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Map Name (N*P size)TesterMap DisplaySpawn points
Mexes
Big imbalanceAdditional commentsnewVersionConfirmed as OK by IceDreamer
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= please test it
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= passed, all fine
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= Problem found, see comment
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Map_001 (1v1v1) 10x10acelennyNot suitable for X vs X (edit Hawkei 7/3) I think it is suitable for 1v1 mode.  The unclaimed spawn becomes expansion baseTested by HawkeiY
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Black_Sun (8 p) 20x20acelennyVery little reclaim. Mostly balanced but the last slot has very little land to work with in comparison to other players. (edit Hawkei 7/3) last slot is balanced as his mexes are closer and nothern teammate is closer.  This is acceptable for GWTested by HawkeiY
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Jungle Valley 2vs2 v4, 5x5, v.1acelennyTested by HawkeiV5 Y
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The Pass v4 (4 p 10x5)acelennySpawn points are one the wrong sides of the map. When zooming out the terrain causes the camera to shake and move out of line (Difficult to play with). Map border oly appears on two sides. (edit Hawkei 7/3) Armies 2 and 3 need to be swapped.  With the correct spawns, factions have even tactical merit.fixed by Hawkeiv2Y
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4v4 Hotbox (8 p, 10x10)acelennyCannot find the map in the map vault. ~~ LOOK UP "Hot Box" seperate words (edit Hawkei 7/3) Map is fineTested by HawkeiY
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AntiMap004 (7 p, 10x10)acelenny(Hawkei) Map appears to be AntiMap003.  Spawns are incorrect.  Need to swap armies 3 and 4fixed by Hawkeiv2Maybe (Appearance)
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Antimap002 (6 p, 20x20)acelennyThe ridge in the bottom half favours the top team, could leaed to imbalance. The textures become pixelated when zoomed out.  Incorrect spawns.  need to swap armies 2 and 3Tested by HawkeiY
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Jungle Valley (2 p 5x5)acelennyN (Mexes Uncentred)
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Wonder 4v4 v3 (8 p 10x10)acelennyTested by DeeringY
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The Netherlands v2 (8 p 20x20)acelennyAsymmetrical, Spawns are xxxx, yyyy. Slight mex unfairness but will make map interestingfixed by Hawkeiv2N (Unbuildable Hydro) - Unfixable, editor won't load it.
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Cursed Island (4 p 20x20)acelennySpawns wrong, Meant as a FFA map so spawns are clockwise, Would be ok if not 2nd and 4th position having 2 extra mexes. Rearranging spawns so each team has 2 of the extra mexes would balance the map fixed by Hawkeiv2Maybe (Appearance)
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Green Valley (4 p 10x10)acelennyRequires world borders off, some mexes overlap hydros which means you need to choose if you want power or mass, spawns are currently teammates are diagonally opposite each other.Tested by DeeringN (World Border, poor heightmap and layout, Mex/Hydro clashes)
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Forbidden Pass v2 (4 p 10x10)acelennyTested by DeeringY
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Aeon AfterWorld (8 p 20x20)acelennySpawns are completely unfair, Nukes, paragon and yolona oss are disabled.  Galactic War edition of the map created.  Unit restrictions removed.  spawns balanced for 4v4fixed by HawkeiAeon AfterWorld GW.v0001Y
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Lost Paradise III (8 p 20x20)acelennySpawns not set up fairly on odd vs even (4v2 on center island), No ingame minimap. fixed by Hawkeiv2Y
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Avangiss v3 (8 p 20x20)acelennySpawns not set up for odd vs evenfixed by Hawkeiv2Y
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Green Island v1g (8 p 10x10)acelennyodd vs even spawns lead to forward players spawning within t2 pd range of one another, No ingame minimap (edit Hawkei 9/3) thereis a newer version made by the author. I recommend using v1kfixed by Hawkeiv2Y
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Plateau Valley (2 p 5x5)acelennyNo ingame minimap but good to go otherwiseTested by Rogueleader89Y
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GreenLight(v6)4v4 (8 p 10x10)acelennyodd vs even spawns lead to forward players spawning within t2 pd range of one another, No ingame minimap.  Map creator has updated the textures.  Modifications made to latest version.fixed by HawkeiGreenLight(v7).v0002Maybe (Appearance)
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TKP_LADDER_PRO (4p 10x10)acelennyNo ingame minimap but good to go otherwiseTested by Rogueleader89Y
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Mountain Range (8 p 20x20)acelennySpawns not set up for odd vs even, no ingame minimapfixed by Hawkeiv2Maybe (Appearance)
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4v4 The Violence (8 p 10x10)acelennyNo ingame minimap but good to go otherwiseTested by Rogueleader89Y
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Relics of Time (8p 20x20)acelennySpawns not set up for odd vs even, no ingame minimapfixed by Hawkeiv2Y
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Opener Palms v4 (6 p 20x20)acelennyNo ingame minimap but good to go otherwiseTested by Rogueleader89Y
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Jungle v2 TeamPlayAI (8 p 20x20)acelennySpawns not set up for odd vs even, no ingame minimapfixed by Hawkeiv2Y
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3v3 Engagement (6 p 10x10)AdrikRukY
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On Melancholy Hillv3 (2 p 10x10)AdrikRukLove this map. But maybe need 1 more mass point on spawns. (edit Hawkei) no you don't.  Reclaim will do fine.Tested by HawkeiY
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Julia r3 (4 p 20x20)AdrikRukDidnt like, map looks like one big grass field, need more things like hills.
