ABCDEFGHIJKLMNOPQR
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WeaponsAP Restore Costs
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Lv. 110
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Base Enhancement RatesFailstack Bonus RatesReforge Steel CostsEnhanceCost
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Goal EnhanceProbabilityFail Count+10 → +11+11 → +12+12 → +13+13 → +14+14 → +15EnhanceLv. 110Lv. 115+103000
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+1050%1 +2%+2%+2%+2%+2%+107 12 +113500
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+1145%2 100%100%+5%+5%+5%+1115 24 +124000
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+1240%3 --100%+10%+10%+1221 36 +134500
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+1335%4 ---100%+13%+1328 48 +145000
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+1430%5 ----100%+1435 58 +156000
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+1525%Note: The reforge steel costs shown here can scale based on the number
of failstacks on the item.
Refer to the second sheet for the scaling tables.
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Lv. 115
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EnhanceCost
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+104000
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Armor+114500
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+125000
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+135500
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Base Enhancement RatesFailstack Bonus RatesReforge Steel Costs+146000
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Goal EnhanceProbabilityFail Count+10 → +11+11 → +12+12 → +13+13 → +14+14 → +15EnhanceLv. 110Lv. 115+157000
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+1050%1 +2%+2%+2%+2%+2%+105 9
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+1145%2 100%100%+5%+5%+5%+118 13 * Weapons and armor cost
the same to restore
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+1240%3 --100%+10%+10%+1211 19
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+1335%4 ---100%+13%+1315 27 * Quality and ES do not
affect restoration costs
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+1430%5 ----100%+1421 35
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+1525%Note: The reforge steel costs shown here can scale based on the number
of failstacks on the item.
Refer to the second sheet for the scaling tables.
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