ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAP
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Fighter 16Knight of the Order/u/Lotso2004#REF!LEVEL#REF!
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RaegenCLASSBACKGROUNDPLAYER NAME16
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Variant HumanLawful Good225,000
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#REF!RACEALIGNMENTEXPERIENCENEXT LEVEL
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#REF!#REF!#REF!#REF!#REF!#REF!
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#REF!#REF!INSPIRATION#REF!#REF!#REF!#REF!#REF!#REF!#REF!#REF!
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STR14+230 ft
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+5
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+5PROFICIENCY BONUSACINITSPEED
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20PERSONALITY TRAITS
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Hit Point Max108
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DEXâ—‰+10Strength108
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+2〇+2Dexterity
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â—‰+6ConstitutionCURRENT HIT POINTSIDEALS
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14〇+0IntelligenceCondition
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〇-1Wisdom
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CON〇+2Charisma
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+1SAVING THROWSTEMPORARY HIT POINTSBONDS
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#REF!#REF!
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12〇+2
Acrobatics
(Dex)
Max
16d10SUC.〇〇〇
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〇-1
Animal Handling
(Wis)
FAIL.〇〇〇
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INTâ—‰+5
Arcana
(Int)
HIT DICEDEATH SAVESFLAWS
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+0â—‰+10
Athletics
(Str)
29
〇+2
Deception
(Cha)
#REF!#REF!
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10â—‰+5
History
(Int)
#REF!#REF!#REF!
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â—‰+4
Insight
(Wis)
NAMEATK BONUSDAMAGE/TYPE
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WIS〇+2
Intimidation
(Cha)
Crossbow, Light#REF!+7#REF!1d8+2 Piercing
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-1〇+0
Investigation
(Int)
Longbow#REF!+7#REF!1d8+2 Piercing
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〇-1
Medicine
(Wis)
Longsword#REF!+10#REF!1d8+5 Slashing
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8〇+0
Nature
(Int)
Longsword#REF!+10#REF!1d8+5 SLashing
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〇-1
Perception
(Wis)
#REF!#REF!
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CHA〇+2
Performance
(Cha)
38
+2â—‰+7
Persuasion
(Cha)
39
〇+0
Religion
(Int)
40
14〇+2
Sleight of Hand
(Dex)
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〇+2
Stealth
(Dex)
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#REF!〇-1
Survival
(Wis)
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SKILLSATTACKS & SPELLCASTINGWEAPONS & ARMOR
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#REF!#REF!#REF!
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9PASSIVE WISDOM (PERCEPTION)Fighter#REF!Rally (Battle Maneuver. On your turn, expend one Superiority Die to grant a friendly creature who can see or hear you temporary HP equal to the Superiority Die roll+2) 1 BA
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Two-Weapon Fighting (you can add your ability modifier to the second attack when two-weapon fighting)Sweeping Attack (Battle Maneuver. When you hit with a melee weapon attack, you can use one Superiority Die to deal damage to another target within 5 ft. of the initial target and within your reach (if the original attack would hit it) equal to the number you roll on the Superiority Die)
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Second Wind (1/Short Rest regain 1d10+16 HP) 1 BAExtra Attack (You can attack three times when you take the Attack action on your turn)
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#REF!#REF!#REF!Action Surge (1/Short Rest take one additional action on your turn)Know Your Enemy (If you spend at least 1 min. outside of combat observing or interacting with another creature, you can learn about its capabilities compared to your own: Strength score, Dexterity Score, Constitution score, AC, current HP, total class levels (if any), fighter class levels (if any))
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Proficient in Armor: Heavy, Light, Medium, ShieldsCombat Superiority (6d10/Short Rest superiority dice for Battle Maneuvers)Indomitable (2/Long Rest you can reroll a saving throw that you fail. You must use the new roll)
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Proficient in Weapons: Martial, SimpleBrace (Battle Maneuver. When a creature you can see moves within reach of a melee weapon you are holding, you can use 1 Superiority Die to make an attack with that weapon. If the attack hits, add the Superiority Die to the damage of the attack) 1 ReactionRelentless (when you roll initiative and have no Superiority Die remaining, you regain one Superiority Die)