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1v1 Hot Box (2 p 5x5)AdrikRukSome small problems with building on left spawn.
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Depths v6 (6p 10x10)AdrikRukSpawns not set up correctly for odd v even, ends up with a 2v1 in each cornerfixed by Hawkeiv2
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Midgar (8 p 20x20)AdrikRukSpawns not set up for odd vs even, no ingame minimapfixed by Hawkeiv2
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Genisis beta (8p 10x10)AdrikRukSpawns in odd v even set up such that one player on each team spawns near the opposite team instead of their ownfixed by Hawkeiv2
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SH1R3_Mycelium2 (6 p 10x10)AdrikRukOdd v Even not set up properly, one player from each team spawns next to opposing team, no ingame minimapfixed by Hawkeiv2
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Sand Box (6 p 10x10)AdrikRukTested 3v3 sandbox v2, no map matching exact name listed here exists in vault. No ingame minimap, otherwise good to go.Tested by Rogueleader89
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Strongholds (8 p 20x20)AdrikRukNo ingame minimap, otherwise good to go.Tested by Rogueleader89
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Nuke the Elk (10 p 10x10)AdrikRuk
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Goblet 1vs3 turtle map (4 p 10x5)AdrikRukDefending player need more mass points. And he needs some tactical(hills, mountains) defences.Manfeta map can't be more imbalanced than that
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stairs (4 p 10x5)AdrikRukNot set up properly for odd v even spawns, no ingame minimapfixed by Hawkeiv2
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Mountain Clearing v2 (6 p 10x10)AdrikRukNot set up properly for odd v even spawns, one player from each team swapped to opposing sidefixed by Hawkeiv2
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Pressure (6 p 20x10)AdrikRukNo ingame minimap, otherwise good to goTested by Rogueleader89
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4v4massif (8p 10x10)AdrikRukNo ingame minimap, otherwise good to goTested by Rogueleader89
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Mountain Colony 4v4 v3 (8 p 10x10)AdrikRukNot set up properly for odd v even spawns, attackers likely to spawn in range of t2 pdfixed by Hawkeiv2
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Clover (8 p 10x10)AdrikRukNot set up for odd v even spawns, no ingame minimapfixed by Hawkeiv2
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Central Mound2 (8 p 20x20)AdrikRukNot set up for odd v even spawns, attackers will spawn in range of t2 pd, no ingame minimapfixed by Hawkeiv2
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spread effect V3 (6 p 10x10)AdrikRukNo ingame minimap, otherwise good to goTested by Rogueleader89
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Python v3 (8 p 20x20)AdrikRukNo ingame minimap, technically this map is not set up properly for even vs odd, one player on each team is swapped to the opposite side causing likely 3v1s; however, this player has a fairly good chokepoint and could make a reasonable stand there, and forward players are in easier striking distance of one another than they are of the swapped back person. personally I could see playing this in galactic war as is. (edit Hawkei 8/3) I agree with the idea of having the island player stuck behind enemy lines.  I have kept spawns on the same teams, but I have changed the order in which they are populated.fixed by Hawkeiv2
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2v2 Boogie-Woogie (4 p 5x5)AdrikRukNot set up properly for even v odd game, attackers will spawn in range of t2 pd, no ingame minimapfixed by Hawkeiv2
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Confrontation (8 p 10x10)AdrikRukNo ingame minimap, otherwise good to goTested by Rogueleader89
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Battle Box 5v5 (10 p 10x10)AdrikRukNo ingame minimapTested by Rogueleader89
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Lej Nair (12 p 10x10)AdrikRuk
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Ythotha (6 p 10x20)AIboosterMap does not display properly ingame with borders. One player of team 1 spawns next to entire team 2. odd/even not properly set up.Albastern, the name is :)hard to fix
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Vikings_field (4 p 10x10)AIbooster
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Birdy (8 p 10x10)AIbooster
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Donners Pass (4 p 10x10 v2)AIbooster
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chokequest (8 p 20x10)AIboosterodd/even not properly set up. Mass from the corner ice fields might not be perfectly balanced. Preview does not display mass and spawns correctly.fixed by Hawkeiv6
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Big Black Papy2 (8 p 10x10)AIboosterSpawns not properly set up, 1 player from both teams spawns on enemy's side of the mapfixed by Hawkeiv2
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Open Vanilla Palms (6p 10x10)AIbooster
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trettoli trittolosi (1v1v1 10x10)AIboosterDoes not seem to have a preview. Spawns not setup for odd/even 1v1v1, currently 2v1.
