Created for the Early Career Games and Learning Scholar Network
By Owen Gottlieb, Crystle Martin, Rueben Brenner-Adams, Dakota Herold, Han Soo Lee, and James P. Meeks
|Organization/Journal Name||Acronym||Classification||Submitted By:||Deadlines||Descriptions||Requirements||Review Process/Guidelines||Submissions||Link/Contact|
|American Education Research Journal (AERJ)||Education, learning||Gottlieb/Lee||No deadline. Can submit paper at anytime. Publishes bi-monthly||The American Educational Research Journal (AERJ) is the flagship journal of the American Educational Research Association, featuring articles that advance the empirical, theoretical, and methodological understanding of education and learning. It publishes original peer-reviewed analyses that span the field of education research across all subfields and disciplines and all levels of analysis. It also encourages submissions across all levels of education throughout the life span and all forms of learning. AERJ welcomes submissions of the highest quality, reflecting a wide range of perspectives, topics, contexts, and methods, including interdisciplinary and multidisciplinary work.||https://us.sagepub.com/en-us/nam/journal/american-educational-research-journal#submission-guidelines||Link to editorial board:|
Follows AERA publication standards. Links below outline them
|https://mc.manuscriptcentral.com/aerj||Email for inquiries regarding journal:|
|Analog Game Studies||Analysis of games with analog components||GLS mailing list/Gottlieb||Publishes bi-monthly||Analog Game Studies is a journal dedicated to the academic and popular study of games containing a substantial analog component.
The goals of the journal are:
• to provide a platform for the documentation and analysis of games that use dice, cards, boards, pencil, paper, tokens, and/or performative elements.
• to provide peer-review services and help cultivate an interested audience for such material.
• to encourage the development of analog game studies theory and methods across disciplines.
|http://analoggamestudies.org/contact/submission-guidelines/||http://analoggamestudies.org/contact/submission-guidelines/||Link to editorial board|
|COMUNICAZIONI SOCIALI||Anonymous||Journal of Media, Performing Arts and Cultural Studies|
Comunicazioni Sociali is an international double-blinded peer reviewed journal. The journal hosts monographic and miscellaneous issues on a variety of topics in the performing arts, film, radio, television, journalism, advertising, and digital media. The journal welcomes interdisciplinary perspectives and promotes rigorous debates on theory, history, critical analysis of media production and consumption, also from ethical and anthropological points of view.
|Continuum||Anonymous||The journal editors are interested in papers investigating the relationship between media texts and wider questions of culture. Particular areas of interest include the formation of communities, publics and nations; questions of taste and value; international mediascapes; policy, industry and academic interventions; issues around the disciplinary status of history, media studies, cultural studies, philosophy and visual arts; and questions around technologies, identities and cultures.||https://www.tandfonline.com/action/authorSubmission?journalCode=ccon20&page=instructions||https://mc.manuscriptcentral.com/ccon||https://www.tandfonline.com/toc/ccon20/current|
|Education Technology Research and Development||Educational tech||Sittler||Publishes bi-monthly. Submission allowed at any time.||Educational Technology Research and Development is the only scholarly journal in the field focusing entirely on research and development in educational technology.|
The Research Section assigns highest priority in reviewing manuscripts to rigorous original quantitative, qualitative, or mixed methods studies on topics relating to applications of technology or instructional design in educational settings. Such contexts include K-12, higher education, and adult learning (e.g., in corporate training settings). Analytical papers that evaluate important research issues related to educational technology research and reviews of the literature on similar topics are also published.
