A | B | C | D | E | F | G | H | I | J | K | L | |
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1 | Card # | Rarity | Card Name | Cost | Element | Card Type | Power | Job | Category | Effect | EX | S |
2 | 3-001 | Common | Red Mage | 2 | Fire | Backup | - | Standard Unit | V | When Red Mage enters the field, choose 1 Forward oppoent controls. If you control 4 or more [Card Name (Red Mage)], deal it 8000 damage. | ||
3 | 3-002 | Rare | Ifirit | 4 | Fire | Summon | - | - | TYPE-0 | EX BURST Choose one forward. Deal it 7000 damage. If you control a [Job (Type Zero Cadet)] Forward, deal it 8000 instead. | Y | |
4 | 3-003 | Rare | Ace | 3 | Fire | Forward | 7000 | Class Zero Cadet | TYPE-0 | The [Job (Class Zero Cadet)] Forward other than Ace you control gain +1000 power. Cut Cards [S], Fire: Choose 1 Forward. Reveal the top 4 cards of your deck. For each [Job (Class Zero Cadet)] revealed this way, deal it 4000 damage. Then, place the revealed cards at the bottom of your deck in any order. | Y | |
5 | 3-004 | Hero | Garland | 4 | Fire | Forward | 8000 | Knight | DFF- I | During your turn, If Garland would recieve damage, reduce that damage by 2000. [S], XCP, Dull: Choose 1 Forward. Deal it 6000 damage and 1000 more damage times how much CP was paid for X. | Y | |
6 | 3-005 | Common | Tifa's Manakin | 3 | Fire | Forward | 7000 | Manikin | DFF | When Tifa's Manikin attacks, choose the highest cost Forward opponent controls. This turn it cannot block. | ||
7 | 3-006 | Rare | King | 5 | Fire | Forward | 9000 | Class Zero Cadet | TYPE-0 | For each [Job (Class Zero Cadet)] Forward other than King you control, King gains +1000 power. Point Blank Shot [S], Fire, Dull: Choose 1 Forward. Deal it damage equal to King's power. | Y | |
8 | 3-007 | Common | Bard | 2 | Fire | Backup | - | Standard Unit | V | Fire, Fire, Dull, Put Bard into the Break Zone: All Forwards you control gain +2000 power until end of turn. Use this ability only during your turn. | ||
9 | 3-008 | Common | Cloud | 3 | Fire | Forward | 7000 | Mercenary | VII | If you control a [Category (VII)] Forward other than Cloud, Cloud gains Brave. Dull: Choose an attacking Forward. It gains +2000 power until end of turn. | ||
10 | 3-009 | Common | Carter | 2 | Fire | Backup | - | Class Zero Cadet | TYPE-0 | Wind, Dull: Choose 1 Forward. Deal it 1000 damage. Lightning, Dull: Choose 1 damaged Forward. Deal it 2000 damage. | ||
11 | 3-010 | Rare | Gekkou | 5 | Fire | Forward | 7000 | Ninja | IV | When Gekkou enters the field, you may play 1 [Job (Ninja)] or [Card Name (Ninja)] of cost 4 or less from your hand onto the field. Fire, 1CP: All [Job (Ninja)] and [Card Name (Ninja)] you control gain +1000 power until the end of turn. | ||
12 | 3-011 | Common | Dragoon | 2 | Fire | Forward | 3000 | Standard Unit | V | For each Backup opponent controls, Dragoon gains +1000 power. | ||
13 | 3-012 | Legend | Zack | 5 | Fire | Forward | 8000 | Soldier | VII | When Zack enters the field, all Forwards you control gain +2000 power until end of turn. When Zack is put from the field into the Break Zone, you may search for 1 [Card Name (Cloud)] of cost 4 or less and add it to your hand or put it onto the field dulled. | ||
14 | 3-013 | Rare | Amarant | 5 | Fire | Forward | 9000 | Fighter | IX | Dull, Put 1 Forward into the Break Zone: Choose 1 Forward. Deal it damage equal to the power of the Foward put in the Break Zone. | ||
15 | 3-014 | Common | Cinque | 2 | Fire | Forward | 5000 | Class Zero Cadet | TYPE-0 | Fire, Dull: Choose one forward. This turn that forward must block if possible. Full Swing [S]: Until the end of turn Cinque gains +5000 power and Brave. You can only use this ability during your turn. | Y | |
16 | 3-015 | Rare | Black Waltz 2 | 3 | Fire | Backup | - | Black Mage | IX | EX BURST When Black Waltz 2 enters the field, choose 1 Forward opponent controls. Deal it 3000 damage and 1000 more damage for each card in your opponent's hand. | Y | |
17 | 3-016 | Hero | Palom | 4 | Fire | Forward | 7000 | Black Mage | IV | When a Forward is dealt damage, that damage is increased by 1000. Meteor [S], Fire, Fire, Fire: Choose up to 3 Forwards opponent controls. Deal the first 6000, the second 4000 and third 2000 damage. | Y | |
18 | 3-017 | Legend | Vivi | 3 | Fire | Forward | 4000 | Black Mage | IX | When Vivi enters the field, choose 1 Forward opponent controls. Deal it 4000 and 1000 more damage for each card in the opponent's hand. Firaga [S], Fire, Fire, Fire, Dull: Deal 7000 damage to ALL Forwards. | Y | |
