|Resource||Description||Website||Publisher||Grade level||Audience (girls, low-income, etc)||Discipline area||After school or summer||Cost||Engineering Mindset Focus||Engineering Mindset Ranking||Pathway Category|
|Boston Museum of Science: Design Challenges||Design Challenges at the Museum of Sciecne introduce the engineering design process by having visitors design, build, and test a prototype solution to a given problem. |
Current activities include engineering a miniature bobsled to go as fast or slow as possible down a hill, engineering a miniature trampoline to make a ball bounce as high or as low as possible, or
building a device that can float for at least five seconds in a vertical wind tunnel.
|https://www.mos.org/drop-in-activities/design-challenges||Boston Museum of Science||K-12||all children||engineering||afterschool and summer||free with musuem admission||3,4,6,7,8,910||high||activites|
|Design Squad Global Club||PBS Design Squad also supports students in out of school Design Squad Clubs where they explore engineering through fun-packed, high-energy, hands-on activities-and partner with a DSG club from a different country. By working on real-world engineering projects that are meaningful and socially relevant to communities around the world, kids begin to see themselves as young engineers with the power to make a difference.||https://www.pbslearningmedia.org/collection/dsgclubs/||PBS||middle school||all children||engineering, project design||afterschool club||Free. The cost of materials for each activity vary, but are designed to be low- or no-cost.||1,2,5,6,7,9,10||high||Afterschool club|
|Curiosity Machine/Technovation Families||Curiosity Machine is an online platform for families, teachers, and youth program leaders that provides everything needed to set up hands on engineering projects with simple everyday materials. This resource includes a series of web-based engineering challenges co-developed by scientists and engineers. In each challenge, youth participants are guided through by an engineering mentor. The challenges can be completed with low- or no-cost materials, and are designed such that they can be added to by the online community. They emphasize the creative process of science and engineering. Families, educators, and mentors are all part of the community along with youth participants.||https://www.curiositymachine.org/challenges/||Technovation||ages 5+||all children||Engineering, project design, and science.||afterschool, at home||free, low cost/easy to find materials needed (paid membership for schools/educators who want more training)||1,2,7||medium||Activities|
|DesignIt!||Design It! is a set of introductory engineering and design projects created for use in afterschool programs. Each project has activities or challenges that build on one another to help students explore engineering processes and promote problem solving and creativity.||https://kelvin.com/teacher-resources/tsedei-tsep/||Kelvin Publications. Developed by the Education Development Center (EDC)||elementary school. ages 8-12||all children||engineering, design, science||afterschool||Cost varies depending on project. Activity guides can be purchased for $8.95; materials are generally low-cost and dependent on site location and number of students. For $139.95 you can purchase a complete set of 14 projects||2,3,4||medium||Curriculum|
|Engineering For Kids||Engineering For Kids is a "store front" franchise bringing the fun of science, technology, engineering, and math education to kids, ages 4 to 14, through camps, after-school activities, parties, classes, and more. Young engineers have the opportunity to design, build, test, and refine their own creations in a safe and fun environment. ||https://www.engineeringforkids.com||Engineering For Kids foundation||K-8||all children||engineering||afterschool and summer||?||2,7,8,9,10||medium||activities|
|NISE Net Afterschool Framework||The Nanoscale Informal Science Education Network is a ten-year initiative to disseminate information about nanoscale science and engineering to informal learning institutions across the country. Initially developed by the New York Hall of Science to establish a partnership with a local Boys and Girls Club, this four-week After School Framework designed for children between the ages of 8 to 12 highlights NISE Net activities, demos and programs and provides the children with a basic understanding and appreciation for nanoscale science concepts.||http://www.nisenet.org/||New York Hall of Science||ages 8-12 (elementary-middle)||all children, Developed to serve youth from ethnic minority and low socioeconomic status||Nanoscale science, technology, and engineering||Describes itself as a curriculum (could be used in afterschool or camp setting), but found only individual activities||free - materials needed are low to no cost||1||low||Activities|
