| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | |
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1 | Location/Sequence Number | Storyboard | Location/Sequence Name | Brief Description | Player Mechanics | Player Goals | Design Goals | Experience Goals | NPCs/Enemies | Objects | Other Assets | Audio Notes | Visual Effect Notes | ||||||||||||||
2 | Beat 1 | The Family Photo | Exposition: Elliot was born on Life & Co into a bartending family. When he was a young child, Grandma suddenly disappeared. No one knows where she is. When Ellliot grew a little older, his parents died, leaving him to survive on his own, taking care of himself and the bar. | Simple Cutscene Click: family photo of all four of them on Life & Co with baby elliot, parents fade away + elliot grows older, grandma fades away + elliot grows up, left with photo of sad elliot alone on life and co | Understand Exposition | Tell players the backstory & design communicates elliot is currently alone | Player should feel sad as they see Eliiot become alone | n/a | 4 Photograph Sprites | n/a | Think famous up montage: from happy to sad Or add the voiceover? | Fade Transitions | |||||||||||||||
3 | Beat 2 | A Year of Fruitless Search | Elliot has been traveling around searching for the Fig Flower with Alcohol and Soda Water. The bar is struggling. Looks at Grandma's Letter. Strangely, the grandmother's letter does not detail the location of "The Fig Flower. Flashback: Elliot receives a letter from his grandmother saying that she has passed away, but she has found the recipe for the best cocktail ever, and the key ingredient is "The Fig Flower." Elliot decides to follow his grandmother's instructions to find "The Fig Flower" in order to save the bar. Grandma warns that the fig flower is very rare and if you ever should find it you should treasure it. | Simulate Elliot's view: holding the grandma's letter, click, swings up to bar pov, bar pov timelapse light/seasons pass as aliens get less and less, click, swings down to letter, read again with glowing words, click to exit to the main bar interface | Comprehend objective from letter | Aggravating Elliot's psychological conflict, design communicates bar is failing and grandma's instructions to seek the fig flower, that there is PASSAGE OF TIME as his urgency INCREASES | Player should feel determined and clarity but as they read Grandma's letter and the bar customers get less and less | n/a | Elliot's Main Bar Interface, Grandma's Letter, Aliens Sprites | Bar pov sprite in 3 lightings (Skyboxs) - morning, noon, night to cycle through for timelapse | Chosen one, journey start motivating music | Letter appearing on screen and filling up main screen space - exiting letter interface to reveal new environment, timelapse effect | |||||||||||||||
4 | Beat 3 | Bar Alien Prompt 1: Alcohol / Confidence | I've been feeling down on myself lately. Feeling incapable and like I can't do anything right. I could really use a drink full of alcohol to feel more confident... | Greeting Customers / Drink-making Main bar interface has 2 aliens, click on one, bring up fig head mixer interface, read drink prompt, choose drag ingredients, drag to shake, alien drinks, 2 chances to please or they leave, when complete or leave exit to main bar interface | Mix drink customer likes: 4 x Alcohol | Design sets up word puzzle to communicate alc = confidence, dialogue and interface shows intuitive mix mechanism | Explore drink-making mechanisms Player should feel of accomplishment and achievement as they mix the most suitable drink for the alien | Alien 1 | Alcohol Ingredient Drink #1 | main bar interface, fig head interface Mix Function & Animation | Background Music: Cosmos, Bar Mix Drinks Sound Effects Customer's Lines SFX (like Animal Crossing) | Good game feedback for mixing | |||||||||||||||
5 | Beat 4 | Bar Alien Prompt 2: Soda Water / Excitement | I've recently been wanting to make a huge career change. I need some confidence to encourage me and I wish some of my nervousness was excitement instead... Ah, I need a drink! | ^ same | Mix drink customer likes: 2x Alcohol 2x Soda Water | Expanding the drink-making mechanism Word puzzle: soda water = excitement, same ^ | Players should feel more confident as they mix two ingredients according to customer emotion | Alien 2 | Alcohol and Soda Water Ingredient Drink #2 | same ^ | same ^ | same ^ | |||||||||||||||