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Attack and Defend (4p 20x20)AIbooster
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The Blue Lagoon (4p 20x20)AIboosterCross spawns, not sure if intended. (edit Hawkei 8/3) I'm tempted to leave these spawns as is the map is fairly big.  The map isn't symmetrical anyway.Tested by Hawkei
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Apocalypse_II (4p 10x10)AIbooster
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GFI (6p 20x20)AIboosterSpawns not set properly, one person from both teams spawns on enemies side.fixed by Hawkeiv3
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Carmaggedon (3p 10x10)AIbooster2v1. Engies can reach some elevated single mex spots on the left side of the map. On the right side of the map, at about halfway up the map, there is a t3 civilian AA tower right outside the map edge, cannot be seen or killed, but it does kill anything flying nearby.
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Endeavor (8 p, 10x10, v.1)AIbooster
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o8o_road_to_vega (4 p, 5x5)AIboosterCross spawns, no left/right. Pretty sure it is unintended.fixed by Hawkeiv2
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Springfield v3 (4 p, 10x10 )AIboosterSome civs are friendly, others not. Not a big deal since it is same on both sides.
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Final duel (2 p, 5x5, v.1)AIbooster
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High Ground (6 p, 20x20)AIbooster
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vulcan island (4 p, 5x5, v.2)AIboosterCross spawns. Water areas are black, i suppose they are covered by map borders or something.fixed by Dragonfirev4Re-tested version in vault, still issues mentioned here by Albooster, reads v4 on vault, v3 on map ingame; also no ingame minimap - Rogue
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4v4 The Island (8 p, 20x20, v.1)AIbooster
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Forgotten Valley (4 p, 20x20)AIbooster
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SCMP_Firestorm (4 p, 20x20)AIboosterMap does not load. (edit Hawkei 9/3) the map does load.  But the terrain is so steep that it can be difficult to find build sites.  There are several mexes and hydro sites which cannot be built upon.Tested by Hawkei
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Two Lakes (6 p, 10x10, v.4)AIboosterOne player from both teams spawns on other team's sidefixed by Hawkeiv5
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Last Idyll v.3 (6 p, 10x10, v.1)AIbooster
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ozon plans v2 (8 p, 10x10, v.1)AIboosterOne player of team 1 spawns in team 2's sidefixed by Hawkeiv2
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Snowy Mountains V2 (3 p, 10x10, v.2)Alexi couldn't place anything on ground
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Six Leaf Clover (6 p, 10x10, v.1)Alexthe map is fully working and its balanced :)
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SFO_MAP01v2 (8 p, 20x20, v.1)Alexfully working and balanced
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Outpost 7 (8 p, 20x20, v.3)Alexits not exactly balanced because theyr is a lot of recalim where black sun is and the left hand side guy can reach to it very easily while the bottom right guy would take forever to get to there
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Kill Box Alpha (8 p, 10x10, v.2)Alexfully working and balanced
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Rumble in the Jungle (6 p, 10x10, v.1)Alexfully working and balanced
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TheHighroad (4 p, 5x5, v.2)Alexboth acu spawned near hydro as planned fully working
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Stormshelter (4 p, 5x5, v.1)Alexfully working and balanced
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Ridge III (4 p, 10x10, v.2)Alexfully working and balanced
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Flusslauf (2 p, 5x5, v.2)Alexfully working and balanced
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TwoSpikes (2 p, 10x10, v.2)Alexmap not found in vault :/ (edit Hawkei 8/3) It is there.  One of the outlying mexes can't be builtTested by Hawkei
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Ocean divides_V2 (4 p, 5x10, v.1)Alexfully working and balanced  (edit Hawkei 8/3) nope spawns wrong sidefixed by Hawkeiv2
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Divided_Ground (2p, 10x10, v.2)Alexfully working and balanced
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SCMP_Eiertanz (3 p, 20x20, v.2)Alexfully working and balanced
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Pointless Dirt v3 (2 p, 5x5, v.1)Alexname of folder is wrong that's why it doesn't workFixed by Pip, under the new version = Pointless Dirt v3Re-tested with new version, looks good now, no ingame minimap. - Rogue
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Fury 5 (5 p, 10x10, v.1)Alex
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Emerald Crater Redux (4 p, 10x10, v.1)AlexWorks perfectlyTested by Rogueleader89