Spell permissions
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[MagicShops:OFF, MagicLevels:ON, KeepPermissions:OFF] cause spells to be learnable based on each class's ability to learn the original spell in the slot it now occupies in a shop.
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E.G. The 4th spell in Corneria's White Magic shop (whatever it is now) has the permissions for RUSE. It can be learned by Red Wizard, but not Red Mage.
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[MagicShops:ON, MagicLevels:ON, KeepPermissions:OFF] cause spells to be learnable based on each character's ability to learn original spells of the same level. For levels without uniform permissions, only attempting the purchase will reveal permission.
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E.G. The first Level 4 spell found in any White Magic shop (whatever/wherever it is now) has a 50% chance it can be learned by Red Mage, and if not, a further 50% chance it can be learned by Red Wizard.
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Original spellWHITE MAGICShop slotBLACK MAGICEXAMPLEWHITE MAGICShop slotBLACK MAGIC
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CorneriaRMRWWMKNCorneriaRMRWBMNIConeriaRMRWWMKNConeriaRMRWBMNI
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Cure1FireFADE1LIT3
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Harm2SleepARUB2RUB
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Fog3LockLAMP3Lock
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Ruse4LitLIF24Lit
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PravokaRMRWWMKNPravokaRMRWBMNI
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Lamp1IceIn this example of Magic Shops:OFF, Magic Levels:ON, Coneria sells Level-1 spells.
FADE has replaced the CURE spell, and now FADE has CURE's spell permissions which include any character who can cast White magic. Originally, FADE is for White Wizard only.
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Mute2Dark
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Alit3Temper
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Invs4Slow
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Elfland frontRMRWWMKNElfland frontRMRWBMNI
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Cure21Fire2
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Harm22Hold
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Afir3Lit2Gaia (fairy)RMRWWMKNGaiaRMRWWMKN
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Heal4LockLIFE1BANE
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Elfland backRMRWWMElfland backRMRWBMNIRUSE2WARP
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Pure1Sleep2
Onrac (sea shrine)
RMRWWMKNOnracRMRWWMKN
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Fear2FastHRM21CONF
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Aice3ConfCURE2SABR
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Amut4Ice2
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MelmondRMRWWMMelmondRMRWBM
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Cure31Fir3
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Life2Bane
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Harm33Warp
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Heal24Slow2
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CrescentRMRWWMCrescentRMRWBM
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Soft1Lit3
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Exit2Rub
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Fog23Quake
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Inv24Stun
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Gaia (fairy)GaiaRW
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Cur41Ice3
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Harm42Break
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Onrac (sea shrine)
RWOnrac
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Arub1Saber
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Heal32Blind
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