| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | AQ | AR | AS | AT | AU | AV | AW | AX | AY | AZ | BA | BB | BC | BD | BE | BF | BG | BH | BI | BJ | BK | BL | BM | BN | BO | BP | BQ | BR | BS | BT | ||
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1 | Layout Workbook | Designing for the Digital Age | About Face | The First 90 Days | How to be a graphic designer, without losing your soul | Making and Breaking the Grid (1st Edition) | Universal Principles of Design | The Animator's Survival Kit | The Art of Looking Sideways | HTML & CSS | The Artist's Way | The Manual | The Shape of Design | The Design of Everyday Things | UX Strategy | Well-Designed | The User Experience Team of One | Microinteractions | The Little Book of Design Research Ethics | The Field Guide to Human-Centered Design | Living with Complexity | 100 Things Every Designer Needs to Know About People | 100 MORE Things Every Designer Needs to Know About People | Designing for People | Hooked | Form+Code in Design, Art, and Architecture | Designing Products People Love | The User's Journey | Simple and Usable Web, Mobile, and Interaction Design | The Elements of User Experience | Designing Interactions | Designing Interfaces | Designing for Emotion | Product Design for the Web | Don't Make Me Think, Revisited | Sprint | Articulating Design Decisions | Designing a UX Portfolio | On Web Typography | Design is a Job | Pricing Design | The Sketchnote Handbook | The Graphic Facilitator's Guide | Designing for Performance | Just Enough Research | Information Architecture | Badass | Interviewing Users | Information Architecture | Pocket Guide to Colour Accessibility | Thinking in Systems | The Fifth Discipline Fieldbook | Thinking with Type | Pencil Me In | The Live Earth Global Warming Survival Handbook | Designing for Emotion | The Elements of Content Strategy | On Web Typography | Designing for Touch | Responsive Design | Designing the Editorial Experience | The Sketchnote Workbook | The Book of Trees | A New Program for Graphic Design | Poster No 524 | Amazing Layout Design | Envisioning Information | Visual Explanations | The Visual Display of Quantitative Information | How to Read a Book | Visual Complexity: Mapping Patterns of Information | ||
2 | Subtitle | a real-world guide to building pages in graphic design | How to Create Human- Centered Products & Services | The Essentials of Interaction Design | Critical Success Strategies for New Leaders at All Levels | A Graphic Design Layout Workshop | 100 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design | A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators | -- | design and build websites | A Spiritual Path to Higher Creativity | -- | -- | Revised and Expanded Edition | How to Devise Innovative Digital Products that People Want | How to Use Empathy to Create Products People Love | A Research and Design Survival Guide | Designing with Details (Full Color Edition) | How to Build Habit-Forming Products | How Great Designers Create Successful Products | Storymapping Products That People Love | User-Centered Design for the Web and Beyond | Patterns for Effective Interaction | Principles of Designing and Releasing Web Products | A Common Sense Approach to Web Usability | How to Solve Big Problems and Test New Ideas in Just Five Days | Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience | A Practical Guide for Designers, Researchers, Content Strategists, and Developers | the illustrated guide to visual note taking | How to use your listening, thinking and drawing skills to make meaning | Weighing Aesthetics and Speed | Blueprints for the Web (2nd Edition) | Making Users Awesome | For the Web and Beyond (4th edition) | A Primer | Strategies and Tools for Building a Learning Organization | A Critical Guide for Designers, Writers, Editors and Students | The Business Drawing Book for People Who Can't Draw | Patterns and Principles | A Primer for Print, Web, and Mobile | Advanced Techniques for Taking Visual Notes You Can Use Anywhere | ||||||||||||||||||||||||||||||||
