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Item NameRacesOtherItem EffectItem DescriptionCrafting CategoryBody Slot
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🐱
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MISC ITEMS
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Backpack_Small_(Token)ALLIncreases the capacity of your inventory by 10.A small backpack or satchel.Clothing
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Backpack_Medium_(Token)ALLIncreases the capacity of your inventory by 20.A medium backpack.Clothing
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Backpack_Large_(Token)ALLIncreases the capacity of your inventory by 30.A large backpack or duffel.Clothing
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Container_(Token)ALLThis item is currently disabled until a future patch.A crate or storage container.Tools
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Organic_Pet_(Token)ALLThis item is currently disabled until a future patch.An organic friend.CloningPet slot
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Mechanical_Pet_(Token)ALLThis item is currently disabled until a future patch.A robotic pal.CyberneticsPet slot
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Power_Mining_DrillALLMay be used to mine a rock. Breaks upon first use.A cheap, disposable drill.Drills
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Steel_Mining_DrillALLMay be used to mine rocks. Breaks 35% of the time.A cheap, steel drill.Drills
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Mithril_Mining_DrillALLMay be used to mine rocks. Breaks 20% of the time.A decent drill made of mithril.Drills
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DuraSteel_Mining_DrillALLMay be used to mine rocks. Breaks 15% of the time.A high-tech drill made of DuraSteel.Drills
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Mining_LaserALLMay be used to mine rocks. Breaks 2% of the time.A high-tech mining laser.Drills
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Mega_CreditALLThis item may be used as currency with certain NPCs in exchange for items.
This item may not be traded, gifted, looted, or otherwise leave your ownership.
Special credits given as a reward for good RolePlay.N/A
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Free_Medical_Care_(Token)ALLThis item may be given to BOO Bots or Colony Hospital employees in exchange for surgery or medical services.
If a player is providing the services, user must @drop this item.
A token given out by the colony hospital, which is a voucher for one free medical service.N/A
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CONSUMABLES - Items in this category cannot be consumed during combat unless stated otherwise
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- FOOD
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Apple1,2,3,4,5,6,8,9,10Food
Lasts 5 hours
+3 Temporary HP
A rare fruit that once according to legend, led to the fall of mankind from paradise.CloningConsumable
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Baby_FoodALLFood
Lasts 6 Hours
+3 Temporary HP
A smooth food even a robot or cyborg could consume.FoodConsumable
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Battery7Food
Lasts 6 Hours
[Tech]
+3 Temporary HP

Batteries make a great supplemental power source for cybernetics.
N/AConsumable
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Box_of_Pizza1,2,3,4,5,6,8,9,10Food
Lasts 6 Hours
+3 Temporary HP
New york style.FoodConsumable
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Can_of_Food1,2,3,4,5,6,8,9,10Food
Lasts 6 Hours
+2 Temporary HP
+1 DR
Bachelor chow! New! Now with flavor!FoodConsumable
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Can_of_Sardines1,2,3,4,5,6,8,9,10Food
Lasts 5 hours
+2 Temporary HP
+1 AGI
Smelly!FoodConsumable
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Cherry1,2,3,4,5,6,8,9,10Food
Lasts 5 hours
+1 AGI
A rare fruit that fills you with a vitality not often seen in this age.CloningConsumable
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Corpse5,10Food
Lasts 8 hours
+3 Temporary HP
You might have known this guy once upon a time. It might be edible as is by some of Earth's mutant population.N/AConsumable
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Dead_Cat5,10Food
Lasts 4 hours
+3 Temporary HP
So soft... so warm... little ball of fur. Poor Earth cats tend to be a food source for local mutants.N/AConsumable
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Decapitated_Mouse2,5,10Food
Lasts 2 hours
+3 Temporary HP
Delicious to mytharii and mutants.N/AConsumable
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Donut1,2,3,4,5,6,8,9,10Food
Lasts 5 hours
+1 ACC
-1 AGI
Unhealthy but rumored to be the COL-SEC's food of choice on the job.FoodConsumable
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French_Fries1,2,3,4,5,6,8,9,10Food
Lasts 6 Hours
+6 Temporary HP
