ABCDE
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ManeuverActive DefensesMovementDescriptionPg
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Do NothingAny[1]NoneYou do nothing. See "Stunned", under [Conditions].364
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MoveAnyFullMove up to full Move score. If running forward for 2+ turns in a row, add 20% to your Move after 1st turn.364
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Change PostureAnyNoneSwitch between: standing, sitting, kneeling, crawling, lying prone (up or down).364/551
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Free Action: CrouchAny2/3 NormalChange from standing to crouching or vice versa at the start of your turn.364
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AimAny [2]Step | NoneAim a ranged weapon at a target. Add weapon's Acc to skill if used to attack after aim. (+1 for bracing, +1/+2 for aiming 2 or 3+ turns. Max aim bonus is x2 Acc.)364
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ConcentrateAny [3]StepYou concentrate on a primarily mental task (Casting a spell, Psionics roll, Sense roll, etc.) Will-3 to maintain concentration if inured/distracted.366
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EvaluateAnyStepEvaluate a target to gain +1 per turn of evaluate up to +3, to a follow up Attack, Feint, Move and Attack, or All-Out Attack.364
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ReadyAnyStepGrab, grip, pick up, reload, or otherwise use or make an item ready. This make take more than one turn.366
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WaitAny [4][A]Do nothing unless a specified event occurs before your next turn. If that happens, you may transform your Wait into an Attack, Feint, All-Out Attack, or Ready maneuver.366
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AttackAnyStep [B]Make an attack with a ready weapon or an unarmed attack.
365
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Move and Attack[5]FullMove and make a single, poorly aimed attack. Ranged attack: -2 or the weapon’s Bulk rating, whichever is worse. Melee attack (other than a slam): -4 and adjusted skill cannot exceed 9.365
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All-Out Attack (Determined)NoneHalf (forward)Melee: +4 to hit; Ranged: +1 to hit365
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All-Out Attack (Double)NoneHalf (forward)Two attacks against same foe.365
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All-Out Attack (Feint)NoneHalf (forward)Feint, then one attack. The Feint only applies to this attack.365
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All-Out Attack (Strong)NoneHalf (forward)+2 damage or +1/die, whichever is better365
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All-Out Attack (Suppression Fire)NoneHalf (forward)Ranged weapon with RoF 5+. Spray area with fire for entire turn. (See Suppression Fire p409)365
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FeintAnyStepRoll a Quick Contest of combat skills with target. Subtract your MoS or MoV from the foe’s active defense on your next attack. If you make an AOA(Double), it applies to both attacks.365
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All-Out Defense (Increased)AnyStep | 1/2 if DodgeAdd +2 to ONE active defense (Dodge, Parry or Block)366
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All-Out Defense (Double)StepApply 2 different active defenses to the same attack366
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[1] Defenses are at -4 if taking Do Nothing due to stun.
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[2] Taking an active defence spoils your Aim; if you are injured, make a Will roll or lose your Aim.
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[3] If you use an active defense, are knocked down, injured, or otherwise distracted before you finish, you must make a Will-3 roll. On a failure, you lose your concentration and must start over.
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[4] You may defend normally while you are waiting, or after your Wait is triggered. If you defend, you may not transform your wait into an All-Out Attack maneuver.
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[5] Cannot use an arm that was used in the attack to Block/Parry, cannot Dodge if used other part of the body other than arms. Cannot Retreat.
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[A] None until your Wait is triggered. You may then move as appropriate for the maneuver chosen.
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[B] You may step and attack, or attack and then step. To move further and still attack, take All-Out Attack or Move and Attack.
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Other Actions in Combat:
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ActionTime
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Pick up a heavy object in one hand (weight up to 2xBL)2 sec.
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Pick up a heavy object in two hands (weight up to 8xBL)4 sec.
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Open an unlocked box, briefcase, chest, door, etc.1 sec.
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Find a loose item in a box, briefcase, pack, etc. (if it’s not hidden)2d seconds
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Find an item in your own pocket1d seconds
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Write a brief note5 sec. per sentence
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Read a brief note 2 sec. per sentence
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Swallow a pill or potion 2 sec.
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Light a candle, cigarette, fuse, match, torch, etc. 2 sec.
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Replace a weapon in its scabbard, drop a small item into your pocket2 sec.
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Search an unresisting person fairly thoroughly 1 min.
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Put on a suit of armor 3 sec. per piece (30 sec./piece for a vacc suit or battlesuit)
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