|Exploratorium (San Fransisco)||The Exploratorium was designed to make science visible, touchable, and accessible to a wide variety of people—at the museum, online, and in the classroom They adopt an "explore-for-yourself way of learning.' and have developed professional development programs to provide educators with the skills, tools, and support they need to apply inquiry-based learning and teaching in their classes. They also have programs that make connections between the traditionally separate worlds of formal (school) and informal (museum) education and understanding.||https://www.exploratorium.edu/|
|self||all grades||all children||Science, tinker||afterschool, in school, or summer||many online resources are free, other activities free with admission||3,5,6||medium||Activities|
|Dream It. Do It.||The Manufacturing Institute launched the Dream It. Do It. network in 2005. Dream It. Do It. works to change the perception of the industry and inspire next-generation workers to pursue manufacturing careers. Dream It. Do It. promotes manufacturing to three distinct target markets: student, parents and educators. With a variety of multidisciplinary lesson plans, fact sheets, and student activities, the Dream It. Do It. guide is a go-to resource for teachers and school support staff.||http://www.themanufacturinginstitute.org/Image/Dream-It-Do-It/Dream-It-Do-It.aspx||manufacturing institute. Made possible by Toyota U.S.A. Foundation and Dream It. Do It. Minnesota, led by 360 Manufacturing Center of Excellence and Bemidji State University.||grades 6-12||all children||manufacturing||afterschool or summer||free||none||low||Activities|
|You for Youth||You for Youth is an online professional learning community that helps educators connect with colleagues and share best practices. Includes downloadable, customizable tools organized by course, hundreds of external links, and more. Includes STEM section organized by the U.S. Department of Education to provide exciting learning opportunities for students in 21st Century Community Learning Centers (21st CCLC) programs.||https://y4y.ed.gov/||Department of Education||varies||all children||NASA: engineering, NPS: links to outside sources in a range of disciplines not recently updated, IMLS: Maker circuit Activities, NOAA: environmental programs with some resources||vary based on resource||free||varied based on resource||unknown||Activities|
|Teaching Channel||Teaching Channel is an interactive collaboration platform for professional learning. Through the use of video and tools designed for teachers,Teaching Channel’s mission is to create an environment where teachers can watch, share, and learn new techniques to help every student grow.||https://www.teachingchannel.org/home||Teaching Channel||varies based on resource||all children/educators||all disciplines||varies based on resource||free||varied based on resource||unknown||Activities|
|FIRST Robotics Competition*||FIRST Robotics Competition provides teams of students are challenged to raise funds, design a team "brand," hone teamwork skills, and build and program industrial-size robots to play a difficult field game against like-minded competitors. Volunteer professional mentors lend their time and talents to guide each team. A new robotic challenge is issued annually in January as part of the overarching annual FIRST theme. The design and build season runs for six weeks where students use the engineering design process to build a robot that can tackle specific tasks on the competition field. Teams also meet throughout the school year to prepare for the competition season.||https://www.firstinspires.org/robotics/frc||FIRST (For Inspiration and Recognition of Science and Technology)||ages 14+ (high school)||all children||Engineering, Coding, Problem Solving, Technology, manufacturing, Project Design, Art/Design||competition requiring weekly (afterschool) meetings for the 8 week series||The annual fees for team registration, a robot kit of parts, and event participation are $5,000 - $6,000. Additional costs for travel, food, team shirts and other optional items will vary. Grants are also available, as well as sponsorships provided locally, regionally and nationally by many corporations.||4,6,7,8,10||medium||Competition with Club|
|FUSE||FUSE Studios provides curricula and kits for setting up a FUSE workspace in public libraries, summer camps, and afterschool clubs in and in schools. Because students work in a studio setting, they choose challenges in a different order and at different paces. FUSE challenges are designed around student interests in music, design, and pop culture and are embedded with STEAM practices. Most FUSE challenges are digital/virtual designs that require robust IT support and fast internet.|
Packages for afterschool include Dream Home, Friend Finder, Laser Defender, LED Color Lights, Music Amplifier, Ringtones, Spaghetti Structures, VR Escape Room.