19 | 3-018 | Common | Vivi | 2 | Fire | Backup | - | Black Mage | IX | EX BURST When Vivi enters the field, choose 1 Forward opponent controls. Deal it 5000 damage. | Y | |
20 | 3-019 | Hero | Faris | 5 | Fire | Forward | 8000 | Pirate | V | EX BURST When Faris enters the field, you may search for 1 [Card Name (Syldra)] and add it to your hand. If you control [Card Name (Lenna)] Faris gains +1000 power. | Y | |
21 | 3-020 | Hero | Phoenix | 4 | Fire | Summon | - | - | VII | Choose 1 Forward of cost 2 or less in your Break Zone, Put it onto the field. Deal 2000 damage to all Forwards opponent controls. | ||
22 | 3-021 | Common | Gunner | 2 | Fire | Backup | - | Standard Unit | V | Fire, Fire, Fire, Dull, put Gunner into the Break Zone: Choose 2 Forwards. Deal them 5000 damage. | ||
23 | 3-022 | Hero | Machina | 4 | Fire | Forward | 8000 | Class Zero Cadet | TYPE-0 | When a Forward that Machina dealt damage this turn is put into the Break Zone, choose 1 Forward opponent controls. Deal it 4000 damage. Sword Field [S], Fire, Fire, Fire, Dull: Choose 1 Forward opponent controls. Deal it 8000 damage. Deal 4000 to all other Forwards your opponent controls. | Y | |
24 | 3-023 | Common | Luca | 2 | Fire | Backup | - | Engineer | IV | The [Card Name (Palom)] you control gains +1000 power. [S], Fire, Dull, Dull 1 active [Card Name (Rydia): Choose 1 Forward. Deal it 10000 damage. | Y | |
25 | 3-024 | Rare | Rubicante | 6 | Fire | Forward | 9000 | Archfiend | LOV - IV | If you control 4 or more Fire Backups, the cost for playing Rubicante onto the field is reduced by 2. When Rubicante is blocked, choose 1 Forward opponent controls. Deal it 5000 damage. [S]: Choose 1 Forward. Deal it 4000 damage. Rebicante gains +2000 power until end of turn. | Y | |
26 | 3-025 | Common | Emina | 2 | Ice | Backup | - | Officer | TYPE-0 | The cost to play [Card Name (Kazusa)] or [Card Name (Kurasame)] onto your field is reduced by 1 (it cannot become 0). | ||
27 | 3-026 | Common | Kazusa | 2 | Ice | Backup | - | Researcher | TYPE-0 | When Kazusa enters the field, each player discards 1 card from his/her hand. Dull, put Kazusa into the Break Zone: Each player discards 1 card from his/her hand. | ||
28 | 3-027 | Rare | Qator Bashtar | 4 | Ice | Forward | 8000 | General? | TYPE-0 | EX BURST When Qator Bashtar attacks, choose 1 Forward of cost 3 or less opponent controls. Freeze it. | Y | |
29 | 3-028 | Common | Ephemeral Gunner | 4 | Ice | Forward | 8000 | Manikin | DFF | When Ephemeral Gunner deals damage to the opponent, choose 1 dull Forward. You may deal it 5000 damage. | ||
30 | 3-029 | Rare | Edward | 3 | Ice | Backup | - | King of Damcyan | IV | Ice, 1CP, Dull: Your opponent discards 1 card from his/her hand. You can only use this ability during your turn. Escape [S]: Edward cannot be chosen by your opponent's Summons or abilities this turn. | Y | |
31 | 3-030 | Legend | Kuja | 3 | Ice | Forward | 7000 | Genome | LOV - IX | When Kuja attacks, choose 1 Forward. You may pay 1CP. If you do so, dull it. When Kuja attacks, choose 1 Forward. You may pay Ice. If you do so, freeze it. | ||
32 | 3-031 | Rare | Kurasame | 5 | Ice | Forward | 9000 | Instructor | TYPE-0 | When Kurasame enters the field, choose up to 2 Forwards opponent controls. Freeze them. | ||
33 | 3-032 | Rare? | Shiva | 2 | Ice | Summon | - | - | DFF | Choose up to 2 Forwards opponent controls. Dull them. | ||
34 | 3-033 | Legend | Genesis | 4 | Ice | Forward | 7000 | Soldier | VII | When Genesis enters the field, choose 1 Character your opponent controls. Dull and freeze it. When Genesis deals damage to your opponent, your opponent chooses 1 card from his/her hand and discards it. | ||
35 | 3-034 | Hero | Genesis Avatar | 6 | Ice | Forward | 9000 | Avatar | VII | Genesis Avatar also has the card name "Genesis". When Genesis Avatar enters the field deal damage to all forwards your opponent controls equal to half their own power (rounded up). | ||
36 | 3-035 | Rare | Shelke | 3 | Ice | Backup | - | ? | VII | When you deal damage to your opponent, activate Shelke. Ice, Ice, 2CP, Dull: Choose 1 Forward. Dull it. | ||
37 | 3-036 | Hero | Cid Alstein | 5 | Ice | Forward | 9000 | ? | TYPE-0 | EX BURST When Cid Alstein enters the field, choose 1 Forward opponent controls. If your opponent's hand is 0 cards, Break it. | Y | |
38 | 3-037 | Hero | Zalera, the Death Seraph | 4 | Ice | Summon | - | - | XII | Break all the dull Forwards of cost 2, 3, 5, 7, 11 and 13 opponent controls. | ||
39 | 3-038 | Hero | Zeza | 5 | Ice | Forward | 8000 | Dawn Warrior | V | First Strike If you control [Card Name (Galuf)], [Card Name (Kerga)] or [Card Name (Dorgann)], Zeza gains +1000 and Brave. | ||
