work
Clients
Self-promotion
The creative process

(alternating with 10 interviews)
1: Making the Grid
Coming to Order
Grid Basics
Exhibits

2: Breaking the Grid
Historical Interlude
Exploring Other Options
Exhibits

100 Principles (alphabetical)
Advancing backwards to 1940
More on spacing
Walks
Runs, jumps and skips
Flexibility
Weight
Anticipation
Takes and accents
Timing, staggers, wave & whip
Dialogue
Acting
Animal action
Directing

Review (2pg cheat sheet)

The enlarged edition.
72 chapters, titled only in slug1: Structure
2: Text
3: Lists
4: Links
5: Images
6: Tables
7: Forms
8: Extra Markup
9: Flash, Video & Audio
10: Introducing CSS
11: Color
12: Text
13: Boxes
14: Lists, Tables & Forms
15: Layout
16: Images
17: HTML5 Layout
18: Process & Design
19: Practical Information
Week 1-12, Title... Themes

e.g. Week 1: Recovering a Sense of Safety... Shadow Artists. Your Enemy Within: Core Negative Beliefs. Your Ally Within: Affirmative Weapons. Creative Affirmations. Tasks. Check-In.
Author Name
Essay Title
Lesson

(x6)
PART 1: THE SONG
How and Why
Craft and Beauty
Improvisation and Limitations
Form and Magic

PART II: IN-BETWEEN SPACES
Fiction and Bridges
Context and Response

PART III: THE OPENING
Stories and Voids
Frameworks and Etiquette
Delight and Accommodation
Gifts and Giving

1) The Psychopathology of Everyday Things
2) The Psychology of Everyday Actions
3) Knowledge in the Head and in the World, Knowing What to Do
4) To Err Is Human
5) The Design Challenge
1) What Is UX Strategy?
2) The Four Tenets of UX Strategy
3) Validating the Value Proposition
4) Conducting Competitive Research
5) Conducting Competitive Analysis
6) Storyboarding Value Innovation
7) Creating Prototypes for Experiments
8) Conducting Guerrilla User Research
9) Designing for Conversion
10) Strategists in the Wild
0) Intro: From Design Thinking to Design Doing
1) By Design
2) Product-Market Fit: Finding Broad Appeal
3) Behavioral Insights: Identifying Latent Needs & Desires
4) Product Strategy: Sketching a Playbook of Emotional Value
5) Product Vision: Crafting the Product Details
6) Shipping
7) Conclusion: The Future of Product Management
Part I: PhIlosoPhy
1) UX 101
2) Getting Started
3) Building Support for Your Work
4) Growing Yourself and Your Career

Part II: Practice
5) Planning and Discovery Methods
6) Research Methods
7) Design Methods
8) Testing and Validation Methods
9) Evangelism Methods
10) What’s Next?
1) Designing Microinteractions
2) Triggers
3) Rules
4) Feedback
5) Loops & Modes
6) Putting It All Together
1) The Principles: Respect, Responsibility, Honesty
2) The Guidelines: Planning & Preparation, Gathering Information, Using & Sharing
3) Closing Thoughts: Explore & Evolve, Reflections
1) Mindsets
2) Methods: inspiration, ideation, implementation
3) Resources
1) Living with Complexity / Why Complexity is Necessary
2) Simplicity is in the Mind
3) How Simple Things Can Complicate Our Lives
4) Social Signifiers
5) Design in Support of People
6) Systems and Services
7) The Design of Waits
8) Managing Complexity / A Partnership
9) The Challenge
1) How People See
2) How People Think and Remember
3) How People Decide
4) How People Read and Interpret Information
5) How People Are Influenced by Stories
6) How People Relate to Other People and to Technology
7) How Creativity Influences Design
8) How People's Bodies Influence Design
9) How People Shop and Buy
10) How Generations, Geography, and Gender Influence Design
11) How People Interact with Interfaces and Devices
1) What is a UX portfolio? 2) Why have a UX portfolio? 3) Know Your Users 4) Preparing your UX portfolio 5) Getting the basics right 6) Nailing the Introduction 7) Case studies in depth 8) Completing the Picture 9) Common Constraints in UX Portfolio Design 10) Evaluating and Reviewing your UX Portfolio1) Pricing Methods 2) Value-Based Pricing 3) A Pricing Case Study 4) Value Pricing: What to Expect
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Ending (after last chapter) and back matter (endorsements, notes, index, glossary)Concluding thoughts (at end of 26)
Index
Appendix A: Design Principles (a few main points from each chapter)
Appendix B: Bibliography
Index
Conclusion: The approach as a whole. Seeing the forest and the trees. Learning to accelerate yourself and your organization

Notes (endnotes)
Recommended Reading (by topic)
Index
About the Author
Bibliography
Appendix
Acknowledgements
Appendices
- Index of Contributors
- Bibliography
- Acknowledgements
- About the Author
Index
Credits (for art)
Acknowledgements
About the Authors (1-sentence bios)
Video promo
Quote
Acknowledgements
Protagonists (no pg #, just lifespans)
Credits of art
Acknowledgements
Imprint info
Answers to puzzles
Dedication
Indexes (general, troubleshooting, HTML elements, HTML attributes, CSS propertiesEpilogue (with poem)
The Artist’s Way Q&A
Creative Clusters Guide
Appendix 1: Trail Mix
Appendix 2: Trail Markers
Reading List & Resources
Index
Staff (3)
Acknowledgements
(blank page)
Endnotes
Acknowledgements
Appendix:
- Guide to the Methods in Part II
- Index
- acknowledgments
- about the author
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Inner printingfull colorfull colorB&Wblack and cyanfull colorfull colormostly B&W, some colorfull color, multiple page typesfull colorB&W2 color (black and red)2 color (black and copper)
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Topic clustering--Part I: Goal-Directed Design
Part II: Making Well-Behaved Products
Part III: Interaction Details
chronological1: History, how to /types, examples (with structure, structural diagram, comparison codes, credits)