|https://www.fusestudio.net||MacArthur funded||K-12||all children||technology, maker||afterschool and summer||Start up fee $7000 for 8 kits, yearly renewal fee of $2500||1,6,8,10||medium||curriculum|
|Think Make Create (Beyond School Bells)||The Think Make Create (TMC) Lab is a unique mobile maker platform specifically designed to meet Nebraska’s rural Expanded Learning Opportunity programs. The TMC Lab is a project of Beyond School Bells, a public-private partnership of the Nebraska Children and Families Foundation. The "Lab" is a 6x12 foot trailer is designed to be a low-cost entry point for Nebraska youth to tinker, explore and problem-solve while helping to promote long-term sustainability for rural ELO programs (meaning high quality afterschool and summer programs). Currently, there are 13 TMC Labs supporting established ELO programs in Nebraska.||https://beyondschoolbells.org/mobile-maker-space/about-tmc-labs.html||Activity guide is self published, some tinkering activities link to other sites and resources||all grades||all children (Nebraska)||Maker, career, tinker||afterschool and summer||most resources are free. Tinker lab is "low cost"||none||low||Activities|
|Teach Engineering||Teach engineering afterschool activities give educators the opportunity to engage students in hands-on engineering activities. These activities give students a taste of engineering and are the perfect way to kick off your school year or to get an after-school STEM club off the ground. Most activities take 60 minutes or less to conduct and are designed for quick prep by teachers and non-teachers.There are currently 33 activities available for free download.||https://www.teachengineering.org||University of Colorado School of Engineering||all grades||all children||engineering||afterschool and summer||free||varied based on resource||low||activities|
|TryEngineering||TryEngineering.org connects educators with engineering lesson plans. There are 130 TryEngineering engineering activities available, and links to many other organizations that provide curricula.||https://tryengineering.org/||Institute of Electrical and Electronics Engineers||all grades||all children||engineering||afterschool and summer||free||varied based on resource||low||activities|
|Future Makers activities|
For a fee, Future Maker brings materials and an instructor to run a pop up maker lab in any setting - community events, classrooms, after schools and camps. Groups can sign up for 13 different expereinces, including Build a LED paintbrush, Launch a rocket of your own design, build complex bubble wands, or make an electric car.
|http://kidsmakethingsbetter.com||self||PreK-8||all children||Maker||afterschool and summer||$275-$375 per activity for one class||3,7,10||medium||activity|
|St Louis Science Center||The Science Center serves 200,000 people annually through our off-site educational programs. It offers resources for enhancing classroom curriculum, from school partnerships to professional development opportunities. Also as part of Carnegie Science Center’s STEMisphere® it provides a free database for teachers, parents and students access to educational STEM resources for pre-K through 12th grades. ||https://www.slsc.org/connections/educators||self||grades K-12||all children||STEM||afterschool||free||varied based on resource||low||activities|
|Future Makers curriculum||For a fee, Future Maker brings materials and an instructor to run a series of hands-on building activities. From woodworking and cardboard engineering to circuitry and kinetic creature building, enrichment programs with FutureMakers are conducted over a season, semester or school year. Each session focuses on creating substantial projects that go home with each participant.||http://kidsmakethingsbetter.com||self||PreK-8||all children||Maker||afterschool and summer||?||3,7,10||medium||curriculum|
|NatGeo Bio Blitz||A BioBlitz is an event that focuses on finding and identifying as many species as possible in a specific area over a short period of time. At a BioBlitz, scientists, families, students, teachers, and other community members work together to get a snapshot of an area’s biodiversity. Smartphone technologies and apps such as iNaturalist make collecting photographs and biological information about living things easy as part of a BioBlitz. High quality data uploaded to iNaturalist become part of the Global Biodiversity Information Facility, an open source database used by scientists and policy makers around the world.||https://www.natgeoed.org/bioblitz/||National Geographic||all grades||all children||natural history||afterschool and summer||free||1,9||low||Activitiy|
|Future Makers summer camp||Future Maker camp programs have students explore real tools, creative technologies, high quality materials and provide expert level exposure to what the world of making and design thinking is all about.||http://kidsmakethingsbetter.com||self||PreK-8||all children||Maker||summer||?||3,7,10||medium||summer camp|
|eCybermission||eCYBERMISSION is a web-based STEM competition for students in grades six through nine that promotes self-discovery and enables all students to recognize the real-life applications of STEM. Teams of three or four students are instructed to ask questions (for science) or define problems (for engineering), and then construct explanations (for science) or design solutions (for engineering) based on identified problems in their community. They submit their project as as an online Mission Folder for review.||https://www.ecybermission.com||Army Educational Outreach Program||grades 6-9||all children||Alternative Sources of Energy|
