A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | |
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1 | Perks & General Data | ||||||||||||||||||||||||||
2 | Perk List ( Blue - Engineers Only | Green - Medics Only | Yellow - Flametroopers Only | Orange - Mortarmen Only | Purple - Paratroopers have this perk | Light Orange - Riders+APC Drivers have these perks | Lighter Orange - Only APC Drivers have this perk) | Mobility | +0.50% | Run speed per point | Soldier Damage Model | Armor Modifiers For Ground Vehicles & Aircraft | Perk Notes | ||||||||||||||||||||
3 | Vitality | +1.00% | Stamina per point | Part | Damage Multiplier | Armor Type | Armor Modifier | Note | |||||||||||||||||||
4 | Weapon Handling | -0.50% | Vertical recoil per point | Neck | 250% | Rolled Homogenous Armor | X1.00 | Reload Perk = Applies to all weapons except mortars Math = "Reload time" x 0.88 (or x 0.76 for Assaulter 4's with the Perk) | |||||||||||||||||||
5 | Infantry | Points | % Bonus | Max Perk Points | Perk Points | Level | Head | 230% | Cast Homogenous Armor | X0.94 | |||||||||||||||||
6 | Perk (Total Bonus) | Total | Per Step | Per Step | Type | Soldier Class | ★ | ★★ | ★★★ | ★★★★ | ★★★★★ | Default Perk | Body | 100% | High Hardness Armor | X1.25 | HP Regen Perk = 3 HP regen base -> 6 HP | ||||||||||
7 | +50% Speed of changing pose | 1 | 1 | +50% | Mobility | Base | 0 | 0 | 0 | 4-4-4 | 6-6-6 | 8-8-8 | 10-10-10 | 16-16-16 | - | Hip | 60% | Structural Steel | X0.45 | The perk doesn't scale with Vitality perks | |||||||
8 | +100% Speed of extinguishing fire on a soldier | 1 | 1 | +100% | Mobility | Assaulter I (Legacy) | 2 | 0 | 1 | 6-4-5 | 8-6-7 | 10-8-9 | 12-10-11 | 18-16-17 | +35% Climbing speed | Shin | 45% | Structural Steel Of Chassis | X0.60 | The out of combat part simply means 1 second after getting shot | |||||||
9 | +60% Movement speed while crawling or crouching | 3 | 1 | +20% | Mobility | Assaulter II | 3 | 1 | 2 | 7-5-6 | 9-7-8 | 11-9-10 | 13-11-12 | 19-17-18 | +35% Stamina | Foot | 30% | Tracks | X0.75 | When not shot, it takes 0.2s to start to regenerate HP = 0.1s with perk | |||||||
10 | +50% Healing speed of allies | 4 | 2 | +25% | Mobility | Assaulter III | 4 | 2 | 3 | 8-6-7 | 10-8-9 | 12-10-11 | 14-12-13 | 20-18-19 | +100% Health restored by medpack | Tank Steel Wheels | X0.45 | Aim Speed Perk Math = FE with the MG34 - 0.3 x 1.2 = 0.36 | |||||||||
11 | +40% Maximum jump height | 4 | 2 | +20% | Mobility | Assaulter IV | 5 | 3 | 4 | 9-7-8 | 11-9-10 | 13-11-12 | 15-13-14 | 21-19-20 | +12% Reload speed | Soldier HP Values | Car Wheel | X0.30 | Shot Spread Perk = Permanent 40% reduction to movement dispersion | ||||||||
12 | +10% Run speed | 6 | 3 | +5% | Mobility | Attacker Pilot I | 0 | 1 | 2 | 4-5-6 | 6-7-8 | 8-9-10 | 10-11-12 | 16-17-18 | -5% Power of control loss after the blackout | Soldier Health | 10.0 | Wood | X0.05 | Engineer Perks = Check the "Engineer Stuff" tab | |||||||
