| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Map Name (N*P size) | Tester | Map Display | Spawn points | Mexes | Big imbalance | Additional comments | newVersion | Confirmed as OK by IceDreamer | |||||||||||
2 | = please test it | |||||||||||||||||||
3 | = passed, all fine | |||||||||||||||||||
4 | = Problem found, see comment | |||||||||||||||||||
5 | ||||||||||||||||||||
6 | Map_001 (1v1v1) 10x10 | acelenny | Not suitable for X vs X (edit Hawkei 7/3) I think it is suitable for 1v1 mode. The unclaimed spawn becomes expansion base | Tested by Hawkei | Y | |||||||||||||||
7 | Black_Sun (8 p) 20x20 | acelenny | Very little reclaim. Mostly balanced but the last slot has very little land to work with in comparison to other players. (edit Hawkei 7/3) last slot is balanced as his mexes are closer and nothern teammate is closer. This is acceptable for GW | Tested by Hawkei | Y | |||||||||||||||
8 | Jungle Valley 2vs2 v4, 5x5, v.1 | acelenny | Tested by Hawkei | V5 Y | ||||||||||||||||
9 | The Pass v4 (4 p 10x5) | acelenny | Spawn points are one the wrong sides of the map. When zooming out the terrain causes the camera to shake and move out of line (Difficult to play with). Map border oly appears on two sides. (edit Hawkei 7/3) Armies 2 and 3 need to be swapped. With the correct spawns, factions have even tactical merit. | fixed by Hawkei | v2 | Y | ||||||||||||||
10 | 4v4 Hotbox (8 p, 10x10) | acelenny | Cannot find the map in the map vault. ~~ LOOK UP "Hot Box" seperate words (edit Hawkei 7/3) Map is fine | Tested by Hawkei | Y | |||||||||||||||
11 | AntiMap004 (7 p, 10x10) | acelenny | (Hawkei) Map appears to be AntiMap003. Spawns are incorrect. Need to swap armies 3 and 4 | fixed by Hawkei | v2 | Maybe (Appearance) | ||||||||||||||
12 | Antimap002 (6 p, 20x20) | acelenny | The ridge in the bottom half favours the top team, could leaed to imbalance. The textures become pixelated when zoomed out. Incorrect spawns. need to swap armies 2 and 3 | Tested by Hawkei | Y | |||||||||||||||
13 | Jungle Valley (2 p 5x5) | acelenny | N (Mexes Uncentred) | |||||||||||||||||
14 | Wonder 4v4 v3 (8 p 10x10) | acelenny | Tested by Deering | Y | ||||||||||||||||
15 | The Netherlands v2 (8 p 20x20) | acelenny | Asymmetrical, Spawns are xxxx, yyyy. Slight mex unfairness but will make map interesting | fixed by Hawkei | v2 | N (Unbuildable Hydro) - Unfixable, editor won't load it. | ||||||||||||||
16 | Cursed Island (4 p 20x20) | acelenny | Spawns wrong, Meant as a FFA map so spawns are clockwise, Would be ok if not 2nd and 4th position having 2 extra mexes. Rearranging spawns so each team has 2 of the extra mexes would balance the map | fixed by Hawkei | v2 | Maybe (Appearance) | ||||||||||||||
17 | Green Valley (4 p 10x10) | acelenny | Requires world borders off, some mexes overlap hydros which means you need to choose if you want power or mass, spawns are currently teammates are diagonally opposite each other. | Tested by Deering | N (World Border, poor heightmap and layout, Mex/Hydro clashes) | |||||||||||||||
18 | Forbidden Pass v2 (4 p 10x10) | acelenny | Tested by Deering | Y | ||||||||||||||||
19 | Aeon AfterWorld (8 p 20x20) | acelenny | Spawns are completely unfair, Nukes, paragon and yolona oss are disabled. Galactic War edition of the map created. Unit restrictions removed. spawns balanced for 4v4 | fixed by Hawkei | Aeon AfterWorld GW.v0001 | Y | ||||||||||||||
20 | Lost Paradise III (8 p 20x20) | acelenny | Spawns not set up fairly on odd vs even (4v2 on center island), No ingame minimap. | fixed by Hawkei | v2 | Y | ||||||||||||||
21 | Avangiss v3 (8 p 20x20) | acelenny | Spawns not set up for odd vs even | fixed by Hawkei | v2 | Y | ||||||||||||||
