A | B | C | D | E | F | G | H | I | J | K | |
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1 | Introduction | ||||||||||
2 | This is a sheet containing analysis of various base setups. Aspects covered would be the setup costs and the resource production of each setup. | ||||||||||
3 | |||||||||||
4 | Definition of Terms | ||||||||||
5 | * X/Y/Z - Name of a base setup. X, Y, and Z correspond to the number of trading posts, factories, and power plants, respectively. | ||||||||||
6 | * CC - Control Center | ||||||||||
7 | * TP - Trading Post | ||||||||||
8 | * Fac - Factory | ||||||||||
9 | * PP - Power Plant | ||||||||||
10 | * RR - Reception Room | ||||||||||
11 | * WS - Workshop | ||||||||||
12 | * HR - Office | ||||||||||
13 | * TR - Training Room | ||||||||||
14 | |||||||||||
15 | Scope of Analysis | ||||||||||
16 | * End game only - All analyzed setups have CC lvl5, WS lvl3, TR lvl3, and the sum of the amount of TP, Fac, and PP is 9. | ||||||||||
17 | * RR lvl3 - Due to the lack of data regarding clue bias, all analyzed setups will have RR lvl3 for consistency. | ||||||||||
18 | * At least 1 gold fac and at least 1 XP fac to be an effective base setup. | ||||||||||
19 | |||||||||||
20 | Key Assumptions | ||||||||||
21 | * The calculations regarding base setup outputs will assume running them as a permanent setup or over a long period of time. | ||||||||||
22 | * It doesn't assume running 3/4/2 to drain lots of gold bars or to manage XP surplus, for example. | ||||||||||
23 | * Access to every RIIC skill available in EN server. | ||||||||||
24 | * Jaye is assumed E1 | ||||||||||
25 | * For calculations on an average roster (only 4* and below), see Base Productivity Calculations. | ||||||||||
26 | * For calculations with all RIIC skills unlocked in the CN server, see Base Prod Calcs ver.CN | ||||||||||
27 | * Rotations of 0 leeway are not considered. | ||||||||||
28 | * In credit shop, the player prioritizes recruit permits above anything else, discounted or not. | ||||||||||
29 | * The player uses all recruit permits as 9hr 1 tag recruits. | ||||||||||
30 | * The calculations account for efficient resource farming, a.k.a. the farming path that uses the least amount of natural sanity; which is "mats → LMD → XP". | ||||||||||
31 | |||||||||||
32 | Proceed to "MAIN" tab for the analysis | ||||||||||
33 | |||||||||||
34 | Sources / Contributions | ||||||||||
35 | * Cube's Arknightsâ„¢ Base Information - for the setup costs (also a good read if you want to familarize the base in general) | ||||||||||
36 | * PeterYR's Credit Store Research Project - for the credit shop calculations | ||||||||||
37 | * Luzark's Arknights Stage + RIIC Planner - for dealing with variable XP sanity values depending on the player's natural sanity/day and material/LMD/XP demand | ||||||||||
38 | * I would also like to give my thanks to AK Official Discord #r-i-i-c channel for being awesome, and for teaching me a lot about concepts, mechanics, and optimizations about the base | ||||||||||
39 | |||||||||||
40 | Contact Information | ||||||||||
41 | * Discord: ScifiGemini0616#3863 | ||||||||||
42 | * Reddit: u/scifigemini0616 | ||||||||||
43 | |||||||||||
44 | Version History | ||||||||||
45 | * August 31, 2021 | ||||||||||
46 | - Added Dusk, R6 operators, and Purgatory Lava to the operator roster, optimized rotations | ||||||||||
47 | * July 8, 2021 | ||||||||||
48 | - TP droning now accounts for varying order sizes | ||||||||||
49 | - More accurate XP sanity value for Case 1 | ||||||||||
50 | - Added Archetto, Iris, and Beanstalk to the operator roster, optimized rotations | ||||||||||
51 | * July 3, 2021 | ||||||||||
52 | - Added a time-driven refresh function so that this sheet won't break over time | ||||||||||
53 | * June 8, 2021 | ||||||||||
54 | - Utilization of google scripts due to RIIC skills getting more complex | ||||||||||
55 | - Layout of rotation simulations was changed to make implementing custom functions easier | ||||||||||
56 | - Less jank names in the rotation simulations | ||||||||||
57 | - Preloaded code of operators up to Kal'tsit/Gladiia release | ||||||||||
58 | - Added Bubble, Rosmontis, and Whisperain in the roster. Optimized rotations. | ||||||||||
59 | * March 30, 2021 | ||||||||||
60 | - Added Scene in the roster. Optimized rotations. | ||||||||||
61 | - Fixed missing shifts in some rotation simulation calculations | ||||||||||
62 | * February 4, 2021 | ||||||||||
63 | - Updated rotations for Jaye | ||||||||||
64 | - Updated data in accordance to recent updates of friend credit research and Luzark's planner | ||||||||||
65 | * January 10, 2021 | ||||||||||
66 | - Creation | ||||||||||
67 |