13 | -60% Damage when hard landing with a parachute | 6 | 2 | -20% | Mobility | Attacker Pilot II | 1 | 2 | 3 | 5-6-7 | 7-8-9 | 9-10-11 | 11-12-13 | 17-18-19 | +10% Angle of focus and peripheral vision | Downed Health | 10.0 | Tank Barrel | X1.10 | +200% Health Restored Perks = From 3.0 to 9.0 HP restored | |||||||
14 | +100% Climbing speed | 8 | 2 | +25% | Mobility | Attacker Pilot III | 1 | 3 | 5 | 5-7-9 | 7-9-11 | 9-11-13 | 11-13-15 | 17-19-21 | +21% Flight Stamina | Vitality Doesn't Affect Downed Health | Optics | X0.40 | +75% Medpack usage speed = From 9.0s to 2.3s when downed | ||||||||
15 | +75% Medpack usage speed | 9 | 3 | +25% | Mobility | AT Gunner I | -2 | 2 | 3 | 2-6-7 | 4-8-9 | 6-10-11 | 8-12-13 | 14-18-19 | +17.5% Speed of changing pose | Base Health Regeneration = 3.0 HP | Glass | X0.20 | Stamina Perk = Default stamina - 45 | With +100% - 90 | ||||||||
16 | +20% Weapon aim speed | 10 | 5 | +10% | Mobility | AT Gunner II | -2 | 4 | 4 | 2-8-8 | 4-10-10 | 6-12-12 | 8-14-14 | 14-20-20 | +17.5% Throwing range of grenades | Armored Glass | X0.28 | Run Speed = Affects sprint speed but significantly less ~2/3% It increases hipfire dispersion as well | |||||||||
17 | +50% Building speed | 12 | 3 | +12.5% | Mobility | Engineer I | 1 | 2 | 0 | 5-6-4 | 7-8-6 | 9-10-8 | 11-12-10 | 17-18-16 | +21% Movement speed while crawling or crouching | Soldier XP Requirements | |||||||||||
18 | +15% Sprint speed | 16 | 16 | +15% | Mobility | Engineer II | 2 | 4 | 0 | 6-8-4 | 8-10-6 | 10-12-8 | 12-14-10 | 18-20-16 | +35% Stamina regeneration speed | Level (Star) | Experience Required | Basic Vehicle Data | Sprint Speed = Doesn't affect run speed | ||||||||
19 | +100% Stamina regeneration speed | 1 | 1 | +100% | Vitality | Fighter Pilot I | 0 | 2 | 1 | 4-6-5 | 6-8-7 | 8-10-9 | 10-12-11 | 16-18-17 | +5% Flight stamina regeneration speed | I | 0 | Action | Seconds | +20% Mortar Ammo = 10 Mortar Shells -> 12 Shells of each type | |||||||
20 | +100% Breath holding time while aiming | 3 | 1 | +33.3% | Vitality | Fighter Pilot II | 1 | 3 | 2 | 5-7-6 | 7-9-8 | 9-11-10 | 11-13-12 | 17-19-18 | +5.3% Flight Stamina | II | 800 | Time to repair a tank module outside | 3.0 | Weapon Changing Speed perk = Affects all items - Not just main weapons - It's faster to switch from melee to mines for example | |||||||
21 | -50% Effect of head-shaking caused by nearby explosions, -25% duration of concussion | 4 | 2 | -25, -12,5% | Vitality | Fighter Pilot III | 1 | 5 | 3 | 5-9-7 | 7-11-9 | 9-13-11 | 11-15-13 | 17-21-19 | -10% Power of control loss after blackout | III | 1600 | Time to repair a tank module inside | 4.5 | ||||||||
22 | +100% Health regeneration out of combat, +50% Health regeneration speed out of combat | 5 | 1 | +20, +10% | Vitality | Flametrooper I | 2 | 5 | -1 | 6-9-3 | 8-11-5 | 10-13-7 | 12-15-9 | 18-21-15 | +28% Aim stability with firearms after receiving damage | IV | 3200 | Time to extinguish a fire | 5.0 | ||||||||
