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RULE SET: We are using Savage Worlds Adventure Edition. Please read #character-creation rules regardless of your experience.
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Attributes: Use only number don't include the "d", formatting will handle.
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Derived Stats: Parry and Toughness are calculated automatically.
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Spent: Use spent column to track how many skill points you have spent; Core Skills are free
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Skills: Only add number, e.g. 4 instead of d4; formating will handle the "d"; Red skills are core skills; Blue skills are spellcasting skills
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Bennies (per session)4PlayerNega-Venom
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Non-Expiring Bennies2Character NameRussell Thundercloud
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Power PointsTemplateDrifter/Gunslinger
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Experience32Physical Description
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Conviction
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AttributesScore
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Agilityd82
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Smartsd6EdgesDescription
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Spiritd81Alertness
add 2 to Notice rolls to hear, see, or otherwise sense the world around him.
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Strengthd61Two-Gun KidNovice, Agility d8+: Two-Gun Kid works just like Two-Fisted, but with ranged weapons, allowing him to fire or throw a weapon in each hand as two different actions but without triggering a Multi-Action penalty.
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Vigord81Iron Jawadd 2 to soak rolls
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Derived StatsAmbidextrous ignores the off-hand penalty. If holding a weapon in each hand, ambidextrous character may stack parry bonuses (of any) from both weapons.
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Pace (Base of 6)6Champion
adds +2 damage when attacking supernaturally evil (or good if they’re evil) creatures. The bonus applies to area effect damage, ranged attacks, powers, etc.
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Running Died6
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Parry6
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Toughness7 (2)
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Skills (12 pts rem)SpentHindrancesDescription
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Academics (Sm)dShamed (Major)
He exiled himself from Acoma after a tragedy that ended the death of his mentor.
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*Athletics (Ag)d8 2Outsider (Minor)-2 from Persuasion rolls to anyone who isn't his own kind.
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Battle (Sm)dVengeful (Minor)he punishes slights against him, but will keep it legal and proportional
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*Common Kno (Sm)d4Overconfdient (Major)The hero believes he can do anything
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Driving (Ag)dEnemy (Minor)Professor Othniel Marsh is now his enemy
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Faith (Sp)dRankUpgrade (Planned Advances)
Lifestyle Cost Paid
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Fighting (Ag)d83Novice (0)
Alertness (Free Edge as human), Two-Gun Kid (Spent on Shamed Hindrance), smarts d6
$0.00
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Focus (Sp)d1Vigor d8$0.00
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Gambling (Sm)d2Edge: Iron Jaw$0.00
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Healing (Sm)d3Edge: Ambidextrous $30.00
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Intimidation (Sp)dSeasoned (4)Spent on an Advance to remove phobia of acrobats$30.00
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Language (Sm)d85Spirit d8$30.00
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*Notice (Sm)d616Edge: Champion$0.00
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Occult (Sm)d7$0.00
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Performance (Sp)dVeteran (8)$0.00
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*Persuasion (Sp)d49$0.00
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Repair (Sm)d10$0.00
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Research (Sm)d11$0.00
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Riding (Ag)d83Heroic (12)$0.00
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Science (Sm)d13$0.00
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Shooting (Ag)d8314$0.00
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Spellcasting (Sm)d15$0.00
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*Stealth (Ag)d4Legendary (16)$0.00
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Survival (Sm)d17$0.00
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Taunt (Sm)d18$0.00
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Thievery (Ag)d19$0.00
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Trade (Sm)d20$0.00
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Weird Science (Sm)d21$0.00