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Perks & General Data
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Perk List ( Blue - Engineers Only | Green - Medics Only | Yellow - Flametroopers Only | Orange - Mortarmen Only | Purple - Paratroopers have this perk | Light Orange - Riders+APC Drivers have these perks | Lighter Orange - Only APC Drivers have this perk)Mobility+0.50%
Run speed per point
Soldier Damage ModelArmor Modifiers For Ground Vehicles & AircraftPerk Notes
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Vitality+1.00%
Stamina per point
PartDamage MultiplierArmor TypeArmor ModifierNote
4
Weapon Handling
-0.50%
Vertical recoil per point
Neck250%Rolled Homogenous Armor X1.00Reload Perk = Applies to all weapons except mortars
Math = "Reload time" x 0.88 (or x 0.76 for Assaulter 4's with the Perk)
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InfantryPoints% Bonus
Max Perk Points
Perk Points
LevelHead230%Cast Homogenous ArmorX0.94
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Perk (Total Bonus)Total
Per Step
Per StepTypeSoldier Class★★★★★★★★★★★★★★Default PerkBody100%High Hardness ArmorX1.25HP Regen Perk = 3 HP regen base -> 6 HP
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+50% Speed of changing pose11+50%MobilityBase0004-4-46-6-68-8-810-10-1016-16-16-Hip60%Structural Steel X0.45The perk doesn't scale with Vitality perks
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+100% Speed of extinguishing fire on a soldier11+100%Mobility
Assaulter I (Legacy)
2016-4-58-6-710-8-912-10-1118-16-17+35% Climbing speedShin45%Structural Steel Of ChassisX0.60The out of combat part simply means 1 second after getting shot
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+60% Movement speed while crawling or crouching31+20%MobilityAssaulter II3127-5-69-7-811-9-1013-11-1219-17-18+35% StaminaFoot30%Tracks X0.75
When not shot, it takes 0.2s to start to regenerate HP = 0.1s with perk
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+50% Healing speed of allies42+25%MobilityAssaulter III4238-6-710-8-912-10-1114-12-1320-18-19+100% Health restored by medpackTank Steel WheelsX0.45Aim Speed Perk Math = FE with the MG34 - 0.3 x 1.2 = 0.36
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+40% Maximum jump height42+20%MobilityAssaulter IV5349-7-811-9-1013-11-1215-13-1421-19-20+12% Reload speedSoldier HP ValuesCar WheelX0.30
Shot Spread Perk = Permanent 40% reduction to movement dispersion
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+10% Run speed63+5%MobilityAttacker Pilot I0124-5-66-7-88-9-1010-11-1216-17-18-5% Power of control loss after the blackoutSoldier Health10.0Wood X0.05Engineer Perks = Check the "Engineer Stuff" tab
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-60% Damage when hard landing with a parachute62-20%MobilityAttacker Pilot II1235-6-77-8-99-10-1111-12-1317-18-19+10% Angle of focus and peripheral visionDowned Health10.0Tank Barrel X1.10+200% Health Restored Perks = From 3.0 to 9.0 HP restored
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+100% Climbing speed82+25%MobilityAttacker Pilot III1355-7-97-9-119-11-1311-13-1517-19-21+21% Flight StaminaVitality Doesn't Affect Downed HealthOptics X0.40+75% Medpack usage speed = From 9.0s to 2.3s when downed
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+75% Medpack usage speed93+25%MobilityAT Gunner I-2232-6-74-8-96-10-118-12-1314-18-19+17.5% Speed of changing poseBase Health Regeneration = 3.0 HPGlass X0.20Stamina Perk = Default stamina - 45 | With +100% - 90
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+20% Weapon aim speed105+10%MobilityAT Gunner II-2442-8-84-10-106-12-128-14-1414-20-20+17.5% Throwing range of grenadesArmored Glass X0.28Run Speed = Affects sprint speed but significantly less ~2/3%