22 | Green Island v1g (8 p 10x10) | acelenny | odd vs even spawns lead to forward players spawning within t2 pd range of one another, No ingame minimap (edit Hawkei 9/3) thereis a newer version made by the author. I recommend using v1k | fixed by Hawkei | v2 | Y | ||||||||||||||
23 | Plateau Valley (2 p 5x5) | acelenny | No ingame minimap but good to go otherwise | Tested by Rogueleader89 | Y | |||||||||||||||
24 | GreenLight(v6)4v4 (8 p 10x10) | acelenny | odd vs even spawns lead to forward players spawning within t2 pd range of one another, No ingame minimap. Map creator has updated the textures. Modifications made to latest version. | fixed by Hawkei | GreenLight(v7).v0002 | Maybe (Appearance) | ||||||||||||||
25 | TKP_LADDER_PRO (4p 10x10) | acelenny | No ingame minimap but good to go otherwise | Tested by Rogueleader89 | Y | |||||||||||||||
26 | Mountain Range (8 p 20x20) | acelenny | Spawns not set up for odd vs even, no ingame minimap | fixed by Hawkei | v2 | Maybe (Appearance) | ||||||||||||||
27 | 4v4 The Violence (8 p 10x10) | acelenny | No ingame minimap but good to go otherwise | Tested by Rogueleader89 | Y | |||||||||||||||
28 | Relics of Time (8p 20x20) | acelenny | Spawns not set up for odd vs even, no ingame minimap | fixed by Hawkei | v2 | Y | ||||||||||||||
29 | Opener Palms v4 (6 p 20x20) | acelenny | No ingame minimap but good to go otherwise | Tested by Rogueleader89 | Y | |||||||||||||||
30 | Jungle v2 TeamPlayAI (8 p 20x20) | acelenny | Spawns not set up for odd vs even, no ingame minimap | fixed by Hawkei | v2 | Y | ||||||||||||||
31 | ||||||||||||||||||||
32 | 3v3 Engagement (6 p 10x10) | AdrikRuk | Y | |||||||||||||||||
33 | On Melancholy Hillv3 (2 p 10x10) | AdrikRuk | Love this map. But maybe need 1 more mass point on spawns. (edit Hawkei) no you don't. Reclaim will do fine. | Tested by Hawkei | Y | |||||||||||||||
34 | Julia r3 (4 p 20x20) | AdrikRuk | Didnt like, map looks like one big grass field, need more things like hills. | |||||||||||||||||
35 | 1v1 Hot Box (2 p 5x5) | AdrikRuk | Some small problems with building on left spawn. | |||||||||||||||||
36 | Depths v6 (6p 10x10) | AdrikRuk | Spawns not set up correctly for odd v even, ends up with a 2v1 in each corner | fixed by Hawkei | v2 | |||||||||||||||
37 | Midgar (8 p 20x20) | AdrikRuk | Spawns not set up for odd vs even, no ingame minimap | fixed by Hawkei | v2 | |||||||||||||||
38 | Genisis beta (8p 10x10) | AdrikRuk | Spawns in odd v even set up such that one player on each team spawns near the opposite team instead of their own | fixed by Hawkei | v2 | |||||||||||||||
39 | SH1R3_Mycelium2 (6 p 10x10) | AdrikRuk | Odd v Even not set up properly, one player from each team spawns next to opposing team, no ingame minimap | fixed by Hawkei | v2 | |||||||||||||||
40 | Sand Box (6 p 10x10) | AdrikRuk | Tested 3v3 sandbox v2, no map matching exact name listed here exists in vault. No ingame minimap, otherwise good to go. | Tested by Rogueleader89 | ||||||||||||||||
41 | Strongholds (8 p 20x20) | AdrikRuk | No ingame minimap, otherwise good to go. | Tested by Rogueleader89 | ||||||||||||||||
42 | Nuke the Elk (10 p 10x10) | AdrikRuk | ||||||||||||||||||
43 | Goblet 1vs3 turtle map (4 p 10x5) | AdrikRuk | Defending player need more mass points. And he needs some tactical(hills, mountains) defences. | Manfet | a map can't be more imbalanced than that | |||||||||||||||
44 | stairs (4 p 10x5) | AdrikRuk | Not set up properly for odd v even spawns, no ingame minimap | fixed by Hawkei | v2 | |||||||||||||||
45 | Mountain Clearing v2 (6 p 10x10) | AdrikRuk | Not set up properly for odd v even spawns, one player from each team swapped to opposing side | fixed by Hawkei | v2 | |||||||||||||||
46 | Pressure (6 p 20x10) | AdrikRuk | No ingame minimap, otherwise good to go | Tested by Rogueleader89 | ||||||||||||||||