-1 AGI
A great snack, but not that healthy.FoodConsumable
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Hamburger1,2,3,4,5,6,8,9,10Food
Lasts 6 Hours
+1 STR
Cooked hamburger from the almighty golden arches.FoodConsumable
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Hot_Dog1,2,3,4,5,6,8,9,10Food
Lasts 6 Hours
+6 Temporary HP
-1 AGI
A great snack, but not that healthy.FoodConsumable
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Lucky_MushroomALLFood
Lasts 5 hours
+2 to Looting Rolls
Tastes of rot.CloningConsumable
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Pack_of_Ramen1,2,3,4,5,6,8,9,10Food
Lasts 5 hours
+6 Temporary HP
-1 AGI
Its college in a bowl,Yum!FoodConsumable
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Pancake1,2,3,4,5,6,8,9,10Food
Lasts 6 Hours
+1 DR
-1 AGI
Its a cake but from a pan.FoodConsumable
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Pineapple1,2,3,4,5,6,8,9,10Food
Lasts 5 hours
+1 AGI
An exceptionally healthy fruit!CloningConsumable
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Plasma_Cell7Food
Lasts 4 hours
[Tech]
+2 ACC
+1 AGI
User explodes for 3 explosive damage upon death, in a 10m diameter AoE

Any user, including non-cybernetic users, may prime and throw this item as if it were a Plasma_Grenade
A volatile power source.ToolsConsumable
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Potato_Chips1,2,3,4,5,6,8,9,10Food
Lasts 5 hours
+6 temp HP
-1 AGI
Taters? whats Taters, precious? POtaaatoohs.FoodConsumable
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Power_Cell7Food
Lasts 6 Hours
[Tech]
+3 Temporary HP
+1 DR
Power cells give a power boost to cybernetics.N/AConsumable
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Ration1,2,3,4,5,6,8,9,10Food
Lasts 6 Hours
+4 Temporary HPMilitary rations taste like cardboard and toilet paper. Oh wait, that part -was- toilet paper.FoodConsumable
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Raw_Fish2,9,10Food
Lasts 4 hours
+3 Temporary HPNormally used as a raw ingredient in things like Sushi. Mytharii and Anshiri both love raw fish just the way it is!N/AConsumable
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Raw_Meat2,5,10Food
Lasts 4 hours
+2 STRRaw meat makes for the primary ingredient in most of the food in the colony. Mytharii and Mutants though love it just the way it is.N/AConsumable
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Steak1,2,3,4,5,6,8,9,10Food
Lasts 6 Hours
+2 STR
Cooked cow meat. Red meat is good for the muscles!FoodConsumable
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Stew1,2,3,4,5,6,8,9,10Food
Lasts 6 Hours
+3 Temporary HP
+1 STR
A healthy soup of veggies and meat.FoodConsumable
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Sushi1,2,3,4,5,6,8,9,10Food
Lasts 5 hours
+3 Temporary HP
+1 AGI
Raw fish wrapped in rice.FoodConsumable
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Tomato1,2,3,4,5,6,8,9,10Food
Lasts 5 hours
+3 Temporary HP
+1 AGI
Healthy!CloningConsumable
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Weinerschnitzel1,2,3,4,5,6,8,9,10Food
Lasts 5 hours
+3Temporary HP
+1 STR
WEENURPALOOZA!FoodConsumable
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- DRINKS
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Bottle_of_Beer1,2,3,4,5,6,8,9,10Drink
Lasts 2 Hours
[Alcohol]
[Addictive]
+7 Temporary HP
-2 AGI
Sweet nectar of barleyDrinksConsumable
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Bottle_of_Moonshine1,2,3,4,5,6,8,9,10Drink
Lasts 3 Hours
[Alcohol]
[Addictive]
+2 BS
-1 ACC
-1 AGI
Potato liqour. You feel the urge to kill someone named Mccoy.DrinksConsumable
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Bottle_of_Saki1,2,3,4,5,6,8,9,10Drink
Lasts 2 Hours
[Alcohol]
[Addictive]
+2 STR
-2 AGI
Rice liqour. The way of the samurai flows through you.DrinksConsumable
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Bottle_of_Scotch1,2,3,4,5,6,8,9,10Drink
Lasts 3 Hours
[Alcohol]
[Addictive]
+7 Temporary HP
+1 DR
-3 AGI
Blood of the Scots.DrinksConsumable
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Bottle_of_Tequila1,2,3,4,5,6,8,9,10Drink
Lasts 2 Hours
[Alcohol]
[Addictive]
+2 STR
-2 AGI
Seems to have pickled worms in it. Gain the prowess of a revolutionary in combat.DrinksConsumable
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Bottle_of_Vodka1,2,3,4,5,6,8,9,10Drink
Lasts 3 Hours
[Alcohol]
[Addictive]
+2 ACC
-2 AGI
From Mother Russia. You will always shooting the accurate.DrinksConsumable
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Bottle_of_Whiskey1,2,3,4,5,6,8,9,10Drink
Lasts 2 Hours
[Alcohol]
[Addictive]
+2 BS
-2 AGI
Drink of the wasteland cowboy.DrinksConsumable
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Can_of_WD407Drink
Lasts 4 Hours
+1 AGI Great for those squeaky joints on your old model sex droid!N/AConsumable
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Clean_WaterALLDrinkRemoves all other drink buffs.
