ABCDEGHIJK
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Rune Ideas
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StatusRuneFeasibilityDesirabilityAuthorNotes
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TODOLiquid Heals_2WARN - Side Effect: Immune to all melee enemies
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TODOCheat Death (Consumable)_3Not sure how to make this consumable. I guess it just grants 1 stack of undying but doesn't come back? jamisonperkins@gmail.com do you think that's feasible?
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TODOEnd turn at exactly 0 mana = heal_3
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TODORemove expense scaling on death_3Clever! How do you see this being used? jamisonperkins@gmail.com
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TODODegenerate Gambler: 50/50 chance to double your unspent skill points or lose them all_3
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TODOExtra damage to bosses_4
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In ProgressRefresh stamina on kill_4
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TODOTrigger event when you choose your spawn point (this is a category of runes, could be explosions, heal, whatever)_4JordanWe should be able to get a lot of runes out of this
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TODO__
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TODOChance for units to drop stamina potion on death (chance increases with quantity)54
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In ProgressBlack Coin (5 levels) - When you damage an enemy, they have a 2/4/6/8/10% chance to instantly die. Does not work on bosses, and minibosses take damage equal to 25% of their max health instead._4Arivia
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TODORunes that cause special effects when inflicting a "heavy impact"34force moves dont yet have a source player
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TODOInterest: At the start of each turn add X% Skill Points of your total unspent skill points_4Xulqelyat
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In ProgressExtra Dmg to enemies full hp_5
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In ProgressExtra Dmg to enemies nearby_5
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In ProgressExtra Dmg to enemies far away​5
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TODOShoot arrow at rand enemy on hit_5
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TODOPickup spawns golem_5I think runes that spawn archers would be more fun than runes that spawn golems
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TODOAlchemist's Set (3 levels) - every 3/2/1 turns creates a random potion near you at the start of your turn.55Arivia
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TODOBelladonna Extract (3 lvl) - at the start of your round, apply 1/2/3 poison to enemies within attack radius/2.55AriviaVery cool!
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TODOspread curses on kill (poison/suffocate/bloat chains)_5
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XCarrion Mage: For every stack of any curse, gain 10 additional mana on turn start55VinnickCool idea but many curses wont affect the player negatively
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In ProgressGolemancer: Whenever you cast a health cost spell spawn a blood golem_5VinnickNot sure what a blood golem would be but I like this idea. Maybe it should have special attributes. Ideas jamisonperkins@gmail.com ?
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TODOChance of spawning a random blue portal when you kill an enemy_5AriviaThis would be really cool for getting around the map
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TODOEye of Darkness - The first summon per round does not cost mana.25AriviaWe might need an onCast event that has access to spells in cast
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TODOHat of Despair - When you kill an enemy, you apply the effect of the Enfeeble ability to everyone around him._5Arivia
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TODORip (15 mana, movement-attacking, required spells: Slash + Pull*) - the spell deals damage to enemies depending on the distance to which they were pulled. It works on allies in the same way as before._5AriviaOriginally suggested as a spell but making enemies take damage while being pushed/pulled by any means sounds REALLY cool. (Should leave behind blood trail too)
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TODOPlague Doctor Mask (3 levels) - When you kill an enemy with the poison effect, it explodes, spreading poison to all enemies in a small/medium/large radius around it._5AriviaShould it spread the amount of poison stacks that it had on it? jamisonperkins@gmail.com
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TODOSpawn with impending doom (maybe some upside? resets to 3 turns on kill?)45used for contaminate strategies OR purify + keep upside
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TODOLife steal %__
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TODOStat per curse affecting self__
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TODODouble Damage, 1 Max Hp__we can use your damage scaling PR for this (I adjusted Empower so the copy says it doesn't effect players but we could still use the rest of it potentially)
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In ProgressLevel start Charm enemy__
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In ProgressLevel start Curse enemy__
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TODOLevel start Damage enemy__
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TODONo summons, units have undying__
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TODOConvert HP to 2x shield, 1 max hp__
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TODOPermanent blood curse3_
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TODOAffect card rarities2_Not sure if this is do-able yet?
