ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQARASATAUAVAWAXAYAZBABBBCBDBEBFBGBHBIBJBKBLBMBNBOBPBQBRBSBTBUBVBWBXBYBZCACBCCCDCECFCGCHCICJCKCLCMCNCOCPCQCRCSCTCUCV
1
0BaspBeetle RatCyber HoundGangers, HumanHacker (Human)Wise Guys, HumanMade Man, Human (Wc)Fixer, HumanMilitiaInfantry/Private Military ContractorSpec-Ops Team Member (Wc)Helios Eye BorgAga Lone Star Reconnaissance DroneBlack Knight War HorseSageit Vishnu Tool-BotAquarius RaptorSuburashii Shogun SamuraiNew Frontier Enterprises Shuttle AssistantBlack Knight TridentBounty Hunter, Human (Wc)
2
1Bio-Horror2Bio-Horror3Bio-Horror4Criminals5Criminals6Criminals7Criminals8The Elite9Military10Military11Military12Drone13Drone14Drone15Drone16Drone17Drone18Drone19Drone20Sprawl Soldier
3
STATSSTRAGISMASPIVIGSTRAGISMASPIVIGSTRAGISMASPIVIGSTRAGISMASPIVIGSTRAGISMASPIVIGSTRAGISMASPIVIGSTRAGISMASPIVIGSTRAGISMASPIVIGSTRAGISMASPIVIGSTRAGISMASPIVIGSTRAGISMASPIVIGSTRAGISMASPIVIGSTRAGISMASPIVIGSTRAGISMASPIVIGSTRAGISMASPIVIGSTRAGISMASPIVIGSTRAGISMASPIVIGSTRAGISMASPIVIGSTRAGISMASPIVIGSTRAGISMASPI
4
d6d10d4(A)d4d10d6d10d4(A)d6d8d6d6d6(A)d6d6d6d8d6d6d6d6d6d10d4d6d8d6d6d6d8d8d8d8 d6d8d6d6d8 d8d6d6d10d8 d6d6d8d8d6d6d10d10d8d8 d8d10d4d8d4(A)d6d6d4d6d6(A)d6d6d12+2d6d4(A)d6d8d6d8d6(A)d6d10d6d8d6(A)d6d6d8d8d6(A)d8d6d8d8d4(A)d6d6d8d6d6(A)d6d8d8d8d8 d6
5
SkillsFighting d6, Notice d6, Stealth d8Fighting d6, Notice d10, Stealth d8, Tracking d6Fighting d6, Notice d10, Tracking d10Fighting d8, Intimidation d6, Notice d6, Shooting d6, Throwing d6Fighting d4, Hacking d10, Investigation d8, Notice d8, Persuasion d6, Shooting d4, Streetwise d8, Throwing d6Fighting d10, Intimidation d6, Notice d8, Shooting d8, Throwing d6Fighting d10, Intimidation d6, Notice d8, Shooting d10, Throwing d6Fighting d6, Investigation d8, Notice d4, Persuasion d6, Streetwise d8Driving d10, Fighting d6, Notice d8, Piloting d10, Shooting d8Fighting d8, Notice d8, Shooting d8, Throwing d6Fighting d10, Healing d8, Intimidation d8, Notice d8, Shooting d8, Throwing d6Hacking d4, Notice d8, Stealth d10Notice d8, Pilot d6, Shooting d6, Stealth d8Notice d4, Shooting d6Drive d4, Healing d6, Knowledge (Demolitions) d6, Lockpicking d6, Notice d6, Repair d6Notice d6, Piloting d8, Stealth d6, Shooting d8Climbing d6, Fighting d8, Notice d4Lockpicking d6 Notice d6, Repair d8Notice d6, Shooting d6, Stealth d6, Swimming d8Fighting d8, Intimidation d6, Investigation d8, Notice d8, Persuasion d6, Shooting d8, Streetwise d8, Throwing d6
6
SecondaryCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
FirewallCHAPACEPARRY
Toughtness
7
+0-55+0857(2)+0856(2)+0668(3)4+0646(1)7+06710(3)5+06910(3)6+2657(2)7-21057(2)4+0678(6)6+01088(5)104244-27(2)8210(4)429(2)-28(2)8612(4)-25-28(2)+010610(4)
8
HidranceCuriousLoyalLoyalGreedy (Minor)MeanVariousVariousVarious
9
EdgeChromed, Combat Reflexes, Steady HandsHackerBrawler, Brawny, Bruiser, Combat Reflexes, Martial Artist, No MercyBlock, Brawler, Brawny, Bruiser, Combat Reflexes, Martial Artist, No MercyCharismatic, Fixer, InvestigatorAce, ChromedBlock, Combat Reflexes, Counterattack, No Mercy, Rock and Roll!Combat Reflexes, Counterattack, Improved Block, Killer Instinct, Marksman, No Mercy, Rock and Roll!Chromed, Combat Reflexes, Investigator
