| A | B | C | D | E | |
|---|---|---|---|---|---|
1 | Room Code | Object/location | OOB? | Notes/allows access to | |
2 | E0/E1/E2/E3/E4/E5/E6 | With door frames you normally have to open the door first | For complete picture of where you can get to you need to use the Room Viewer in the additional resources section of the Strategy Guide | ||
3 | E0R0 | corner behind rocking horse | no | the loft stairs (about 0.5 seconds faster) | |
4 | E1R1 | left side of the storage room (R0) door frame | yes | the dressing room (R5); the storage room (R0) OOB (need to clip in large steps to get into this OOB) | |
5 | E1R1 | the left door frame of the door leading to the dressing room (R5) | yes | the bedroom (R4) | |
6 | E1R1 | the left door frame of the door leading to the bathroom (R3) | yes | sabre room (R2); if you first clip into the corner behind the door in the bathroom you can then clip into bathroom (R3) OOB and continue wherever | |
7 | E1R1 | open door leading to R7 | yes | Collecting vase as you enter R4 OOB | |
8 | E1R1 | closed door to R4 | no | probably slower because you have to pass through so many times | |
9 | E1R1 | you need to get the bird cutscene to play and during that time you can run right through the closed door to the landing area and through the Nightgaunts themselves | no | early access to stairs | |
10 | E1R5 | doorway towards R4 | yes | push the vanity towards the N so that there's a small space left between it and the N wall that you can fit into; get into the gap and clip against the vanity through the doorway; before entering R5, turn to face NW and clip through; you should be able to run into OOB; now run around the W side of the room and pick up the vase through the wall; after a small delay the bird starts moving; during the cutscene you can do the same trick as before to get early access to the stairs by quickly triggering R1 then R7 and running where the stairs trigger will be | |
11 | E1R7 | The staircase area | no | Accessed by clipping against the Nightgaunt on the N side. (unfortunately can't access the stair triggers themselves). | |
12 | E1R7 | you need to place both mirrors and during the time the nightgaunts die you can run back into the corridor | no | you can get back into any of the rooms even if it includes running over the cracked floor | |
13 | E2R0 | closed door leading back to landing (R2), clip from left side of door (i.e. facing N) | no | landing (R2), a bit faster than opening the door | |
14 | E2R0 | bookshelf in the south side of the library facing S | no | If you clip against the bookshelf mentioned, you can get into the corner, then turn and get to the next corner, then turn again and finally clip to the secret room door. Clipping against it gets you inside the secret room. | |
15 | E2R1 | against either of the open library doors | no | ||
16 | E2R1 | door frame of door next to settler portrait | yes | various | |
17 | E2R1 | open R7 door | yes | gets you to R1/R7 OOB | |
18 | E2R2 | door frame on left side of hearth room (R10) door | yes | various, but sadly not library OOB | |
19 | E2R2 | open library doors | no | various, but sadly not library OOB | |
20 | E2R2 | closed R4 door | yes | R4 OOB, probably slower than opening the door and doing a lag clip instead | |
21 | E2R2 | knight | yes | awaken the knight allowing him to land his first swing; this gets him to follow you around; lure him towards the convex corner right next to him; when he's past the corner's tip you can run against him to clip slightly into the wall; now you can turn around and run through into OOB - note that this is really difficult to actually pull off, you just have to run quickly towards him when he's in his walking animation and instantly get the right angle, do one quick clip, take the hit, then turn and clip the rest of the way: doing this will probably cost you 15 hp | |
22 | E2R4 | open bathroom (R5) door | no | can't get to OOB, only the bathroom | |
23 | E2R4 | closed R3 door | yes | R4 OOB N side | |
24 | E2R4 | closed R5 door, either side | no | R5 | |
25 | E2R4 | open R6 door | yes | R4 OOB on the S side | |
26 | E2R4 | red room (R3) door when either open or closed; when closed requires good alignment coming from the E | yes | access to corridor (R4) OOB | |
27 | E2R4 | closed R5 door | no | R5 | |
28 | E2R8 | door (if it's still in place) | yes | you can clip towards the left to quickly access the library and get to the landing, but if you clip towards the right and leave the secret room, you can then trigger the library (without entering it) and now you are in the library OOB allowing slightly quicker (actually looks like slower) access to the landing area; otherwise you can go get the study key | |
29 | E3R1 | E door to R2 | no | (this is not quite possible to get OOB with even if you take a lag snap clip step first) | |
30 | E3R1 | door to smoke room (R13), squeeze between the doors; also works from the W side of the doors | no | access to smoke room (R13) without passing through the dining room (R12); when you go through the W side, with very good alignment you can enter the smoke room (R13) so you're inside the W wall, but you can't really get anywhere useful from there | |
31 | E3R1 | against closed S front door from the S (so it doesn't open) | yes | to get OOB, you have to first lag snap towards the closed door so you're further S during the clipping; then just clip about as far E as you can without hitting the deadly trigger, turn around and run OOB towards the SE | |
