| A | B | C | D | E | F | G | H | I | J | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | |
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1 | Submitter | CPU | RAM [GB] | RAM [MT/s] | GPU vendor | GPU | VRAM [GB] | Platform | Linux Kernel v | GPU Driver | Display server | OS | Proton | KSP2 Version | FPS (idle KSC) | FPS (flying) | Launch Options | Notes | ||||||||||||||||
2 | sunryze#5817 | AMD Custom APU 0405 | 16 | 5500 | AMD | AMD Custom GPU 0405 | 4 | Handheld | 5.13.0-valve36-1-neptune | Wayland | SteamOS Holo 3.4.4 | Experimental | 0.1.0.0 | 14 | 20 | eval $( echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) PROTON_USE_WINED3D=1 __GL_THREADED_OPTIMIZATION=1 __GL_SHADER_DISK_CACHE=1 %command% | Graphics at low, resolution 800x600. Half rate shading is turned on and iGPU is forced to 1600MHz. Game commonly will crash steamOS due to it using all of the Decks' onboard RAM. Setting the iGPU amount to 4G in the bios helps a bit | |||||||||||||||||
3 | Kaa253 | Intel i7-2600K | 16 | Nvidia | GTX 1650 | 4 | 5.15.0-60-generic | nvidia 515.86.01 | X11 | Ubuntu 22.04 | Experimental | 0.1.0.0 | 2 | 2 | none | |||||||||||||||||||
4 | 737 | Intel i5 11400h | 16 | 3200 | Nvidia | GTX 1650 gddr6 | 4 | Laptop | 6.1 fyra labs patched | nvidia 525.89.02 | X11 | Ultramarine Pantheon 37 | GE 7.42 | 0.1.0.0 | 10 | 10fps KSC, <5fps flying low, 20fps in 250km orbit, 60fps map | eval $( echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) | Everything minimum settings 900p | Fully functional, bad performance. Performance is probably the same on windows so after bypassing PD launcher it doesn't have any more bugs than the windows version. | |||||||||||||||
5 | Ednaordinary#6602 | Intel Core i7-12650H | 16 | 3200 | Nvidia | RTX 3050 Ti | 4 | Laptop | 5.19.0-35-generic | nvidia-driver-525 | X11 | Ubuntu 22.10 | Experimental | 0.1.2.0 | 11 | 11 in atmosphere with 36 parts | eval $( echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) -screen-quality Fastest | Using the DIrect3D to OpenGL launch options, fps was reduced in VAB but increased to 7-20 in KSC idle and before ship launch, 2 on ship launch. Graphical issues are still present with this though, like the black enviroment. Graphics at low, 1080p. | ||||||||||||||||
6 | meeki | AMD Ryzen 7 4800H | 64 | 3200 | Nvidia | GTX 1660 Ti | 6 | 5.15.0-60-generic | nvidia 525.78.01 | x11 | Linux Mint 21.1 Vera | Experimental | 0.1.0.0 | 8 | 5 looking at kerbin when launched, 6 in flight looking at sky | eval $( echo "LC_ALL=C PROTON_LOG=1 PROTON_USE_WINED3D=1 %command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) | * Setting Quality Preset to "Low" | |||||||||||||||||
7 | PentaSteve | i5-9400f | 32 | 2666 | Nvidia | GTX 1070 | 8 | X11 | Arch | Experimental | 0.1.0.0 | 30 | 30 | eval $(echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) -screen-quality Fastest | is | |||||||||||||||||||
8 | cgwheeler96 | AMD Ryzen 5 3600x 6-core | 16 | Nvidia | RTX 2060 Super | 8 | 6.1.12-zen1-1-zen | nvidia 525.89.02 | x11 | Arch | Experimental | 0.1.0.0 | 50 | 15 at launch, 30 in orbit looking at kerbin, 40 in orbit around mun looking at mun | eval $( echo "DXVK_ASYNC=1 %command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) -screen-quality Fastest | |||||||||||||||||||