3 | Author | Kristin Cullen | Kim Goodwin, Alan Cooper | Alan Cooper | Michael D. Watkins | Adrian Shaughnessy | Timothy Samara | William Lidwell, Kritina Holden, Jill Butler | Richard Williams | Alan Fletcher | Jon Duckett | Julia Cameron | 6 authors, 7 illustrators | Frank Chimero | Don Norman | Jaime Levy | Jon Kolko | Leah Buley | Dan Saffer | IDEO, Jane Fulton Suri | IDEO | Donald A. Norman | Susan Weinschenk | Susan Weinschenk | Henry Dreyfuss | Nir Eyal, Ryan Hoover | Casey Reas, Chandler McWilliams | Scott Huff | Donna Lichaw, Eva-Lotta Lamm | Giles Colborne | Jesse James Garrett | Bill Moggridge | Jenifer Tidwell | Aaron Walter | Randy Hunt | Steve Krug | Jake Knapp, John Zeratsky, Braden Kowitz | Tom Greever | Ian Fenn | Jason Santa Maria | Mike Monteiro | Dan Mall | Mike Rohde | Brandy Agerbeck | Lara Hogan | Erika Hall | Christina Wodtke and Austin Govella | Kathy Sierra | Steve Portigal | Louis Rosenfeld | Geri Coady | Donella Meadows | Peter Senge | Ellen Lupton | Edward Tufte | Edward Tufte | Edward Tufte | Mortimer Adler | Manuel Lima | ||||||||||||||
4 | Pages | 240 | 768 pages | 648 pages | 254 | 160 | 208 | 216 pages | 382 pages | 1066 (numbered singly) | 488 + index | 245 pages | 93 pages | 131 pages | 368 pages | 312 pages | 224 pages | 264 pages | 170 pages | 55 pages | 192 pages | 312 pages | 256 pages | 256 pages | 288 pages | 256 pages | 176 pages | 324 pages | 160 pages | 208 pages | 192 pages | 766 pages | 578 pages | 98 pages | 224 pages | 216 pages | 289 pages | 278 pages | 160 pages | 142 pages | 135 pages | 50 pages | 224 pages | 306 pages | 182 pages | 89 pages | |||||||||||||||||||||||||||
5 | Published | 2005 | 2009 (Mar) | 2014 (Sep) | 2003, 2007 | 2005 | 2002 | 2003 | 2001, 2009 | 2001 | 2011 | 1992, 2002, 2016 | 2012, 2015 | 2015 (Jul) | 2013 (Nov) | 2015 (May) | 2014 (Nov) | 2013 (Jul) | 2013 (Nov) | 2016 | 2015 (Jul) | 2010 (Oct) | 2011 (Apr) | 2015 (Oct) | 2003 (Nov) | 2014 (Nov) | 2010 (Sep) | 2016 (Jan) | 2016 (Mar) | 2010 (Sep) | 2010 (Dec) | 2007 (Oct) | 2001 (Jan) | 2011 (Oct) | 2013 (Nov) | 2014 (Jan) | 2016 (Mar) | 2015 (Sep) | 2016 (Sep) | 2014 (Aug) | 2012 (Apr) | 2016 (Jan) | 2012 (Dec) | 2012 (Feb) | 2014 (Dec) | 2009 | 2013 | ||||||||||||||||||||||||||
6 | DESIGN AUDIT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7 | Publisher | Rockport | Wiley | Wiley | Harvard Business School Press | Princeton Architectural Press | Rockport | Rockport | Farrar, Straus & Giroux | Phaidon | Wiley | Tarcher Perigree (Penguin RH imprint) | Kickstarter, by Fiction | Kickstarter | Princeton Architectural Press | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 | Cover images/layout | freely-aligned text over collage of graph and regular paper | left-aligned text with pixelated image of mobile user | justified text with drop shadows on title in 9-box | center-aligned text with title "on calendar page" | left aligned text, TOC, and interview list | left aligned text, grid overlay | TOC on white, right aligned text with 3 symbolic illos on blue | centered text, one illustration | vertical paragraph with title in red and publisher's stamp | centered text in diamond icon | lots of left/right aligned text, faded bg of mountain and cranes | centered text with 6 icons | left aligned text with abstract illo | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9 | Cover printing | full color gloss | full color softcover | full color softcover | full color, mostly teal | white on matte cyan softcover | two color and bloack on glossy white | matte blue hardcover with glossy white spine | full color on glossy white | black and red on glossy white | full color and white text on soft matte black paperback | red and gold softcover | black inset on grey fuzzy board with red binding, red patterned endpapers | 2 color (black and copper foil) on silky matte off white softcover | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10 | Back cover copy | 3 benefits, 3 paragraphs, 2 example images | 2 paragraphs, 2 quotes, long bio | 1 paragraph, 4 bullets, 4 bios | 7 quotes | abstract illo | 2 paragraphs, 5 bullets of features, 2 questions overlaid | 3 bullets, 3 paragraphs, 1-sentence bios, end of TOC | 4 paragraphs, many drawings | none | 2 paragraph intro w/ This book is for / You'll learn to / Online support | 3 quotes | none (printers mark) | one paragraph, two quotes, bio | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11 | Front jacket | featured firms | -- | -- | 4 paragraphs, 5 bullets | 3 paragraphs on inner full-width flap | -- | -- | -- | 3 paragraphs on inner hardcover | -- | 1 quote, 3 paragraphs w 3 bullets | -- | -- | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12 | Back jacket | short bio | -- | -- | 1 paragraph, long bio | 1 paragraph bio and 4 other books by pub | -- | -- | -- | 2 paragraph bio on inner hardcover | -- | Bio and other books, credits | -- | -- | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13 | Pre-matter (intro, foreword) | Dedication About the Author Credits Acknowledgements Foreword Introduction | Foreword Introduction | Dedication Preface Acknowledgements | Foreword by Sagmeister Intro | Intro: Thoughts on Structure Using this Book | Introduction | Dedication, purpose Why this book? Drawing in time Time to draw It's all in the timing and the spacing Lesson 1 | none, except 4-paragraph intro by author. all pub info is at end of index | credits (20 people) URL for code samples TOC Introduction (who it's for, templates, bg on web) | Foreward by friend Introduction to the 25th Anniversary Edition Introduction Spiritual Electricity: The Basic Principles The Basic Tools | Letter from the Publisher (Andy) Contributors | Foreword (by Liz) Introduction | How to Use This Book Frequently Asked Questions Foreword Introduction | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14 | TOC | 1 Goal-Directed Product and Service Design. 2 Assembling the Team. 3 Project Planning. 4 Research Fundamentals. 5 Understanding the Business. 6 Planning User Research. 7 Understanding Potential Users and Customers. 8 Example Interview. 9 Other Sources of Information and Inspiration. 10 Making Sense of Your Data: Modeling. 11 Personas. 12 Defining Requirements. 13 Putting It All Together: The User and Domain Analysis. 14 Framework Definition: Visualizing Solutions. 15 Principles and Patterns for Framework Design. 16 Designing the Form Factor and Interaction Framework. 17 Principles and Patterns in Design Language. 18 Developing the Design Language. 19 Communicating the Framework and Design Language. 20 Detailed Design: Making Your Ideas Real. 21 Detailed Design Principles and Patterns. 22 Detailed Design Process and Practices. 23 Evaluating Your Design. 24 Communicating Detailed Design. 25 Supporting Implementation and Launch. 26 Improving Design Capabilities in Individuals & Organizations. | Part I: Goal-Directed Design Ch 1: A Design Process for Digital Products Ch 2: Understanding the Problem: Design Research Ch 3: Modeling Users: Personas and Goals Ch 4: Setting the Vision: Scenarios and Design Requirements Ch 5: Designing the Product: Framework and Refinement Ch 6: Creative Teamwork Part II: Making Well-Behaved Products Ch 7: A Basis for Good Product Behavior Ch 8: Digital Etiquette Ch 9: Platform and Posture Ch 10: Optimizing for Intermediates Ch 11: Orchestration and Flow Ch 12: Reducing Work and Eliminating Excise Ch 13: Metaphors, Idioms, and Affordances Ch 14: Rethinking Data Entry, Storage, and Retrieval Ch 15: Preventing Errors and Informing Decisions Ch 16: Designing for Different Needs Ch 17: Integrating Visual Design Part III: Interaction Details Ch 18: Designing for the Desktop Ch 19: Designing for Mobile and Other Devices Ch 20: Designing for the Web Ch 21: Design Details: Controls and Dialogs | Introduction: The First 90 Days 1. Promote Yourself 2. Accelerate Your Learning 3. Match Strategy to Situation 4. Secure Early Wins 5. Negotiate Success 6. Achieve Alignment 7. Build Your Team 8. Create Coalition 9. Keep Your Balance 10. Expedite Everyone Conclusion: Beyond Sink or Swim (each with a summary of points) | Attributes needed by the modern designer How to find a job Being freelance Setting up a studio Running a studio Winning new work Clients Self-promotion The creative process (alternating with 10 interviews) | 1: Making the Grid Coming to Order Grid Basics Exhibits 2: Breaking the Grid Historical Interlude Exploring Other Options Exhibits | 100 Principles (alphabetical) | Advancing backwards to 1940 More on spacing Walks Runs, jumps and skips Flexibility Weight Anticipation Takes and accents Timing, staggers, wave & whip Dialogue Acting Animal action Directing Review (2pg cheat sheet) The enlarged edition. | 72 chapters, titled only in slug | 1: Structure 2: Text 3: Lists 4: Links 5: Images 6: Tables 7: Forms 8: Extra Markup 9: Flash, Video & Audio 10: Introducing CSS 11: Color 12: Text 13: Boxes 14: Lists, Tables & Forms 15: Layout 16: Images 17: HTML5 Layout 18: Process & Design 19: Practical Information | Week 1-12, Title... Themes e.g. Week 1: Recovering a Sense of Safety... Shadow Artists. Your Enemy Within: Core Negative Beliefs. Your Ally Within: Affirmative Weapons. Creative Affirmations. Tasks. Check-In. | Author Name Essay Title Lesson (x6) | PART 1: THE SONG How and Why Craft and Beauty Improvisation and Limitations Form and Magic PART II: IN-BETWEEN SPACES Fiction and Bridges Context and Response PART III: THE OPENING Stories and Voids Frameworks and Etiquette Delight and Accommodation Gifts and Giving | 1) The Psychopathology of Everyday Things 2) The Psychology of Everyday Actions 3) Knowledge in the Head and in the World, Knowing What to Do 4) To Err Is Human 5) The Design Challenge | 1) What Is UX Strategy? 2) The Four Tenets of UX Strategy 3) Validating the Value Proposition 4) Conducting Competitive Research 5) Conducting Competitive Analysis 6) Storyboarding Value Innovation 7) Creating Prototypes for Experiments 8) Conducting Guerrilla User Research 9) Designing for Conversion 10) Strategists in the Wild | 0) Intro: From Design Thinking to Design Doing 1) By Design 2) Product-Market Fit: Finding Broad Appeal 3) Behavioral Insights: Identifying Latent Needs & Desires 4) Product Strategy: Sketching a Playbook of Emotional Value 5) Product Vision: Crafting the Product Details 6) Shipping 7) Conclusion: The Future of Product Management | Part I: PhIlosoPhy 1) UX 101 2) Getting Started 3) Building Support for Your Work 4) Growing Yourself and Your Career Part II: Practice 5) Planning and Discovery Methods 6) Research Methods 7) Design Methods 8) Testing and Validation Methods 9) Evangelism Methods 10) What’s Next? | 1) Designing Microinteractions 2) Triggers 3) Rules 4) Feedback 5) Loops & Modes 6) Putting It All Together | 1) The Principles: Respect, Responsibility, Honesty 2) The Guidelines: Planning & Preparation, Gathering Information, Using & Sharing 3) Closing Thoughts: Explore & Evolve, Reflections | 1) Mindsets 2) Methods: inspiration, ideation, implementation 3) Resources | 1) Living with Complexity / Why Complexity is Necessary 2) Simplicity is in the Mind 3) How Simple Things Can Complicate Our Lives 4) Social Signifiers 5) Design in Support of People 6) Systems and Services 7) The Design of Waits 8) Managing Complexity / A Partnership 9) The Challenge | 1) How People See 2) How People Think and Remember 3) How People Decide 4) How People Read and Interpret Information 5) How People Are Influenced by Stories 6) How People Relate to Other People and to Technology 7) How Creativity Influences Design 8) How People's Bodies Influence Design 9) How People Shop and Buy 10) How Generations, Geography, and Gender Influence Design 11) How People Interact with Interfaces and Devices | 1) What is a UX portfolio? 2) Why have a UX portfolio? 3) Know Your Users 4) Preparing your UX portfolio 5) Getting the basics right 6) Nailing the Introduction 7) Case studies in depth 8) Completing the Picture 9) Common Constraints in UX Portfolio Design 10) Evaluating and Reviewing your UX Portfolio | 1) Pricing Methods 2) Value-Based Pricing 3) A Pricing Case Study 4) Value Pricing: What to Expect | |||||||||||||||||||||||||||||||||||||||||||||||||
15 | Ending (after last chapter) and back matter (endorsements, notes, index, glossary) | Concluding thoughts (at end of 26) Index | Appendix A: Design Principles (a few main points from each chapter) Appendix B: Bibliography Index | Conclusion: The approach as a whole. Seeing the forest and the trees. Learning to accelerate yourself and your organization Notes (endnotes) Recommended Reading (by topic) Index About the Author | Bibliography Appendix Acknowledgements | Appendices - Index of Contributors - Bibliography - Acknowledgements - About the Author | Index Credits (for art) Acknowledgements About the Authors (1-sentence bios) | Video promo Quote Acknowledgements | Protagonists (no pg #, just lifespans) Credits of art Acknowledgements Imprint info Answers to puzzles Dedication | Indexes (general, troubleshooting, HTML elements, HTML attributes, CSS properties | Epilogue (with poem) The Artist’s Way Q&A Creative Clusters Guide Appendix 1: Trail Mix Appendix 2: Trail Markers Reading List & Resources Index | Staff (3) Acknowledgements | (blank page) Endnotes Acknowledgements | Appendix: - Guide to the Methods in Part II - Index - acknowledgments - about the author | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
