CDEFGHIJK
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Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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24
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Random from Discarded:Total Deck:
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24
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Random from Hand:Random Card of Type:
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Any
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Reloaded:
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Push cards up to fill empty space.
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Heal X cards.
Enter X Below.
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Set Aside:2
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Recovery:
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 0
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1d10+4+1d4
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(Optional) Current Location:
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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Blessings are available for use.[quote=Wu Shen] [b]Hand: [/b]
[b]Displayed:[/b]
[b]Deck:[/b] 24 [b]Discard:[/b] 0 [b]Buried:[/b] 0
[b]Hero Points:[/b] 0
[b]NOTES:[/b]
[b]Available Support: [/b]Blessings are available for use.
[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Staff of Minor Healing, Bloodroot Poison, The Demon's Lantern, Magic Chain Shirt, Blackjack's Rapier 2, Real Rabbit Prince, Gem of Physical Prowess, Red Mantis Mask, Belt of Physical Might, Naval Hero, The Trumpet, The Carnival, Deathbane Light X-Bow, Priest of Abadar, Vindicator, The Mute Hag, Ring of Protection, The Joke, Sklar-Quah Tundercaller, Irori's Mastery, Thieve's Tools, The Savored Sting, Blackjack's Rapier, Elven Curve Blade
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Dexterity d12[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b]
Acrobatics +2
Disable +2
(Finesse) Melee +1
[b]Constitution d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
Survival +2
[b]Charisma d4[/b] [ooc]☐ +1[/ooc]






Favored Card: [b]{list favored card here}[/b]
[b]Hand Size: [/b]4 [b]☑ 5[/b]
[b]Proficiencies:[/b]
[i]Light Armor [X] Weapons[/i]
[b]POWERS:[/b]
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.

☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
[/spoiler]
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[quote=Wu Shen] [b]Hand: [/b]Character Name:Pronoun:Marked Scourges:
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[b]Displayed:[/b] Wu ShenHerDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 24 [b]Discard:[/b] 0 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Hero Points:[/b] 05ArcaneENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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[b]NOTES:[/b]
[b]Available Support: [/b]Blessings are available for use.
Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Staff of Minor Healing, Bloodroot Poison, The Demon's Lantern, Magic Chain Shirt, Blackjack's Rapier 2, Real Rabbit Prince, Gem of Physical Prowess, Red Mantis Mask, Belt of Physical Might, Naval Hero, The Trumpet, The Carnival, Deathbane Light X-Bow, Priest of Abadar, Vindicator, The Mute Hag, Ring of Protection, The Joke, Sklar-Quah Tundercaller, Irori's Mastery, Thieve's Tools, The Savored Sting, Blackjack's Rapier, Elven Curve Blade
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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[b]Dexterity d12[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b]
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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Acrobatics +2
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Disable +2
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(Finesse) Melee +1
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[b]Constitution d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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[b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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Survival +2
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[b]Charisma d4[/b] [ooc]☐ +1[/ooc]
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Favored Card: [b]{list favored card here}[/b]
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[b]Hand Size: [/b]4 [b]☑ 5[/b]
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[b]Proficiencies:[/b]
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[i]Light Armor [X] Weapons[/i]
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[b]POWERS:[/b]
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For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
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If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
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On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
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☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
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[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
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[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
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[/spoiler]
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