| A | B | C | D | E | F | G | H | I | J | K | L | M | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | AQ | AR | AT | AU | AV | AW | AX | AY | AZ | BA | BB | |
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2 | Pathfinder Society 2E | Instructions for Using Challenge Points These instructions are taken from the instructions posted in the OPF Guide to Organized Play: http://www.organizedplayfoundation.org/encyclopedia/pathfinder-2-0-gm-basics/ We are automatically calculating challenge points for you as long as the low and high level (in the scenario tier) are three apart, like 1-4 or 3-6. If the levels are not three apart, then these calculations do not work (The guide suggests picking two adjacent subtiers when more than one subtier is available; this should provide the same result regardless of which subtiers you choose.). As long as the calculation works, the challenge points appear in the box to the left labeled "Challenge Points". This takes care of steps 1-3. Step 4 Compare the sum to Table 2: Calculating Subtier and Adjustments. Some of the subtier entries reference a 5- or 6-player adjustment, which appears in labeled sidebars in each adventure. Some subtier entries reference a level bump, which is a small boost to obstacles’ DCs and other numbers, as described in Applying Modifications below. If the scenario you are running references challenge points directly in the encounter scaling, those override and replace the instructions here. Determine if your table is playing high tier or low tier and reference the appropriate scaling instructions in the scenario. You can then skip to step 5. Total Points Subtier 8–9 Low subtier 10–11.................Low subtier (5-player adjustment) 12–13 Low subtier (6-player adjustment) OR Low subtier with level bump 14–15.................Low subtier (5-player adjustment with level bump to the adventure) 16–18 High subtier [Check as sometimes the number of players impacts subtier] 19–22.................High subtier (5-player adjustment) 23–27 High subtier (6-player adjustment) OR High subtier with level bump 28-32..................High subtier (5-player adjustment with level bump to the adventure) 33–42 High subtier (6-player adjustment with level bump to the adventure) Challenge Point totals of 12–13 and 23–27 allow the GM to make a choice between two options that provide a similar degree of challenge. However, each scenario varies slightly in the differences between these two options, and the GM is encouraged to select the option they predict will be a more fun and fair challenge for the group. (Parties often prefer options that give the PCs more monsters to fight.) You can pick between the options individually for each encounter. Step 5 Apply a level bump to any PCs who have the lowest level within the tier(high subtier only). When a PC is several levels lower than the group’s appropriate subtier, the threats can seem insurmountable and overwhelming. When playing in the higher subtier, characters of the scenario’s minimum level (such as a 3rd-level PC playing in a Tier 3–6 scenario’s high subtier) gain a temporary boost called a level bump (see Applying Adjustments) to provide them a more fun and fair experience, representing the higher-level PCs’ mentorship and support. | ||||||||||||||||||||||||||||||||||||||||||||||||||
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4 | Please fill out the information below! Use one of the PC lines to enter your name, your character's name, and your Organized Play ID (including the character number). Please also add some extra information, like progression, character level, perception mod, will save, day job proficiency, if you are Field Trained vs Schooled, and anything special about your character. This helps make it easier on the GM to create chronicle sheets, and the extra information is useful in cases where the GM needs to be making checks behind the screen! | |||||||||||||||||||||||||||||||||||||||||||||||||||
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6 | Event Name | Event Code | Scenario Name | Scenario Number | ||||||||||||||||||||||||||||||||||||||||||||||||
7 | Gameday IX | 2,701,293 | PFS2 1-23: Trailblazer's Bounty | |||||||||||||||||||||||||||||||||||||||||||||||||
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9 | Date Played | Time Zone | Scenario Description | Scenario Tier | ||||||||||||||||||||||||||||||||||||||||||||||||
10 | Sep 1-Nov 10, 2020 | online | A Pathfinder Society Scenario designed for levels 3–6 (subtiers 3–4 and 5–6). On an idyllic island of the western coast of Garund, the PCs arrive at the iruxi city of Ekkeshikaar. Seeking to establish new trade relations between the lizardfolk of Ekkeshikaar and the people of Vidrian, the Pathfinder Society must navigate a delicate political landscape while thwarting the efforts of nefarious forces who seek to stop the proposed alliance by any means necessary. Written by: Alex Riggs | Min Level | Max Level | |||||||||||||||||||||||||||||||||||||||||||||||