16 | Inner printing | full color | full color | B&W | black and cyan | full color | full color | mostly B&W, some color | full color, multiple page types | full color | B&W | 2 color (black and red) | 2 color (black and copper) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
17 | Topic clustering | -- | Part I: Goal-Directed Design Part II: Making Well-Behaved Products Part III: Interaction Details | chronological | 1: History, how to /types, examples (with structure, structural diagram, comparison codes, credits) 2: History, how to / types, examples | alphabetical | history > basics > advanced | none | 3 Sections HTML CSS Practical 6 PAGE TEMPLATES Chapter Intro: title on black, text on white Reference: blue/pink code (or screenshot) in white box on gray bg Background: B&W context info Diagram: visual on dark bg Example: lifestyle photo + case Summary: topics on bright color | Overview for week Content + Exercises Tasks Check-in | PART 1: THE SONG PART II: IN-BETWEEN SPACES PART III: THE OPENING | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18 | VOICE: casual, academic, playful, serious, swearing, cheekily parenthetical, etc. | professional | long-winded | business | personal, informative | academic | serious | fun, insider, irreverant | explosive creativity | teacher talk | spiritual but practical | varied | academic but friendly | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19 | Long or short chapters? | long | long | long | medium | really 2 long ones | short | long | short | short | short | short | short | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20 | Visuals or no? | many | many | none | B&W photos of work | lots of screenshots, also some structural diagrams | 1 page per topic | 75% — inline or full pages like sketchbook | 100% | lots — code samples, screenshots (often in lifestyle bgs) | no, lots of quotes and checklists | 1 illo per chapter | 1 illo per chapter 2-color illos/photos inline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
21 | Their story or other peoples? | objective | theirs, others | second-person | personal and interviews | other | informative | very personal | personal, lots of anecdotes | mostly informational, not personal | both | personal | personal | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
22 | Attribution or anonymity of interviewees? | ? | ? | ? | attribution | attribution | attribution | full attribution (to "the best in the business") | attribution | -- | anonymity (first name only) | atrribution | attribution | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
23 | Annotations | not many | captions | endnotes | inline, on creative grid, in accent color | art credits on page and at end | footnotes in sidebar, image credits at end | none | credits of art at end | none | none | endnotes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
24 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
25 | TEACHING | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
26 | Finished | ? | ? | ? | ? | ? | 2017-01-17 | 2016-12-28 | 2017-01-30 | 2017-02-27 | 2017-03-27 | 2017-03-27 | 2017-03-27 | 2017-04-28 | 2017-04-28 | 2017-04-28 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
27 | My grade | A+ | A+ | A | B+ | A | A+ | A | A | B (skimmed) | B- (skimmed) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
28 | Suggested semester | semester 1 | semester 1 | semester 1 | semester 1 | semester 2 | semester 1 | semester 1 | semester 2 | semester 1 | semester 1 | semester 1 | semester 1 | semester 1 | semester 1 | semester 2 | semester 2 | semester 2 | semester 2 | semester 2 | semester 2 | semester 2 | semester 1 | semester 2 | semester 2 | ||||||||||||||||||||||||||||||||||||||||||||||||