2: History, how to / types, examples
alphabeticalhistory > basics > advancednone3 Sections
HTML
CSS
Practical

6 PAGE TEMPLATES
Chapter Intro: title on black, text on white
Reference: blue/pink code (or screenshot) in white box on gray bg
Background: B&W context info
Diagram: visual on dark bg
Example: lifestyle photo + case
Summary: topics on bright color
Overview for week
Content + Exercises
Tasks
Check-in
PART 1: THE SONG
PART II: IN-BETWEEN SPACES
PART III: THE OPENING
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VOICE: casual, academic, playful, serious, swearing, cheekily parenthetical, etc.professionallong-windedbusinesspersonal, informativeacademicseriousfun, insider, irreverantexplosive creativityteacher talkspiritual but practicalvariedacademic but friendly
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Long or short chapters?longlonglongmediumreally 2 long onesshortlongshortshortshortshortshort
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Visuals or no?manymanynoneB&W photos of worklots of screenshots, also some structural diagrams1 page per topic75% — inline or full pages like sketchbook100%lots — code samples, screenshots (often in lifestyle bgs)no, lots of quotes and checklists1 illo per chapter1 illo per chapter
2-color illos/photos inline
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Their story or other peoples?objectivetheirs, otherssecond-personpersonal and interviewsotherinformativevery personalpersonal, lots of anecdotesmostly informational, not personalbothpersonalpersonal
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Attribution or anonymity of interviewees????attributionattributionattributionfull attribution (to "the best in the business")attribution--anonymity (first name only)atrributionattribution
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Annotationsnot manycaptionsendnotesinline, on creative grid, in accent colorart credits on page and at endfootnotes in sidebar, image credits at endnonecredits of art at endnonenoneendnotes
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25
TEACHING
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Finished?????2017-01-172016-12-282017-01-302017-02-272017-03-272017-03-272017-03-272017-04-282017-04-282017-04-28
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My gradeA+A+AB+AA+AAB (skimmed)B- (skimmed)
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Suggested semestersemester 1semester 1semester 1semester 1semester 2semester 1semester 1semester 2semester 1semester 1semester 1semester 1semester 1semester 1semester 2semester 2semester 2semester 2semester 2semester 2semester 2semester 1semester 2semester 2
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Recommended by:Parsons MPS, Christina WodtkeParsons MPS, Jodi LeoParsons MPSParsons MPSParsons MPSParsons MPSParsons MPSParsons MPSParsons MPSParsons MPSParsons MPSParsons MPS(oops, got sequel not original)Parsons MPSParsons MPSParsons MPSParsons MPSParsons MPSParsons MPSParsons MPSParsons MPSParsons MPSParsons MPSParsons MPSParsons MPSEHJodi LeoJodi LeoEHEHEHinternetEva-Lotta LammKrystyn HeideJodi LeoJodi LeoJodi LeoJodi LeoEHEHChristina WodtkeChristina Wodtke
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Ideal audienceanimatorsall designersall interaction designersUX researchersproduct ownersUX designersinteraction designersuser researchersuser researchersdesigners in general"scientific" info on behavior
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Benefits"My favorite IxD textbook, along with About Face" — Christina WodtkeEssential book... Learn several key terms of product design, many aspects of human psychology, and practical methods of using them Understand the difference between UX strategy and UX design... get methods for competitive research, new product strategy, user research, and quantitative testingGet a picture of product ownership — creating, sharing and maintaining the vision. Many interviews with product leaders in different fieldsBrief history of UX and career needs/resources... much more useful second half, with 20+ activities for planning, research, design, implementation, and evangelismDetailed teardown of microinteractionsQuick read on principles and guidelines for ethical user research, e.g. "avoid instilling false hope", respect sensitive personal topics like finances, intimate relationships, or health problemsLots of worksheets for workshops. A bit full of IDEO bluster but not terribly.Examples of both badly complex and overly simple design. High-level principles for dealing with complexity.Some ideas possibly helpful for funnels or A/B testing (e.g. nouns spur actions more than verbs, brighter colors increase conversion)... Support for storytelling"visually really nice, but if I'm honest a bit repetitive and a bit shallow in parts." —ELL"great for learning to sketchnote, and also goes into detail on summarising and synthesizing content, as well as the visual aspects. I would recommend that one." —ELL
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Takeawaysnew terms and definitions (affordance, signifier, 7 stages of action)competitive analysis matrix, funnel matrix... 4 Tenets of UX Strategy (Business Strategy, Value Innovation, Validated User Research, Killer UX Design)... Techniques for Value Innovation Discovery, Business Models and Value Innovationmarket vs design vs user-centered productsan example UX processsolid questions and processes, many examples from littlebigdetails.comexamples of ethical or less ethical user research... Guidelines at a Glanceworksheets for workshopsWe forget how long learning takes. Conceptual model is more key in complex products. Complexity can symbolize "high-end". Need "sociable design" (compliance, tolerance not error, blankness). All design is social. Services also have backstage. Never solve problem client gives you. Distinguish signifiers and affordances, add structure.Broad generalizations about people based on recent "scientific" studies... Some seem poorly designed or questionably interpreted. Not my style.
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Exercisescritique according to 7 principles — a bad design you encounter, group critconduct guerrilla user research2x2 matrix, "why we lost"20+ activities for planning, research, design, implementation, and evangelismplanning and critiquing questionsdiscuss ethical questions... use them in processinterview templates
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Portions to assignChapters 5-8whole book
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