Food, Health & Fitness
Forces & Motion
National Security & Safety
|afterchool||free||1,2,6,7,9,10||high||competition no club|
|EIE Engineering Adventures||Engineering Adventures is an Out of School Time curriculum that empowers children to tackle real-world engineering problems using the engineering design process, creativity, and collaboration. Engineering design challenges based on real events around the world. These materials are designed for out-of-school time and the aim is to build confidence in students and help them see themselves as engineers.||http://www.eie.org/engineering-adventures||Museum of Science||Elementary grades 3-5||all children||engineering||can be used in either setting. Each unit is designed for about 8 hours of instruction||Material prices varies per unit, but curriculum guides are $50 and materials are no more than $350 for 24 students.||1,2,3,4,5,6,7,8,9,10||high||Curriculum|
|Digital Harbor - Afterschool||Digital Harbor Foundation is dedicated to fostering learning, creativity, productivity, and community through education. In 2013 Digital Harbor transformed a closed-down rec center in Baltimore City into a vibrant Tech Center for youth. In 2014 they launched the Center of Excellence to train others how to incorporate making into their own learning environments. They offer beginner, intermediate, and advanced programs in core technology and maker skills in afterschool and summer camp settings. Using Maker Space challenges and workshops to build skills in fabrication and computing.||https://www.digitalharbor.org/||self||ages 8-18||all children - located in Baltimore||3D printing, computing,digital fabrication||afterschool, summer camp||Pay what you can Model -- For those you can afford prices range from $375-750||no evidence or description of any. references grit (possibly 8)||low||Afterschool Club|
|STEM for Kids||STEM For Kids programs is a "store front" franchise providing education enrichment and services for school age children; from aerospace engineering to bio-medicine, automation, computer coding, business and Internet of Things. Today STEM For Kids is in 12 states in the US and in 4 countries. In 2019, STEM For Kids announces its first-ever International Game-Making Challenge.||https://stemforkids.net/||self||all grades||all children||STEM||afterschool and camp||prices vary from $200-$600||Program tennets do not include components of Engineering Mindset. "STEM fun and real"||low||afterschool club|
|EIE Engineering Everywhere||Engineering Everywhere is an engineering curriculum for middle school-aged youth in afterschool and camp programs. Engineering Everywhere empowers youth to tackle real-world engineering problems using the engineering design process, creativity, and collaboration. hands-on activities build engineering knowledge and confidence in learners.|
12 units are available: Timers, Bioplastics, Urban Landscapes, Insulated Homes, Safety Helmets, Ice Cream, Bioinspired Gear, Pandemic Response, Prosthetic Tails, Vertical Farms, Remote Sensing, and Water Reuse.
Each Unit has 6-10 activities that last 45 - 60 minutes each
|http://www.eie.org/engineering-everywhere/engineering-everywhere||Boston Museum of Science||grades 6-8||all children||enginering||afterschool and summer||$55.00 for guide,$500 for materials kit||1,2,3,4,5,6,7,8,9,10||high||curriculum|
|STEMIE Coalition clubs||STEMIE Club activities take young inventors through the seven steps of the invention process, with additional introductory and entrepreneurship lessons added. It follows the 7 steps of the Invention Process: Identifying, Understanding, Ideating, Designing, Building, Testing, and Communicating.We have designed the activities to build skills in invention and engineering while supporting the creation of your students’ very own inventions.||https://www.stemie.org||Science, Technology, Engineering, and Math linked to Invention and Entrepreneurship (STEM+I+E).||K-12||all children||Science, Engineering, Invention, Entrepreneurship ||afterschool||free||2,10||low||afterschool club|
|Girls Who Code Campus||Girls Who Code Campus was developed by Girls Who Code and is a two-week summer coding courses for girls ages 10-18 in cities across the country.||https://girlswhocode.com/campus/||Girls who code||6-12 grade||girls||Coding, Project Design||summer course||Coding, Project Design||1,6,9,10||medium||Summer Camp|
|Destination Imagination||Each season, Destination Imagination offers seven new and engaging Team Challenges—Technical, Scientific, Engineering, Fine Arts, Improvisational, Service Learning and Early Learning—Teams of 2-7 students compete with their solutions at local tournaments, If teams qualify at their regional and state/country level tournaments, they are invited to showcase at Global Finals—the world’s largest celebration of student creativity—in May.|
In the engineering challenge, studnets are asked
to design, build, and test load-bearing structures out of very specific materials. Presentaion of the solution is deigned to build communication and storytelling skills.