40 | 3-039 | Rare | Sephiroth | 4 | Ice | Forward | 8000 | Hero | VII | EX BURST When Sephiroth is put from the field into the break zone, you may search for a dark element [Card Name (Sephiroth)] and add it to your hand. | Y | |
41 | 3-040 | Common | DGS Soldier | 4 | Ice | Forward | 8000 | Deepground Soldier | VII | The Ice [Job (Standard Unit)] Forwards you control gain +2000 power. | ||
42 | 3-041 | Common | Deepground Soldier | 3 | Ice | Forward | 5000 | Standard Unit | VII | When Deepground Soldier enters the field, you may search for 1 [Card Name (DGS Soldier)] and add it to your hand. | ||
43 | 3-042 | Common | Deepground Solider | 2 | Ice | Forward | 3000 | Standard Unit | VII | When Deepground Soldier enters your field, you may search for 1 [Card Name (Deepground Soldier)] of cost 3 and add it to your hand. | ||
44 | 3-043 | Common | Time Mage | 2 | Ice | Backup | - | Standard Unit | V | Ice, Ice, Ice, Dull, put Time Mage into the Break Zone: Choose 1 Forward you control. Remove it from the game. Then return it to the field dull. You can only use this ability during your turn. | ||
45 | 3-044 | Common | Harley | 2 | Ice | Backup | - | Secretary | IV | The cost required to play [Card Name (Edward)] onto the field is reduced by 2 (it cannot become 0). | ||
46 | 3-045 | Rare | Byakko's L'Cie Kunmi | 3 | Ice | Forward | 6000 | L'Cie | TYPE-0 | First Strike When 1 or more Forwards you control are chosen by your opponent's Summon, cancel it unless your opponent pays 3CP. | ||
47 | 3-046 | Hero | Byakko's L'Cie Nimbus | 3 | Ice | Forward | 8000 | L'Cie | TYPE-0 | Brave The cost to play Byakko's L'Cie Nimbus from your hand can only be paid by Ice Backups you control on the field. | ||
48 | 3-047 | Rare | Artilleur | 5 | Ice | Backup | - | Standard Unit | FFV | When Artilleur enters the field, choose 2 Forwards opponent controls. Dull and freeze them. | ||
49 | 3-048 | Common | Mystic Knight | 2 | Ice | Forward | 5000 | Standard Unit | V | If Mystic Knight would recieve damage from Summons or abilities, reduce that damage by 5000. | ||
50 | 3-049 | Common | Izana | 2 | Wind | Forward | 5000 | Dominion Legionary | TYPE-0 | When Izana enters the field, you may search for 1 [Job (Chocobo)] or [Card Name (Chocobo)] and add it to your hand. | ||
51 | 3-050 | Legend | Aerith | 3 | Wind | Backup | - | Ancient | VII | If you control a [Category (VII)] Forward, the cost for playing Aerith onto the field is reduced by 1. Forwards you control cannot be chosen by the abilities of Backups your opponent controls. | ||
52 | 3-051 | Rare | Eight | 3 | Wind | Forward | 7000 | Class Zero Cadet | TYPE-0 | When Eight enters the field, choose up to 3 [Job (Class Zero Cadet)] you control. Activate them. Phantom Rush [S], Wind: During this turn, Eight cannot be chosen by your opponent's Summons or abilities and the next damage dealt to him becomes 0 instead. | Y | |
53 | 3-052 | Common | Dancer | 1 | Wind | Forward | 3000 | Standard Unit | V | Dull: Deal 1000 damage to all Forwards opponent controls. | ||
54 | 3-053 | Common | Ranger | 3 | Wind | Forward | 7000 | Standard Unit | V | Ranger cannot be chosen by abilities of Characters your opponent controls. | ||
55 | 3-054 | Common | Black Chocobo | 1 | Wind | Forward | 3000 | Chocobo | V | If Black Chocobo forms a party, thats party cannot be blocked. | ||
56 | 3-055 | Common | Thief | 2 | Wind | Backup | - | Standard Unit | V | Wind, 1CP, Dull, put Thief into the Break Zone: Your opponent puts the top 2 cards of his/her deck into the Break Zone. | ||
57 | 3-056 | Hero | Zidane | 3 | Wind | Forward | 3000 | Genome | IX | When Zidane enters the field, your opponent reveals their hand. Choose 1 card from your opponent's hand. Your opponent discards that card. If your opponent's hand is 2 or less cards, Zidane gains +4000 power. | ||
58 | 3-057 | Rare | Seven | 2 | Wind | Forward | 4000 | Class Zero Cadet | TYPE-0 | The [Job (Class Zero Cadet)] Forwards you control cannot be blocked by Forwards of cost 4 or more. Snake Bite [S]: Choose 1 special ability or auto ability. Cancel its effect. | Y | |
59 | 3-058 | Common | Vann's Manikin | 3 | Wind | Forward | 7000 | Manikin | DFF | When Vaan's manikin attacks choose a Backup you control. Activate it. | ||
60 | 3-059 | Hero | King Tycoon | 3 | Wind | Backup | - | King | V | EXBURST When King Tycoon enters the field, you may search for 1 [Card Name (Faris)] or [Card Name (Lenna)] and add it to your hand. | y | |
61 | 3-060 | Rare | Tsukinowa | 1 | Wind | Forward | 2000 | Ninja | IV | Tsukinowa cannot be blocked by Forwards of cost 3 or more. If you control a [Card Name (Edge)], Tsukinowa gains Haste. | ||
