| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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2 | Name of Part | Part Type | 4D? | Ranking | Link | Role | Comments | |||||||||||||||||||
3 | Elite (20) | |||||||||||||||||||||||||
4 | Beat | Metal Wheel | Yes | Elite (Hasbro:Mid) | More info | Balance | Beat: usable wheel with mixed traits. performance depends heavily on track/tip synergy. | |||||||||||||||||||
5 | Duo | Metal Wheel | Yes | Elite (Hasbro:Elite) | More info | Balance | Very stable defense/stamina hybrid. low recoil and great balance in long rounds. | |||||||||||||||||||
6 | Phantom | Metal Wheel | Yes | Elite (Hasbro:Mid) | More info | Stamina | 4D stamina king (esp. Phantom). Excellent spin time. prefers low-friction tips. | |||||||||||||||||||
7 | Scythe | Metal Wheel | Yes | Elite (Hasbro:Mid) | More info | Balance | Scythe: usable wheel with mixed traits. performance depends heavily on track/tip synergy. | |||||||||||||||||||
8 | Twisted | Metal Wheel | No | Elite | More info | Attack | Extreme weight for defense. great for tanking hits, can be beaten by upper attack. | |||||||||||||||||||
9 | Genbu | Metal Wheel | Yes | Elite | More info | Balance | Warrior wheel (Genbu): usually lower weight. niche use, often outclassed by Fusion wheels. | |||||||||||||||||||
10 | Wyvang | Metal Wheel | Yes | Elite | More info | Balance | Warrior wheel (Wyvang): usually lower weight. niche use, often outclassed by Fusion wheels. | |||||||||||||||||||
11 | Boost Disk 145 | Spin Track | No | Elite | More info | Balance | Boost Disk 145: situational track. best when paired to solve a specific matchup problem. | |||||||||||||||||||
12 | Eternal Wide Defense | Tip | No | Elite | More info | Stamina | Long-spin stamina with decent LAD. great in opposite-spin when worn. | |||||||||||||||||||
13 | Wide Defense | Tip | No | Elite | More info | Attack | Low-friction stamina tip. very consistent and hard to KO when worn well. | |||||||||||||||||||
14 | Death | Metal Wheel | Yes | Elite | More info | Balance | Good weight and decent defense. versatile, but less dominant than top 4D stamina wheels. | |||||||||||||||||||
15 | Armor 230 | Spin Track | Yes | Elite | More info | Stamina | Tall stamina track with added weight/ring. strong for endurance setups. | |||||||||||||||||||
16 | Elevator 230 | Spin Track | Yes | Elite | More info | Stamina | Height-change stamina tech. useful for matchup tricks, slightly inconsistent. | |||||||||||||||||||
17 | Free 230 | Spin Track | Yes | Elite | More info | Attack | Tall free-spinning track. helps vs attack/drag, best in stamina mirrors. | |||||||||||||||||||
18 | Gravity Ball 145 | Spin Track | No | Elite | More info | Attack | Destabilization/anti-attack tech. good for defense but can scrape if poorly paired. | |||||||||||||||||||
19 | Blitz | Metal Wheel | Yes | Elite (Hasbro:Elite) | More info | Attack | Explosive attack with strong contact points. great KO potential, can self-KO. | |||||||||||||||||||
20 | Gravity | Metal Wheel | No | Elite | More info | Attack | Versatile balance/attack. good in opposite-spin matchups with the right mode. | |||||||||||||||||||
21 | 230 | Spin Track | No | Elite | More info | Attack | Very tall track. boosts stamina/defense vs attack but can be tipped over in some stadiums. | |||||||||||||||||||
22 | Earth | Metal Wheel | No | Elite | More info | Stamina | Earth: stamina-oriented wheel. good endurance but can be outweighted by heavier options. | |||||||||||||||||||
23 | Meteo | Metal Wheel | No | Elite | More info | Balance | Meteo: usable wheel with mixed traits. performance depends heavily on track/tip synergy. | |||||||||||||||||||
24 | Spiral | Metal Wheel | No | Elite | More info | Attack | Spiral: attack/balance wheel. strong in the right combos, but needs good control/parts. | |||||||||||||||||||