47 | 4v4massif (8p 10x10) | AdrikRuk | No ingame minimap, otherwise good to go | Tested by Rogueleader89 | ||||||||||||||||
48 | Mountain Colony 4v4 v3 (8 p 10x10) | AdrikRuk | Not set up properly for odd v even spawns, attackers likely to spawn in range of t2 pd | fixed by Hawkei | v2 | |||||||||||||||
49 | Clover (8 p 10x10) | AdrikRuk | Not set up for odd v even spawns, no ingame minimap | fixed by Hawkei | v2 | |||||||||||||||
50 | Central Mound2 (8 p 20x20) | AdrikRuk | Not set up for odd v even spawns, attackers will spawn in range of t2 pd, no ingame minimap | fixed by Hawkei | v2 | |||||||||||||||
51 | spread effect V3 (6 p 10x10) | AdrikRuk | No ingame minimap, otherwise good to go | Tested by Rogueleader89 | ||||||||||||||||
52 | Python v3 (8 p 20x20) | AdrikRuk | No ingame minimap, technically this map is not set up properly for even vs odd, one player on each team is swapped to the opposite side causing likely 3v1s; however, this player has a fairly good chokepoint and could make a reasonable stand there, and forward players are in easier striking distance of one another than they are of the swapped back person. personally I could see playing this in galactic war as is. (edit Hawkei 8/3) I agree with the idea of having the island player stuck behind enemy lines. I have kept spawns on the same teams, but I have changed the order in which they are populated. | fixed by Hawkei | v2 | |||||||||||||||
53 | 2v2 Boogie-Woogie (4 p 5x5) | AdrikRuk | Not set up properly for even v odd game, attackers will spawn in range of t2 pd, no ingame minimap | fixed by Hawkei | v2 | |||||||||||||||
54 | Confrontation (8 p 10x10) | AdrikRuk | No ingame minimap, otherwise good to go | Tested by Rogueleader89 | ||||||||||||||||
55 | Battle Box 5v5 (10 p 10x10) | AdrikRuk | No ingame minimap | Tested by Rogueleader89 | ||||||||||||||||
56 | Lej Nair (12 p 10x10) | AdrikRuk | ||||||||||||||||||
57 | ||||||||||||||||||||
58 | Ythotha (6 p 10x20) | AIbooster | Map does not display properly ingame with borders. One player of team 1 spawns next to entire team 2. odd/even not properly set up. | Albastern, the name is :) | hard to fix | |||||||||||||||
59 | Vikings_field (4 p 10x10) | AIbooster | ||||||||||||||||||
60 | Birdy (8 p 10x10) | AIbooster | ||||||||||||||||||
61 | Donners Pass (4 p 10x10 v2) | AIbooster | ||||||||||||||||||
62 | chokequest (8 p 20x10) | AIbooster | odd/even not properly set up. Mass from the corner ice fields might not be perfectly balanced. Preview does not display mass and spawns correctly. | fixed by Hawkei | v6 | |||||||||||||||
63 | Big Black Papy2 (8 p 10x10) | AIbooster | Spawns not properly set up, 1 player from both teams spawns on enemy's side of the map | fixed by Hawkei | v2 | |||||||||||||||
64 | Open Vanilla Palms (6p 10x10) | AIbooster | ||||||||||||||||||
65 | trettoli trittolosi (1v1v1 10x10) | AIbooster | Does not seem to have a preview. Spawns not setup for odd/even 1v1v1, currently 2v1. | |||||||||||||||||
66 | Attack and Defend (4p 20x20) | AIbooster | ||||||||||||||||||
67 | The Blue Lagoon (4p 20x20) | AIbooster | Cross spawns, not sure if intended. (edit Hawkei 8/3) I'm tempted to leave these spawns as is the map is fairly big. The map isn't symmetrical anyway. | Tested by Hawkei | ||||||||||||||||
68 | Apocalypse_II (4p 10x10) | AIbooster | ||||||||||||||||||
69 | GFI (6p 20x20) | AIbooster | Spawns not set properly, one person from both teams spawns on enemies side. | fixed by Hawkei | v3 | |||||||||||||||
70 | Carmaggedon (3p 10x10) | AIbooster | 2v1. Engies can reach some elevated single mex spots on the left side of the map. On the right side of the map, at about halfway up the map, there is a t3 civilian AA tower right outside the map edge, cannot be seen or killed, but it does kill anything flying nearby. | |||||||||||||||||