Author guidelines posted in sidebar under "Instructions for Authors"
|Double blind reviewing procedure. Requirement links has all related information for review process and guidelines.||Submission link|
Link to editorial board:
|Educational Researcher||Education||Gottlieb/Lee||No deadline. An author can submit a paper at any time. Publishes nine times per year.||https://us.sagepub.com/en-us/nam/journal/educational-researcher#aims-and-scope||https://us.sagepub.com/en-us/nam/journal/educational-researcher#description||https://us.sagepub.com/en-us/nam/journal/educational-researcher#submission-guidelines||Email of editorial office: mailto:EREditor@aera.net|
|Elsevier Entertainment Computing||EEC||HEVGA Mailing List / Meeks||Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.||http://www.elsevier.com/journals/entertainment-computing/1875-9521/guide-for-authors||https://www.elsevier.com/understand-publishing||https://www.evise.com/profile/api/navigate/ENTCOM||https://www.journals.elsevier.com/entertainment-computing/|
|Eludamos||Games and Culture||Pearce||ELUDAMOS positions itself as a publication that fundamentally transgresses disciplinary boundaries. The aim is to join questions about and approaches to computer games from decidedly heterogeneous scientific contexts (for example cultural studies, media studies, (art) history, sociology, (social) psychology, and semiotics) and, thus, to advance the interdisciplinary discourse on digital games. This approach does not exclude questions about the distinct features of digital games a an aesthetic and cultural form of articulation, on the contrary, the issue is to distinguish their media specific characteristics as well as their similarity to other forms of aesthetic and cultural practice.||http://www.eludamos.org/index.php/eludamos/about/submissions#onlineSubmissions||http://www.eludamos.org/index.php/eludamos/about/displayMembership/7||http://www.eludamos.org/|
|Games & Culture||G&C||HEVGA Mailing List / Meeks||Publishes quarterly. Can submit paper at any time.||Games and Culture peer-reviewed and published quarterly, is an international journal that promotes innovative theoretical and empirical research about games and culture within interactive media. The journal serves as a premiere outlet for ground-breaking work in the field of game studies and its scope includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives. This journal is a member of the Committee on Publication Ethics (COPE).||http://www.sagepub.com/journals/Journal201757#submission-guidelines||http://journals.sagepub.com/home/gac|
|Games and Culture||Games, cultural effects of games||Pellicone||Publishes quarterly. Can submit paper at any time.||Games and Culture: A Journal of Interactive Media is an international journal that publishes innovative theoretical and empirical research about games and culture within interactive media. The journal serves as a premiere outlet for ground-breaking work in the field of game studies.
Games and Culture's scope includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
|https://us.sagepub.com/en-us/nam/journal/games-and-culture#submission-guidelines||All submissions are peer reviewed by two or more members of the distinguished, multi-disciplinary editorial board. Games and Culture aims to have all papers go through their initial review within three months of receipt. Authors will be required to set up an online account on the SageTrack system powered by ScholarOne. Manuscripts will be sent out anonymously for editorial evaluation. Obtaining permission for any quoted or reprinted material that requires permission is the responsibility of the author. Submission of a manuscript implies commitment to publish in the journal. Authors submitting manuscripts to the journal should not simultaneously submit them to another journal, nor should manuscripts have been published elsewhere in substantially similar form or with substantially similar content. Authors in doubt about what constitutes prior publication should consult the Editor.||http://mc.manuscriptcentral.com/games||https://us.sagepub.com/en-us/nam/journal/games-and-culture#editorial-board|
|Gamevironments||Games / game design||Gottlieb/Lee||Full chapter submission due January 31st.|
Paper submissions are due at the same time every year.
|Gamevironments in our understanding consist of both, the technical environments of video games/gaming and the cultural environments of video games/gaming. The journal welcomes contributions applying all approaches and highlighting all fields of investigation related to video games/gaming and religion, culture, and society.||http://www.gamevironments.uni-bremen.de/submission-guideline-2/||http://www.gamevironments.uni-bremen.de/submission-guideline-2/||John W. Borchert at email@example.com||http://www.gamevironments.uni-bremen.de/|
|IEEE Transactions on Games||HEVGA Mailing List / Meeks||The IEEE Transactions on Games (T-G) publishes original high-quality articles covering scientific, technical, and engineering aspects of games||http://ieeeauthorcenter.ieee.org/||https://mc.manuscriptcentral.com/tciaig-ieee||http://ieeexplore.ieee.org/xpl/aboutJournal.jsp?punumber=7782673|
|International Journal of Computer-Supported Collaborative Learning (ijCSCL)||Learning sciences, tech assised learning||Gottlieb/Lee||Publishes quarterly. Can submit paper at any time.||ijCSCL is an international, multidisciplinary journal dedicated to research on collaborative learning, especially in settings involving computational support. It addresses uses of computer-supported collaborative learning (CSCL) in schools, informal settings, gaming, work and social life generally, as well as the impacts of CSCL on individuals, groups and society. The journal strives to promote deeper understanding of the nature, theory and practice of CSCL.||http://ijcscl.org/?go=advice_authors||http://ijcscl.org/?go=authors||http://www.editorialmanager.com/cscl/default.aspx||Editorial board:|
For inquiries concerning submissions:
For other inquiries
|International Journal of Designs for Learning||Learning sciences||Gottlieb/Lee||Tends to publish twice per year. Can submit articles at any time||This multidisciplinary, peer-reviewed online journal is dedicated to publishing descriptions of artifacts, environments and experiences created to promote and support learning in all contexts by designers in any field.|
The journal provides a venue for designers to share their knowledge-in-practice through rich representations of their designs and detailed discussion of decision-making. The aim of the journal is to support the production of high-quality precedent materials and to promote and demonstrate the value of doing so. Audiences for the journal include designers, teachers and students of design and scholars studying the practice of design.