10
CyberwareCyberweapon (Str+d4), Fight or Flight (Quick Edge), Subdermal Armor (+1 supplemental armor)Enhanced Neural Net (Smarts raised by a die type)Cyberweapon (Str+d4), Emotional Resistance Response System (+2 to Smarts or Spirit in a Test of Wills)Advanced Cyberweapon (Str+d8), Emotional Resistance Response System (+2 to Smarts or Spirit in a Test of Wills), Wireless Reflexes I (+1 Parry, ranged attacks at −1 to hit)Fight or Flight (Quick Edge), Cybereyes [Low Light Vision (negates Dim and Darkness lighting penalties)], SmartGun System I (Shooting Wild Die increase 1 step), VCI I (+1 to Driving and Piloting)Bone Reinforcement (+1 Toughness), Enhanced Articulation (Agility increased by 1 die type), Lifesaver (+1 to Natural Healing), Muscle Augmentation (Strength increased by a die type)Bone Reinforcement (+1 Toughness), Lifesaver (+1 to Natural Healing), Cyberlegs [Ligament Enhancement (+4 Pace)], Advanced Muscle Augmentation (Strength increased by 2 die types), Trauma Suppressor (ignores 1 Wound penalty), Skill Computer (d6 skill relevant to current mission)Advanced Subdermal Armor (+2 supplemental armor), Cyberlegs [Ligament Enhancement (+4 Pace)], Advanced Muscle Augmentation (Strength die increased by 2 steps)
11
GearUrban Punk Combat Jacket (+2), Hostile Takeover HT-9 (Range 12/24/48; Damage 2d6; Shots 5; AP 1, Semi-Auto), Wasteland Trader’s Shillelagh Havoc Stick (Str+d6; Knockback)Urban Punk Street Soldier Combat Thredz (+1), T-APP Firewall 4th Dimension SecurityExecutive Decision Entourage Suit (+3), ballistic shades, subvocal commsExecutive Decision Entourage Suit (+3), AGA Thunder Shotgun (Range 10/20/40; Damage 1–3d6; Shots: 6; +2 to Stealth to conceal), ballistic shades, subvocal commsUrban Punk Combat Jacket (+2), Normal ClothingUrban Punk Combat Jacket (+2), Ravenlocke Securities Riot Gel Gun (Range 12/24/48; Damage 2d6; Shots 6; Nonlethal, Knockback), Hostile Takeover HT-9 (Range 12/24/48; Damage 2d6; Shots 5; AP 1, Semi-Auto), Wasteland Traders Lacerator Knife (Str+d6, AP 2)Ravenlocke Justified Response Assualt Armor (+6), Foley Arms TAW 2022 (Rifle: Range: 25/50/100; Damage 2d8+1; ROF 3; Shots: 45; AP2, 3RB, Auto; Shotgun: Range 12/24/48; Damage 1–3d6; ROF 2; Shots 12; Grenade Launcher: Range 12/24/48; Damage 3d6; Shots: 12; HW, SBT), Foley Arms Watchdog pistol (Range 12/24/48; Damage 2d8; Shots: 12; AP 2, Semi-Auto), 2×25mm Grenades (3d6, MBT), Ravenlocke Security Truncheon (Str+d4; +1 Parry; Shock), combat knife (Str+d4)Ravenlocke Raptor Specops Armor (+5; Smartdoc +4 to Incapacitation rolls), wrist mounted grenade launcher (Range 12/24/48; Damage by grenade; Shots 1), Foley Arms TAW 2022 (Rifle: Range: 25/50/100; Damage 2d8+1; ROF 3; Shots: 45; AP2, 3RB, Auto; Shotgun: Range 12/24/48; Damage 1–3d6; ROF 2; Shots 12; Grenade Launcher: Range 12/24/48; Damage 3d6; Shots: 12; HW, SBT), 2×25mm Grenades (3d6, MBT), Ravenlocke Security Truncheon (Str+d4; +1 Parry; Shock), combat knife (Str+d4)Miyamoto K-Tana (Str+d8+2; AP 4, HW)Private Dick Urban Trench (+2), AGA Thunderbolt (Range 12/24/48; Damage 2d8+1; Shots 15; AP 4, Semi-Auto)
