Bionic Replacements and Cybernetic Implants.xls
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General Rules of Bionics and Cyperbetic Implants
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Bionics and Cybernetics are very closely related. They are both unnatural in construction,
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replace or augment the abilities of the user, and provide various benefits or penalties upon
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the user. The main difference is the purpose allotted to them.
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Bionics are designed as replacement parts. When you lose an arm, you get a bionic arm, when you
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lose a leg, you get a bionic leg, etc. They completely replace the natural limb or organ and function
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exactly (or at least almost exactly) the same. They usually can be upgraded and augmented with
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Cybernetics just as a natural limb can.
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Cybernetics are mechanical or bio-engineered tools that the user has implanted into their body for their
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use or benefit. They do not replace limbs or organs, just give extra uses or benefits on how they are
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treated and function. If you do not have an arm and wish to install a Cybernetic that requires an arm, you
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are not able to to have that Cybernetic installed.
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There are some rules that apply to both Bionics and Cybernetics, as well as their own rules that apply
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to themselves.
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Quality of a Bionic or Cybernetic not only informs you of how well it functions, but also of how visible or
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how easy it is to cover up.
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Poor Quality Bionics and Cybernetics are obvious and clunky, possibly having a penalty to Fellowship
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if applicable. They are often too large to fit under normally fitting clothes.
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Common Quality Bionics and Cybernetics are obvious, but to not take up any more space than they
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need to. They can often fit under normally fitting clothes, but many decide to not have them covered
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either for easy of access for field repair or to make sure they don't get caught on loose fitting clothes.
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Either way, it is up to the user.
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Good Quality Bionics are obvious in plain sight, but are well designed and have proper cases for them to
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fit under clothes without catching on them.
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Good Quality Cybernetics can be noticed under light inspection, but can be hard to spot from a distance
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under normal clothes.
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Best Quality Bionics and Cybernetics are so well designed they blend with the human form completely
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including perfectly matched skin grafts and any other machinations to make it appear as real as possible
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They only become noticeable when pointed out, they were specifically designed to not be hidden or
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concealed, or under supreme scrutiny (specialized tools).
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Some Cybernetics are designed in such a fashion that they can't be hidden, or are so different or
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external to the human form (like mechadendrites) that they can't. The creator/installer of any Bionic or
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Cybernetic may have it be obvious, leaving machinations or ports visible to the naked eye, though it is
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most common for many to keep them covered up if it can be afforded.
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Bionic limbs increase the Toughness Bonus of the limb by 2. Otherwise, the limb takes damage as
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normal. Bionic limbs can never suffer a Bleed effect unless the whole limb is removed. Any Death effect
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that the limb suffers still kills the user, but changes to be thematically appropriate.
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Whenever a Bionic limb suffers more damage than it's Toughness Bonus, it starts to become more
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obvious that it is an artificial limb.
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Bonuses from having multiple limbs do not stack, you simply receive the bonus from either limb.
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Ex: Having two Bionic Arms does not give you +20 Strength, it give yous +10 Strength, regardless of
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which arm you are using.
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General Rules
Bionics
Implants