A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | |
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1 | Weapons | Attributes | |||||||||||||||||||||
2 | a veil iron hammer | 10x / ethereal string / 2500 services crit / UDB (fire) / 5x dispel flares / rot flares | $3500 | ||||||||||||||||||||
3 | a burnished black vultite javelin | 8x / E1 / Grapple Flares / 130 services crit / Returner | $250 | ||||||||||||||||||||
4 | a lacquered illthorn runestaff | 6x / 7x nerve runestaff (attuned) | $125 | ||||||||||||||||||||
5 | a massive coraesine crescent blade | battle axe / 4x / old-style coraesine / 40 services crit | $100 | ||||||||||||||||||||
6 | a pair of ebon leather gloves with mattle kelyn knuckles | 7x / knockout flares / MK Ki Focus | $50 | ||||||||||||||||||||
7 | a golvern-edged mithril skull-crusher | 6x / HCW / Grapple Flares | $50 | ||||||||||||||||||||
8 | an engraved sephwir long bow | 7x | $25 | ||||||||||||||||||||
9 | a pair of tightly criss-crossed handwraps | 5x / E2 / T2 dispel | $25 | ||||||||||||||||||||
10 | some suede-palmed leather gloves tipped with blunt claws | 6x / T1 Animalistic / E2 | $10 | ||||||||||||||||||||
11 | some rugged leather boots reinforced with vultite toe-caps | 5x / T1 Animalistic | $10 | ||||||||||||||||||||
12 | a sinuous runestaff of white-veined spiraling glowbark | 37 / 5 CDefense / 10 SA / 10 Dex / T4 Nerve / 5x dispel You note the following details about a sinuous runestaff of white-veined spiraling glowbark: It imparts a bonus of +37 more than usual. It has been infused with the power of a strange anti-magical substance (5 dispel attempts). It is an enhancive item: It provides a boost of 5 to Cunning Defense. It provides a boost of 10 to Spell Aiming Bonus. It provides a boost of 10 to Dexterity Bonus. It seems to have more than your average giantman could count enhancive charges remaining. It will persist after its last enhancive charge has been expended. It appears to weigh about 2 pounds. It is estimated to be worth about 17,500,000 silvers. It is predominantly crafted of glowbark. It is a daunting project (992 difficulty) for an adventurer to modify. It has some unknown (scripted) benefit. The runestaff is a rune staff that requires skill in twohanded weapons to use effectively. Tier 4 Nervestaff | $250 | ||||||||||||||||||||
13 | |||||||||||||||||||||||
14 | Armor | ||||||||||||||||||||||
15 | a clean-lined ebon leather aketon piped with white silk | 10x / T4 Voln / 210 crit services / +25 TD | $1250 | ||||||||||||||||||||
16 | a suit of obsidian-hued armor | 6x / Plate / 38lbs / 300 services crit | $500 | ||||||||||||||||||||
17 | some rune-covered leathers | 5x / 170 crit services / T4 / Banshee Flares | $250 | ||||||||||||||||||||
18 | some burnished black adamantine full plate | 5x / Unbalance Flares / 45 services crit / 100lbs (less than max light) | $100 | ||||||||||||||||||||
19 | some mithril augmented chain | (+9)DS / (+7)TD / 5 health recovery | |||||||||||||||||||||
20 | some tarnished vultite augmented chain lined with bands of brass | 7x / T3 voln | $100 | ||||||||||||||||||||
21 | a clean-lined ebon leather aketon piped with white silk | 5x / T2 Voln | $25 | ||||||||||||||||||||
22 | |||||||||||||||||||||||
23 | Shields | ||||||||||||||||||||||
24 | a rune-covered zelnorn targe | 14x (44 AS / 25DS) / E2 / Unlocked Animalistic (attuned) | $1000 | ||||||||||||||||||||
25 | a reticulated vultite wall shield studded with razor-sharp spikes | 7x / T4 / +5 TD / Spiked | $50 | ||||||||||||||||||||
26 | a gleaming dwarven-forged legionnaires greatshield veiled in trenchant vultite spikes | 4x / Tower Shield / sanctified / fire flares / spiked | $10 | ||||||||||||||||||||
27 | a skull-etched spiked crimson eahnor pavis | 5x / tower shield / +2 dex bonus / +3 shield use / weapon holder | $25 | ||||||||||||||||||||
28 | |||||||||||||||||||||||
29 | Containers | ||||||||||||||||||||||
30 | a soft white spidersilk cloak edged with golden silk trim | SK 503, gigantic, spider cloak | $500 | ||||||||||||||||||||
31 | |||||||||||||||||||||||
32 | Misc | ||||||||||||||||||||||
33 | a wide veil iron band | 5x DB ring (finger worn) | $750 | ||||||||||||||||||||
34 | a cracked wyrwood stickpin | Self Knowledge 712 (pin worn) | $500 | ||||||||||||||||||||
35 | a small round pin | Self Knowledge 1606 (pin worn) | $500 | ||||||||||||||||||||
36 | a small rectangular pin | Self Knowledge 613 (pin worn) | $500 | ||||||||||||||||||||
37 | a braided leather belt with intertwined green and gold swatches | (+3) DB Belt | $75 | ||||||||||||||||||||
38 | some gleaming serpent-scaled adamantine vambraces | Chance to break weapons / deflect bolts / 2 CER | $75 | ||||||||||||||||||||
39 | battle-scarred adamantine greathelm | Chance to break weapons / deflect bolts / 2 CER | $75 | ||||||||||||||||||||
40 | a grey stone trinket | Oubliette of the Sewers (Major sanctuary rename) | $25 | ||||||||||||||||||||
41 | a dark blue potion | fixskill | $25 | ||||||||||||||||||||
42 | a dark blue potion | fixskill | $25 | ||||||||||||||||||||
43 | a pearlescent purple philter | Temporarily enhances ensorcelling skill by 500 | $30 | ||||||||||||||||||||
44 | a pearlescent purple philter | Temporarily enhances ensorcelling skill by 500 | $30 | ||||||||||||||||||||