12
SpecialBite: str+d4. | Pralytic Sting: The basp has a large stinger that causes instant paralysis. Targets wounded by the basp must make a Vigor roll or be paralyzed for 1d6 minutes. | Fight: Flying pace 10, climbing 2 | Sonar: Ignores all penalties for poor lighting. | Small: Because of their size, human sized opponents suffer −2 to attack rolls vs. Basps. The Basp is roughly the size of a large house cat.Armor +2: The beetle rat has a hardened outer shell. | Bite: Str+d6 | Low Light Vision: Ignores penalties for dim and dark lighting. | Size −1: Beetle rats are roughly the size of an English bulldog.Armor +2: Advanced Subdermal Armor. | Bite: Str+d4. | Fleet Footed: Dogs roll a d10 when running instead of a d6. | Go for the Throat: Cyber Hounds rely on a millennia of instinct to drive them to the weakest spot on a target. A raise on its attack roll indicates the cyber hound hits the target’s most weakly-armored location. | Low Light Vision: Cyber hounds are fitted with cybernetic eyes. Cyber hounds ignore penalties for Dim and Dark lighting. | Size −1: Cyber hounds are fairly small.Construct: +2 to recover from being Shaken; immune to poison, disease, and suffocation; no additional damage from Called Shots. | Fearless: Drones are immune to Fear and Intimidation. | Weakness (Electricity): Drones suffer +2 damage from electrical attacks. | Advanced Optics: The eye borg is equipped with telescopic, low light, and thermal vision. It adds+2 to sight-based Notice rolls and ignores lighting penalties. | Size −2: Helios Eye Borg is the size of a large gumball. | Small: Attackers subtract 2 from their attacks to hit. | Wall Walker: Helios Eye Borg is able to transverse vertical and inverse surfaces at half Pace.Construct: +2 to recover from being Shaken; immune to poison, disease, and suffocation; no additional damage from Called Shots. | Fearless: Drones are immune to Fear and Intimidation. | Weakness (Electricity): Drones suffer +2 damage from electrical attacks. | Advanced Optics: The recon drone is equipped with telescopic, low light, and thermal vision. It adds+2 to sight based Notice rolls and ignores lighting penalties | Armor +2: Integrated armor plating. | Flight: Pace 12” Climb 1 | Flood Lights: Dual 360° floodlights illuminate up to 20”. | Weapon Mount: An integrated weapon gimble that can hold a single weapon and ammo (up to 100 lb.).Construct: +2 to recover from being Shaken; immune to poison, disease, and suffocation; no additional damage from Called Shots. | Fearless: Drones are immune to Fear and Intimidation. | Weakness (Electricity): Drones suffer +2 damage from electrical attacks. | Armor (+4): Reinforced armor plating. Heavy Armor. | Manipulator Arm: The front of the War Horse has a manipulator arm with a three digit hand capable of loading its self. | Size +2: The drone is the same size as a large draft horse. | Weapon Mount: An integrated weapon gimble that can hold a single weapon and ammo (up to 100 lb).Construct: +2 to recover from being Shaken; immune to poison, disease, and suffocation; no additional damage from Called Shots. | Fearless: Drones are immune to Fear and