29 | Recommended by: | Parsons MPS, Christina Wodtke | Parsons MPS, Jodi Leo | Parsons MPS | Parsons MPS | Parsons MPS | Parsons MPS | Parsons MPS | Parsons MPS | Parsons MPS | Parsons MPS | Parsons MPS | Parsons MPS | (oops, got sequel not original) | Parsons MPS | Parsons MPS | Parsons MPS | Parsons MPS | Parsons MPS | Parsons MPS | Parsons MPS | Parsons MPS | Parsons MPS | Parsons MPS | Parsons MPS | Parsons MPS | EH | Jodi Leo | Jodi Leo | EH | EH | EH | internet | Eva-Lotta Lamm | Krystyn Heide | Jodi Leo | Jodi Leo | Jodi Leo | Jodi Leo | EH | EH | Christina Wodtke | Christina Wodtke | ||||||||||||||||||||||||||||||
30 | Ideal audience | animators | all designers | all interaction designers | UX researchers | product owners | UX designers | interaction designers | user researchers | user researchers | designers in general | "scientific" info on behavior | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
31 | Benefits | "My favorite IxD textbook, along with About Face" — Christina Wodtke | Essential book... Learn several key terms of product design, many aspects of human psychology, and practical methods of using them | Understand the difference between UX strategy and UX design... get methods for competitive research, new product strategy, user research, and quantitative testing | Get a picture of product ownership — creating, sharing and maintaining the vision. Many interviews with product leaders in different fields | Brief history of UX and career needs/resources... much more useful second half, with 20+ activities for planning, research, design, implementation, and evangelism | Detailed teardown of microinteractions | Quick read on principles and guidelines for ethical user research, e.g. "avoid instilling false hope", respect sensitive personal topics like finances, intimate relationships, or health problems | Lots of worksheets for workshops. A bit full of IDEO bluster but not terribly. | Examples of both badly complex and overly simple design. High-level principles for dealing with complexity. | Some ideas possibly helpful for funnels or A/B testing (e.g. nouns spur actions more than verbs, brighter colors increase conversion)... Support for storytelling | "visually really nice, but if I'm honest a bit repetitive and a bit shallow in parts." —ELL | "great for learning to sketchnote, and also goes into detail on summarising and synthesizing content, as well as the visual aspects. I would recommend that one." —ELL | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
32 | Takeaways | new terms and definitions (affordance, signifier, 7 stages of action) | competitive analysis matrix, funnel matrix... 4 Tenets of UX Strategy (Business Strategy, Value Innovation, Validated User Research, Killer UX Design)... Techniques for Value Innovation Discovery, Business Models and Value Innovation | market vs design vs user-centered products | an example UX process | solid questions and processes, many examples from littlebigdetails.com | examples of ethical or less ethical user research... Guidelines at a Glance | worksheets for workshops | We forget how long learning takes. Conceptual model is more key in complex products. Complexity can symbolize "high-end". Need "sociable design" (compliance, tolerance not error, blankness). All design is social. Services also have backstage. Never solve problem client gives you. Distinguish signifiers and affordances, add structure. | Broad generalizations about people based on recent "scientific" studies... Some seem poorly designed or questionably interpreted. Not my style. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
33 | Exercises | critique according to 7 principles — a bad design you encounter, group crit | conduct guerrilla user research | 2x2 matrix, "why we lost" | 20+ activities for planning, research, design, implementation, and evangelism | planning and critiquing questions | discuss ethical questions... use them in process | interview templates | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
34 | Portions to assign | Chapters 5-8 | whole book | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
35 |