23 | +100% Uses of medical bag | 5 | 1 | +20% | Vitality | Flametrooper II | 2 | 7 | 0 | 6-11-4 | 8-13-6 | 10-15-8 | 12-17-10 | 18-23-16 | +12.3% Vitality | V | 6400 | Time to enter a tank | 3.0 | Gunner Perk = Makes the cannon traverse diagonally | |||||||
24 | +100% Stamina | 6 | 2 | +33.3% | Vitality | Machine Gunner I | 0 | 0 | 3 | 4-4-7 | 6-6-9 | 8-8-11 | 10-10-13 | 16-16-19 | +3.5% Run speed | Time to exit a tank | 4.0 | +100% repair kit uses = From 8 uses to 16 | |||||||||
25 | +200% Health restored by medpack | 8 | 4 | +100% | Vitality | Machine Gunner II | 0 | 0 | 6 | 4-4-10 | 6-6-12 | 8-8-14 | 10-10-16 | 16-16-22 | +7% Weapon aim speed | Artillery Cooldowns | Time to switch seats in a tank | 3.0 | |||||||||
26 | +40% Resources available for buildings | 8 | 2 | +10% | Vitality | Machine Gunner III | 1 | 2 | 6 | 5-6-10 | 7-8-12 | 9-10-14 | 11-12-16 | 17-18-22 | +100% health restored by medpack | Start of Battle | 30.0s | Time to enter an APC | 1.0 | ||||||||
27 | +200% Health restored when healing allies | 9 | 3 | +66.7% | Vitality | Medic I | 1 | 2 | 0 | 5-6-4 | 7-8-6 | 9-10-8 | 11-12-10 | 17-18-16 | +3.5% Run speed | Mid Battle | 5.0s | Time to exit an APC | 2.0 | Pilot Perks Notes | |||||||
28 | +80% Aim stability with firearms after receiving damage | 8 | 2 | +20% | Vitality | Mortarman I | -1 | 2 | 2 | 3-6-6 | 5-8-8 | 7-10-10 | 9-12-12 | 15-18-18 | -17.5% Effect of head-shaking caused by nearby explosions, -8.8% duration of concussion | Artillery Squad | Time to enter/exit & switch seats in a bike | 0.5 | +50% Aircraft detection range = Increases the distance at which the lead indicator (Identify distance) and the triangle above planes (Detecting range) appears | ||||||||
29 | +35% Vitality | 16 | 16 | +35% | Vitality | Radio Operator I | 5 | 0 | -2 | 9-4-2 | 11-6-4 | 13-8-6 | 15-10-8 | 21-16-14 | +17.5% Firearms changing speed | After Arty|Smoke|Rocket Artillery | Ready in 2 mins | ||||||||||
30 | +50% Weapon changing speed | 1 | 1 | +50% | Weapon | Radio Operator II | 6 | 2 | -2 | 10-6-2 | 12-8-4 | 14-10-6 | 16-12-8 | 22-18-14 | +70% Health restored by medpack | After Airstrike | Ready in 8 mins | Killing Thresholds | |||||||||
31 | +15% Speed of decreasing of the shot spread after quick turning, -25% Shot spread after quick turning | 2 | 1 | -7.5,-12.5% | Weapon | Rider I | 2 | 0 | 4 | 6-4-8 | 8-6-10 | 10-8-12 | 12-10-14 | 18-16-20 | +10.5% Speed of vehicle repair | Normal Squads | Soldier Type | Damage Required | Math = Identify distance - 1000m -> 1500m Detecting range - 1500m -> 2250m | ||||||||
32 | +100% Melee damage, +20% Melee attack speed | 4 | 1 | +25, +5% | Weapon | APC Driver II | 4 | 0 | 2 | 8-4-6 | 10-6-8 | 12-8-10 | 14-10-12 | 20-16-18 | +35% Speed of gear shift | After Arty | Ready in 4 mins | Killing a Soldier | 10.0 | ||||||||