9 | Ph0lk3r | i7-9900K | 96 | Nvidia | RTX 2070 | 8 | 5.15.0-60-generic | nvidia-driver-525 | X11 | Mint 22.1 | Experimental/Proton-GE 7.49 | 0.1.0.0 | 7 | 8-16* | eval $(MESA_LOADER_DRIVER_OVERRIDE=i965 PROTON_USE_WINED3D=1 echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) | * Setting Quality Preset to "Medium" nearly doubles my framerate compared to "Low" and "High", no matter which options I change otherwise. Needs to be done after every game start (if it doesn't work it helps to set it to Low, apply, then setting back to Medium). | Graphics set to Low/Medium*, Main menu and Tracking Station are fine, KSC awfully slow | |||||||||||||||||
10 | Tuzok | AMD Ryzen 5 5600G with Radeon Graphics | 16 | 3600 | Nvidia | RTX 3060 | 8 | 6.1.11-200.fc37.x86_64 | nvidia 525.89.02 | Wayland or X11 | Fedora 37 | Experimental | 0.1.0.0 | 8 | PROTON_LOG=1 %command% # "DXVK_HUD": "full" at user_settings.py | |||||||||||||||||||
11 | Infinity#2354 | AMD Ryzen 7 5800H | 16 | Nvidia | RTX 3070 | 8 | Laptop | 520.56.06 | X11 | NixOS | Proton-GE 7.49 | 0.1.0.0 | 30 | 20 near ground, 40 atmospheric flight, 40 above kerbal | eval $( echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) -screen-quality Fastest | * Settings Quality set to "High" with clouds set to "Low" for a 5-7 fps boost, performance same as "Medium" preset otherwise, other options have a neglible effect. 1080p for all testing | Needs the extra mesa arg (probably NixOS specific issue), or else no window will show when used in tandem with D3D (which gives a small FPS boost) | |||||||||||||||||
12 | Joel Nordström | AMD Ryzen 7 3700X 8-core | 32 | 2133 | AMD | RX 5700 XT | 8 | 6.2.12-arch1-1 | amdgpu-core-meta | wayland (sway) | Arch | Experimental | 0.1.0.0 | 16 | 18 | eval $( echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) | * Setting Quality Preset to "Medium" nearly doubles my framerate compared to "Low" and "High", no matter which options I change otherwise | Graphics preset Medium, 1080p, borderless. Any view with terrain tanks FPS, otherwise 20 ish. Videos show test image, won't play. | ||||||||||||||||
13 | TrollCannon | AMD Ryzen 5 3600 6-Core | 32 | AMD | RX-6600XT | 8 | 5.19.0-32-generic | 5.4.50401-1 | wayland | Ubuntu 22.04-LTS | Experimental | 0.1.0.0 | 25 | 10-20 | eval $( echo " PROTON_USE_WINED3D=1 DXVK_ASYNC=1 %command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) | seems to run about the same with or without the wine 3d option, haven't had any crashes yet, running at 1080P fullscreen | ||||||||||||||||||
14 | MegaSaturnv | Intel Core i5-6600k | 16 | 2133 | AMD | Vega 64 | 8 | 6.1.12-arch1-1 | amdgpu | X11 | Arch | Experimental | 0.1.0.0 | 16 | 12 | WINE_CPU_TOPOLOGY=4:0,1,2,3 eval $( echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) PROTON_USE_WINED3D=1 DXVK_ASYNC=1 __GL_THREADED_OPTIMIZATION=1 __GL_SHADER_DISK_CACHE=1 %command% | * Setting Quality Preset to "Medium" nearly doubles my framerate compared to "Low" and "High", no matter which options I change otherwise | CPU Overclocked to 3.8GHz. Vega 64 gets better performance when undervolted, as it is known for throttling quite easily. Corectrl used to achieve this. Vega 64 has 8 GB HBM2 memory clocked at 945 MHz. Deleting .resS files gives an extra 5fps and stops stutter. Framerate given here is without deleting those files. Also, framerate given by the game doesn't seem to match observed framerate at all. 10fps indicated is more like 4 fps | ||||||||||||||||
15 | orangedude27#2727 | i7-7700k | 32 | Nvidia | RTX 3080 10gb | 10 | nvidia-driver-525 | X11 | PopOS | Experimental | 0.1.0.0 | 26 | 16 ish | eval $( echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) | ||||||||||||||||||||