|https://www.destinationimagination.org||self||grades K-12||all children||structural engineering||afterschool||$105.00 registration fee||8,9||low||Competition no club|
|Junior Science and Humanities Symposium||At the Junior Science and Humanities Symposium, individual students (supported by a teacher or other mentor) compete for scholarships and recognition by presenting the results of their original STEM research in one of 8 STEM areas including engineering and technology. A 12-minute poster presentation is followed by 6 minutes of questions. Teams can submit projects, but only one member can present and be eligible for undergraduate scholarship awards. ||https://www.jshs.org||Department of Defense||12-Sep||all children|
Engineering and Technology category includes: Aerospace, Aerodynamics, Electrical Engineering, Energy - Solar, Vehicle Development, Devices, Mechanical Engineering, Robotics
|afterschool||free||4,6,7,10||medium||competition no club|
|Broadcom MASTERS||Broadcom MASTERS (Math, Applied Science, Technology and Engineering for Rising Stars) is a national engineering competition for U.S. 6th-8th grade students. Topics in this might include designing/ improving a device, or testing/creating materials.Students are nominated based on awards at local science/engineering fair affiliates. Student awards of up to $25,000||https://student.societyforscience.org/broadcom-masters||Society for Science and the Public||grades 6-8||all children||STEM||afterschool||free||low||Competition no club|
|Intel International Science and Engineering Fair||In 1950, the National Science Fair for high school winners of local and regional science fairs was first held. In 1958, the fair became international for the first time when Japan, Canada, and Germany joined the competition. This annual fair has since grown into the Intel International Science and Engineering Fair (Intel ISEF) with affiliated fairs in more than 75 countries, regions, and territories. Approx 1,800 students earn the right to compete for the nearly $5 million in awards bestowed each May at ISEF. There are 22 categories of competition including Engineering Mechanics and Robotics and Intelligent Machines:||http://www.societyforscience.org/isef||Society for Science and the Public||grades 9-12||all children||science and engineering||afterschool and summer||free||varies by project||low||Competition no club|
|Regeneron||The Science Talent Search Competition is limited to high school seniors. Each year approximately 2,000 students enter Regeneron STS, submitting original research in critically important scientific fields of study in competition for more than $3.1 million in awards. Students perform independent science research at school, at a research institution, in the field, or at home. Frequently this research spans a year or more, but some students have completed research in as short as 6 months. They write a research report that would model a journal article explaining their experiments and conclusions. Their Tech and Math category includes Computer Science and Engineering.|
Submissions are evaluated by three or more doctoral scientists, mathematicians, and/or engineers in the appropriate scientific discipline. 300 students win $2000.00 each , 30 win $25,000.00 each, and one finalist wins $250,000.00
|https://student.societyforscience.org/regeneron-sts||Society for Science and the Public||grade 12||all children||STEM||afterschool||free||varies by project||low||Competition no club|
|YouMakeItChallenge||You Make It Challenge asks students to share ways they would make the world work better. All entries must be by individuals (no teams) and include a visual component (drawing, diorama, video, image, etc.) and a written explanation. Submissions are done online.|
Submissions are judged on four criteria: Purpose, Innovation, Creativity, and Presentation.
The general public is invited to vote on the finalists via the website and three will be named winners. Three finalist will receive an all-expenses paid trip to Chicago to present their entries at Rockwell Automation’s keynote media event, Automation. One winner receives a $7500 value Maker kit including a computer and 3d printer
|www.YouMakeItChallenge.com||Rockwell Automation||ages 8-17||all children||STEM||aferschool and summer||free||varies by project||low||Competition no club|
|STEMIE Coalition competition||The STEMIE competition provides a live, in-person opportunity for youth inventors and entrepreneurs in grades K-12 to display their critical thinking skills through inventing, innovating, and entrepreneurial activities.Teams or individuals submit an inventor’s log, a poster trifold,a prototype (which may be non-working) and a four-minute video of the pitch. Groups are invited based on winning local “feeder” science fairs and engineering competitions. Also, each year, a limited number of students are issued invitations through an application process.||https://www.stemie.org||Science, Technology, Engineering, and Math linked to Invention and Entrepreneurship (STEM+I+E).||grades K-12||all children||Science, Engineering, Invention, Entrepreneurship ||afterschool|
The fee is $300 for inventors and $350 for all other guests
|2,10||low||Competition no club|