45 | a pearlescent purple philter | Temporarily enhances ensorcelling skill by 500 | $30 | ||||||||||||||||||||
46 | a moon-filled veniom pendant | DR moonshard pendant | $50 | ||||||||||||||||||||
47 | a dull pendant suspended by a leather cord | Reim orb pendant | $10 | ||||||||||||||||||||
48 | a dilute golden ayan'eth potion | 10x enchanting potion | $20 | ||||||||||||||||||||
49 | a polished aquamarine tidal pearl | Gem? | $5 | ||||||||||||||||||||
50 | a smoky russet diamond cradling a skeletal autumn leaf | Gem? | $5 | ||||||||||||||||||||
51 | a teardrop of golden honey amber | Gem? | $5 | ||||||||||||||||||||
52 | a leaf-etched smoky russet diamond | Gem? | $5 | ||||||||||||||||||||
53 | a black agate jar inlaid with a silvery salmon | Tea leaf jar (50 count) | $10 | ||||||||||||||||||||
54 | |||||||||||||||||||||||
55 | Enhansives | ||||||||||||||||||||||
56 | some braided leather suspenders | 5 bonus AS / MIU / SA / EMC / pin worn | $25 | ||||||||||||||||||||
57 | a garnet-set imflass armband | 10 Thrown bonus | $25 | ||||||||||||||||||||
58 | |||||||||||||||||||||||
59 | Free Stuff | ||||||||||||||||||||||
60 | an embossed imflass aventail | The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Stamina Recovery. This enhancement may not be used by adventurers who have not trained 9 times. It provides a boost of 6 to Influence Bonus. This enhancement may not be used by adventurers who have not trained 30 times. The aventail seems to be out of charges. You sense that the imflass aventail will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
61 | some etched ora leg greaves | The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 12 to Dexterity Base. This enhancement may not be used by adventurers who have not trained 47 times. It provides a boost of 4 to Strength Base. This enhancement may not be used by adventurers who have not trained 8 times. The greaves seems to be out of charges. You sense that the ora leg greaves will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
62 | a deathstone inset ora stickpin | The stickpin resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 4 to Spell Aiming Bonus. This enhancement may not be used by adventurers who have not trained 10 times. The stickpin looks to have a huge number of charges remaining. | |||||||||||||||||||||
63 | a gleaming garnet stickpin | The stickpin resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 1 to Dodging Ranks. This enhancement may not be used by adventurers who have not trained 4 times. It provides a boost of 2 to Ranged Weapons Ranks. This enhancement may not be used by adventurers who have not trained 10 times. It provides a boost of 3 to Pickpocketing Ranks. This enhancement may not be used by adventurers who have not trained 14 times. It provides a boost of 1 to Two-Handed Weapons Ranks. This enhancement may not be used by adventurers who have not trained 4 times. The stickpin looks to have a lot of charges remaining. | |||||||||||||||||||||
64 | an imflass helm | It provides a boost of 3 to Picking Locks Ranks. This enhancement may not be used by adventurers who have not trained 9 times. It provides a boost of 6 to Ranged Weapons Ranks. This enhancement may not be used by adventurers who have not trained 42 times. The helm looks to have more than your average giantman could count charges remaining. | |||||||||||||||||||||
65 | rolaren leg greaves | It provides a boost of 7 to Armor Use Bonus. This enhancement may not be used by adventurers who have not trained 28 times. It provides a boost of 8 to Elemental Lore - Fire Bonus. This enhancement may not be used by adventurers who have not trained 36 times. It provides a boost of 8 to Picking Locks Bonus. This enhancement may not be used by adventurers who have not trained 15 times. The greaves looks to have a lot of charges remaining. | |||||||||||||||||||||
66 | an acid-pitted mithril-studded maul | The maul resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 16 to Influence Base. This enhancement may not be used by adventurers who have not trained 55 times. It provides a boost of 3 to Mental Lore - Manipulation Ranks. This enhancement may not be used by adventurers who have not trained 21 times. It provides a boost of 2 to Magic Item Use Ranks. This enhancement may not be used by adventurers who have not trained 9 times. It provides a boost of 1 to Spirit Mana Control Ranks. This enhancement may not be used by adventurers who have not trained 2 times. The maul looks to have a lot of charges remaining. | |||||||||||||||||||||
67 | an onyx-hafted golvern war mattock | The mattock resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 11 to Spiritual Lore - Blessings Bonus. This enhancement may not be used by adventurers who have not trained 66 times. It provides a boost of 2 to Constitution Bonus. This enhancement may not be used by adventurers who have not trained 7 times. It provides a boost of 2 to Intuition Bonus. This enhancement may not be used by adventurers who have not trained 4 times. It provides a boost of 5 to Spiritual Lore - Summoning Bonus. This enhancement may not be used by adventurers who have not trained 15 times. The mattock looks to have a lot of charges remaining. | |||||||||||||||||||||