25 | Vulcan | Metal Wheel | No | Elite | More info | Attack | Vulcan: attack/balance wheel. strong in the right combos, but needs good control/parts. | |||||||||||||||||||
26 | Change Height 120 | Spin Track | No | Elite | More info | Balance | Change Height 120: situational track. best when paired to solve a specific matchup problem. | |||||||||||||||||||
27 | Coating Spike | Tip | No | Elite | More info | Stamina | Coating Spike: stamina-biased. can have good spin time, but prone to tipping if unbalanced. | |||||||||||||||||||
28 | Left Rubber Flat | Tip | No | Elite | More info | Attack | LRF: left-spin attack traction. strong on left attackers, can overcommit. | |||||||||||||||||||
29 | Right Rubber Flat | Tip | No | Elite | More info | Attack | RRF: right-spin attack traction. strong KO pressure, can self-KO. | |||||||||||||||||||
30 | Rubber Flat | Tip | No | Elite | More info | Attack | Strong attack traction. great flower patterns, wear changes behavior. | |||||||||||||||||||
31 | Bakushin | Metal Wheel | No | Elite | More info | Stamina | Bakushin: decent stamina/balance. works well with stable tips but matchup-dependent. | |||||||||||||||||||
32 | Hades | Metal Wheel | No | Elite | More info | Balance | Hades: usable wheel with mixed traits. performance depends heavily on track/tip synergy. | |||||||||||||||||||
33 | Good (15) | |||||||||||||||||||||||||
34 | L-Drago Destructor | Metal Wheel | Yes | Good (Hasbro:Good) | More info | Attack | L-Drago Destructor: attack/balance wheel. strong in the right combos, but needs good control/parts. | |||||||||||||||||||
35 | Variares | Metal Wheel | Yes | Good | More info | Attack | Variares: attack/balance wheel. strong in the right combos, but needs good control/parts. | |||||||||||||||||||
36 | Wing | Metal Wheel | Yes | Good (Hasbro:bad) | More info | Balance | Wing: usable wheel with mixed traits. performance depends heavily on track/tip synergy. | |||||||||||||||||||
37 | Balro | Metal Wheel | Yes | Good | More info | Balance | Warrior wheel (Balro): usually lower weight. niche use, often outclassed by Fusion wheels. | |||||||||||||||||||
38 | Leviathan | Metal Wheel | Yes | Good | More info | Balance | Warrior wheel (Leviathan): usually lower weight. niche use, often outclassed by Fusion wheels. | |||||||||||||||||||
39 | Phoenix | Metal Wheel | Yes | Good | More info | Balance | Warrior wheel (Phoenix): usually lower weight. niche use, often outclassed by Fusion wheels. | |||||||||||||||||||
40 | Stamina Ring 200 | Spin Track | Yes | Good | More info | Stamina | Stamina Ring 200: situational track. best when paired to solve a specific matchup problem. | |||||||||||||||||||
41 | Switch Attack 165 | Spin Track | Yes | Good | More info | Attack | Switch Attack 165: attack-oriented track. can add aggression but may cause recoil/scrape if mismatched. | |||||||||||||||||||
42 | Wing 145 | Spin Track | Yes | Good | More info | Attack | Wing 145: adds contact/height. can help attack or destabilize, but can increase scrape risk. | |||||||||||||||||||
43 | Big Wide Defense | Tip | Yes | Good | More info | Attack | Big Wide Defense: defense/stability focus. resists KOs but may lose stamina in long mirrors. | |||||||||||||||||||
44 | Blade Semi-Flat | Tip | Yes | Good | More info | Attack | Blade Semi-Flat: niche performance tip. effectiveness depends on wear and the rest of the combo. | |||||||||||||||||||
45 | Fang | Metal Wheel | Yes | Good | More info | Stamina | Fang: decent stamina/balance. works well with stable tips but matchup-dependent. | |||||||||||||||||||
46 | Mercury | Metal Wheel | No | Good | More info | Balance | Mercury: usable wheel with mixed traits. performance depends heavily on track/tip synergy. | |||||||||||||||||||