33 | +50% Throwing range of grenades | 6 | 3 | +25% | Weapon | Rifleman I | 1 | 1 | 1 | 5-5-5 | 7-7-7 | 9-9-9 | 11-11-11 | 17-17-17 | +10.5% Speed of decreasing shot spread after quick turning of firearm | Artillery Timers | Killing a Soldier with +35% Vitality | 13.5 | +30% focused/peripheral angle = Lets you detect enemies around you in a sphere around the plane, between 15° & 60° is the peripheral vision, which halves the detect/identity distances | -15°/15° is the focused vision which has the normal distances | ||||||||
34 | +45% Medkits available in medkits box | 6 | 2 | +15% | Weapon | Rifleman II | 2 | 2 | 2 | 6-6-6 | 8-8-8 | 10-10-10 | 12-12-12 | 18-18-18 | +5.3% Sprint speed | Arty|Smoke|Rocket Artillery Window | 30.0s | Killing a Soldier with +12.3%&+35% Vitality | 14.73 | ||||||||
35 | +20% Mortar ammunition | 8 | 4 | +10% | Weapon | Rifleman III | 3 | 3 | 3 | 7-7-7 | 9-9-9 | 11-11-11 | 13-13-13 | 19-19-19 | +15% Medpack usage speed | Airstrike Window | 4 mins | ||||||||||
36 | +12% Firearm reload speed | 8 | 4 | +6% | Weapon | Sniper I | 2 | -2 | 3 | 6-2-7 | 8-4-9 | 10-6-11 | 12-8-13 | 18-14-19 | +14% Maximum jump height | Killing Thresholds with 0 chance for downed state | Math = Peripheral - 60° -> 78° Focused angle - 15° -> 19.5° | ||||||||||
37 | +25% Flamethrower fuel | 10 | 5 | +12.5% | Weapon | Sniper II | 2 | -2 | 4 | 6-2-8 | 8-4-10 | 10-6-12 | 12-8-14 | 18-14-20 | +35% Breath holding time while aiming | Vehicle Limits | Soldier Type | Damage Required | |||||||||
38 | Greater chance to get in downed state upon taking fatal damage, +50% downed state time before death | 10 | 2 | +10% | Weapon | Sniper III | 2 | -2 | 6 | 6-2-10 | 8-4-12 | 10-6-14 | 12-8-16 | 18-14-22 | +4.8% Firearm reload speed | Vehicle | Max Amount | Killing a Soldier | 20.0 | ||||||||
39 | +12% Firing rate while using bolt action rifles (Currently bugged) | 12 | 4 | +4% | Weapon | Tanker I | 3 | -2 | 2 | 7-2-6 | 9-4-8 | 11-6-10 | 13-8-12 | 19-14-18 | +10% Speed of boarding, leaving and switching seats in vehicle | APC's | 3 | Killing a Soldier with +35% Vitality | 23.5 | ||||||||
40 | -40% Firearm vertical recoil | 12 | 3 | +10% | Weapon | Tanker II | 5 | -2 | 3 | 9-2-7 | 11-4-9 | 13-6-11 | 15-8-13 | 21-14-19 | +7.5% Speed of vehicle repair | Tanks | 2 | Killing a Soldier with +12.3%&+35% Vitality | 24.73 | ||||||||
41 | -30% Firearm horizontal recoil | 16 | 16 | -30% | Weapon | Tanker III | 7 | -2 | 4 | 11-2-8 | 13-4-10 | 15-6-12 | 17-8-14 | 23-14-20 | +45% Speed of gear shift | Attacker Plane | 1 | ||||||||||
42 | Fighter Plane | 1 | Current Matchmaking Rules | ||||||||||||||||||||||||
43 | Tankers | Points | % Bonus | Bikes | ∞ | BR I/II/III fight each other | |||||||||||||||||||||
44 | Perk (Total Bonus) | Total | Per Step | Per Step | Type | BR III/IV/V fight each other | |||||||||||||||||||||
45 | +50% Speed of changing pose | 1 | 1 | +50% | Mobility | Extra Squad Slots Prices | Thanks Tooya for helping with - Calculating recoil multipliers and upgrades! | ||||||||||||||||||||
46 | +100% Speed of extinguishing fire on a soldier | 1 | 1 | +100% | Mobility | Slot # | Cost (In Gold) | Total Cost | Every user has the ability to comment - Do it on things that need attention | ||||||||||||||||||