6 | Beat 5 | Bar Alien Prompt 3: Syrup / Love Challenge | "Oh I'd like a drink, I've been missing my family and I found an ingredient in my travels that I've heard reminds us of love and warmth. Can you make a drink with it?" At that moment Mixwell walks in, "Nice syrupy flavor! Are you bartending with that? I'm up for the challenge." Alien: "Okay, two bartenders! I'll give the rest of the ingredients to my favorite one." Elliot triumphs and ends up with this Syrup. MW "thats fine, the fig flower is out there, the best ingredient" OR loses and MW pities him and gives him Syrup "looks around at dismal bar, you need it more than i do, im off to find the better ingredient first the fig flower" | Click on alien in main bar interface, brings up fig head, read drink prompt MW enters, challenge prompt, when you add ingredient so does mw, when you shake MW shakes, alien drinks both, win or lose, alien exits to main bar interface | win against MW, get new ingredient syrup | Design introduces direct competition (Conflict in the narrative) Understand Syrup = Love | Players should feel uncertain about Mixwell, unsure if they are a friend or a competitor to be wary of as they try to make the most suitable drink for the customer | Alien 3, Mixwell | Alcohol, Soda Water, Syrup Ingredient Drink #3 | same ^ | Exciting upbeat version of regular bar mixing theme | same ^ | |||||||||||||||
7 | Beat 6 | Bar Alien Prompt 4: Combine Alcohol / Soda Water / Syrup | "I'm going to ask out my long time crush TONIGHT! I think they like me back but I'm still nervous and unsure. A drink with a bit of confidence and excitement with lots of love would be really awesome, bartender! | Same as Beat 4 | Mix drink customer likes: 1x Alcohol 1x Soda Water 2x Syrup | Challenge players to understand and utilize the mechanics of drink-mixing and word puzzles. | Players should feel more invested as they answer more emotionally complex drink prompts, and the sense of accomplishment that comes from mastering game's core mechanism | Alien 4 | same ^ | same ^ | same as beat 4 | same ^ | |||||||||||||||
8 | Beat 7 | Bar Alien Prompt 5: Garnish/Independence Challenge | Liquorleaf arrives with a bunch of ingredients and Garnish and says, "Hey, I'm Liquorleaf, and I'm a bartender. Have you heard, that there's a cosmically famous bar critic around here named Neatly? He had tasted almost all kinds of drinks in the universe! I really like to meet him and hear what he has to say about me." Liquorleaf suddenly pauses for a few seconds and taps her head, "Ah I almost forgot, I'm going to make a delivery to a friend's ship. Can I leave my heavy supplies bag with you for now? I'll be right back." Garnish spills out on counter, take or not prompt | click through dialogue, take garnish or not choice | Gain new ingredient | design presents a choice between taking or not taking LL garnish while foreshadowing nearly's entrance | Players should feel urgency to find the fig flower when everyone is going on "ahead" and feel pushed to one extreme when making a choice that could help Elliot but hurt another. | Alien 5, Liquorleaf | Garnish Pile | main bar interface, fig head interface | exciting upbeat version of regular bar mixing theme | garnish is placed tantalizingly | |||||||||||||||
9 | Beat 8 | Prompt 6: Neatly 1 | "Neatly, the bar critic, walks into Elliot's spaceship." Neatly Prompt, Elliot uses LL's garnish choice. Neatly tastes the drink, "It's missing something, I think it might be the flavor of The Fig Flower", Elliot is shocked, and asks Neatly where he can find the ingredients, Neatly says, "Ah, i heard about it around Muddler Planet. Neatly says. "you should probably head to the Muddler Market. all the ships that travel to this planet stop there". "two days ago, i saw mw at the Muddler Market. you need to hurry, Elliot." LL enters, grabs stuff, "I'm also heading to Muddler Planet to find fig flower." | click on neatly in bar interface, fig head interface pops up, read, and mix drink, when fail exits to cutscene | Impress neatly | Design directs players to muddler market and reminds player of stakes | Players should feel the most urgent at this point as they try to impress neartly but fail. | Neatly, LiquorLeaf | All ingredients | same ^ | same ^ | n/a | |||||||||||||||
10 | Beat 9 | Race Pace | Elliot feels the urgency. He wants to save life and co so badly. He pushes the poor ship to its limits, and it ends up crashing in the middle of nowhere on Muddler Planet, with all the ingredients in the bar destroyed. | simple cutscene wasd flight very fast, wreckage, show broken ingredient shelf animation and UI | Get to market asap | design is easy to navigate but has high speed to allow player to push spaceship to dangerous speeds | Player should experience rock bottom as they crash and begin to reflect on their methods for saving the bar | n/a | movable spacecraft | damaged skins for ship and ingredient shelf | intense and sad, shepard tone | smooth and fast | |||||||||||||||