71 | Endeavor (8 p, 10x10, v.1) | AIbooster | ||||||||||||||||||
72 | o8o_road_to_vega (4 p, 5x5) | AIbooster | Cross spawns, no left/right. Pretty sure it is unintended. | fixed by Hawkei | v2 | |||||||||||||||
73 | Springfield v3 (4 p, 10x10 ) | AIbooster | Some civs are friendly, others not. Not a big deal since it is same on both sides. | |||||||||||||||||
74 | Final duel (2 p, 5x5, v.1) | AIbooster | ||||||||||||||||||
75 | High Ground (6 p, 20x20) | AIbooster | ||||||||||||||||||
76 | vulcan island (4 p, 5x5, v.2) | AIbooster | Cross spawns. Water areas are black, i suppose they are covered by map borders or something. | fixed by Dragonfire | v4 | Re-tested version in vault, still issues mentioned here by Albooster, reads v4 on vault, v3 on map ingame; also no ingame minimap - Rogue | ||||||||||||||
77 | 4v4 The Island (8 p, 20x20, v.1) | AIbooster | ||||||||||||||||||
78 | Forgotten Valley (4 p, 20x20) | AIbooster | ||||||||||||||||||
79 | SCMP_Firestorm (4 p, 20x20) | AIbooster | Map does not load. (edit Hawkei 9/3) the map does load. But the terrain is so steep that it can be difficult to find build sites. There are several mexes and hydro sites which cannot be built upon. | Tested by Hawkei | ||||||||||||||||
80 | Two Lakes (6 p, 10x10, v.4) | AIbooster | One player from both teams spawns on other team's side | fixed by Hawkei | v5 | |||||||||||||||
81 | Last Idyll v.3 (6 p, 10x10, v.1) | AIbooster | ||||||||||||||||||
82 | ozon plans v2 (8 p, 10x10, v.1) | AIbooster | One player of team 1 spawns in team 2's side | fixed by Hawkei | v2 | |||||||||||||||
83 | ||||||||||||||||||||
84 | Snowy Mountains V2 (3 p, 10x10, v.2) | Alex | i couldn't place anything on ground | |||||||||||||||||
85 | Six Leaf Clover (6 p, 10x10, v.1) | Alex | the map is fully working and its balanced :) | |||||||||||||||||
86 | SFO_MAP01v2 (8 p, 20x20, v.1) | Alex | fully working and balanced | |||||||||||||||||
87 | Outpost 7 (8 p, 20x20, v.3) | Alex | its not exactly balanced because theyr is a lot of recalim where black sun is and the left hand side guy can reach to it very easily while the bottom right guy would take forever to get to there | |||||||||||||||||
88 | Kill Box Alpha (8 p, 10x10, v.2) | Alex | fully working and balanced | |||||||||||||||||
89 | Rumble in the Jungle (6 p, 10x10, v.1) | Alex | fully working and balanced | |||||||||||||||||
90 | TheHighroad (4 p, 5x5, v.2) | Alex | both acu spawned near hydro as planned fully working | |||||||||||||||||
91 | Stormshelter (4 p, 5x5, v.1) | Alex | fully working and balanced | |||||||||||||||||
92 | Ridge III (4 p, 10x10, v.2) | Alex | fully working and balanced | |||||||||||||||||
93 | Flusslauf (2 p, 5x5, v.2) | Alex | fully working and balanced | |||||||||||||||||
94 | TwoSpikes (2 p, 10x10, v.2) | Alex | map not found in vault :/ (edit Hawkei 8/3) It is there. One of the outlying mexes can't be built | Tested by Hawkei | ||||||||||||||||
95 | Ocean divides_V2 (4 p, 5x10, v.1) | Alex | fully working and balanced (edit Hawkei 8/3) nope spawns wrong side | fixed by Hawkei | v2 | |||||||||||||||
96 | Divided_Ground (2p, 10x10, v.2) | Alex | fully working and balanced | |||||||||||||||||
97 | SCMP_Eiertanz (3 p, 20x20, v.2) | Alex | fully working and balanced | |||||||||||||||||
98 | Pointless Dirt v3 (2 p, 5x5, v.1) | Alex | name of folder is wrong that's why it doesn't work | Fixed by Pip, under the new version = Pointless Dirt v3 | Re-tested with new version, looks good now, no ingame minimap. - Rogue | |||||||||||||||
99 | Fury 5 (5 p, 10x10, v.1) | Alex | ||||||||||||||||||
100 | Emerald Crater Redux (4 p, 10x10, v.1) | Alex | Works perfectly | Tested by Rogueleader89 |