Intimidation. | Weakness (Electricity): Drones suffer +2 damage from electrical attacks. | Armor +2: Armor plating. | Built in Tools: The tool-bot has a fully stocked surgical kit or tool kit | Interior Bomb Disposal: The unit has a sealed compartment to store unexploded ordinances; Toughness 11(4), Heavy Armor). | Sensor Suite: Equipped with the latest sensors, the tool bot gains +4 Notice vs sound, motion, strong chemicals, radiation, or electrical fields up to 500 yards. | Tracked: The tool-bot is able to ignore Difficult Terrain. However it is unable to negotiate obstacles higher then 1–2’ in height.Construct: +2 to recover from being Shaken; immune to poison, disease, and suffocation; no additional damage from Called Shots. | Fearless: Drones are immune to Fear and Intimidation. | Weakness (Electricity): Drones suffer +2 damage from electrical attacks. | Advanced Optics Suite: Telescopic, low light, and thermal vision adds +2 to sight-based Notice rolls and ignores lighting penalties. | Armor +2: Armor plating. | Flight: Pace 18", Climb 3 | Size +1: It has an 8' wingspan | Weapon Mount: Underbody mounted heavy machine gun (Range 50/100/200; Damage 2d10; ROF 3; Shots 200, AP4, HW) | Weapon Mount: Rockets (Range 24/48/96; Damage 4d8+2; ROF 1–4; Shots 4; HW, MBT)Construct: +2 to recover from being Shaken; immune to poison, disease, and suffocation; no additional damage from Called Shots. | Fearless: Drones are immune to Fear and Intimidation. | Weakness (Electricity): Drones suffer +2 damage from electrical attacks. | Armor +4: Full suit of samurai armor. | Frenzy: It may make two attacks with a −2 penalty. | Reinforced Skeleton: The shogun drone has a titanium alloy skeleton granting it +1 Toughness. | Size +2: The shogun drone stands about 10' tall.Construct: +2 to recover from being Shaken; immune to poison, disease, and suffocation; no additional damage from Called Shots. | Fearless: Drones are immune to Fear and Intimidation. | Weakness (Electricity): Drones suffer +2 damage from electrical attacks. | Flight: Pace 6", Climb 1. | Limited Operation: The shuttle assistant can only operate in vacuum or low gravity environments like the moon. | Optics: Built-in optics provide telescopic, low light, and thermal vision; granting +2 to sight-based Notice rolls and ignores lighting penalties | Shielding: +8 to Armor or opposed rolls to resist cold, radiation, and electricity. | Tool Kit: The shuttle assistant has a complete set of built in tools that allows to accomplish most repair tasksConstruct: +2 to recover from being Shaken; immune to poison, disease, and suffocation; no additional damage from Called Shots. | Fearless: Drones are immune to Fear and Intimidation. | Weakness (Electricity): Drones suffer +2 damage from electrical attacks. | Armor +2: Reinforced structure | Aquatic: Pace equal to Swimming in water. | Sonar: Adds +2 to audio-based Notice rolls and ignores lighting penalties. | Weapon System: Electric Eel (Range Self, Damage 2d8+2; Electrical, MBT). |Weapon System: Rapid Fire Harpoon Launcher (Range 24/48/96; Damage 2d8; ROF: 3 Shots: 200, AP 4)
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100