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TODOStamina Circle2_Hard to convert to rune (networking)
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TODODouble Mana, only regen half__
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TODOGain shield when boss spawns__
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TODOMirage Mantle (5 levels) - gives a 10/15/20/25/30% chance to avoid damage from an attack5_Arivia
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TODOMagic Tome (5 levels) - reduces the basic mana consumption of spells by 6/12/18/24/30%, does not affect health consumption.2_Arivia
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TODOAbyssal Shield (4 levels) - all damage taken is reduced by 5/10/15/20%5_Arivia
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TODOMagic Boots (3 levels) - movement costs 15/30/45% less stamina.3_AriviaonMove would work well with the "rip" rune on row 110
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TODOMagic Stabilizer (3 levels) - the cost of mana and health consumption for using spells grows 10/20/30% slower.2_Ariviachanges mana ramp
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TODOSpell Redistributor (3 lvl) - every 7/5/3 spell cast grants a stackable barrier that can block 5 damage.__Arivia
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TODOEcho of War (1 lvl) - when you cast any attack spell on any creature, all other enemies on the map, regardless of distance, receive 1% of their maximum health in damage for each spell.__Arivia
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TODOIdea a new class called the monk where damage spells are double the cost but non damage moves like repel or push are half costs__
True Dragon god (aodhan)
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TODOEnemies in Liquid take more damage__
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In Progresspoisons now slow__
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In Progressclaiming a bounty immediately places another one on a new random unit__
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TODOclaiming a bounty grants additional damage (for rest of level?)__
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TODOclaiming a bounty (... other ideas)__
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TODOeach time you damage a unit, it gains +20% debilitate__
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TODO"souls as resource" ideas below:__
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TODOgain an additional soul with each kill__
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TODOrecycle - gain 1 soul when your summoned unit dies__
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TODOextra mana at the start of turn per soul currently held__
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TODOminibosses only cost 1 soul (instead of 3)__
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TODOresurrect spells no longer require souls__
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TODOrestore 40 hp for each soul spent__
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TODOdelayed damage - Like poison, but disappears once triggered__
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TODOFaustian Pact: gain 2 mana every level, 1 cast range, -1 health, -1 stamina__Vinnick
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TODOSummons deal more damage__
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TODOSummons start with more health__
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TODO
Blood Shield (Level 1) - Once every 4 turns you gain the Blood Shield effect, which can block any damage once, BUT the health consumption for casting spells increases by 25%.
__Arivia
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TODOGravewind Dagger (Level 1) - By damaging targets you steal 5% of the damage dealt as stamina, but your initial stamina limit is reduced by 2 times (by 4 for Far Gazer).__Arivia
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TODOHaunted Skull (Level 1) - Your attack spells apply the Enfeeble effect of the current level to enemies, BUT you cannot restore health.__Arivia
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TODOGuardian Angel (1st level) - when you receive a fatal blow from an enemy for the first time in a round, instead of death, you restore half of your health. Recharges when moving to the next location.__Arivia
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TODOGolden Cross (1st level) - every 4th blessing works with a double effect.__Arivia
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TODOAngelic Veil (Level 1) - You have a 20% chance to avoid any damage.__Arivia
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TODOPrimordial Purity (Level 1) - Any poison damage you take is converted into health equal to 50% of the poison damage.__Arivia
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TODOReflect: Attacks from ranged enemies bounce back at them__Jordan
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TODOSubspace Coin (3 levels) - when you kill an enemy, 2 blue portals may appear in their place and in a random other place with a 2/4/6% chance. Also with a 20% chance, when this effect is triggered, instead of 2 blue portals, 1 purple portal may appear.__Arivia
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In ProgressSeal of Death - when you apply attack spells to enemies, you impose the effect of the Suffocate ability on them.__Arivia
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TODOVertigo: Randomly displace yourself after every kill_3PickaPecka
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TODOinvestment: gain 10% of your stored sp every finished level__Monarch
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TODOwitch bane: do more damage to targets with mana__Monarch
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TODOstolen valor: when killing a champion gain its effect for a number of turns__Monarch
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TODOundying: the first time you die each level revive at 10% hp__Monarch
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TODOfriendly fire: your damaging spells heal allies__Monarch
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TODObounty weakness: targets with bounty do less damage__Monarch
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TODOinspiring: nearby allied npcs gain damage boost__Monarch
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TODOdisarming personality: 1 nearby enemy gets pacified every turn__Monarch
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TODODefiance and Confidence as player runes__Xulqelyat
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TODOMake all summon spells cost health_4Jordan
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TODOA rune that adds bloat modifier when you spawn__Cake
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TODO
halves cast range or makes all casts melee and in return you could get a damage/health multiplier
__
HeyShadowPhoenix
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TODOEvery turn, your mana, hp, and stamina rotate in an order._4Akira
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TODOEvery unique blessing on an ally gives a buff._5Akira
Example: Giving Regen, can give armor as long regen is on. Shield can provide armor or regen as long as the shield stays on. etc. Or can just be random buff on any random ally.
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TODOSpecific spells cost hp instead of mana._5Akira
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TODOInvestment: you invest SP in this node, to gain more in the future._5Akira
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TODO
Reroll the mana cost of spells to be 20% less to 20% more. I'd make sure tho it's not completely random, but more so all your spells are rolled and 50% of them are cost up to 20% less, and the rest cost up to 20% more.
__Akira
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TODO
% chance for active decoy to take damage instead of you. At 50% or lower hp, you swap with your decoy.
__Akira
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TODO
Spells are no longer casted from your position, instead they are casted from your closest target.
2_Akira
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TODO
For every spell upgrade you've bought (slash -> heavy slash, etc) gain a free rune or discount reroll
__Akira