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2 | Product Affected | Component Affected | Vers. | Current Printed Text | Errata | Affects Gameplay | Severity of Issue | Notes | Implemented / Addressed | ||
3 | 1.2 Update Pack | Dark Priestess | Summoner 12 | Change Summoner 12 to Summoner 13 | Minor | This card will be updated in the KS Crosspromotion Pack | |||||
4 | Vestalia Resin Kit A | Versa Towel MK2 | v1.0 | SP: Deal a PURPLE of PHYSICAL DMG to an adjacent opponent. | It should cost 1 SP. | Minor | |||||
5 | Unintentional Malum: Act 1 | Rulebook | v1.2 | WATER: Abilities that place Water Terrain can replace Normal, Hindering and Muck Terrain. | Water Terrain can be placed on Lava Terrain as well. | Minor | Will be printed in Act 2/3 New Rules | ||||
6 | Unintentional Malum: Act 1 | Rulebook | v1.2 | Pg 21, OBSTRUCTING | When replacing spaces that contain Obstructing Terrain printed on the board with a different type of Terrain using a token, all red Obstructing Terrain lines within an ambiguous part of the space can be ignored (e.g. orphaned red lines or red lines that are left in a state of question as to where they belong can be ignored). | Minor | Will be printed in Act 2/3 New Rules | ||||
7 | Unintentional Malum: Act 1 | Rulebook | v1.2 | Pg 24, IMPORTANT: During a Story Round, all Consumable Items that are not sold or equipped are discarded. | Items in an Adventurer's pack are considered equipped for the purposes of this rule. | Medium | |||||
8 | Unintentional Malum: Act 1 | Rulebook | v1.2 | Pg 39, ADJACENT SPACES | The space a figure occupies isn’t considered adjacent to that figure. | Minor | Will be printed in Act 2/3 New Rules | ||||
9 | Unintentional Malum: Act 1 | Rulebook | v1.2 | Pg 42, DIAGONALS AND BREAK ATTACKS | On occasion a Break Attack may be provoked while two allies occupy the same space (e.g. one ally is moving through the other's space within threat range of an Opponent). If the Attack misses or deals no final damage, and the target of the Break Attack chooses to Counter, before Countering they must move to the nearest unoccupied space. If they still have LOS to the Figure that performed the Break Attack they may Counter as normal. | Minor | Will be printed in Act 2/3 New Rules | ||||
10 | Unintentional Malum: Act 1 | Rulebook | v1.2 | Pg 44, Damage And Healing: 'An Ability that redistributes, moves, or otherwise changes Damage token totals on a Combatant without specifically using the word "Damage" or the Tag "HEAL" does not count as healing or dealing Damage.' | Should also include the word "DMG" | Minor | |||||
11 | Unintentional Malum: Act 1 | Rulebook | v1.2 | Pg 47, Symbol Conditions: 'The symbols a player must spend. These Abilities may only be used during the "Spend Symbols and use Abilities that add Damage" step of an attack.' | Symbol abilities may also be used during the "Spend Symbols and use Abilities to add TO THE ATK ROLL" and "USE FOLLOW UP ABILITIES (FU):" steps of the Attack Action, and the "DETERMINE THE FORCE" step of the Spell Action. | Minor | |||||
12 | Unintentional Malum: Act 1 | Rulebook | v1.2 | Pg 57, Monster Loot | Some Monster Loot Cards are Consumables. Just like all Monster Loot Cards, they are limited by the physical copies you have. In addition, if you trade it in during a Story Round to Gain the benefit of the MATERIAL Tag the card is placed back into the Monster Loot deck. | Minor | Will be printed in Act 2/3 New Rules | ||||
13 | Unintentional Malum: Act 1 | Rulebook | v1.2 | Pg 60, #3 DEFEATING THEMSELVES: Unless otherwise stated, a Combatant will never make an Action or use an Ability that would result in their guaranteed Defeat. This includes ending their turn in Dangerous Terrain, or moving into a position where a Current, or Special Encounter Rule would Defeat them at the end of their turn. This will sometimes cause the Combatant to do nothing on their turn. | Additionally, if completing a Combatant's AI Step would result in their Defeat, even if none of the Actions or Abilities directly cause their defeat, they will consider that AI Step to be false. If a Combatant will be Defeated regardless of what Actions or Abilities they do or do not take, they will complete their AI Step as normal. | Critical | |||||
14 | Unintentional Malum: Act 1 | Rulebook | v1.2 | Pg 68, Adventurer Skill Checks: "In these cases, the Ability must also be used by an Adventurer currently in the Active Party." | Should read "currently in the Active Group". | Minor | |||||