47 | +30% Speed of boarding, leaving and switching seats in vehicle | 2 | 1 | +15% | Mobility | Maps | BR I | BR II | BR III | BR IV | BR V | Slot #1 | 490 | 490 | |||||||||||||
48 | -100% Speed loss after gear shift (Driver Perk) | 3 | 1 | +33.3% | Mobility | USSR | Moscow | Moscow | Moscow | Slot #2 | 990 | 1480 | |||||||||||||||
49 | +50% Speed of using brake (Driver Perk) | 4 | 2 | +25% | Mobility | Stalingrad | Stalingrad | Stalingrad | Stalingrad | Stalingrad | Slot #3 | 1490 | 2970 | ||||||||||||||
50 | +30% Speed of extinguishing the vehicle | 5 | 1 | +6% | Mobility | Rzhev | Rzhev | Rzhev | Rzhev | Rzhev | Slot #4 | 1990 | 4960 | ||||||||||||||
51 | +90% Speed of gear shift (Driver Perk) | 8 | 4 | +45% | Mobility | Berlin | Berlin | Berlin | |||||||||||||||||||
52 | +100% Climbing speed | 8 | 2 | +25% | Mobility | ||||||||||||||||||||||
53 | +75% Medpack usage speed | 9 | 3 | +25% | Mobility | USA | Tunisia | Tunisia | Tunisia | ||||||||||||||||||
54 | +30% Speed of vehicle repair | 9 | 3 | +10% | Mobility | Pacific | Pacific | Pacific | Pacific | Pacific | |||||||||||||||||
55 | Change the type of ammo without losing reload progress (Loader Perk) | 16 | 16 | +Perk | Mobility | Normandy | Normandy | Normandy | Normandy | Normandy | |||||||||||||||||
56 | +15% Sprint speed | 16 | 16 | +15% | Mobility | Ardennes | Ardennes | Ardennes | Ardennes | Ardennes | |||||||||||||||||
57 | +100% Stamina regeneration speed | 1 | 1 | +100% | Vitality | ||||||||||||||||||||||
58 | +100% Breath holding time while aiming | 3 | 1 | +33.3% | Vitality | Germany | Moscow | Moscow | Moscow | ||||||||||||||||||
59 | -50% Effect of head-shaking caused by nearby explosions, -25% duration of concussion | 5 | 1 | +20, +10% | Vitality | Stalingrad | Stalingrad | Stalingrad | Stalingrad | Stalingrad | |||||||||||||||||
60 | +100% Health regeneration out of combat, +50% health regeneration speed out of combat | 5 | 1 | +20, +10% | Vitality | Rzhev | Rzhev | Rzhev | Rzhev | Rzhev | |||||||||||||||||
61 | +100% Stamina | 6 | 2 | +33.3% | Vitality | Normandy | Normandy | Normandy | Normandy | Normandy | |||||||||||||||||
62 | +200% Health restored by medpack | 8 | 4 | +100% | Vitality | Ardennes | Ardennes | Ardennes | Ardennes | Ardennes | |||||||||||||||||
63 | +80% Aim stability with firearms after receiving damage | 8 | 2 | +20% | Vitality | Tunisia | Tunisia | Tunisia | |||||||||||||||||||
64 | +35% Vitality | 16 | 16 | +35% | Vitality | Berlin | Berlin | Berlin | |||||||||||||||||||
65 | +50% Firearms changing speed | 1 | 1 | +50% | Weapon | ||||||||||||||||||||||
66 | +15% Speed of decreasing of the shot spread after quick turning, -25% Shot spread after quick turning | 2 | 1 | -7.5,-12.5% | Weapon | Japan | Pacific | Pacific | Pacific | Pacific | Pacific | ||||||||||||||||
67 | +100% Melee damage, + 20% Melee attack speed | 4 | 1 | +25, +5% | Weapon | ||||||||||||||||||||||
68 | +100% To the number of uses of the repair kit | 6 | 3 | +50% | Weapon | ||||||||||||||||||||||