62 | 3-061 | Rare | Diablos | 3 | Wind | Summon | - | - | TYPE-0 | EX BURST Choose 1 Forward. Deal it 1000 damage for each character you control. If you control a [Job (Class Zero Cadet)] Forward, Select 3 Backups you control. Activate them. | Y | |
63 | 3-062 | Common | Deuce | 2 | Wind | Backup | - | - | TYPE-0 | Wind, Dull: Choose 1 attacking Forward. Deal it 2000 damage. Concerto [S], Wind: Choose 1 Forward. Deal it 4000 damage for each [Job (Class Zero Cadet)] Forward you control. | Y | |
64 | 3-063 | Hero | Dorgann | 3 | Wind | Forward | 6000 | Dawn Warrior | V | Dull, Remove Dorgann from the game: Choose 1 Forward. Remove if from the game. | ||
65 | 3-064 | Hero | Trey | 4 | Wind | Forward | 8000 | Class Zero Cadet | TYPE-0 | While Trey is active, Trey cannot be chosen by abilities of Characters opponent controls. While Trey is dull, Trey cannot be chosen by your opponent's Summons. | ||
66 | 3-065 | Legend | Bartz | 3 | Wind | Forward | 6000 | Freelancer | V | Bartz has the jobs of the Forwards you control. If Bartz has 3 jobs or more, Bartz gains Haste and First Strike. If Bartz has 5 jobs or more, Bartz gains +3000 power, Brave, and can attack twice in the same turn. | ||
67 | 3-066 | Rare | Barbaricia | 4 | Wind | Forward | 7000 | Archfiend | LOV - IV | When Barbaricia enters the field, choose 1 Forward opponent controls. Its power becomes 1000 until end of turn. | ||
68 | 3-067 | Rare | Wind Drake? | 3 | Wind | Forward | 7000 | Drake? | V | Dull: Choose 1 Forward you control that is not Wind Drake. Return both it and Wind Drake to their owners hand. | ||
69 | 3-068 | Common | Geomancer | 2 | Wind | Backup | - | Standard Unit | V | When Geomancer enters the field, deal 2000 damage to all Forwards opponent controls. | ||
70 | 3-069 | Common | Yuffie | 2 | Wind | Forward | 5000 | Ninja | VII | If you control a [Card Name (Vincent)], the cost for playing Yuffie onto the field becomes 0. The [Card Name (Vincent)] you control gains +1000 power and Brave. | ||
71 | 3-070 | Common | Oracle | 2 | Wind | Backup | - | Standard Unit | V | Wind, Wind, put Oracle into the Break Zone: Activate all Characters you control; | ||
72 | 3-071 | Hero | Chaos, Walker of the Wheel | 3 | Wind | Summon | - | - | XII | EX BURST Choose 1 Forward opponent controls. Break it. If that forward is put into the Break Zone, your opponent may play 1 Forward from their hand onto the field. | Y | |
73 | 3-072 | Rare | Rem | 4 | Wind | Backup | - | Class Zero Cadet | TYPE-0 | EX BURST When Rem enters the field, choose 1 [Category (TYPE-0)] card from your Break Zone. Add it to your hand. | Y | |
74 | 3-073 | Common | Ursula | 2 | Earth | Forward | 6000 | Monk | IV | If you control a [Card Name (Yang)], Ursula gains +3000 power. [S], Earth, Earth: Choose 1 Forward. Dal it 9000 damage. You can only use this ability if you control [Card Name (Yang)] | Y | |
75 | 3-074 | Rare | Atomos | 4 | Earth | Summon | - | - | DFF - IX | Choose 1 Forward. Deal it damage equal to the highest power Forward you control. | ||
76 | 3-075 | Common | Prishe's Manikin | 2 | Earth | Forward | 6000 | Manikin | DFF | When Prishe's Manikin is put from the field into the Break Zone, you may play 1 [Card Name (Prishe's Manikin)] from your hand onto the field. | ||
77 | 3-076 | Rare | Masked Woman | 3 | Earth | Backup | - | Mysterious Woman | WOFF | When Masked Woman enters the field, choose 1 dull Forward of cost 4 or less your opponent controls. Break it. | ||
78 | 3-077 | Hero | Galuf | 5 | Earth | Forward | 9000 | Dawn Warrior | V | If your hand is 4 or more cards, Galuf gains +2000 power. If your hand is 5 or more cards, Galuf gains Brave. | ||
79 | 3-078 | Hero | Krile | 2 | Earth | Forward | 6000 | Mystic Knight? | V | [S], Fire: Deal 6000 damage to all Forwards opponent controls. [S], Lightning: Choose up to 2 Forwards that have been dealt damage this turn. Break them. | Y | |
80 | 3-079 | Hero | Kefka | 2 | Earth | Forward | 5000 | Mage | DFF - VI | If the Backups you control are 3 or more different elements, Kefka gains +3000 power. If the Backups you control are 5 or more different elements, Kefka gains Brave. | ||
81 | 3-080 | Rare | Genbu's L'Cie Gilgamesh | 5 | Earth | Forward | 8000 | L'Cie | TYPE-0 | Brave Dull: Choose 1 Forward. It loses First Strike until end of turn. Dull: Gilgamesh gains +2000 power until end of turn. | ||
82 | 3-081 | Common | Summoner | 2 | Earth | Backup | - | Standard Unit | V | Earth, Earth, Dull, put Summoner into the Break Zone: Cast 1 Summon of cost 6 or less from your hand without paying the cost. | ||
