ABCDEFGHIJKLMOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQARATAUAVAWAXAYAZBABB
1
2
Pathfinder Society 2EInstructions for Using Challenge Points

These instructions are taken from the instructions posted in the OPF Guide to Organized Play:
http://www.organizedplayfoundation.org/encyclopedia/pathfinder-2-0-gm-basics/

We are automatically calculating challenge points for you as long as the low and high level (in the scenario tier) are three apart, like 1-4 or 3-6. If the levels are not three apart, then these calculations do not work (The guide suggests picking two adjacent subtiers when more than one subtier is available; this should provide the same result regardless of which subtiers you choose.). As long as the calculation works, the challenge points appear in the box to the left labeled "Challenge Points". This takes care of steps 1-3.

Step 4
Compare the sum to Table 2: Calculating Subtier and Adjustments. Some of the subtier entries reference a 5- or 6-player adjustment, which appears in labeled sidebars in each adventure. Some subtier entries reference a level bump, which is a small boost to obstacles’ DCs and other numbers, as described in Applying Modifications below.

If the scenario you are running references challenge points directly in the encounter scaling, those override and replace the instructions here. Determine if your table is playing high tier or low tier and reference the appropriate scaling instructions in the scenario. You can then skip to step 5.

Total Points Subtier
8–9 Low subtier
10–11.................Low subtier (5-player adjustment)
12–13 Low subtier (6-player adjustment)
OR Low subtier with level bump
14–15.................Low subtier (5-player adjustment with level bump to the adventure)
16–18 High subtier [Check as sometimes the number of players impacts subtier]
19–22.................High subtier (5-player adjustment)
23–27 High subtier (6-player adjustment)
OR High subtier with level bump
28-32..................High subtier (5-player adjustment with level bump to the adventure)
33–42 High subtier (6-player adjustment with level bump to the adventure)

Challenge Point totals of 12–13 and 23–27 allow the GM to make a choice between two options that provide a similar degree of challenge.

However, each scenario varies slightly in the differences between these two options, and the GM is encouraged to select the option they predict will be a more fun and fair challenge for the group. (Parties often prefer options that give the PCs more monsters to fight.) You can pick between the options individually for each encounter.

Step 5
Apply a level bump to any PCs who have the lowest level within the tier(high subtier only). When a PC is several levels lower than the group’s appropriate subtier, the threats can seem insurmountable and overwhelming. When playing in the higher subtier, characters of the scenario’s minimum level (such as a 3rd-level PC playing in a Tier 3–6 scenario’s high subtier) gain a temporary boost called a level bump (see Applying Adjustments) to provide them a more fun and fair experience, representing the higher-level PCs’ mentorship and support.
3
4
Please fill out the information below! Use one of the PC lines to enter your name, your character's name, and your Organized Play ID (including the character number). Please also add some extra information, like progression, character level, perception mod, will save, day job proficiency, if you are Field Trained vs Schooled, and anything special about your character. This helps make it easier on the GM to create chronicle sheets, and the extra information is useful in cases where the GM needs to be making checks behind the screen!
5
6
Event NameEvent CodeScenario NameScenario Number
7
Gameday IX2,701,293PFS2 1-23: Trailblazer's Bounty
8
9
Date PlayedTime ZoneScenario DescriptionScenario Tier
10
Sep 1-Nov 10, 2020onlineA Pathfinder Society Scenario designed for levels 3–6 (subtiers 3–4 and 5–6).

On an idyllic island of the western coast of Garund, the PCs arrive
at the iruxi city of Ekkeshikaar. Seeking to establish new trade
relations between the lizardfolk of Ekkeshikaar and the people of
Vidrian, the Pathfinder Society must navigate a delicate political
landscape while thwarting the efforts of nefarious forces who seek to
stop the proposed alliance by any means necessary.

Written by: Alex Riggs
Min LevelMax Level
11
3-6NA
12
Start TimeEnd TimeCF
13
F
14
9/1/202011/10/2020Total Challenge PointsS
15
18CS
16
Slot Number
(if applicable)
Session Number
(if applicable)
17
Downtime Days Available
18
TypeAbbrSchoolsField0
19
ModuleM243698
20
Event Type: Module(M), Quest(Q), Scenario(S)Scenario TagsQuestQ23-116
21
SRepeatableScenarioS812-1024
22
81232
23
Scenario Reporting NotesGame RoomVoice ChatSubtier Played
24
ABCDTEML
25
GM Use Only
26
27
Player Name / EmailCharacter Name / Party RoleOrganized Play ID
(and character #)
FactionCharacter LevelPerception Modifier
and Notes
Will SaveDay Job Skill Proficiency (T,E,M,L)Day Job Rolls (1 per 8 Days) Field trained Agents playing Modules will have the 4th day job count for 12 days (you can manually correct)Agent Type Schools or Field Commissioned (S/F)Other NotesDead?Day Job Task Level (Min 0)Day Job DCDay Job Income Per Day FailureDay Job Income Per Day Trained Sucess/ Critical SucessDay Job Income Per Day Expert Sucess/ Critical SucessDay Job Income Per Day Master Sucess/ Critical SucessDay Job Income Per Day Legendary Sucess/ Critical SucessDowntime DaysDay Job Result Per CheckDay Job Income Per CheckDay Job IncomeFame EarnedReputation EarnedBonus Faction ReputationInfamy EarnedChronicle Given?Reported?
28
GMGM Thunderspirit3601-20034n/a2160.040.30.30.30.38NANA000
29
0.50.50.50.5NANA00
30
PC 1Jack BrownThulgrun Ironfist788-2001Grand Archive51211T24SCampaign Service Award, 2 glyphsNot Dead3180.080.50.50.50.58SNA404
31
jackbrown.mn.pfs@gmail.comMelee + healer0.70.80.80.8NANA00
32
PC 2Jeff ChapmanBrynn Bear-Talker77280-2001Verdant Wheel51313T17SNot Dead3180.080.50.50.50.58FNA0.6400.64
33
chapmanjeffrey@gmail.com0.70.80.80.8NANA00
34
PC 3Bill TobinTybekk Odeon76576-2002Horizon Hunters38 (9 vs. Traps)8T20S3 glyphsNot Dead1150.020.20.20.20.28SNA404
35
gmharpwizard@gmail.comRogue0.30.30.30.3NANA00
36
PC 4Chris MarshTheragond1824-2009Horizon Hunters3+8 (E)+8T11S1 GlyphNot Dead1150.020.20.20.20.28FNA0.1600.16
37
shihanmarsh@gmail.comRanger0.30.30.30.3NANA00
38
PC 5Pirate RobSun Fire Boom Boom757-2004Horizon Hunters5+6+6T16FNot Dead3180.080.50.50.50.512FNA0.9600.962
39
vcRob@pfsprep.com190.70.80.80.8SNA00
40
PC 6Matt WilsonCilik116802-2001Grand Archive3+7 (Keen Eyes)9Not Dead1150.020.20.20.20.28NANA000
41
wilsonmw@gmail.com0.30.30.30.3NANA00
42
WAITLISTPC 7
43
44
PC 8
45
46
PC 9
47
48