Gives no buff of its own.
Water that is okay to drink.DrinksConsumable
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Coffee1,2,3,4,5,6,8,9,10Drink
Lasts 3 Hours
+1 AGI
-1 ACC
Some higher ups at EarthGOV made double dog sure that the drink their corporate world runs on survived from Earth.N/AConsumable
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Cola1,2,3,4,5,6,8,9,10Drink
Lasts 3 Hours
+1 ACC
-1 AGI
Carbonized beverage, made with real coca! Causes the user to become hyperactive.DrinksConsumable
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Coolant7Drink
Lasts 2 Hours
[Tech]
+2 AGI
A cooling gel that can be applied internally to relieve stress on servos and mechanical parts.ToolsConsumable
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Magika_ElixirALLDrink
Lasts 4 Hours
+1 MAE
-1 AGI
A bubbly potion that enhances Magikal ability.Alchemy
Consumable
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Milk1,2,3,4,5,6,8,9,10Drink
Lasts 2 Hours
+1 AGI vs debuffing attacksCool milk has a soothing effect, and helps build strong bones!N/AConsumable
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Motor_Oil7Drink
Lasts 2 Hours
+6 temp HP
A hearty fuel, and a lubricant for mechanical components, this stuff keeps mechanicals working at pique performance.ToolsConsumable
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Pure_Water1,2,3,4,5,6,8,9,10Drink
Lasts 3 Hours
+1 AGI against any effect which can cause a debuffPure water is free of the impurities found in tap water. It is great for clearing out your system.MedicineConsumable
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Wine1,2,3,4,5,6,8,9,10Drink
Lasts 2 Hours
[Alcohol]
[Addictive]
+2 ACC
-2 AGI
For the most sophisticated of Colonists. Causes liver damage after second use.DrinksConsumable
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- DRUGS
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Box_of_Cigarettes1,2,3,4,5,6,8,9,10Drug
Lasts 1 Hour
[Addictive]
+3 ACC
User takes 1 internal damage at the start of each of their turns.
Making people look cool and get cancer since the 1700s. Due to the lack of plants remaining on Earth, most traditional cigerettes are now Chem Cigs using chemicals to simulate the taste and effect of traditional tobacco, perfectly safe according to 9 out of 10 Chem Cig technicians.DrugsConsumable
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Chocolate1,2,3,4,5,6,8,9,10Drug
Lasts 2 Hours
+1 AGI
Sweet treat, extracted from a coco plant on Earth.N/AConsumable
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Cocaethylene_Spray1,2,3,4,5,6,8,9,10Drug
Lasts 4 Hours
[Injection]
[Addictive]
+1 AGI
+2 DR
-4 Max HP
May be used during combat.
Grants [Haste] for the first round of combat if used prior to combat.
If used during combat, you gain the stats immediately, and take 4 internal damage.
Then, gain [Haste] for one round at the start of your next turn.