68 | a monir-handled gornar war mattock | The mattock resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 13 to Spell Aiming Bonus. This enhancement may not be used by adventurers who have not trained 55 times. It provides a boost of 7 to Magic Item Use Bonus. This enhancement may not be used by adventurers who have not trained 23 times. It provides a boost of 5 to Elemental Mana Control Bonus. This enhancement may not be used by adventurers who have not trained 9 times. It provides a boost of 3 to Harness Power Bonus. This enhancement may not be used by adventurers who have not trained 4 times. The mattock looks to have a lot of charges remaining. | |||||||||||||||||||||
69 | a polished deringo runestaff | The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 11 to Mental Lore - Manipulation Bonus. This enhancement may not be used by adventurers who have not trained 66 times. It provides a boost of 4 to Mental Lore - Telepathy Bonus. This enhancement may not be used by adventurers who have not trained 10 times. It provides a boost of 3 to Intuition Base. This enhancement may not be used by adventurers who have not trained 3 times. It provides a boost of 3 to Constitution Base. This enhancement may not be used by adventurers who have not trained 4 times. The runestaff looks to have a lot of charges remaining. | |||||||||||||||||||||
70 | a delicate pewter buckle | The buckle resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 6 to Dexterity Base. This enhancement may not be used by adventurers who have not trained 21 times. The buckle looks to have more than your average giantman could count charges remaining. | |||||||||||||||||||||
71 | an archaic mithril short sword | The sword resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 5 to Edged Weapons Ranks. This enhancement may not be used by adventurers who have not trained 30 times. It provides a boost of 3 to Agility Bonus. This enhancement may not be used by adventurers who have not trained 13 times. The sword looks to have a lot of charges remaining. | |||||||||||||||||||||
72 | ora arm greaves | The greaves resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 3 to Two Weapon Combat Ranks. This enhancement may not be used by adventurers who have not trained 12 times. It provides a boost of 5 to Brawling Ranks. This enhancement may not be used by adventurers who have not trained 30 times. It provides a boost of 5 to Shield Use Ranks. This enhancement may not be used by adventurers who have not trained 30 times. It provides a boost of 2 to Discipline Bonus. This enhancement may not be used by adventurers who have not trained 7 times. The greaves looks to have a lot of charges remaining. You sense that the ora arm greaves will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
73 | gleaming garnet stickpin | The stickpin resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 1 to Dodging Ranks. This enhancement may not be used by adventurers who have not trained 4 times. It provides a boost of 2 to Ranged Weapons Ranks. This enhancement may not be used by adventurers who have not trained 10 times. It provides a boost of 3 to Pickpocketing Ranks. This enhancement may not be used by adventurers who have not trained 14 times. It provides a boost of 1 to Two-Handed Weapons Ranks. This enhancement may not be used by adventurers who have not trained 4 times. The stickpin looks to have a lot of charges remaining. You sense that the garnet stickpin will persist after its last enhancive charge has been expended. You sense that the garnet stickpin will persist after its last magical charge has been expended. | |||||||||||||||||||||
74 | a blackened mithril greathelm | The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Spiritual Lore - Religion Ranks. This enhancement may not be used by adventurers who have not trained 51 times. It provides a boost of 4 to Discipline Base. This enhancement may not be used by adventurers who have not trained 6 times. The greathelm looks to have a lot of charges remaining. You sense that the mithril greathelm will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
75 | an imflass helm | The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Ranged Weapons Bonus. This enhancement may not be used by adventurers who have not trained 27 times. The helm looks to have more than your average giantman could count charges remaining. You sense that the imflass helm will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
76 | a gleaming imflass shield | The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 8 to Stalking and Hiding Bonus. This enhancement may not be used by adventurers who have not trained 15 times. It provides a boost of 4 to Discipline Base. This enhancement may not be used by adventurers who have not trained 6 times. The shield looks to have a huge number of charges remaining. You sense that the imflass shield will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