|FIRST Lego League*||FIRST LEGO League is an accessible, guided, global robotics competition, helping students and teachers to build a better future together. The program is built around theme-based challenges to engage children in research, problem solving, coding, and engineering. The foundation of the program is the FIRST Core Values, which emphasize teamwork, discovery, and innovation. Teams compete in a series of tournaments. Guides and documents on how to compete in the tournaments and address the challenge are available on the FLL site. Team coaches ask guiding questions and use materials provided by FIRST to help their student teams address the annual challenge. Challenges offer the opportunity to explore relevant science and build robots using customized Lego Mindsotrms kit.||http://www.firstlegoleague.org/||FIRST (For Inspiration and Recognition of Science and Technology) founded by Dean Kamen (Segway inventor) and LEGO||ages 9-16||all children||Engineering, Coding, Problem Solving, Technology||competition requiring weekly (afterschool) meetings for the 8 week series||A FLL Team registration fee of $225 is required. Materials cost approximately $1,025 -- however the robot is a one time investment so the cost drops significantly after the first year.||1,4,6,7,8,9||high||Competition with Club|
|Kid Spark||Kid Spark programs are based on building and learing with ROK blocks, a set of different shaped interlocking blocks that can be used to build. tStudents build a tower to learn about strength, a tractor to learn about pushes and pulls, a screw or wheel and axle to learn about simple machines, or a bridge to learn about forces and motion. The elementary and middle school STEM programs are especially effective at helping children to see themselves as critical thinkers and problem solvers. All Kid Spark Education curriculum follows a similar pattern, moving from convergent learning to divergent making.||https://kidsparkeducation.org||Rokenbok Education||grades preK-8||all children||STEM||afterschool and summer||The ROK Blocks STEM Lab - $299.00|
Engineering Pathways Mobile STEM Lab for upper elementary and middle school includes two robotics platforms and costs $699
For some units you need to combine up to three kits, which could cost $1500
|Samsung Solve for Tomorrow||The Samsung Solve for Tomorrow contest challenges students in grades 6-12 to show how STEM can be applied to help improve their local communities. 250 state finalists will be selected to submit an activity plan. 10 national finalists present their prototype to a panel of judges. Samsung announces the Community Choice winner and 3 national winners to receive a $100K prize package and a trip to the Final Event in Washington D.C.||www.samsung.com/us/solvefortomorrow/index.html||self||grades 6-12||all children||STEM||competition timeline takes place during school year||free||depends on submission||unknown||competition no club|
|Young Scientist Challenge||The Young Scientist Challenge invites students in grades 5-8 to submit a 1-2 minute video describing a unique solution to an everyday problem for the chance to win $25,000 and an exclusive 3M Mentorship. Ten finalists will be chosen for their passion for science, spirit of innovation and ingenuity, and effective communication skills.||https://www.youngscientistlab.com/challenge||3M in partnership with Discovery||grades 5-8||all children||STEM||video needs to be submitted in May - school year competition||free||depends on submission||unknown||competition no club|
|Lemelson-MIT InvenTeams||Lemelson-MIT InvenTeams™ are comprised of high school students, educators, and mentors that receive up to $10,000 each to invent technological solutions to real-world problems of their own choosing. The initiative is not a competition, the InvenTeam initiative relies on a collaborative approach to build problem-solving skills and foster creativity, which is essential to invent. InvenTeams display and discuss their prototypes with each other and award winning inventors at EurekaFest.||http://lemelson.mit.edu/inventeams||MIT Lemelson||high school||all children||STEM||timeline takes place during school year||free||depends on submission||unknown||competition no club|
|Google Science Fair||The Google Science Fair is a worldwide online science competition sponsored by Google, Lego, Virgin Galactic, National Geographic and Scientific American. The competition is open to 13 - 18 year-old students around the globe, who formulate a hypothesis, perform an experiment, and present their results. All students must have an internet connection and a free Google Account to participate. The final submission must include ten sections, which are the summary, an "About Me" page, the steps of the project, and a works cited page. Entries are judged on eight core criteria, which include the student's presentation, question, hypothesis, research, experiment, data, observations, and conclusion. Prizes are awarded to three finalists. The grand prize includes a National Geographic trip to the Galapagos Islands, and a US $50,000 scholarship.||https://www.googlesciencefair.com/||Google, Lego, Virgin Galactic, National Geographic and Scientific American||13-18 year olds||all children||science||school year||free||depends on submission||unknown||competition no club|
|GeoChallenge||The GeoChallenge is an annual themed and standards-based competition from the National Geographic Society that challenges student groups in grades five through eight across the United States to develop a creative solution to a real-world problem. Students form teams—between four and six people—and respond to a problem, challenge, or critical issue by using research, collaboration, creativity, and communication to create and present real-world solutions, just like National Geographic Explorers. Teams with the best projects can advance to the regional and national levels.||https://www.nationalgeographic.org/education/student-experiences/geochallenge/||self||grades 4-8||all children||STEM||school year||free||depends on submission||unknown||competition no club|
|FIRST Tech Challenge||In the FIRST Tech Challenge, teams of up to 15 members design, build, program, and operate robots to compete in a head-to-head challenge in an alliance format.|
The robot kit is reusable from year to year and can be coded using a variety of levels of Java-based programming. Each season concludes with regional championship events and an exciting FIRST Championship.