It increases hipfire dispersion as well
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+50% Building speed123+12.5%MobilityEngineer I1205-6-47-8-69-10-811-12-1017-18-16+21% Movement speed while crawling or crouchingSoldier XP Requirements
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+15% Sprint speed1616+15%MobilityEngineer II2406-8-48-10-610-12-812-14-1018-20-16+35% Stamina regeneration speedLevel (Star)Experience RequiredBasic Vehicle DataSprint Speed = Doesn't affect run speed
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+100% Stamina regeneration speed11+100%VitalityFighter Pilot I0214-6-56-8-78-10-910-12-1116-18-17+5% Flight stamina regeneration speedI0ActionSeconds+20% Mortar Ammo = 10 Mortar Shells -> 12 Shells of each type
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+100% Breath holding time while aiming31+33.3%VitalityFighter Pilot II1325-7-67-9-89-11-1011-13-1217-19-18+5.3% Flight StaminaII800Time to repair a tank module outside3.0Weapon Changing Speed perk = Affects all items - Not just main weapons - It's faster to switch from melee to mines for example
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-50% Effect of head-shaking caused by nearby explosions, -25% duration of concussion
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-25, -12,5%
VitalityFighter Pilot III1535-9-77-11-99-13-1111-15-1317-21-19-10% Power of control loss after blackoutIII1600Time to repair a tank module inside4.5
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+100% Health regeneration out of combat, +50% Health regeneration speed out of combat
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+20, +10%
VitalityFlametrooper I25-16-9-38-11-510-13-712-15-918-21-15+28% Aim stability with firearms after receiving damageIV3200Time to extinguish a fire5.0
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+100% Uses of medical bag51+20%VitalityFlametrooper II2706-11-48-13-610-15-812-17-1018-23-16+12.3% VitalityV6400Time to enter a tank3.0Gunner Perk = Makes the cannon traverse diagonally
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+100% Stamina62+33.3%VitalityMachine Gunner I0034-4-76-6-98-8-1110-10-1316-16-19+3.5% Run speedTime to exit a tank4.0+100% repair kit uses = From 8 uses to 16
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+200% Health restored by medpack84+100%VitalityMachine Gunner II0064-4-106-6-128-8-1410-10-1616-16-22+7% Weapon aim speedArtillery CooldownsTime to switch seats in a tank3.0
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+40% Resources available for buildings82+10%Vitality
Machine Gunner III
1265-6-107-8-129-10-1411-12-1617-18-22+100% health restored by medpackStart of Battle30.0sTime to enter an APC1.0
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+200% Health restored when healing allies93+66.7%VitalityMedic I1205-6-47-8-69-10-811-12-1017-18-16+3.5% Run speedMid Battle5.0sTime to exit an APC2.0Pilot Perks Notes
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+80% Aim stability with firearms after receiving damage82+20%VitalityMortarman I-1223-6-65-8-87-10-109-12-1215-18-18
-17.5% Effect of head-shaking caused by nearby explosions, -8.8% duration of concussion
Artillery SquadTime to enter/exit & switch seats in a bike0.5+50% Aircraft detection range = Increases the distance at which the lead indicator (Identify distance) and the triangle above planes (Detecting range) appears
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+35% Vitality1616+35%VitalityRadio Operator I50-29-4-211-6-413-8-615-10-821-16-14+17.5% Firearms changing speedAfter Arty|Smoke|Rocket Artillery
Ready in 2 mins