|https://scholarworks.iu.edu/journals/index.php/ijdl/about/submissions#onlineSubmissions||https://scholarworks.iu.edu/journals/index.php/ijdl/about/editorialPolicies#peerReviewProcess||https://scholarworks.iu.edu/journals/index.php/ijdl/about/submissions#onlineSubmissions||Submission link is under the requirements link.|
Editorial board listing:
|International Journal of Game-Based Learning (IJGBL)||Games / Education sciences||Gottlieb / Lee||No deadline. An author can submit a paper at any time.||A scholarly journal dedicated to the theoretical and empirical understanding of game based learning.||https://www.igi-global.com/journal/international-journal-game-based-learning/41019||http://www.igi-global.com/submission/?returnurl=%2fsubmission%2fsubmit-manuscript%2f%3fjid%3d41019||https://www.igi-global.com/submission/submit-manuscript/?jid=41019||http://www.igi-global.com/journal/international-journal-game-based-learning/41019|
|International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)||Gaming, simulations||Sittler||Publishes quarterly. Can submit paper at any time.||The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of electronic games and computer-mediated simulations. The journal is interdisciplinary in nature; it publishes research from fields and disciplines that share the goal of improving the foundational knowledge base of games and simulations. The journal publishes critical theoretical manuscripts as well as qualitative and quantitative research studies, meta-analyses, and methodologically-sound case studies. The journal also includes book reviews to keep readers on the forefront of this continuously evolving field. Occasional special issues from the journal provide deeper investigation into areas of interest within either gaming or simulations.||https://www.igi-global.com/journal/international-journal-gaming-computer-mediated/1125||https://www.igi-global.com/publish/contributor-resources/before-you-write/|
All submissions will be forwarded to at least 3 members of the Editorial Review Board for a double blind peer review.
|All inquiries should go to the following emails:|
|International Journal of Role Play||Anonymous||No deadline. Rolling deadline publishes once or twice anually||The International Journal of Role-playing is an international, double-blind peer-reviewed scholarly journal that examines all facets of role-playing for an audience of academics, developers, and role-players themselves. Issues appear online once or twice annually, with a rolling deadline for submission of new content. The journal is Open Access that charges neither authors nor readers any fees. Authors retain the right to use their published articles elsewhere, given the mention of the IJRP as the original publication channel.||http://ijrp.subcultures.nl/?page_id=24||http://ijrp.subcultures.nl/|
|Journal of Computer Assisted Learning||Tech assisted learning||Gottlieb/Lee||No deadline. Authors may submit an article at any time||The Journal of Computer Assisted Learning is an international peer-reviewed journal which covers the whole range of uses of information and communication technology to support learning and knowledge exchange. It aims to provide a medium for communication among researchers as well as a channel linking researchers, practitioners, and policy makers.||http://onlinelibrary.wiley.com/journal/10.1111/(ISSN)1365-2729/homepage/ForAuthors.html||http://onlinelibrary.wiley.com/journal/10.1111/(ISSN)1365-2729/homepage/ForAuthors.html||http://mc.manuscriptcentral.com/jcal||http://onlinelibrary.wiley.com/journal/10.1111/(ISSN)1365-2729/homepage/Contact.html|
|Journal of Gaming & Virtual Worlds||Pearce||The Journal of Gaming & Virtual Worlds focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments.||https://www.intellectbooks.co.uk/journals/view-Journal,id=164/view,page=2/||https://www.intellectbooks.co.uk/journals/view-Journal,id=164/view,page=3/||https://www.intellectbooks.co.uk/journals/view-Journal,id=164/|