11 | Beat 10 | Neatly Prompt Final, Found and Choice | "Elliot wakes up and walks off in search of "The Fig Flower". After he finds it, he returns to the ship. Mixwell and Liquorleaf show up and they see a spaceship crash and run over to check it out. They are worried when they realize it is Elliot. characters give elliot Alcohol / Soda Water / Syrup / Garnish. ship is repaired. They fly to muddler market. Neatly shows up. Neatly Prompt, asks the three of them to make drinks for him Player Choice: Share or not, then everyone makes drinks | wasd navigate pathway, pick up "fig flower," return to wreck, wreck fix simple "animation" with QTE, wasd flight simple cutscene to muddler market, neatly enter, click on neatly, fig head mixer comes up, neatly drink prompt to all three, choice prompt, mix shake, neatly drinks | save the bar whether that means to impress neatly or gain friends or both, chose to share or not | Design communicates climax of experience story, and because characters helping elliot, decision to share or not is connected to saving bar. Payoff of urgency and friendship opportunities to meet overall goal. | Players should reflect on story events and their choices/drink making and consider that savng the bar isn't about rare ingredients but about good service and friendship/collaboration uplifting the work | Neatly, mixwell, liquorleaf | same ^, all ingredients | ship sprite and fix wreck sprite, simple navigable scene to Muddler market, drink making interface main and fig head | hopeful, leading tone | simple pixel, not overly complicated but clear and smooth | |||||||||||||||
12 | Beat 11 Ending 1 | (cutscene, 1 single comic panel) | Best Ending | IF SHARED, Ending 1: Neatly tells that "The Fig Flower" doesn't actually exist, the ingredient he has doesn't do anything. Instead, It's an old legendary bar grandma was a part of, a brotherhood, a place for bartenders across the universe to learn from and help each other. Elliot Passed the challenge and gained friendship. Together, the three rename "Life and Co" to "The Fig Flower" and collaborate together in the vastness of the universe. | click through dialogue, simple cutscene or comic | n/a | n/a | Players should feel happy when they learn the power of friendship and save the bar | |||||||||||||||||||
13 | Beat 11 Ending 2 | (cutscene, 1 single comic panel) | worse ending | IF NOT SHARED, Ending 2: The three walk away disappointed, Elliot adds "The Fig Flower" to the drink with great anticipation and takes a sip. Surprisingly, the flavor of the drink stayed the same, which made him very disappointed. Time flew by, and his life became dull again. Until one day, your ship... made a strange noise." | ^ same | n/a | n/a | Players should realize they have lost sight of what truly matters, and elicits the player's thoughts on the story | |||||||||||||||||||
14 | Beat 11 Ending 3 | (cutscene, 1 single comic panel) | you learned at the end i guess | if shared but bad score: Neatly tells that "The Fig Flower" doesn't actually exist, the ingredient he has doesn't do anything. Instead, It's an old legendary bar grandma was a part of, a brotherhood, a place for bartenders across the universe to learn from and help each other. Elliot Passed the challenge and gained friendship. Neatly's reccomendation helps life and co survive better but Elliot still works alone on the ship | ^ same | n/a | n/a | Players need to realize that more than the outcome, the process is also important. To cherish every day, every choice | |||||||||||||||||||
15 | Beat 11 Ending 4 | (cutscene, 1 single comic panel) | you were doing so well what happened | if not shared but good score: Neatly commends his drink making but still thinks something is missing Elliot adds "The Fig Flower" to the drink with great anticipation and takes a sip. Surprisingly, the flavor of the drink is very good but Elliot feels sad as he watches the three chat and awalk away without him. His drinks improved thanks to new ingredients and practice but time flew by, and his life became dull again. Until one day, your ship... made a strange noise." | ^ same | n/a | n/a | Players should feel sad and disappointed as they almost gained true friendship and longlasting success but chose to keep the fig flower for themselves | |||||||||||||||||||
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