47 | 125 | Spin Track | No | Good | More info | Balance | 125: standard height. flexible pick, usually chosen for consistency over gimmicks. | |||||||||||||||||||
48 | 130 | Spin Track | No | Good | More info | Balance | 130: standard height. flexible pick, usually chosen for consistency over gimmicks. | |||||||||||||||||||
49 | Metal Ball | Tip | No | Good | More info | Stamina | Very good stamina/defense. stable and consistent, can lose grip on slick stadiums. | |||||||||||||||||||
50 | Wide Ball | Tip | No | Good | More info | Stamina | Wide Ball: stamina/defense hybrid. stable movement, decent endurance, weaker vs heavy smash. | |||||||||||||||||||
51 | Counter | Metal Wheel | No | Good | More info | Balance | Counter: usable wheel with mixed traits. performance depends heavily on track/tip synergy. | |||||||||||||||||||
52 | Cyclone | Metal Wheel | No | Good | More info | Balance | Cyclone: usable wheel with mixed traits. performance depends heavily on track/tip synergy. | |||||||||||||||||||
53 | Light Wheel - Clay | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
54 | Light Wheel - Heat | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
55 | Light Wheel - Mad | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
56 | Light Wheel - Wind | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
57 | Wheel - Aquario | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
58 | Wheel - Aries | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
59 | Wheel - Bull | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
60 | Wheel - Capricorne | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
61 | Wheel - Escolpio | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
62 | Wheel - Gemios | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
63 | Wheel - L-Drago | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
64 | Wheel - Leone | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
65 | Wheel - Libra | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
66 | Wheel - Pegasis | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
67 | Wheel - Pisces | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
68 | Wheel - Quetzalcoatl | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
69 | Wheel - Sagittario | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
70 | Wheel - Virgo | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
71 | Wheel - Wolf | Metal Wheel | No | Good | More info | Attack | Metal wheel: overall performance varies. pair for role (attack/defense/stamina) and synergy. | |||||||||||||||||||
72 | 135 | Spin Track | No | Good | More info | Balance | 135: standard height. flexible pick, usually chosen for consistency over gimmicks. | |||||||||||||||||||
73 | 145 | Spin Track | No | Good | More info | Balance | 145: standard height. flexible pick, usually chosen for consistency over gimmicks. | |||||||||||||||||||
74 | Mid (10) | |||||||||||||||||||||||||
75 | L-Drago Guardian | Metal Wheel | Yes | Mid (Hasbro:Mid) | More info | Attack | L-Drago Guardian: attack/balance wheel. strong in the right combos, but needs good control/parts. | |||||||||||||||||||
76 | Deflect 62 | Spin Track | No | Mid | More info | Balance | Deflect 62: situational track. best when paired to solve a specific matchup problem. | |||||||||||||||||||
77 | Undercut 61 | Spin Track | No | Mid | More info | Balance | Undercut 61: situational track. best when paired to solve a specific matchup problem. | |||||||||||||||||||
78 | V-Cut 61 | Spin Track | No | Mid | More info | Balance | V-Cut 61: situational track. best when paired to solve a specific matchup problem. | |||||||||||||||||||