A bottle of liquidized super cocaine that one sprays into the eye or injects in their body, causing the user to perceive time at a very rapid rate, making everything around them appear to move in slow motion, Some have dubbed it "Red Eye" or "Slo Mo"DrugsConsumable
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Cocaine1,2,3,4,5,6,8,9,10Drug
Lasts 3 Hours
[Addictive]
+3 AGI
-1 ACC
The white lady, designer drug for the masses since its creation.DrugsConsumable
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Crystal_Meth1,2,3,4,5,6,8,9,10Drug
Lasts 3 Hours
[Addictive]
+3 AGI
-1 UDR
Meth, not even once. If you do use it once though it gives a serious jittery boost to your senses.DrugsConsumable
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Hit_of_LSD1,2,3,4,5,6,8,9,10Drug
Lasts 6 Hours
+2 PER
Wound timers are multiplied by 2x
Expands your senses creating vivid hallucinations and allowing one to take in their surroundings more clearly.DrugsConsumable
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Leviathan_Strain1,2,3,4,5,6,8,9,10Drug
Lasts 8 Hours
[Injection]
May be used during combat.
Unarmed attacks now deal 5 melee damage per hit
Regenerate 1 health per turn
+2 MOV
Cannot be revived once downed.
Cannot use Magika Stones.
If used during combat, its target is [Dazed] for one turn, then all other effects begin at the start of its target's next turn.
This chemical compound is normally produced as an excretion of the leviathan parasite. Reverse engineering has made it possible to synthesize the compound, giving a temporary boost to physical prowess at the cost of mental faculties.Adv.Drugs (ExPraeda Faction)Consumable
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Magnet7Drug
Lasts 4 Hours
EMP effects last 1 less turn
-1 ACC
Magnets have a strange effect on the internal circuitry of cybernetic beings. It makes cyborgs feel funny and can even be addictive to certain cyborgs.Consumable
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Near_Death1,2,3,4,5,6,8,9,10Drug
Lasts 4 Hours
+1 ACC with magika stones
-1 ACC with magika other than stones.
May cast stones as if you were standing at any point within 8m of your position
This form of LSD is enhanced to target specific parts of the brain, unlocking an out of body feeling like a near death experience.Adv.Drugs (ExPraeda Faction)Consumable
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Opium1,2,3,4,5,6,8,9,10Drug
Lasts 4 Hours
[Addictive]
+1 DR
+5 Temp HP
-2 ACC
This powerful pain killer contains ancient chinese secrets! Take it to relieve the pain of injury, or to just chase the dragon. It is highly addictive.MedicineConsumable
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Phencyclidine1,2,3,4,5,6,8,9,10Drug
Lasts 3 Hours
+2 DR
-1 AGI
If an attack would [Daze] you, but your natural dodge roll was above 10, you are not dazed.
Commonly called PCP, or Angel Dust, this highly controlled substance is making a comeback. When taken in high doses, it causes extreme numbness, making the user unable to feel pain.Adv.Drugs (ExPraeda Faction)Consumable
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Sniffing_Spice1,2,3,4,5,6,8,9,10Drug
Lasts 3 Hours
[Addictive]
+2 STR
-1 DR
The spice must flow. A new organic drug created through genetic engineering of modern day plants.DrugsConsumable
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Steamlight7Drug
Lasts 3 Hours
[Tech]
+1 AGI
-1 DR
User starts combat with 2 turns of [Haste]
User takes 1 internal damage at the start of each of their turns.

Also known as a blue cap, the refined form of dilithium is super fuel for starships and cybernetics alike.ToolsConsumable
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Sugar1,2,3,4,5,6,8,9,10Drug
Lasts 2 Hours
+1 AGI
Sugar sugar sugar SUGAR! Must have sugar!N/AConsumable
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Titan_Serum1,2,3,5,6,8,10Drug
Lasts 8 Hours
[Injection]
[Addictive]
Cannot be injected into cybernetic players
+3 STR
+2 UDR
-3 AGI
See ExoFrame and Power_Armor for interactions with Titan_Serum, if applicable.
A very potent mega steroid that will cause the user's muscle mass to multiply x5 giving them super human strength. The effects will last for much longer than other drugs. Some have dubbed it "Zerker" Serum.DrugsConsumable
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Non-Lootable Permanents
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Bar_Tending_Permit_(Permanent)ALLAllows one to legally serve alcohol in the colony.
Cannot be traded, looted, stolen, or sold.