15 | Unintentional Malum: Act 1 | Rulebook | v1.2 | Pg 72, Scaling Icons | Some newer cards may have some Scaling Abilities like HEAL *. When this happens, the * value is equal to half of FORCE *. | Medium | Will be printed in Act 2/3 New Rules | ||||
16 | Unintentional Malum: Act 1 | Rulebook | v1.2 | Pg 77, Conduit Summoning | When Defeating the Variation of a Base Combatant with a Conduit Card that has not yet been earned, a player with Conduit Summoning may earn the Conduit Card associated with the Base Combatant (e.g. if they Defeat a Burrowing Cave Sickle and have not Gained the Conduit Card for the Cave Sickle, they may Gain the Cave Sickle Conduit Card). | Minor | Will be printed in Act 2/3 New Rules | ||||
17 | Unintentional Malum: Act 1 | Rulebook | v1.2 | Pg 72, Scaling Icons: If the stat in question are Symbol Abilities, the Command Card uses the Symbol Abilities printed on their equipped Items and learned Disciplines that deal PHYSICAL DMG, MAGIC DMG, or Spell-Like Abilities. | You may also use Symbol Abilities printed on Item Upgrades. | Medium | |||||
18 | Unintentional Malum: Act 1 | Rulebook | v1.2 | Pg 78, Gigas Grip: "Lastly, if you have an equipped Melee Weapon with Reach 2 and an equipped Melee/Ranged Weapon with Range 4 you could only make Attacks against adjacent figures." | Melee/Ranged Weapons take the range of your other equipped weapon, so in this example you would actually have Reach 2. | Minor | |||||
19 | Unintentional Malum: Act 1 | Rulebook | v1.2 | Pg 80, Possible Spawns: This includes Diagrams, Totems, or even when a Summoner summons an Opposing Esper. | The exception to this is the first time you are revealing an OPPOSING ESPER that becomes the Encounter Esper, in that case it is intended that you use the newly revealed OPPOSING ESPER. | Minor | Will be printed in Act 2/3 New Rules | ||||
20 | Unintentional Malum: Act 1 | Rulebook | v1.2 | Pg 91, BOSS | If a Combatant with the BOSS Tag is the target of forced movement and they are moved in a space that contains Dangerous Terrain, they will make a Jump Check to the nearest unoccupied non-Dangerous Terrain space. | Major | Will be printed in Act 2/3 New Rules | ||||
21 | Unintentional Malum: Act 1 | Rulebook | v1.2 | Pg 94, Squeeze: "a figure with SQUEEZE may spend 1 additional SP to count all movement granted by that Move Action as though their figure only occupied a single space." | Since Intelligent Combatants do not use Stamina Points, they ignore this condition when using SQUEEZE. | Minor | |||||
22 | Unintentional Malum: Act 1 | Rulebook | v1.2 | Pg 97, Burrow | If a Burrowed figure and another figure occupy the same space, they are considered adjacent. | Minor | Will be printed in Act 2/3 New Rules | ||||
23 | Unintentional Malum: Act 1 | Rulebook | v1.1, v1.2 | Pg 98, Poppet: "Any figure on the same space as, or on an adjacent space to a Poppet that moves out of that space will provoke a Break Attack from a Poppet. Since Poppet's do not have Combat Dice, if a figure provokes a Break Attack from a Poppet they are dealt 1 MAGIC DMG. Any figure on the same space as, or adjacent to a Poppet may not cast SPELLS." | All instances of "figure" should instead be "opponent". | Major | |||||
24 | Unintentional Malum: Act 1 | Rulebook | v1.1, v1.2 | Pg 98, Poppet: "At any time, an opponent who shares the same space with, or is adjacent to a Poppet token, may spend 1 SP to make a Lore 10 check to remove a Poppet token in that space from the board." | Poppets removed in this way are considered Defeated. | Medium | |||||
25 | Unintentional Malum: Act 1 | Adventure Book | v1.2 | Pg 84, Blue Objective text does not state to discard blue objective. | Discard the Blue Objective token after resolving the objective. | Minor | |||||
26 | Unintentional Malum: Act 1 | Adventure Book | v1.2 | Pg 201, DYNAMITE: Dynamite tokens are tokens that will explode and deal Damage to all those near them. See Rulebook Pg. 67. | Dynamite rules are on Pg. 97 | Minor | |||||
27 | Unintentional Malum: Act 1 | Adventure Book | v1.2 | Pg 204, DYNAMITE: Dynamite tokens are tokens that will explode and deal Damage to all those near them. See Rulebook Pg. 67. | Dynamite rules are on Pg. 97 | Minor | |||||
28 | Unintentional Malum: Act 1 | Adventure Book | v1.2 | Pg 206, DYNAMITE: Dynamite tokens are tokens that will explode and deal Damage to all those near them. See Rulebook Pg. 67. | Dynamite rules are on Pg. 97 | Minor | |||||
29 | Unintentional Malum: Act 1 | Adventure Book | v1.2 | Pg. 202, Miners Extracted section | Probably you should add a note in the box reminding players to keep track of how many miners they rescued. As it is now, there's no reference to that, and later, at the end of the chapter, players need to remember that number to determine how much Gold they receive. | Minor | |||||