77 | a fine hoarbeam runestaff | The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to Magic Item Use Bonus. This enhancement may not be used by adventurers who have not trained 17 times. It provides a boost of 7 to Mental Lore - Transformation Bonus. This enhancement may not be used by adventurers who have not trained 28 times. It provides a boost of 9 to Logic Base. This enhancement may not be used by adventurers who have not trained 18 times. It provides a boost of 1 to Mana Recovery. This enhancement may not be used by adventurers who have not trained 2 times. The runestaff looks to have a lot of charges remaining. You sense that the hoarbeam runestaff will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
78 | a fir-handled mithril handaxe | The handaxe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 11 to Stamina Recovery. This enhancement may not be used by adventurers who have not trained 40 times. It provides a boost of 3 to Wisdom Bonus. This enhancement may not be used by adventurers who have not trained 22 times. It provides a boost of 4 to Max Health. This enhancement may not be used by adventurers who have not trained 4 times. The handaxe looks to have a lot of charges remaining. You sense that the mithril handaxe will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
79 | a gornar trident | The trident resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Polearm Weapons Bonus. This enhancement may not be used by adventurers who have not trained 9 times. It provides a boost of 6 to Ambush Bonus. This enhancement may not be used by adventurers who have not trained 13 times. The trident looks to have more than your average giantman could count charges remaining. You sense that the gornar trident will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
80 | an imflass military pick |
The pick resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 2 to Spiritual Lore - Religion Ranks. This enhancement may not be used by adventurers who have not trained 10 times. It provides a boost of 5 to Dodging Ranks. This enhancement may not be used by adventurers who have not trained 30 times. It provides a boost of 4 to Magic Item Use Ranks. This enhancement may not be used by adventurers who have not trained 28 times. It provides a boost of 10 to Influence Base. This enhancement may not be used by adventurers who have not trained 22 times. The pick looks to have a lot of charges remaining. You sense that the military pick will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
81 | a rowan-handled vultite morning star | The star resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 10 to Wisdom Base. This enhancement may not be used by adventurers who have not trained 55 times. It provides a boost of 4 to Blunt Weapons Ranks. This enhancement may not be used by adventurers who have not trained 20 times. It provides a boost of 8 to Dexterity Base. This enhancement may not be used by adventurers who have not trained 22 times. It provides a boost of 1 to Discipline Base. This enhancement may not be used by adventurers who have not trained 1 times. The star looks to have a lot of charges remaining. You sense that the vultite morning star will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
82 | an ornate glaes greathelm | The greathelm resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 6 to Influence Bonus. This enhancement may not be used by adventurers who have not trained 30 times. It provides a boost of 9 to Mental Lore - Manipulation Bonus. This enhancement may not be used by adventurers who have not trained 45 times. The greathelm seems to be out of charges. You sense that the glaes greathelm will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
83 | an elegant villswood heavy crossbow | The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Dexterity Bonus. This enhancement may not be used by adventurers who have not trained 33 times. It provides a boost of 9 to Ranged Weapons Bonus. This enhancement may not be used by adventurers who have not trained 27 times. The crossbow looks to have a lot of charges remaining. You sense that the villswood heavy crossbow will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
84 | a mithglin longsword | The longsword resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 7 to Edged Weapons Bonus. This enhancement may not be used by adventurers who have not trained 17 times. The longsword looks to have more than your average giantman could count charges remaining. You sense that the mithglin longsword will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
85 | a gold-capped hoarbeam runestaff | The runestaff resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 12 to Max Mana. This enhancement may not be used by adventurers who have not trained 47 times. The runestaff looks to have more than your average giantman could count charges remaining. You sense that the hoarbeam runestaff will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
86 | a glowbark runestaff | The runestaff resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 4 to Magic Item Use Bonus. This enhancement may not be used by adventurers who have not trained 8 times. It provides a boost of 6 to Elemental Lore - Fire Bonus. This enhancement may not be used by adventurers who have not trained 21 times. The runestaff looks to have more than your average giantman could count charges remaining. You sense that the glowbark runestaff will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
