|General Rules of Bionics and Cyperbetic Implants|
Bionics and Cybernetics are very closely related. They are both unnatural in construction,
replace or augment the abilities of the user, and provide various benefits or penalties upon
the user. The main difference is the purpose allotted to them.
Bionics are designed as replacement parts. When you lose an arm, you get a bionic arm, when you
lose a leg, you get a bionic leg, etc. They completely replace the natural limb or organ and function
exactly (or at least almost exactly) the same. They usually can be upgraded and augmented with
Cybernetics just as a natural limb can.
Cybernetics are mechanical or bio-engineered tools that the user has implanted into their body for their
use or benefit. They do not replace limbs or organs, just give extra uses or benefits on how they are
treated and function. If you do not have an arm and wish to install a Cybernetic that requires an arm, you
are not able to to have that Cybernetic installed.
There are some rules that apply to both Bionics and Cybernetics, as well as their own rules that apply
Quality of a Bionic or Cybernetic not only informs you of how well it functions, but also of how visible or
how easy it is to cover up.
Poor Quality Bionics and Cybernetics are obvious and clunky, possibly having a penalty to Fellowship
if applicable. They are often too large to fit under normally fitting clothes.
Common Quality Bionics and Cybernetics are obvious, but to not take up any more space than they
need to. They can often fit under normally fitting clothes, but many decide to not have them covered
either for easy of access for field repair or to make sure they don't get caught on loose fitting clothes.
Either way, it is up to the user.
Good Quality Bionics are obvious in plain sight, but are well designed and have proper cases for them to
fit under clothes without catching on them.
Good Quality Cybernetics can be noticed under light inspection, but can be hard to spot from a distance
under normal clothes.
Best Quality Bionics and Cybernetics are so well designed they blend with the human form completely
including perfectly matched skin grafts and any other machinations to make it appear as real as possible
They only become noticeable when pointed out, they were specifically designed to not be hidden or
concealed, or under supreme scrutiny (specialized tools).
Some Cybernetics are designed in such a fashion that they can't be hidden, or are so different or
external to the human form (like mechadendrites) that they can't. The creator/installer of any Bionic or
Cybernetic may have it be obvious, leaving machinations or ports visible to the naked eye, though it is
most common for many to keep them covered up if it can be afforded.
Bionic limbs increase the Toughness Bonus of the limb by 2. Otherwise, the limb takes damage as
normal. Bionic limbs can never suffer a Bleed effect unless the whole limb is removed. Any Death effect
that the limb suffers still kills the user, but changes to be thematically appropriate.
Whenever a Bionic limb suffers more damage than it's Toughness Bonus, it starts to become more
obvious that it is an artificial limb.
Bonuses from having multiple limbs do not stack, you simply receive the bonus from either limb.
Ex: Having two Bionic Arms does not give you +20 Strength, it give yous +10 Strength, regardless of
which arm you are using.