May be revoked by COL-SEC or EarthGOV personnel.
Allows the owner to distribute alcohol in bars,clubs, or food establishments within the city.
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Clearance_Chip_Level_#_(Permanent)ALLGrants employees access to resources and information that require a certain level of security clearance.
Cannot be traded, looted, stolen, or sold.
A subdermal chip that allows the user to collect a special paycred each week, or give them acces to some sort of node. Typically used in companies and employment to mark higher grades of pay or security levels.
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Fake_ID_Chip_(Permanent)ALLThis item carries a false identity for the user, and is injected like an ID_Chip
Allows the user to pass themselves off as another citizen during ID scans.
This item can be used to buy drills at the PDI mines without a mining license.
Opponents must roll 1d20 +HAX to detect that this is a fake item.
User may choose to either compare this against a 1d20 +HAX roll of their own, or to require the opponent to roll 12 or higher with their roll.

Can only be looted by COLSEC, PDI, or EarthGOV. May be traded.
Must be destroyed when unequipped/removed.
Fake ID Chip, carries false or stolen information.Implants
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Food_Vendor_Permit_(Permanent)ALLAllows the user to legally set up food and drink stands around the colony.
Cannot be traded, looted, stolen, or sold.
May be revoked by COL-SEC or EarthGOV personnel.
Allows the owner to legally run a food service in the city limits.
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ID_Chip_(Permanent)ALLCarries user's species, name, age, origin, and criminal history.
Allows user to interact with NPC vendors in the colony.
Cannot be traded, looted, stolen, or sold.
Can be cut out, but may only be legally revoked by COL-SEC or EarthGOV personnel.
Must be destroyed when unequipped/removed.
ID Chip, carries information on wearer, and is required to obtain a residence, buy, sell and trade, and aquire any permits/licenses within the colony.
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Mining_License_(<Month>_<Year>)ALLAllows the user to legally purchase drills and mine at the PDI camp.
Cannot be traded, looted, stolen, or sold.
May be revoked by PDI personnel.
Allows the owner to mine legally. Mine with out it, and you may be caught and detained. Must be updated monthly at the PDI office to stay current.
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Vehicle_License_(Permanent)ALLAllows user to operate a standard vehicle within city limits.
Cannot be traded, looted, stolen, or sold.
May be revoked by COL-SEC or EarthGOV personnel.
Allows the owner to legally operate a vehicle in the colony. Without it, your vehicle is subject to being impounded.
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Vendor_License_(Permanent)ALLAllows the user to legally set up general merchandise stands around the colony.
Cannot be traded, looted, stolen, or sold.
May be revoked by COL-SEC or EarthGOV personnel.
Allows the owner to legally run a general merchandise business within the city limits.
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EG_Scanner_(Permanent)ALLCapable of the following types of information gathering:
1. Identity Chip verification - Can determine if an ID chip is present or not, as well as if the ID chip is valid or fake via a DC12 HAX roll.
2. ID chip information reading - Can read all info placed on an ID chip including but not limited to: Species, Age, Gender, Licenses owned, Criminal record, last recorded appearance.

This item does not take up a slot and cannot be looted. Upon being removed from an EarthGov job/roster, this item becomes unusable and must be @dropped in the presence of a Storyteller, GM, or Egov/ColSec faction lead.
An EarthGov Corp. issued scanner, given to earthgov and colony security personnel to identify civilians. N/A
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EQUIPMENT
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Armor Addons
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Ammo_Belt_(Permanent)ALLYou may now reload up to two weapons with one action
Both weapons must be currently in your hands slots.
An armor addon that gives convenient holsters for additional ammo magazines.AddonsArmor
Addon Slot
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Anti-Grav_Harness_(Permanent)ALLDisabled by EMP[Tech]
Choose one:
+1 AGI and [High Mobility]
or
Counteracts all instances of [Cumbersome] on armor and weapons.
The harness attaches to the body and helps offset the gravity of whatever celestial body you find yourself on.AddonsArmor
Addon Slot
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Chameleon_Coating_(Permanent)ALLDisabled by EMP[Tech]
+2 SNK
This armor addon is a coating for any armor that will bend light around the wearer passively.AddonsArmor
Addon Slot