11 | 3 | - | 6 | NA | ||||||||||||||||||||||||||||||||||||||||||||||||
12 | Start Time | End Time | CF | |||||||||||||||||||||||||||||||||||||||||||||||||
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14 | 9/1/2020 | 11/10/2020 | Total Challenge Points | S | ||||||||||||||||||||||||||||||||||||||||||||||||
15 | 18 | CS | ||||||||||||||||||||||||||||||||||||||||||||||||||
16 | Slot Number (if applicable) | Session Number (if applicable) | ||||||||||||||||||||||||||||||||||||||||||||||||||
17 | Downtime Days Available | |||||||||||||||||||||||||||||||||||||||||||||||||||
18 | Type | Abbr | Schools | Field | 0 | |||||||||||||||||||||||||||||||||||||||||||||||
19 | Module | M | 24 | 36 | 9 | 8 | ||||||||||||||||||||||||||||||||||||||||||||||
20 | Event Type: Module(M), Quest(Q), Scenario(S) | Scenario Tags | Quest | Q | 2 | 3 | -1 | 16 | ||||||||||||||||||||||||||||||||||||||||||||
21 | S | Repeatable | Scenario | S | 8 | 12 | -10 | 24 | ||||||||||||||||||||||||||||||||||||||||||||
22 | 8 | 12 | 32 | |||||||||||||||||||||||||||||||||||||||||||||||||
23 | Scenario Reporting Notes | Game Room | Voice Chat | Subtier Played | ||||||||||||||||||||||||||||||||||||||||||||||||
24 | A | B | C | D | T | E | M | L | ||||||||||||||||||||||||||||||||||||||||||||
25 | GM Use Only | |||||||||||||||||||||||||||||||||||||||||||||||||||
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27 | Player Name / Email | Character Name / Party Role | Organized Play ID (and character #) | Faction | Character Level | Perception Modifier and Notes | Will Save | Day Job Skill Proficiency (T,E,M,L) | Day Job Rolls (1 per 8 Days) Field trained Agents playing Modules will have the 4th day job count for 12 days (you can manually correct) | Agent Type Schools or Field Commissioned (S/F) | Other Notes | Dead? | Day Job Task Level (Min 0) | Day Job DC | Day Job Income Per Day Failure | Day Job Income Per Day Trained Sucess/ Critical Sucess | Day Job Income Per Day Expert Sucess/ Critical Sucess | Day Job Income Per Day Master Sucess/ Critical Sucess | Day Job Income Per Day Legendary Sucess/ Critical Sucess | Downtime Days | Day Job Result Per Check | Day Job Income Per Check | Day Job Income | Fame Earned | Reputation Earned | Bonus Faction Reputation | Infamy Earned | Chronicle Given? | Reported? | |||||||||||||||||||||||
28 | GM | GM Thunderspirit | 3601-2003 | 4 | n/a | 2 | 16 | 0.04 | 0.3 | 0.3 | 0.3 | 0.3 | 8 | NA | NA | 0 | 0 | 0 | ||||||||||||||||||||||||||||||||||
29 | 0.5 | 0.5 | 0.5 | 0.5 | NA | NA | 0 | 0 | ||||||||||||||||||||||||||||||||||||||||||||
30 | PC 1 | Jack Brown | Thulgrun Ironfist | 788-2001 | Grand Archive | 5 | 12 | 11 | T | 24 | S | Campaign Service Award, 2 glyphs | Not Dead | 3 | 18 | 0.08 | 0.5 | 0.5 | 0.5 | 0.5 | 8 | S | NA | 4 | 0 | 4 | ||||||||||||||||||||||||||
31 | jackbrown.mn.pfs@gmail.com | Melee + healer | 0.7 | 0.8 | 0.8 | 0.8 | NA | NA | 0 | 0 | ||||||||||||||||||||||||||||||||||||||||||
32 | PC 2 | Jeff Chapman | Brynn Bear-Talker | 77280-2001 | Verdant Wheel | 5 | 13 | 13 | T | 17 | S | Not Dead | 3 | 18 | 0.08 | 0.5 | 0.5 | 0.5 | 0.5 | 8 | F | NA | 0.64 | 0 | 0.64 | |||||||||||||||||||||||||||
33 | chapmanjeffrey@gmail.com | 0.7 | 0.8 | 0.8 | 0.8 | NA | NA | 0 | 0 | |||||||||||||||||||||||||||||||||||||||||||
34 | PC 3 | Bill Tobin | Tybekk Odeon | 76576-2002 | Horizon Hunters | 3 | 8 (9 vs. Traps) | 8 | T | 20 | S | 3 glyphs | Not Dead | 1 | 15 | 0.02 | 0.2 | 0.2 | 0.2 | 0.2 | 8 | S | NA | 4 | 0 | 4 | ||||||||||||||||||||||||||
35 | gmharpwizard@gmail.com | Rogue | 0.3 | 0.3 | 0.3 | 0.3 | NA | NA | 0 | 0 | ||||||||||||||||||||||||||||||||||||||||||
36 | PC 4 | Chris Marsh | Theragond | 1824-2009 | Horizon Hunters | 3 | +8 (E) | +8 | T | 11 | S | 1 Glyph | Not Dead | 1 | 15 | 0.02 | 0.2 | 0.2 | 0.2 | 0.2 | 8 | F | NA | 0.16 | 0 | 0.16 | ||||||||||||||||||||||||||
37 | shihanmarsh@gmail.com | Ranger | 0.3 | 0.3 | 0.3 | 0.3 | NA | NA | 0 | 0 | ||||||||||||||||||||||||||||||||||||||||||
38 | PC 5 | Pirate Rob | Sun Fire Boom Boom | 757-2004 | Horizon Hunters | 5 | +6 | +6 | T | 16 | F | Not Dead | 3 | 18 | 0.08 | 0.5 | 0.5 | 0.5 | 0.5 | 12 | F | NA | 0.96 | 0 | 0.96 | 2 | ||||||||||||||||||||||||||
39 | vcRob@pfsprep.com | 19 | 0.7 | 0.8 | 0.8 | 0.8 | S | NA | 0 | 0 | ||||||||||||||||||||||||||||||||||||||||||
40 | PC 6 | Matt Wilson | Cilik | 116802-2001 | Grand Archive | 3 | +7 (Keen Eyes) | 9 | Not Dead | 1 | 15 | 0.02 | 0.2 | 0.2 | 0.2 | 0.2 | 8 | NA | NA | 0 | 0 | 0 | ||||||||||||||||||||||||||||||
41 | wilsonmw@gmail.com | 0.3 | 0.3 | 0.3 | 0.3 | NA | NA | 0 | 0 | |||||||||||||||||||||||||||||||||||||||||||
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