83 | 3-082 | Rare | Scarmiglione | 2 | Earth | Forward | 6000 | Archfiend | LOV - IV | When Scarmiglione enters the field from the Break Zone, choose 1 Forward. Deal it damage equal to half of Scarmigliones power (rounded up to the nearest 1000). [S]: When Scarmiglione is put from the field into the Break Zone this turn, return Scarmiglione to the field. It gains +2000 power until the end of turn. | Y | |
84 | 3-083 | Common | Segriwades | 2 | Earth | Backup | - | Knight | WOFF | During your turn, give First Strike to [Card Name (Brandelis)] you control. Dull: choose one forward. This turn it loses First Strike. | ||
85 | 3-084 | Hero | Zerumos | 7 | Earth | Summon | - | - | XII | EX BURST Choose 1 Forward in your Break Zone who has a cost equal to or lower than your damage. Add it to your hand. Choose 1 Forward opponent controls who has a cost equal to or lower than your damage. Put it into the Break Zone. (The entire effect is an EX BURST, just cant fit it on one line) | Y | |
86 | 3-085 | Common | WRO Soldier? | 2 | Earth | Backup | - | Standard Unit | VII | Dull: Put WRO Soldier into the Break Zone: Choose 1 [Card Name (WRO Commander)]. It cannot be broken this turn. | ||
87 | 3-086 | Common | WRO Soldier? | 2 | Earth | Forward | 6000 | Standard Unit | VII | If you control 2 or more [Card Name (WRO Soldier)], WRO Soldier gains +1000 power and Brave. | ||
88 | 3-087 | Common | WRO Commander | 3 | Earth | Forward | 7000 | Commander | VII | If you control [Card Name (Vincent)], WRO Commander gains +1000 power. The [Card Name (WRO Soldier)] you control gain +2000 power. | ||
89 | 3-088 | Legend | Delita | 5 | Earth | Forward | 9000 | Knight | FFT | When Delita is chosen by the ability of a character opponent controls, break that character. When Delita is chosen by your opponent's summon, deal 1 damage to your opponent. | ||
90 | 3-089 | Rare | Girl Who Forgot Her Name | 3 | Earth | Backup | - | Girl | WOFF | When Girl Who Forgot Her Name enters the field, you may search for 1 [Category (WOFF)] Forward and add it to your hand. | ||
91 | 3-090 | Common | Ninja | 2 | Earth | Backup | - | Standard Unit | V | When Ninja enters the field, choose 1 dull Forward of cost 2 or less opponent controls. Break it. | ||
92 | 3-091 | Common | Berserker | 3 | Earth | Forward | 8000 | Standard Unit | V | Berserker cannot form a party. Berserker must attack each turn if able. | ||
93 | 3-092 | Legend | Prishe | 6 | Earth | Forward | 9000 | Abhorrent One | DFF - XI | Brave When Prishe is put from the field into the Break Zone, you can play 1 [Card Name (Prishe)] from your hand onto the field. [S] Earth, Earth, 2CP: Choose 1 dull Forward. Break it. | Y | |
94 | 3-093 | Hero | Brandelis | 5 | Earth | Forward | 6000 | Knight | WOFF | EXBURST When Brandelis enters the field, you may search for 1 [Card Name (Segriwades)] or [Card Name (Pellinore)] and add it to your hand. Brandelis gains +1000 power for each [Card Name (Segriwades)] and [Card Name (Pellinore)] you control. | Y | |
95 | 3-094 | Common | Pellinore | 2 | Earth | Backup | - | Knight | WOFF | Give Brave to [Card Name (Brandelis)] you control. Earth, 1CP, Dull: Deal 1000 to ALL forwards. | ||
96 | 3-095 | Rare | Yang | 4 | Earth | Forward | 8000 | Monk | IV | If you control [Card Name (Ursula)], Yang gains +1000 power and Brave. When Yang enters the field, you may play 1 [Card Name (Ursula)] from your hand onto the field. Kick [S], Earth, 1CP, Dull: Deal damage equal to half of Yang's power to all the Forwards opponent controls (rounded up to the nearest 1000). | Y | |
97 | 3-096 | Rare | Rydia | 3 | Earth | Backup | - | Summoner | LOV - IV | When Rydia enters the field, you may search for 1 Summon and add it to your hand. | ||
98 | 3-097 | Rare | Arecia Al-Rashia | 3 | Lightning | Backup | - | Archsorceress | TYPE-0 | When Arecia Al-Rashia enters the field, you may search for 1 [Category (Type-0)] Forward and add it to your hand. | ||
99 | 3-098 | Rare | Angeal | 3 | Lightning | Forward | 7000 | Soldier | VII | When Angeal is put from the field into the break zone, you may search for a [Card Name (Zack)] and add it to your hand. | ||
100 | 3-099 | Rare | Angeal Penance | 4 | Lightning | Forward | 7000 | Avatar | VII | Angeal Penance also has the card name "Angeal". Haste When Angeal Penance deals damage to an opponent, choose 1 damaged Forward opponent controls. Break it. | ||
101 | 3-100 | Legend | Exdeath | 5 | Lightning | Forward | 9000 | Wizard | V | When Exdeath attacks, all Characters opponent controls lose all their Jobs until end of turn. [S] Lightning, Lightning, Lightning, Lightning, Lightning, Lightning, Lightning: Remove from the game all Characters other than Exdeath and all cards in both player's Break Zones. | Y | |
