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By default, there will be 4 vanilla townies added by default to the setup. There will be 20 players total.
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Pick 1 - Townieshttps://www.random.org/dice/This will determine the number of extra vanilla town roles in the setup. (2 dice are rolled)
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Pick 2 - Powerhttps://www.random.org/This will determine how powerful the power roles are on each team. An integer between
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1 and 4 will be chosen. Special abilities (save for normal mafia kills) may only be used
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1-3 times, depending on the number drawn. If a 4 is drawn, the ability may be used
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every night without limit.
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Pick 3 - Special Townieshttps://www.random.org/integers/This will determine which special roles will be used for the special, power-holding
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townspeople. x integers between 1 and 5 will be picked at random, x being the number
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of non-vanilla townspeople rolled. Each number corresponds to a different ability.
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1 - This person may kill one person each night. (limits depend on Pick 2)
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2 - This person may block one person's role each night. (limits depend on Pick 2)
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3 - This person may protect one person from dying each night. (limits depend on Pick 2)
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4 - This person may discover one person's color each night. (limits depend on Pick 2)
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5 - This person is a mason, and has contact with the other people who rolled 5's.
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Pick 4 - The Mafiahttps://www.random.org/integers/This will determine which roles the Mafia will receive to aid them in their quest to
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destroy the town. 4 integers between 1 and 7 will be picked at random. Each number
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corresponds to a different Mafia role.
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1-3 - No special abilities.
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4 - This person may block one person's role each night. (limits depend on Pick 2)
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5 - This person may discover one person's color each night. (limits depend on Pick 2)
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6 - This person may clean one person's color at night. (limits depend on Pick 2, limit 3 if a 4 is drawn for pick 2)
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7 - This person may prevent one person from speaking during the day (limits depend on Pick 2)
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