79 | Polish Defense | Tip | No | Mid | More info | Attack | Polish Defense: defense/stability focus. resists KOs but may lose stamina in long mirrors. | |||||||||||||||||||
80 | Quake | Tip | No | Mid | More info | Attack | Aggressive attack tip. strong speed but very inconsistent and self-KO prone. | |||||||||||||||||||
81 | Rubber Semi-Flat | Tip | No | Mid | More info | Attack | Rubber Semi-Flat: high-traction attack tip. strong KO patterns, but wear changes control and consistency. | |||||||||||||||||||
82 | Wide Semi-Flat | Tip | Yes | Mid | More info | Attack | Wide Semi-Flat: niche performance tip. effectiveness depends on wear and the rest of the combo. | |||||||||||||||||||
83 | Lightning | Metal Wheel | No | Mid | More info | Balance | Lightning: low-tier wheel. low weight/recoil control makes it inconsistent competitively. | |||||||||||||||||||
84 | Ray | Metal Wheel | No | Mid | More info | Stamina | Ray: decent stamina/balance. works well with stable tips but matchup-dependent. | |||||||||||||||||||
85 | Thermal | Metal Wheel | No | Mid | More info | Stamina | Thermal: stamina-oriented wheel. good endurance but can be outweighted by heavier options. | |||||||||||||||||||
86 | Down Force 145 | Spin Track | No | Mid | More info | Defense | Down Force 145: lowers center of gravity. can help stamina/defense, but can scrape with some wheels. | |||||||||||||||||||
87 | Burn | Metal Wheel | No | Mid | More info | Stamina | Burn: stamina-oriented wheel. good endurance but can be outweighted by heavier options. | |||||||||||||||||||
88 | Divine | Metal Wheel | No | Mid | More info | Balance | Divine: usable wheel with mixed traits. performance depends heavily on track/tip synergy. | |||||||||||||||||||
89 | Grand | Metal Wheel | No | Mid | More info | Balance | Grand: usable wheel with mixed traits. performance depends heavily on track/tip synergy. | |||||||||||||||||||
90 | Midnight | Metal Wheel | No | Mid | More info | Balance | Midnight: usable wheel with mixed traits. performance depends heavily on track/tip synergy. | |||||||||||||||||||
91 | Night | Metal Wheel | No | Mid | More info | Balance | Night: usable wheel with mixed traits. performance depends heavily on track/tip synergy. | |||||||||||||||||||
92 | Nightmare | Metal Wheel | No | Mid | More info | Balance | Nightmare: usable wheel with mixed traits. performance depends heavily on track/tip synergy. | |||||||||||||||||||
93 | Proto | Metal Wheel | No | Mid (Hasbro:Bad) | More info | Balance | Proto: usable wheel with mixed traits. performance depends heavily on track/tip synergy. | |||||||||||||||||||
94 | Sol | Metal Wheel | No | Mid | More info | Balance | Sol: usable wheel with mixed traits. performance depends heavily on track/tip synergy. | |||||||||||||||||||
95 | Thunder | Metal Wheel | No | Mid | More info | Balance | Thunder: usable wheel with mixed traits. performance depends heavily on track/tip synergy. | |||||||||||||||||||
96 | 105 | Spin Track | No | Mid | More info | Attack | 105: low track. helps attack stability but can scrape with tall wheels/poor tips. | |||||||||||||||||||
97 | Armor Defense 145 | Spin Track | No | Mid | More info | Attack | Armor Defense 145: defense-focused track. improves stability but may sacrifice speed/attack angles. | |||||||||||||||||||
98 | Claw 145 | Spin Track | No | Mid | More info | Attack | Claw 145: attack-oriented track. can add aggression but may cause recoil/scrape if mismatched. | |||||||||||||||||||
99 | Defense 125 | Spin Track | No | Mid | More info | Attack | Defense 125: defense-focused track. improves stability but may sacrifice speed/attack angles. | |||||||||||||||||||
100 | Down Force 105 | Spin Track | No | Mid | More info | Defense | Down Force 105: lowers center of gravity. can help stamina/defense, but can scrape with some wheels. |