87 | a rowan-hafted veil iron war hammer | The hammer resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 10 to Wisdom Base. This enhancement may not be used by adventurers who have not trained 55 times. It provides a boost of 7 to Elemental Mana Control Bonus. This enhancement may not be used by adventurers who have not trained 17 times. The hammer looks to have a lot of charges remaining. You sense that the veil iron war hammer will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
88 | an ora handaxe | The handaxe resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 16 to Intuition Base. This enhancement may not be used by adventurers who have not trained 55 times. It provides a boost of 5 to Mental Lore - Manipulation Ranks. This enhancement may not be used by adventurers who have not trained 51 times. It provides a boost of 3 to Mana Recovery. This enhancement may not be used by adventurers who have not trained 12 times. It provides a boost of 2 to Constitution Base. This enhancement may not be used by adventurers who have not trained 2 times. The handaxe looks to have quite a few charges remaining. You sense that the ora handaxe will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
89 | a rune-etched peridot bracer | The bracer resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 4 to Strength Base. This enhancement may not be used by adventurers who have not trained 14 times. It provides a boost of 5 to Dexterity Base. This enhancement may not be used by adventurers who have not trained 15 times. The bracer looks to have a lot of charges remaining. You sense that the peridot bracer will persist after its last enhancive charge has been expended. You sense that the peridot bracer will persist after its last magical charge has been expended. | |||||||||||||||||||||
90 | a white ora broadsword | The broadsword resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 15 to Spirit Mana Control Bonus. This enhancement may not be used by adventurers who have not trained 72 times. It provides a boost of 1 to Dexterity Bonus. This enhancement may not be used by adventurers who have not trained 2 times. It provides a boost of 5 to Physical Fitness Bonus. This enhancement may not be used by adventurers who have not trained 6 times. The broadsword looks to have a lot of charges remaining. You sense that the white ora broadsword will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
91 | some vaalorn arm greaves | The greaves resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 7 to Ranged Weapons Bonus. This enhancement may not be used by adventurers who have not trained 17 times. The greaves looks to have a huge number of charges remaining. The greaves resonates with your voice, revealing some details of its temporary enhancement: The greaves's enhancement will degrade when the wearer is struck in combat. It should be able to withstand quite a few uses before its enhancement has completely degraded away. When its enhancement has degraded away, the item will lose its ability to grant greater protection. You sense that the vaalorn arm greaves will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
92 | an elegant star emerald stickpin | The stickpin resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 3 to Wisdom Base. This enhancement may not be used by adventurers who have not trained 10 times. It provides a boost of 3 to Influence Base. This enhancement may not be used by adventurers who have not trained 4 times. It provides a boost of 3 to Dexterity Base. This enhancement may not be used by adventurers who have not trained 6 times. The stickpin looks to have a lot of charges remaining. You sense that the star emerald stickpin will persist after its last enhancive charge has been expended. You sense that the star emerald stickpin will persist after its last magical charge has been expended. | |||||||||||||||||||||
93 | a scorched deringo runestaff | The runestaff resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 10 to Harness Power Bonus. This enhancement may not be used by adventurers who have not trained 33 times. It provides a boost of 14 to Mental Mana Control Bonus. This enhancement may not be used by adventurers who have not trained 63 times. The runestaff looks to have a lot of charges remaining. You sense that the deringo runestaff will persist after its last enhancive charge has been expended. | |||||||||||||||||||||
94 | a filigreed mithril armband | The armband resonates with your voice, indicating that it enhances its owner in the following ways: It provides a boost of 4 to Strength Base. This enhancement may not be used by adventurers who have not trained 14 times. It provides a boost of 6 to Dexterity Base. This enhancement may not be used by adventurers who have not trained 21 times. It provides a boost of 1 to Disarming Traps Ranks. This enhancement may not be used by adventurers who have not trained 3 times. The armband looks to have a lot of charges remaining. You sense that the mithril armband will persist after its last enhancive charge has been expended. You sense that the mithril armband will persist after its last magical charge has been expended. | |||||||||||||||||||||
95 | |||||||||||||||||||||||
96 | |||||||||||||||||||||||
97 | |||||||||||||||||||||||
98 | |||||||||||||||||||||||
99 | |||||||||||||||||||||||
100 |