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+50% Weapon changing speed11+50%WeaponRadio Operator II62-210-6-212-8-414-10-616-12-822-18-14+70% Health restored by medpackAfter Airstrike
Ready in 8 mins
Killing Thresholds
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+15% Speed of decreasing of the shot spread after quick turning, -25% Shot spread after quick turning
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-7.5,-12.5%
WeaponRider I2046-4-88-6-1010-8-1212-10-1418-16-20+10.5% Speed of vehicle repairNormal SquadsSoldier TypeDamage RequiredMath = Identify distance - 1000m -> 1500m
Detecting range - 1500m -> 2250m
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+100% Melee damage, +20% Melee attack speed41+25, +5%WeaponAPC Driver II4028-4-610-6-812-8-1014-10-1220-16-18+35% Speed of gear shiftAfter Arty
Ready in 4 mins
Killing a Soldier10.0
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+50% Throwing range of grenades63+25%WeaponRifleman I1115-5-57-7-79-9-911-11-1117-17-17
+10.5% Speed of decreasing shot spread after quick turning of firearm
Artillery TimersKilling a Soldier with +35% Vitality 13.5+30% focused/peripheral angle = Lets you detect enemies around you in a sphere around the plane, between 15° & 60° is the peripheral vision, which halves the detect/identity distances | -15°/15° is the focused vision which has the normal distances
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+45% Medkits available in medkits box62+15%WeaponRifleman II2226-6-68-8-810-10-1012-12-1218-18-18+5.3% Sprint speedArty|Smoke|Rocket Artillery Window30.0sKilling a Soldier with +12.3%&+35% Vitality 14.73
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+20% Mortar ammunition 84+10%WeaponRifleman III3337-7-79-9-911-11-1113-13-1319-19-19+15% Medpack usage speedAirstrike Window4 mins
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+12% Firearm reload speed84+6%WeaponSniper I2-236-2-78-4-910-6-1112-8-1318-14-19+14% Maximum jump heightKilling Thresholds with 0 chance for downed stateMath = Peripheral - 60° -> 78°
Focused angle - 15° -> 19.5°
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+25% Flamethrower fuel105+12.5%WeaponSniper II2-246-2-88-4-1010-6-1212-8-1418-14-20+35% Breath holding time while aimingVehicle LimitsSoldier TypeDamage Required
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Greater chance to get in downed state upon taking fatal damage, +50% downed state time before death
102+10%WeaponSniper III2-266-2-108-4-1210-6-1412-8-1618-14-22+4.8% Firearm reload speedVehicleMax Amount Killing a Soldier20.0
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+12% Firing rate while using bolt action rifles (Currently bugged)124+4%WeaponTanker I3-227-2-69-4-811-6-1013-8-1219-14-18+10% Speed of boarding, leaving and switching seats in vehicleAPC's3Killing a Soldier with +35% Vitality 23.5
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-40% Firearm vertical recoil 123+10%WeaponTanker II5-239-2-711-4-913-6-1115-8-1321-14-19+7.5% Speed of vehicle repairTanks2Killing a Soldier with +12.3%&+35% Vitality 24.73
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-30% Firearm horizontal recoil 1616-30%WeaponTanker III7-2411-2-813-4-1015-6-1217-8-1423-14-20+45% Speed of gear shiftAttacker Plane1
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Fighter Plane1Current Matchmaking Rules
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TankersPoints% BonusBikesBR I/II/III fight each other
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Perk (Total Bonus)Total
Per Step
Per StepTypeBR III/IV/V fight each other
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+50% Speed of changing pose11+50%MobilityExtra Squad Slots PricesThanks Tooya for helping with - Calculating recoil multipliers and upgrades!