102 | 3-101 | Rare | Enuo | 5 | Lightning | Forward | 9000 | Wizard | V | When a Character is put from the field into the Break Zone, you may remove it from the game instead. 1CP: Choose 1 card in the Break Zone. Remove it from the game. | ||
103 | 3-102 | Rare | Odin | 4 | Lightning | Summon | - | - | TYPE-0 | Choose 1 Forward. If it has 7000 power or less, break it. If you control a [Job (Type Zero Cadet)] Forward, break it regardless of its power instead. | ||
104 | 3-103 | Hero | Gilgamesh | 4 | Lightning | Forward | 8000 | Praetorian | V | Fire: Choose 1 Forward. Deal it 2000 damage. Wind: Gilgamesh cannot be chosen by Summons during this turn. Earth: Gilgamesh gains +1000 power until the end of the turn. Lightning: Gilgamesh gains Haste until the end of the turn. | ||
105 | 3-104 | Common | Queen | 3 | Lightning | Forward | 7000 | Class Zero Cadet | TYPE-0 | If you control a [Job (Class Zero Cadet)] Forward other than Queen, Queen gains First Strike. [S]: Queen gains Haste and cannot be blocked until end of turn. | Y | |
106 | 3-105 | Common | Black Waltz 3 | 4 | Lightning | Forward | 7000 | Black Mage | IX | EX BURST When Black Waltz 3 enters the field, choose 1 Forward opponent controls. It loses 1000 power for each card in your hand until end of turn. | Y | |
107 | 3-106 | Common | Black Mage | 2 | Lightning | Backup | - | Standard Unit | V | When Black Mage enters the field, Choose 1 Forward opponent controls. If you control 4 or more [Card Name (Black Mage)], it loses 8000 power until end of turn. | ||
108 | 3-107 | Common | Black Mage | 2 | Lightning | Backup | - | Standard Unit | V | Lightning, Lightning, 2CP, Dull, Put Black Mage into the Break Zone: Choose 1 active Forward of cost 3 or less. Break it. | ||
109 | 3-108 | Hero | Kelgar | 6 | Lightning | Forward | 8000 | Dawn Warrior | V | Haste When Kelgar enters the field, you may play 1 [Job (Dawn Warrior)] from your hand onto the field. [S]: Kelgar gains +6000 power until end of turn. | Y | |
110 | 3-109 | Common | Sice | 2 | Lightning | Forward | 5000 | Class Zero Cadet | TYPE-0 | When Sice attacks, choose 1 Forward opponent controls. Until the end of the turn, it looses 1000 power for each [Job (Class Zero Cadet)] character you control. Black Hole [S], Lightning: Choose 1 Forward. Until the end of the turn, it looses 4000 power. | Y | |
111 | 3-110 | Rare | Zangetsu | 3 | Lightning | Forward | 6000 | Ninja | IV | 1CP, Dull: Choose 1 Forward. Deal it 7000 damage. You can only use this ability if you control [Card Name (Edge)]. Lightning, Dull: Choose 1 Forward. Deal it 4000 damage. | ||
112 | 3-111 | Hero | Jack | 1 | Lightning | Forward | 7000 | Class Zero Cadet | TYPE-0 | Jack cannot block. When Jack attacks, he won't activate during your next active phase. [S], Lightning: Activate Jack. Jack loses all abilities until end of turn. | Y | |
113 | 3-112 | Hero | Exodus | 4 | Lightning | Summon | - | - | XII | Choose 1 number. Then your opponent chooses 1 number. Break all Forwards that cost either of the numbers chosen. | ||
114 | 3-113 | Rare | Nine | 4 | Lightning | Forward | 8000 | Class Zero Cadet | TYPE-0 | When Nine attacks, choose 1 Forward you control. Until the end of the turn, it gains +1000 power for each [Job (Class Zero Cadet)] Forward you control. Primal Roar [S], Lightning, Lightning, Lightning: All Forwards cannot block this turn. | Y | |
115 | 3-114 | Common | Freiya | 3 | Lightning | Forward | 5000 | Dragoon | IX | First Strike, Haste [S] Lightning, Lightning: Deal 2000 damage to all forwards your opponent controls for each [Card Name (Dragoon)] and [Job (Dragon)] that you control. | Y | |
116 | 3-115 | Common | Gunner | 2 | Lightning | Backup | - | Standard Unit | V | Lightning, 1CP, Dull, put Gunner and another Backup you control into the Break Zone: Choose 1 Forward. Deal it 7000 damage. | ||
117 | 3-116 | Common | Mystic Knight | 2 | Lightning | Forward | 4000 | Standard Unit | V | When Mystic Knight is put from the field into the Break Zone, choose 1 Forward opponent controls. Deal it 4000 damage. | ||
118 | 3-117 | Common | Gilgamesh's Manakin | 3 | Lightning | Forward | 7000 | Manikin | DFF | 1CP, Dull: Choose 1 Forward. Deal it 1000 damage. 2CP, Dull: Choose 1 Forward. Deal it 3000 damage. | ||
119 | 3-118 | Hero | Lightning | 5 | Lightning | Forward | 8000 | Warrior | DFF - XIII | EX BURST When Lightning enters the field, choose 1 [Card Name (Odin)] in your Break Zone, you may put it on top of your deck. Gestalt Drive [S], Lightning, 1CP, Dull, discard 1 [Card Name (Odin)]: Choose up to 2 Forwards of cost 4 of less. Break them. | Y | Y |