32 | E3R1 | open front door (S or N) from the outside | yes | open the N door and s/l so you have time to close it again before the jelly getting you, now the N door will be closed which makes the jelly disappear and you can get through just far enough so you can clip against the S door towards the S and finally clip through straight into the R13 trigger; can also reach a state where both doors are left open but not sure how anymore; access to OOB towards R11 | |
33 | E3R10 | door | yes | ||
34 | E3R12 | open door to R13 | yes | R13 OOB (doesn't help getting to R11) | |
35 | E3R13 | door to R1, W side; the way to get there is to use the R1 clip and clip through to R13, but without going all the way through | yes | from R13, you clip back towards R1 to get really close to the trigger, then turn to face W by NW to get inside the R1 wall; continue into any room, including the locked R11 | |
36 | E3R3 | open doors to R2 N or S side | yes | E3R2 OOB | |
37 | E3R4 | open doors to R3 N or S side | yes | E3R3 OOB | |
38 | E3R5 | arboretum (R4) door | no | cellar (slower) | |
39 | E3R5 | wall by stairs on either side (face the stairs to clip) | yes | done from the right side, cellar (faster), left side: OOB to any room | |
40 | E3R5 | entrance by the R0 trigger on the S side of the corridor | yes | the R5 wall on the S side of the eastward corridor is not quite long enough and you can just trigger R0 at the southernmost point to be left inside a wall; can easily get R12 OOB from there, also other rooms (return to R5 so that you're left in the wall, then hit the N side of the R0 trigger and continue into R1; or even better, just walk along the thin strip towards the S and hit the R12 trigger from the SE to get to R13 quickly. | |
41 | E3R7 | door | yes | ||
42 | E3R8 | door towards landing (R5) | yes | to get OOB, first clip towards the larder (R7) door, now when the larder is loaded in, you're inside the wall and may clip outside | |
43 | E3R8 | door towards corridor (R9) | yes | you can pick up the oil can very easily by clipping against this door very briefly; also you can get OOB through the store room (E10) the same exact way as with the larder (R7) | |
44 | E3R9 | door towards dining room (R12) | yes | open the door, now just clip against the corner of the open door | |
45 | E5R0 | NE corner | yes | this brings about a fast way to OOB directly to the maze-side entrance to E6, through R1, R2, R4 and R7 being probably the fastest. | |
46 | E5R10 | W entrance | yes | just run right back through the W entrance using lag to skip the trigger; gets slightly faster access to E6 at least | |
47 | E5R3 | N end | (no) | If you could somehow ignore triggers, there's walls that you can clip through at the N tip of E5R3. | |
48 | E5R7 | SE corner next to R9 facing E | yes | clip E until you're in R9, then turn to clip back W; position yourself close to the R7 triggering point and turn to face SW; you should be able to run right through inside the wall and OOB from there - you could also clip inside the jetty first (from the E-facing wall nearby) but this doesn't seem to make it any faster - the E6 trigger is right next to you and you can access it by entering R9 from the E side of the room trigger | |
49 | E5R8 | SE corner next to R9 facing E | yes | to OOB from here you have to clip towards S until you're right next to the second floor collider; now use that collider to clip W until you can run through the corner | |
50 | E5R8 | against the pillar that's diagonally next to a convex corner (N half of room) | yes | very simple OOB by just running against the pillar from the E side facing W or N side facing S - probably the fastest from this room unless you need to end up on the S side | |
51 | E5R8 | NW corner facing W; SE corner next to R9 facing E | yes | clip N until you're in R5, then immediately turn to clip S; now you have to get very close to but not to trigger R8; when correctly positioned, turn to face SW and you can run directly through the wall - the analogous trick can be done in the corner by the R9 entrance making that OOB much faster | |
52 | E5R8 | SW corner of the tall part facing S. | yes | Clipping through here (while hovering) gets you above the walls of the SW part of the room. This means you don't have to go around them if you mean to continue to R5 OOB. | |
53 | E6R0 | Against lowered door | yes | fast entry to boss room by going to R6, R5, then back to R6 through lower side at the point where this allows you to climb up onto the medium-height platform (staying in the water causes getting stuck with a deep one); even faster re-entry by activating R6 from around the top right of the trigger so you can climb up onto the platform from the N side | |
54 | E6R6 | lowered gem door (W entrance) | yes | clipping against the boss room entrance requires good alignment so it's a bit risky for SS (?), but if you clip through the N side, enter R5, then re-enter R6 and run into the OOB, you skip having to get the hook or to open the two hook doors | |
55 | Use the Room Viewer in the additional resources section of the Strategy Guide to see which room is which | this omits lots of details that don't really lead anywhere (clipping behind furniture etc.) | |||
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