16 | TheFactoryMustGrow#4001 | AMD Ryzen 7 3700X 8-Core | 32 | 3200 | Nvidia | RTX 3060 | 12 | 5.19.0-32-generic | nvidia-driver-525 | X11 | Ubuntu 22.04.1 LTS | Experimental/Proton-GE 7.49 | 0.1.0.0 | 25 | 25 | eval $( echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) | Graphics set to High, 1080p. Proton-GE 7.49 fixes videos so that tutorial is playable, but breaks alt-tab. | |||||||||||||||||
17 | ErsatzApple | Ryzen 7 7950x | 32 | 5600 | Nvidia | RTX 3060 | 12 | Experimental | 0.1.0.0 | 25 | ||||||||||||||||||||||||
18 | th3raid0r#2112 | AMD Ryzen 9 5950X 16-core | 64 | Nvidia | RTX 3080 Ti 12GB | 12 | 6.1.12-arch1-1 | Nvidia 525.89.02 | Wayland (gnome) | EndeavourOS | Experimental | 0.1.0.0 | 0 | n/a | Default | Videos Crash cannot get past opening video | ||||||||||||||||||
19 | Landon1202 | i5-8400 | 32 | AMD | RX 6750xt OC | 12 | Built in Radeon | Wayland | Arch (Endeavour) | Default | 0.1.0.0 | 50 | ~30fps (atmosphere, high load), 60+fps (Mun orbit, low load) | Default | Everything except video works, video is fixed by using Proton GE but causes an issue with switching windows | |||||||||||||||||||
20 | cdp1337 | AMD Ryzen 5 5600G with Radeon Graphics | 32 | 3200 | Intel | ARC A770 | 16 | 6.2.0-060200-generic | Native (built-in) | Wayland | Ubuntu 22.04 | Experimental | 0.1.0.0 | 35 | eval $( echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) | Videos are completely broken, everything else seems playable | ||||||||||||||||||
21 | cdp1337 | AMD Ryzen 7 5700X 8-Core Processor | 32 | 3200 | Intel | ARC A770 | 16 | 6.2.0-060200-generic | Native (built-in) | Wayland | Debian 12 Bookworm | Experimental | 0.1.0.0 | 33 | 25 | Default (launch arguments empty) | New mainboard, new OS, new CPU. Same graphics card | |||||||||||||||||
22 | Ednaordinary#6602 | AMD Ryzen 7 5700X 8-Core Processor | 64 | 3200 | Nvidia | RTX 3090 Ti | 24 | 5.19.0-31-generic | nvidia-driver-525 | X11 | Ubuntu 22.10 | Experimental | 0.1.2.0 | 100 | 60 before launch, 40 atmosphere, 60 above kerbal, 140 out of kerbal SOI, 80 on Duna surface | eval $( echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) | Using the Direct3D to OpenGL launch options reduced fps on both to ~10, and caused graphical glitches. Graphics at High, 1080p with Vsync to 165hz, no anti-aliasing. -screen-quality Fastest DECREASES QUALITY SOME, improves framerate some | |||||||||||||||||
23 | SaturnV#4887 | AMD Ryzen 7 5700G with Radeon Graphics | 32 | AMD | RX 6750 XT | 12? | 6.1.12-arch1-1 (64-bit) | AMD Mesa driver 22.3.4 | X11 | EndeavourOS | Experimental | 0.1.0.0 | 45 | 15 (up to 45fps in space) | WINE_CPU_TOPOLOGY=4:0,1,2,3 eval $( echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) PROTON_USE_WINED3D=1 DXVK_ASYNC=1 __GL_THREADED_OPTIMIZATION=1 __GL_SHADER_DISK_CACHE=1 %command% | Medium graphics settings, videos work fine. | ||||||||||||||||||
24 | PartyWumpus#1037 | AMD Ryzen 7 3800X 8-Core | 32 | 3000 | AMD | RX 7900 XT | 20? | 6.1.12-arch1-1 | amdgpu | X11 | Endeavour (arch-based) | Experimental | 0.1.0.0 | 65 | 35 in atmosphere, 45 in space | none | Graphics set to Medium, 1440p. The launcher works fine for me in experimental. The launch perams make the game crash right away | |||||||||||||||||
25 | kupa#7777 | AMD Ryzen 5 3600 6-Core Processor | 16 | Nvidia | RTX 2060 | X11 | Arch | Experimental | 0.1.0.0 | 5 | eval $( echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) | Opening video choppy, ingame framerate unplayable | ||||||||||||||||||||||