120 | 3-119 | Legend | Ramza | 3 | Lightning | Forward | 7000 | Knight | FFT | For each [Category (FFT)] Forward other than Ramza you control, Ramza gains +1000 power. 3CP: Choose 1 [Category (FFT)] Forward you control. It gains +1000 power, First Strike and Haste until end of turn. | ||
121 | 3-120 | Common | Dragoon | 2 | Lightning | Forward | 5000 | Standard Unit | V | Lightning: Dragoon gains Haste until end of turn. | ||
122 | 3-121 | Common | Blue Mage | 2 | Water | Backup | - | Standard Unit | V | Water, Water, 1CP, Dull, put Blue Mage into the Break Zone: Choose 1 Forward of cost 5 or higher. Return it to its owner's hand. | ||
123 | 3-122 | Common | Artemicion | 2 | Water | Backup | - | Moogle | IX | When Artemicion enters the field, place any number of cards from your hand at the bottom of your deck in any order. Then, draw the same number of cards. | ||
124 | 3-123 | Rare | Cloud of Darkness, Famfrit | 3 | Water | Summon | - | - | XII | EXBURST Each player selects 1 Forward he/she controls. Send the selected Forwards to the Break Zone. | Y | |
125 | 3-124 | Rare | Izayoi | 4 | Water | Forward | 8000 | Ninja | IV | When Izayoi enters the field, you may play 1 [Job (Ninja)] or [Card Name (Ninja)] of cost 3 or less from your hand onto the field. [S], Water, Water: Choose up to 2 Forwards. They cannot attack or block until end of turn. | ||
126 | 3-125 | Common | Ephemeral Summoner | 2 | Water | Forward | 4000 | Manikin | DFF | When Ephemeral Summoner enters the field, you may search for 1 Water Summon of cost 4 or less. Put it on top of your deck. | ||
127 | 3-126 | Hero | Eiko | 2 | Water | Backup | - | Summoner | IX | Water, Water, Dull, Put Eiko into the Break Zone: Choose 4 Summons in your Break Zone. Add 1 of them to your hand and remove the rest from the game. | ||
128 | 3-127 | Rare | Eiko | 3 | Water | Backup | - | Summoner | IX | When Eiko enters the field, you may search for 1 [Category (IX)] Forward and add it to your hand. | ||
129 | 3-128 | Common | Dancer | 2 | Water | Forward | 3000 | Standard Unit | V | Dull: Choose 1 Forward opponent controls. It loses all abilities until end of turn. | ||
130 | 3-129 | Legend | Garnet | 3 | Water | Forward | 7000 | Princess | IX | Garnet cannot be chosen by your opponent's Summons. When you cast a Summon, all Forwards you control gain +1000 power until the end of the turn. Water, Water: Cast 1 Summon of cost 3 or less from your hand without paying is cost. | ||
131 | 3-130 | Rare | Cagnazzo | 3 | Water | Forward | 5000 | Archfiend | LOV - IV | If Cagnazzo would recieve damage during your opponent's turn, reduce that damage by 4000. When Cagnazzo enters the field, all Forwards opponent controls lose 1000 power for every 2 Water Characters you control. | ||
132 | 3-131 | Hero | Guido | 3 | Water | Backup | - | Sage | V | Guido does not activate during your activate phase. Water: Activate Guido. Water, 1CP, Dull: Choose 1 Forward of cost 5 or more opponent controls. Your opponent puts it on top of his/her deck. | ||
133 | 3-132 | Rare | "Quacho Queen" | 4 | Water | Backup | - | Queen | WOFF | Water, 1CP, Dull: Choose 1 Forward. It gains +1000 power for each Forward you control until end of turn. | ||
134 | 3-133 | Common | Quina | 4 | Water | Forward | 5000 | Blue Mage | IX | For each card in your hand, Quina gains +1000 power. Eat [S]: Choose 1 Forward your opponent control that has been dealt damage this turn. If that forward has a special ability or an action ability, break it. | Y | |
135 | 3-134 | Common | Summoner | 4 | Water | Backup | - | Standard Unit | V | When Summoner enters the field, choose a Summon in your Break Zone. Add it to your hand. | ||
136 | 3-135 | Hero | Syldra | 6 | Water | Summon | - | - | V | Choose up to 2 Forwards your opponent controls. Return them to their owner's hand. | ||
137 | 3-136 | Common | White Mage | 1 | Water | Forward | 3000 | Standard Unit | V | If White mage or a Forward in a party with White Mage would recieve damage, reduce that damage by 3000. | ||
138 | 3-137 | Rare | Steiner | 5 | Water | Forward | 6000 | Knight | IX | EX BURST When Steiner enters the field, you may search for 1 [Category (XI)] Character and add it to your hand. If you control a [Category (IX)] Character other then Steiner, Steiner gains +1000 power. | Y | |
139 | 3-138 | Hero | Ceodore | 4 | Water | Foward | 8000 | Red Wings | IV | When you play a Water character other than Ceodore into your field, choose a Forward. Choose one of the following: Give it +1000 power until end of turn. / Give it First Strike until end of turn. / Give it Brave until end of turn. | ||