30 | Unintentional Malum: Act 1 | Adventure Book | v1.2 | Pg 272, WIN CONDITION: Reward: Each party member except 1 XP. | Should read "Each party member Gains 1 XP." | Minor | |||||
31 | Unintentional Malum: Act 1 | Adventure Book | v1.2 | Pg 303, STUCK, "If you roll two (Criticals), ..." | Should read "roll two (burst symbol)" | Minor | |||||
32 | Unintentional Malum: Act 1 | Adventure Book | v1.2 | Pg 343, LOSE CONDITION, Reward: None | Reward should be "Restore Adventurers". | Major | |||||
33 | Unintentional Malum: Act 1 | Adventure Book | v1.2 | Pg 356, An Opportune Tip, p11,l1: "We split up in Hyde" | Should read "We split up in Gehenna." | Minor | |||||
34 | Unintentional Malum: Act 1 | Adventure Book | v1.2 | Pg 427, ICKY: Place Muck Terrain tokens on all spaces at Elevation 2 on Tile UM52. | Should read "Elevation 1". | Major | |||||
35 | Unintentional Malum: Act 1 | Bone Chipper | v1.2 | Gain +X TO THE ATK ROLL. Where X equals the amount of times you've Attacked the target this turn. | Since this Ability has no timing and therefore cannot be used during an Action, the bonus is granted to the next Attack you make this turn. | Medium | |||||
36 | Unintentional Malum: Act 1 | Dagger of Ruination | v1.2 | Until the end of each turn, every Attack you hit with after the first, Gain +1 TO THE ATK ROLL. Reduce this bonus to 0 at the end of each turn, or if you miss with an Attack. | Intended function of the dagger is: "When making an Attack, if the previous Attack you made this turn hit, Gain +1 TO THE ATK ROLL." | Minor | |||||
37 | Unintentional Malum: Act 1 | Second Piece of the Pontifex | v1.2 | When you are determining the Force of a Spell, if 💀 is rolled, your Spell still fails to affect the target, but you are not dealt any MAGIC DMG. | MAGIC DMG should instead be IRREDUCIBLE DMG. | Medium | |||||
38 | Unintentional Malum: Act 1 | Puff Brand Classy Tobacky | v1.2 | PASSIVE: Gain Haste. | If you unequip this card, you immediately lose Haste. | Major | |||||
39 | Lupercalia 2023 | Naiad | v1.0 | MOVE so that as many models that are not Paralyzed are in the Naiad's SOI as possible and place a Water token on the Naiad's space and all opponents' spaces within SOI. | "Models" should instead be "opponents". | Minor | |||||
40 | Fury of Nature | Bounty Book | v1.0 | Pg 25, WIN CONDITION: Reward: Read the Curiously Hidden Rule Escaping the Ruins. | Should also include "Restore Adventurers. Each party member Gains 1 XP." | Major | |||||
41 | The Pit Boss | Adlet Priest (Command) | v1.0 | While an ally is within your SOI, you Gain PROTECTION. | Should read "While another ally is within...". | Major | |||||
42 | The Pit Boss | Whimsie | v1.0 | Is there an opponent adjacent to Ozzie? | Should read "adjacent to Whimsie". | Minor | |||||
43 | The Pit Boss | The Pit Boss | v1.0 | Huge Bag: Then, deal the ally and all opponents adjacent to the ally a Teal🎲of PHYSICAL DMG. | Allies are not dealt damage. | Medium | |||||
44 | The Pit Boss | Abyssal Adlet | v1.0 | Huge Bag: Then, deal the ally and all opponents adjacent to the ally a Teal🎲of PHYSICAL DMG. | Allies are not dealt damage. | Medium | |||||
45 | The Pit Boss | Lure Bear / Whimsie | v1.0 | No spawning rules printed. | When spawning either Lure Bear or Whimsie, also spawn the other. | Critical | |||||
46 | The Pit Boss | Bounty Book | v1.0 | pg 30, Setup, Figures: 4x Adlet Drudge | Should read "2x Adlet Drudge | Minor | |||||
47 | The Pit Boss | Bounty Book | v1.0 | pg 31, No printed Green Loot | Green Loot: Gain 50 Gold and 1 Itlum Chunk Monster Loot card | Critical | |||||
48 | Trial of a Princess: #1 | Adventure Book | v1.0 | Pg 22, 🏴Flag Check: ✅Yes: Continue to Prison Ship Pg. 23 | ❎No: Continue to Feeling the 'Urge Pg. 22 | The Yes and No options should be switched. | Critical | |||||
49 | Trial of a Princess: #1 | Adventure Book | v1.0 | Pg 23, Prison Ship: "When Shayliss and George showed up, ..." | Should say Padric instead of George. | Minor | |||||
50 | Shadow Harbinger | Blasting Cutless | v1.0 | 📘+2 Physical Damage +2 Physical Damage | Should read: 🛡️📘+2 Physical Damage 🌟+2 Physical Damage | Medium | |||||
51 | Shadow Harbinger | Bag of Blood | v1.0 | Missing SP cost icon | Bag of Blood has an additional condition of 1 SP. | Minor | |||||
52 | Shadow Harbinger | Pouch of Gore | v1.0 | Missing SP cost icon | Pouch of Gore has an additional condition of 1 SP. | Minor | |||||
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