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Introduction
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This is a sheet containing analysis of various base setups. Aspects covered would be the setup costs and the resource production of each setup.
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Definition of Terms
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* X/Y/Z - Name of a base setup. X, Y, and Z correspond to the number of trading posts, factories, and power plants, respectively.
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* CC - Control Center
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* TP - Trading Post
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* Fac - Factory
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* PP - Power Plant
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* RR - Reception Room
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* WS - Workshop
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* HR - Office
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* TR - Training Room
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Scope of Analysis
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* End game only - All analyzed setups have CC lvl5, WS lvl3, TR lvl3, and the sum of the amount of TP, Fac, and PP is 9.
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* RR lvl3 - Due to the lack of data regarding clue bias, all analyzed setups will have RR lvl3 for consistency.
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* At least 1 gold fac and at least 1 XP fac to be an effective base setup.
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Key Assumptions
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* The calculations regarding base setup outputs will assume running them as a permanent setup or over a long period of time.
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* It doesn't assume running 3/4/2 to drain lots of gold bars or to manage XP surplus, for example.
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* Access to every RIIC skill available in EN server.
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* Jaye is assumed E1
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* For calculations on an average roster (only 4* and below), see Base Productivity Calculations.
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* For calculations with all RIIC skills unlocked in the CN server, see Base Prod Calcs ver.CN
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* Rotations of 0 leeway are not considered.
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* In credit shop, the player prioritizes recruit permits above anything else, discounted or not.
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* The player uses all recruit permits as 9hr 1 tag recruits.
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* The calculations account for efficient resource farming, a.k.a. the farming path that uses the least amount of natural sanity; which is "mats → LMD → XP".
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Proceed to "MAIN" tab for the analysis
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Sources / Contributions
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* Cube's Arknightsâ„¢ Base Information - for the setup costs (also a good read if you want to familarize the base in general)
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* PeterYR's Credit Store Research Project - for the credit shop calculations
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* Luzark's Arknights Stage + RIIC Planner - for dealing with variable XP sanity values depending on the player's natural sanity/day and material/LMD/XP demand
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* I would also like to give my thanks to AK Official Discord #r-i-i-c channel for being awesome, and for teaching me a lot about concepts, mechanics, and optimizations about the base
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Contact Information
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* Discord: ScifiGemini0616#3863
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* Reddit: u/scifigemini0616
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Version History
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* August 31, 2021
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- Added Dusk, R6 operators, and Purgatory Lava to the operator roster, optimized rotations
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* July 8, 2021
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- TP droning now accounts for varying order sizes
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- More accurate XP sanity value for Case 1
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- Added Archetto, Iris, and Beanstalk to the operator roster, optimized rotations
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* July 3, 2021
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- Added a time-driven refresh function so that this sheet won't break over time
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* June 8, 2021
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- Utilization of google scripts due to RIIC skills getting more complex
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- Layout of rotation simulations was changed to make implementing custom functions easier
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- Less jank names in the rotation simulations
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- Preloaded code of operators up to Kal'tsit/Gladiia release
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- Added Bubble, Rosmontis, and Whisperain in the roster. Optimized rotations.
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* March 30, 2021
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- Added Scene in the roster. Optimized rotations.
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- Fixed missing shifts in some rotation simulation calculations
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* February 4, 2021
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- Updated rotations for Jaye
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- Updated data in accordance to recent updates of friend credit research and Luzark's planner
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* January 10, 2021
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- Creation
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