140 | 3-139 | Common | Knight | 2 | Water | Forward | 3000 | Standard Unit | V | For each Backup you control, Knight gains +1000 power. | ||
141 | 3-140 | Rare | Porom | 4 | Water | Forward | 7000 | White Mage | IV | When Porom enters the field, activate all the Forwards you control. Curaga [S]: Choose 1 Forward you control. During this turn, the next damage dealt to it becomes 0 instead. | Y | |
142 | 3-141 | Common | Mog (IX) | 3 | Water | Backup | - | Moogle | IX | When Mog (IX) enters the field, if you control [Card Name (Eiko)], draw 1 card. Water, Water, 1CP, Dull, Put Mog (IX) into the Break Zone: Choose 1 Forward. Return it to its owner's hand. | ||
143 | 3-142 | Hero | Famed Mimic Gogo | 1 | Water | Forward | 7000 | Mime | V | If your opponent doesn't control Forwards, put Famed Mimic Gogo into the Break Zone. Power Hit [S]: Choose 1 Forward. Put it into the Break Zone. You can only use this ability if Famed Mimic Gogo has recieved damage this turn. | Y | |
144 | 3-143 | Common | Leonara | 3 | Water | Backup | - | Epopt | IV | EX BURST When Leonara enters the field, you may search for 1 [Card Name (Parom)] or [Card Name (Palom)] and add it to your hand. | Y | |
145 | 3-144 | Legend | Lenna | 5 | Water | Forward | 7000 | Princess | V | When Lena enters the field, you may choose 1 Forward in your Break Zone of cost 2 or less. Put it onto the field. [S] Water, Water, Water, Water, Dull: Choose 1 Forward other than Light or Dark in your Break Zone. Put it onto the field. Play this ability on during your turn. | Y | |
146 | 3-145 | Legend | Ultima the Holy Seraph | 7 | Light | Summon | - | - | XII | If you control a Light Forward, the cost for playing Ultima the Holy Seraph is reduced by 2. Remove all Forwards other than Light and Dark from the game. Then remove the top cards of your deck from the game equal to twice as many Forwards that were removed from the game. | ||
147 | 3-146 | Hero | Minerve | 7 | Light | Forward | 10000 | Goddess | VII | At the start of your Main Phase 1, select one of the following actions: All Forwards you control gain +3000 power until the end of turn. / Forwards opponent controls loose all abilities until end of turn. / Draw 1 card. | ||
148 | 3-147 | Legend | Zodiark, Keeper of Precepts | 7 | Dark | Summon | - | - | XII | If you control a Dark Forward, the cost for playing Zodiark, the Keeper of Precepts is reduced by 3. Break all Forwards your opponent controls. Then you take damage equal to the amount of Forwards that were broken. | ||
149 | 3-148 | Hero | Desperado Chaos | 5 | Dark | Forward | 10000 | God of Chaos | DFF | Desperado Chaos also has the card name "Chaos". Haste, Brave, First Strike Whenever Desperado Chaos attacks, choose 1 Character you control. Put it into the Break Zone. | ||
150 | 3-149 | Starter | Vivi | 2 | Fire | Forward | 2000 | Black Mage | IX | Put Vivi into the Break Zone: Choose 1 Forward. Deal it 5000 damage. Fire, Fire, put Vivi into the Break Zone: Choose 1 Forward. Deal it 8000 damage. | ||
151 | 3-150 | Starter | Moogle (Class Zero) | 3 | Wind | Backup | - | Moogle | TYPE-0 | The [Job (Class Zero Cadet)] Forwards you control gain +1000 power. | ||
152 | 3-151 | Starter | Queen | 2 | Lightning | Forward | 4000 | Class Zero Cadet | TYPE-0 | EX BURST When Queen enters the field, choose 1 Forward opponent controls. If you control 2 of more [Job (Class Zero Cadet)] Forwards, dull it. If you control 5 or more [Job (Class Zero Cadet)] Forwards, break it instead. | Y | |
153 | 3-152 | Starter | Garnet | 3 | Water | Forward | 5000 | Princess | IX | When Garnet enters the field, you may search for 1 Water Summon with a cost of 2 or less and cast it without paying the cost. If you do not cast it, put the Summon into the Break Zone. | ||
154 | 3-153 | Starter | Ace | 6 | Light | Forward | 7000 | Class Zero Cadet | TYPE-0 | When Ace enters the field, you may play 1 [Job (Class Zero Cadet)] Forward from your hand onto the field. When Ace is put from the field into the Break Zone, choose 1 [Job (Class Zero Cadet)] Forward other than [Card Name (Ace)] from your Break Zone. Add it to your hand. | ||
155 | 3-154 | Starter | Zidane | 3 | Light | Forward | 7000 | Genome | IX | If you control a [Category (IX)] Forward, the cost for playing Zidane onto the field is reduced by 1. When Zidane enters the field, select 1 of the following actions. "Draw 1 Card." / "Your opponent discards 1 card from his/her hand." / "Activate all [Catergory (IX)] Characters you control." |