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+100% Speed of extinguishing fire on a soldier11+100%MobilitySlot #Cost (In Gold)Total CostEvery user has the ability to comment - Do it on things that need attention
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+30% Speed of boarding, leaving and switching seats in vehicle21+15%MobilityMapsBR IBR IIBR IIIBR IV BR VSlot #1490490
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-100% Speed loss after gear shift (Driver Perk)31+33.3%MobilityUSSRMoscowMoscowMoscowSlot #29901480
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+50% Speed of using brake (Driver Perk)42+25%MobilityStalingrad StalingradStalingrad Stalingrad Stalingrad Slot #314902970
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+30% Speed of extinguishing the vehicle51+6%MobilityRzhevRzhevRzhevRzhevRzhevSlot #419904960
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+90% Speed of gear shift (Driver Perk)84+45%MobilityBerlinBerlinBerlin
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+100% Climbing speed82+25%Mobility
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+75% Medpack usage speed93+25%MobilityUSATunisiaTunisiaTunisia
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+30% Speed of vehicle repair93+10%MobilityPacificPacificPacificPacificPacific
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Change the type of ammo without losing reload progress (Loader Perk)1616+PerkMobilityNormandyNormandyNormandyNormandyNormandy
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+15% Sprint speed1616+15%MobilityArdennesArdennesArdennesArdennesArdennes
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+100% Stamina regeneration speed 11+100%Vitality
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+100% Breath holding time while aiming31+33.3%VitalityGermanyMoscowMoscowMoscow
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-50% Effect of head-shaking caused by nearby explosions, -25% duration of concussion
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+20, +10%
VitalityStalingradStalingradStalingradStalingradStalingrad
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+100% Health regeneration out of combat, +50% health regeneration speed out of combat
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+20, +10%
VitalityRzhevRzhevRzhevRzhevRzhev
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+100% Stamina62+33.3%VitalityNormandyNormandyNormandyNormandyNormandy
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+200% Health restored by medpack84+100%VitalityArdennesArdennesArdennesArdennesArdennes
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+80% Aim stability with firearms after receiving damage82+20%VitalityTunisiaTunisiaTunisia
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+35% Vitality1616+35%VitalityBerlinBerlinBerlin
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+50% Firearms changing speed11+50%Weapon
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+15% Speed of decreasing of the shot spread after quick turning, -25% Shot spread after quick turning
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-7.5,-12.5%
WeaponJapanPacificPacificPacificPacificPacific
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+100% Melee damage, + 20% Melee attack speed41+25, +5%Weapon
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+100% To the number of uses of the repair kit63+50%Weapon
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+20% Modules durability restored after repair105+10%Weapon
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Improved targeting skills of a tank gun (Gunner Perk)1616+PerkWeapon
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+20% Tank gun reload speed (Loader Perk)1616+20%Weapon
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Aircraft CrewsPoints% Bonus
75
Perk (Total Bonus)Total
Per Step
Per StepType
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+50% Speed of changing pose11+50%Mobility
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+100% Speed of extinguishing fire on a soldier11+100%Mobility
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+30% Speed of boarding, leaving and switching seats in vehicle21+15%Mobility
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+40% Maximum jump height42+20%Mobility
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-60% Damage when hard landing with a parachute62-20%Mobility
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+10% Run speed63+5%Mobility
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+100% Climbing speed82+25%Mobility
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+75% Medpack usage speed93+25%Mobility
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-100% Effect of head-swinging during sharp maneuvers1414-100%Mobility
85
+15% Sprint speed1616+15%Mobility
86
+20% Flight stamina regeneration speed11+20%Vitality
87
+100% Stamina regeneration speed11+100%Vitality
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+100% Breath holding time while aiming31+33.3%Vitality
89
-50% Effect of head-shaking caused by nearby explosions, -25% duration of concussion
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-25, -12,5%
Vitality
90
+100% Health regeneration out of combat, +50% Health regeneration speed out of combat
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+20, +10%
Vitality
91
+100% Stamina62+33.3%Vitality
92
-20% Power of control loss after the blackout63-10%Vitality
93
+21% Flight stamina93+7%Vitality
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+35% Vitality1616+35%Vitality
95
+30% Endured negative overloads, +15% endured positive overloads1616+30,+15%Vitality
96
+50% Weapon changing speed11+50%Weapon
97
+15% Speed of decreasing of the shot spread after quick turning, -25% Shot spread after quick turning
21
-7.5,-12.5%
Weapon
98
+100% Melee damage, + 20% Melee attack speed41+25, +5%Weapon
99
+50% Throwing range of grenades63+25%Weapon
100
+30% Angle of focused and peripheral vision82+7.5%Weapon