FIRST (For Inspiration and Recognition of Science and Technology)
|grades 7-12||all children||STEM||afterschool and summer||The FIRST Tech Challenge registration for North American teams is $275.|
Additional costs include: a robot kit of parts, event registration, travel, and additional costs for rookie teams = approximately $2,250.
Teams are encouraged to build a budget and raise funds their goals.
|1,3,6,7,8,9,10||high||competition with club|
|Junior Solar Sprint||Junior Solar Sprint is an educational program for 5th through 8th grade students with the goal of creating the fastest, most interesting, and best crafted solar-vehicle possible. Students will design, build and race solar powered cars using hands-on engineering skills and principles of science and math, develop teamwork and problem solving abilities, investigate environmental issues, and gain hands-on STEM skills.||https://www.usaeop.com/program/jss/||One of many AEOP (Army Educational Outreach Program) STEM efforts. https://www.usaeop.com/||middle school (grade 5-8)||all children||engineering, project design||afterschool club||free||6,9||low||Competition with Club|
|FutureCities||Future Cities allows students imagine, research, design, and build cities of the future that showcase their solution to a citywide sustainability issue. Themes/challenges change every year. Students create cities that exist at least 100 years in the future and represent the team’s solution to a citywide sustainability issue. Participants complete five deliverables: a virtual city design (using SimCity); a 1,500-word city essay; a scale model built from recycled materials; a project plan, and a presentation to judges at Regional Competitions in January. Regional winners represent their region at the Finals in Washington, DC in February. The program uses a flexible, cross-curricular educational program that gives students an opportunity to identify problems; brainstorm ideas; design solutions; test, retest and build; and share their results.||https://futurecity.org/||DiscoverE||ages 12-14 (middle school)||all children||Urban planning, engineering, science||afterschool||Future City costs just $25.00 per organization — organizations can register 1 team or 100. |
The budget for materials for the City Model and City Presentation is $100 -- teams are encouraged to use recycled materials.
|1,2,4,5,6,7,9,10||high||Competition with Club|
|NYSci (New York)||The New York Science Center provides a range of STEM focused activities ranging from STEM nights, to STEM Career expos to maker workshops to summer camps. The NYSci website has a Teacher Hub with a wide range of educational activities that can be done in an afterschool or classroom setting.||https://nysci.org/|
|self||all grades||all children||maker, STEM||in school, afterschool, or summer||some maker spaces have a cost ($500/class), some activities are free with admission, Noticing tools/apps are free||3,5,6,||medium||Activities|
|Girls Garage - Afterschool||Girls Garage is a nonprofit design and building program and dedicated workspace for girls ages 9-17. With three after-school sessions (Fall, Winter, Spring), 6 weeks of summer programs, and weekend workshops, girls can begin or continue along multiple pathways at Girls Garage. Through classes in woodworking, welding, architecture, carpentry, activist art and screenprinting, Girls Garage programs challenge girls to combine technical and creative skills with individual voice and community impact.||https://girlsgarage.org/||self||ages 9-17||girls - located in Berkley, CA||Welding, Woodworking, Architecture, Electronics, Engineering||afterschool, summer camp||Free with priority given to girls with limited financial resources||1,2,3,4,5,6,9||high||Afterschool Club|
|PBS Design Squad||Design Squad is a TV show produced by PBS that is accompanied by games, activities, and other resources for educators. The website includes games and videos that explore different design projects, individual activities and lesson plans.||https://pbskids.org/designsquad/||PBS||all children||engineering, project design||afterschool||Free. The cost of materials for each activity vary, but are designed to be low- or no-cost.||1,2,5,6,7||medium||Activities|
|Girls Garage - Summer Camp||Girls Garage is a nonprofit design and building program and dedicated workspace for girls ages 9-17. With three after-school sessions (Fall, Winter, Spring), 6 weeks of summer programs, and weekend workshops, girls can begin or continue along multiple pathways at Girls Garage. Through classes in woodworking, welding, architecture, carpentry, activist art and screenprinting, Girls Garage programs challenge girls to combine technical and creative skills with individual voice and community impact.||https://girlsgarage.org/||self||ages 9-17||girls - located in Berkley, CA||Welding, Woodworking, Architecture, Electronics, Engineering||afterschool, summer camp||Free with priority given to girls with limited financial resources||1,2,3,4,5,6,9||high||Summer Camp|
|Future Engineers||Future Engneers presents innovation challenges for K-12 students. Challenge topics include Egg drop,Marshmallow pasta tower, Name the mars rover, Make a model of a molecule, Create a light art piece, and Design an animal of the future. Students submit designs online. Teachers present the challenge by using a set of curated resources as a foundation. Each challenge provides rules, lessons and resources to help introduce the challenge, teach STEM topics, brainstorm designs and get students ready to submit.Challenges begin and end on specific dates. A panel of judges review all eligible Submissions on the basis of the Challenge criteria. Prizes are awarded to winners.||https://www.futureengineers.org||American Society of Mechanical Engineers||all grades||all children||general science||afterschool and summer||free||10||low||competition with club|
|Mathcounts||Mathcounts provides math programs for U.S. middle school students of all ability levels to build confidence and improve attitudes towards math and problem solving. |
Mathcount clubs provide game instructions, math explorations and problem sets that can be enjoyed by students of all skill levels. They provide a Club Leader Calendar with a suggested structure for the year to make planning easy for club leaders. Clubs that meet a minimum of 5 times during the program year receive a pennant
Competitions include a video Challenge where students work in teams of 4 to create a 3-5-minute video based on a problem that shows a real-world application of the math explored in the problem.