|Journal of the Learning Sciences (JLS)||Learning sciences||Gottlieb/Lee||No deadline. Submit paper at anytime. Publishes 4 issues per year.||Journal of the Learning Sciences (JLS) is one of the two official journals of the International Society of the Learning Sciences ( www.isls.org). JLS provides a multidisciplinary forum for research on education and learning that informs theories of how people learn and the design of learning environments. It publishes research that elucidates processes of learning, and the ways in which technologies, instructional practices, and learning environments can be designed to support learning in different contexts.||http://www.tandfonline.com/action/authorSubmission?journalCode=hlns20&page=instructions||Uses ScholarOne Manuscripts to manage peer-review process. JLS has a double-blind reviewing policy. Review guidelines are highlighted in the requirements link.|
Link to editorial board:
|Leonardo||HEVGA Mailing List / Meeks||Leonardo is the leading international peer-reviewed journal on the use of contemporary science and technology in the arts and music and, increasingly, the application and influence of the arts and humanities on science and technology.||https://www.leonardo.info/preparing-your-materials-journals||https://www.leonardo.info/understanding-the-review-process-journals||https://www.leonardo.info/making-your-submission-journals||https://www.mitpressjournals.org/loi/leon|
|New Media and Society||New media development, and the social dynamics of new media and communication ideas||Pellicone||Publishes 8 times a year||New Media & Society is an international journal that provides an interdisciplinary forum for the examination of the social dynamics of media and information change.
New Media & Society engages in critical discussions of the key issues arising from the scale and speed of new media development, drawing on a wide range of disciplinary perspectives and on both theoretical and empirical research.
Link to editorial board
|New Media and Society||NMS||HEVGA Mailing List / Meeks||New Media & Society engages in critical discussions of the key issues arising from the scale and speed of new media development, drawing on a wide range of disciplinary perspectives and on both theoretical and empirical research.||https://uk.sagepub.com/en-gb/eur/journal/new-media-society#submission-guidelines||https://uk.sagepub.com/en-gb/eur/journal/new-media-society#editorial-board||https://mc.manuscriptcentral.com/nms||http://journals.sagepub.com/home/nms|
|Simulation and Gaming||Games, Learning, Simulation, Role Play||Simkins||Publishes bi-monthly||For more than four decades, Simulation & Gaming (S&G): An International Journal of Theory, Practice and Research has served as a leading international forum for the exploration and development of simulation/gaming methodologies used in education, training, consultation, and research.||https://uk.sagepub.com/en-gb/eur/journal/simulation-gaming#submission-guidelines||https://mc.manuscriptcentral.com/sg||http://journals.sagepub.com/home/sag|
|The American Journal of Play||Games / Learning Sciences||Gottlieb / Lee||No deadline. An author can submit a paper at any time.||The American Journal of Play® seeks articles that present significant new research about the play and ubiquitous nature of play||http://www.journalofplay.org/authors||http://www.journalofplay.org/authors/style-guide||Jeremy K. Saucier at firstname.lastname@example.org||http://www.journalofplay.org/authors|
|Well Played Journal||Deeper meanings in games||Pellicone||No publication schedule. Will only publish once they deem that they have a sufficient amount of quality content.||The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis with high-quality essays.
|Link to editorial board|
non-traditional, detailed accounts of gaming practice
|mcdanger||no schedule, but latest cfp has deadline of Sep 15, 2018||This site celebrates diversity in gaming. Specifically, we appreciate that different people make and play games differently, and some of these gaming practices are amazingly intricate and esoteric. We feature amazing stories about gaming practice, highlighting the awesomeness in all of us as we make meaning and sense of the (gaming) world through struggle, rebellion, and the arcane.||Just Monika||http://esotericgaming.com/cfp-third-issue-2018/||http://esotericgaming.com/submit/||http://esotericgaming.com/submit/|