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Proficient in Vehicles:Commander's Strike (Battle Maneuver. When you take the Attack action, you can forego one of your attacks to direct an ally that you can see and hear to strike using its Reaction, adding the Superiority Die to the damage roll) 1 BAFeats
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Proficient in Tools: Calligrapher's Supplies, Playing Card SetDisarming Attack (Battle Maneuver. When you hit with a weapon attack, you can expend one Superiority Die and add it to the damage of the attack. The target must succeed a STR saving throw or be disarmed)War Caster (You have advantage on CON saving throws to maintain concentration on spells when take damage, you can perform somatic components of spells even when you have weapons or a shield in one or both hands, and you can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 Action and targets only that creature)
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Subclass: Battle MasterFeinting Attack (Battle Maneuver. You can use a Superiority Die to add it to the damage of a weapon attack, and gain advantage on the next attack against a creature within 5 ft. this turn) 1 BAInspiring Leader (You can spend 10 mins. inspiring your companions. Up to 6 allies within 30 ft. that can see or hear you gain 18 temp. HP 1/Short Rest)
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Grappling Strike (Battle Maneuver. Immediately after you hit a creature with a melee attack on your turn, you can use one Superiority Die and try to grapple the target. Add the Superiority Die to the Strength (Athletics) roll) 1 BADual Wielder (Add +1 to AC while wielding a separate melee weapon in each hand, can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light, and can draw or stow two one-handed weapons when you can normally draw or stow only one)
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Maneuvering Attack (Battle Maneuver. When you hit with a weapon attack, you can use one Superiority Die to add the total to the damage roll and allow a creature that can see or hear you to use its Reaction to move up to half its speed without provoking opportunity attacks from the target of your attack)Magic Initiate (Sorcerer) (Learn 2 cantrips from the sorcerer spell list. You also learn 1 1st-Level spell from the Sorcerer spell list and can cast it 1/Long Rest)
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NOTESParry (Battle Maneuver. When another creature damages you with a melee attack, you can use one Superiority Die to reduce the damage taken by the number rolled on the Superiority Die+2) 1 ReactionMagic Initiate (Warlock) (Learn 2 cantrips from the Warlock spell list. You also learn 1 1st-Level spell from the Warlock spell list and can cast it 1/Long Rest)
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#REF!TOOLS & LANGUAGESFEATURES & TRAITS
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#REF!#ITEMCOSTWEIGHT#REF!#ITEMCOSTWEIGHT
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1Leather10 lb.
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2Longsword3 lb.
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1Crossbow, Light5 lb.
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1Longbow2 lb.
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20Arrows1/20 lb.
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20Crossbow Bolts3/40 lb.
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1Backpack5 lb.
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1Clothes, Traveler's4 lb.
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1Crowbar5 lb.
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101Hammer3 lb.
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10Piton1/4 lb.
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1Rations (1 day)2 lb.
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1Rope, Hempen (50 ft.)10 lb.
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1Tinderbox1 lb.
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10Torch1 lb.
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#REF!1Waterskin5 lb.
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Coin
10.00 gp
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.00 gp
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WEALTH
80
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Max
300 lb.
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73.20 lb.
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WEIGHT
85
EQUIPMENT & TREASURE
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#REF!SPELLCASTING#REF!#REF!SPELL#REF!#REF!SPELL#REF!
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FighterCHA+7
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#REF!ABILITYSAVE DCATTACK BONUS
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#REF!#REF!â—ŽFire Bolt#REF!â—ŽFrostbite#REF!â—Ž
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CANTRIPSâ—ŽControl Flamesâ—Žâ—Ž
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â—ŽEldritch Blastâ—Žâ—Ž
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#REF!◉Mage Armor#REF!〇#REF!〇#REF!SLOTS#REF!MAX#REF!#REF!