69 | +20% Modules durability restored after repair | 10 | 5 | +10% | Weapon | ||||||||||||||||||||||
70 | Improved targeting skills of a tank gun (Gunner Perk) | 16 | 16 | +Perk | Weapon | ||||||||||||||||||||||
71 | +20% Tank gun reload speed (Loader Perk) | 16 | 16 | +20% | Weapon | ||||||||||||||||||||||
72 | |||||||||||||||||||||||||||
73 | |||||||||||||||||||||||||||
74 | Aircraft Crews | Points | % Bonus | ||||||||||||||||||||||||
75 | Perk (Total Bonus) | Total | Per Step | Per Step | Type | ||||||||||||||||||||||
76 | +50% Speed of changing pose | 1 | 1 | +50% | Mobility | ||||||||||||||||||||||
77 | +100% Speed of extinguishing fire on a soldier | 1 | 1 | +100% | Mobility | ||||||||||||||||||||||
78 | +30% Speed of boarding, leaving and switching seats in vehicle | 2 | 1 | +15% | Mobility | ||||||||||||||||||||||
79 | +40% Maximum jump height | 4 | 2 | +20% | Mobility | ||||||||||||||||||||||
80 | -60% Damage when hard landing with a parachute | 6 | 2 | -20% | Mobility | ||||||||||||||||||||||
81 | +10% Run speed | 6 | 3 | +5% | Mobility | ||||||||||||||||||||||
82 | +100% Climbing speed | 8 | 2 | +25% | Mobility | ||||||||||||||||||||||
83 | +75% Medpack usage speed | 9 | 3 | +25% | Mobility | ||||||||||||||||||||||
84 | -100% Effect of head-swinging during sharp maneuvers | 14 | 14 | -100% | Mobility | ||||||||||||||||||||||
85 | +15% Sprint speed | 16 | 16 | +15% | Mobility | ||||||||||||||||||||||
86 | +20% Flight stamina regeneration speed | 1 | 1 | +20% | Vitality | ||||||||||||||||||||||
87 | +100% Stamina regeneration speed | 1 | 1 | +100% | Vitality | ||||||||||||||||||||||
88 | +100% Breath holding time while aiming | 3 | 1 | +33.3% | Vitality | ||||||||||||||||||||||
89 | -50% Effect of head-shaking caused by nearby explosions, -25% duration of concussion | 4 | 2 | -25, -12,5% | Vitality | ||||||||||||||||||||||
90 | +100% Health regeneration out of combat, +50% Health regeneration speed out of combat | 5 | 1 | +20, +10% | Vitality | ||||||||||||||||||||||
91 | +100% Stamina | 6 | 2 | +33.3% | Vitality | ||||||||||||||||||||||
92 | -20% Power of control loss after the blackout | 6 | 3 | -10% | Vitality | ||||||||||||||||||||||
93 | +21% Flight stamina | 9 | 3 | +7% | Vitality | ||||||||||||||||||||||
94 | +35% Vitality | 16 | 16 | +35% | Vitality | ||||||||||||||||||||||
95 | +30% Endured negative overloads, +15% endured positive overloads | 16 | 16 | +30,+15% | Vitality | ||||||||||||||||||||||
96 | +50% Weapon changing speed | 1 | 1 | +50% | Weapon | ||||||||||||||||||||||
97 | +15% Speed of decreasing of the shot spread after quick turning, -25% Shot spread after quick turning | 2 | 1 | -7.5,-12.5% | Weapon | ||||||||||||||||||||||
98 | +100% Melee damage, + 20% Melee attack speed | 4 | 1 | +25, +5% | Weapon | ||||||||||||||||||||||
99 | +50% Throwing range of grenades | 6 | 3 | +25% | Weapon | ||||||||||||||||||||||
100 | +30% Angle of focused and peripheral vision | 8 | 2 | +7.5% | Weapon |