26 | antiLimit#0195 | i7-9700 | 16 | Nvidia | RTX 2070 | 6.1.12-1-MANJARO | NVIDIA 525.89.02 | X11 | Manjaro | Experimental | 0.1.0.0 | 6 | 2-4 | WINE_CPU_TOPOLOGY=4:0,1,2,3 eval $( echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) PROTON_USE_WINED3D=1 DXVK_ASYNC=1 __GL_THREADED_OPTIMIZATION=1 __GL_SHADER_DISK_CACHE=1 %command% | Super laggy even at minimum graphics but still functional, unsure of video functionality. | |||||||||||||||||||
27 | zskamljic | AMD Ryzen 7 3700X | 32 | Nvidia | RTX 2070Ti | X11 | Arch | Experimental | 0.1.0.0 | 20 | 25 | eval $( echo "PROTON_USE_WINED3D=1 %command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" )$ | Tutorial videos are blank, there's still sound and subtitles, skipping WINED3D makes videos work, but frame rate drops significantly | |||||||||||||||||||||
28 | fender1988 | i7-9700k | 32 | Nvidia | RTX 2080 | 525.85.05 | X11 | PopOS | Experimental | 0.1.0.0 | 5 | 20 | Default | |||||||||||||||||||||
29 | twsta#3977 | AMD Ryzen 9 6900HS | 40 | Nvidia | RTX 3060 | Laptop | 6.1.11-x64v3-xanmod1 | nvidia-driver-525 | X11 | Ubuntu 22.04 | proton-GE 7.55 | 0.1.0.0 | 7 | i dont wanna know... | eval $( echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) | Tutorial videos are blank, there's still sound and subtitles, skipping WINED3D makes videos work, but frame rate drops significantly. GE-7.55 fixes tabbing for me like it does in Overwatch 2 | ||||||||||||||||||
30 | Nile#7413 | Ryzen 7 3800XT | 64 | Nvidia | RTX 3060 Ti | nvidia-driver-525 | X11 | EndeavourOS | Experimental | 0.1.0.0 | 2 | Unknowable | Default | Graphics set to medium 1080p | ||||||||||||||||||||
31 | zurrty#8008 | i7-1260p (12th gen) | 32 | Nvidia | RTX 3070 | eGPU | 6.1.12-arch1-1 | nvidia-open-520.56.06 | wayland (kwin) | Arch | Experimental | 0.1.0.0 | 10 | i dont wanna know... | eval $( echo "mangohud %command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) | Tried all graphics settings. Main menu and tracking station are fine, but KSC and VAB run awful | ||||||||||||||||||
32 | zurrty#8008 | i7-1260p (12th gen) | 32 | Nvidia | RTX 3070 (egpu) | eGPU | 6.1.12-arch1-1 | nvidia-open-525.89.02 | wayland (kwin) | Arch | soda 7.0-8 (Bottles) | 0.1.0.0 | 70 | 30 | bottles-cli run -b KSP2 -p KSP2_x64 -- -screen-quality Fastest | |||||||||||||||||||
33 | Davidian1024 | AMD Ryzen 5 3400G with Radeon Vega Graphics | 16 | 2133 | Nvidia | GTX 1080 Ti | 11 | Desktop | 5.15.0-69-generic | NVIDIA 525.89.02 | X11 | Ubuntu 20.04.5 LTS | 7.0-101 | 0.1.1.0.21572 | 28 | Default | Settings Quality Preset to "High" 1080p | Input problem: Keys become stuck if I hold them down. The game doesn't notice that I've released the key right away. The longer I hold it, the longer it get's stuck. | ||||||||||||||||
34 | ManuxKerb | AMD Ryzen 7700X | 32 | 4800 | AMD | RTX 6950 XT | 16 | Desktop | 6.2.12-arch1-1 | amdgpu, mesa 23.02 | X11 | EndevourOS | 8.02 | 0.1.2.x | 65 | at the KSC launchpad: 34, in flight low(cloud height): 24 in flight medium high (above clouds): 37-45, splashdown: 35 | DXVK_ASYNC=1 PROTON_NO_ESYNC=1 __GL_THREADED_OPTIMIZATION=1 WINE_CPU_TOPOLOGY=4:0,1,2,3 PROTON_NO_XIM=1 eval $( echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) -screen-quality Fastest gamemoderun | 4k Resolution, everything set to maximum | ||||||||||||||||
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