| A | B | C | D | E | F | |
|---|---|---|---|---|---|---|
1 | RULE SET: We are using Savage Worlds Adventure Edition. Please read #character-creation rules regardless of your experience. | |||||
2 | Attributes: Use only number don't include the "d", formatting will handle. | |||||
3 | Derived Stats: Parry and Toughness are calculated automatically. | |||||
4 | Spent: Use spent column to track how many skill points you have spent; Core Skills are free | |||||
5 | Skills: Only add number, e.g. 4 instead of d4; formating will handle the "d"; Red skills are core skills; Blue skills are spellcasting skills | |||||
6 | Bennies (per session) | 4 | Player | Nega-Venom | ||
7 | Non-Expiring Bennies | 2 | Character Name | Russell Thundercloud | ||
8 | Power Points | Template | Drifter/Gunslinger | |||
9 | Experience | 32 | Physical Description | |||
10 | Conviction | |||||
11 | Attributes | Score | ||||
12 | Agility | d8 | 2 | |||
13 | Smarts | d6 | Edges | Description | ||
14 | Spirit | d8 | 1 | Alertness | add 2 to Notice rolls to hear, see, or otherwise sense the world around him. | |
15 | Strength | d6 | 1 | Two-Gun Kid | Novice, Agility d8+: Two-Gun Kid works just like Two-Fisted, but with ranged weapons, allowing him to fire or throw a weapon in each hand as two different actions but without triggering a Multi-Action penalty. | |
16 | Vigor | d8 | 1 | Iron Jaw | add 2 to soak rolls | |
17 | Derived Stats | Ambidextrous | ignores the off-hand penalty. If holding a weapon in each hand, ambidextrous character may stack parry bonuses (of any) from both weapons. | |||
18 | Pace (Base of 6) | 6 | Champion | adds +2 damage when attacking supernaturally evil (or good if they’re evil) creatures. The bonus applies to area effect damage, ranged attacks, powers, etc. | ||
19 | Running Die | d6 | ||||
20 | Parry | 6 | ||||
21 | Toughness | 7 (2) | ||||
22 | Skills (12 pts rem) | Spent | Hindrances | Description | ||
23 | Academics (Sm) | d | Shamed (Major) | He exiled himself from Acoma after a tragedy that ended the death of his mentor. | ||
24 | *Athletics (Ag) | d8 | 2 | Outsider (Minor) | -2 from Persuasion rolls to anyone who isn't his own kind. | |
25 | Battle (Sm) | d | Vengeful (Minor) | he punishes slights against him, but will keep it legal and proportional | ||
26 | *Common Kno (Sm) | d4 | Overconfdient (Major) | The hero believes he can do anything | ||
27 | Driving (Ag) | d | Enemy (Minor) | Professor Othniel Marsh is now his enemy | ||
28 | Faith (Sp) | d | Rank | Upgrade (Planned Advances) | Lifestyle Cost Paid | |
29 | Fighting (Ag) | d8 | 3 | Novice (0) | Alertness (Free Edge as human), Two-Gun Kid (Spent on Shamed Hindrance), smarts d6 | $0.00 |
30 | Focus (Sp) | d | 1 | Vigor d8 | $0.00 | |
31 | Gambling (Sm) | d | 2 | Edge: Iron Jaw | $0.00 | |
32 | Healing (Sm) | d | 3 | Edge: Ambidextrous | $30.00 | |
33 | Intimidation (Sp) | d | Seasoned (4) | Spent on an Advance to remove phobia of acrobats | $30.00 | |
34 | Language (Sm) | d8 | 5 | Spirit d8 | $30.00 | |
35 | *Notice (Sm) | d6 | 1 | 6 | Edge: Champion | $0.00 |
36 | Occult (Sm) | d | 7 | $0.00 | ||
37 | Performance (Sp) | d | Veteran (8) | $0.00 | ||
38 | *Persuasion (Sp) | d4 | 9 | $0.00 | ||
39 | Repair (Sm) | d | 10 | $0.00 | ||
40 | Research (Sm) | d | 11 | $0.00 | ||
41 | Riding (Ag) | d8 | 3 | Heroic (12) | $0.00 | |
42 | Science (Sm) | d | 13 | $0.00 | ||
43 | Shooting (Ag) | d8 | 3 | 14 | $0.00 | |
44 | Spellcasting (Sm) | d | 15 | $0.00 | ||
45 | *Stealth (Ag) | d4 | Legendary (16) | $0.00 | ||
46 | Survival (Sm) | d | 17 | $0.00 | ||
47 | Taunt (Sm) | d | 18 | $0.00 | ||
48 | Thievery (Ag) | d | 19 | $0.00 | ||
49 | Trade (Sm) | d | 20 | $0.00 | ||
50 | Weird Science (Sm) | d | 21 | $0.00 | ||