Mathcounts Competition Series is a national program where students compete in live, in-person contests against and alongside their peers. 4 person teams have limited time to solve a variety of types of math problem.
|https://www.mathcounts.org||self||grades 6-8||all children||math||afterschool||free||6||low||competition with club|
|GWC Summer Immersion|
|https://girlswhocode.com/summer-immersion-program||Girls Who Code||grades 11-12||girls||computer science||summer||free||1,5,6,7,8,9,10||high||summer camp|
|Afterschool KidzScience||Afterschool KidzScience materials are designed for Collaborative Classroom by the Lawrence Hall of Science for use in out-of-school settings. The activities are designed to excite children about science, build science knowledge and inquiry abilities, and help children learn important cooperation and teamwork skills. Each of the curriculum kits include consumable materials for hands-on experiences, lesson plans (session guides), question cards, and guiding videos, covering a wide range of STEM subjects.||https://www.collaborativeclassroom.org/programs/afterschool-kidzscience/||Collaborative Classroom|
Developed by Lawrence Hall of Science
|Grade 3-5||All kids||several areas of science—green, life, physical, forensic, and Earth and space||After School or summer 45 min sessions||195-240 for kit. Refills available||9||low||Curriculum|
|Kinetic City: Mission to Vearth||Kenetic City is an after-school science program in which kids participate in 100 activities in conjunction with a dynamic website. in a battle to save planet Vearth from a virus known as Deep Delete. The virus has 60 strains, and each attacks a different area of science. Students undertake a series of activities to re-learn the lost science. Finally they blast off for Vearth, where they use their knowledge to battle Deep Delete.||http://www.kineticcity.com/||American Association for the Advancement of Science||grdes 3-5||all children||general science||after school||Kits are available, but cannot find the price - sent email inquiry||6||low||curriculum|
|Girls Who Code Clubs|
Girls Who Code Clubs consist of 40 hours of afterschool instruction conducted by a volunteer club leader/instructor. The instructors are tech professionals, help is provided by GWC to recruit instructors. Content includes computer science concepts: loops, variables, conditionals and functions.
|https://girlswhocode.com/clubs/||Girls Who Code||grades 3-12||girls||computer science||afterschool and summer||free||1,9,10||low||curriculum|
|ICT4Me||ICT4me is an after school and summer youth-based curriculum for middle school youth to develop Information Communication and Technology (ICT) fluency, interest in mathematics, and knowledge of ICT careers. ICT4me provides structured interactions with ICT professionals, including having youth participate in engineering design and development teams. ICT4me's use of the design process, and a train-the-trainer approach to building STEM capacity in informal learning provides strategies for practitioners. The curriculum consists of six units that incorporate problem-solving activities -- each activity and unit builds on the previous.||https://ict4me.sri.com/index.html||Formerly Build IT an NSF sponsored inititiative run by SRI.||middle school 6-8 grade||all children||information communication, technology, math||both - 6 units totaling 250 hours. Units 1, 2, 4, and 5 are designed to take place over a school semester, and Units 3 and 6 are designed to take place over a 2-week summer session.||free - equipment costs. Educators must attend a 3 hour training||2,4,6,7,9,10||high||Curriculum|
|Project CSGirls||Project CSGirls is a computer science and technology competition for middle school aged girls. programs aspire to teach middle school girls how to use technology to challenge and address relevant social issues.Build something using computer science and technology that can help solve an imminent social problem under one of four themes - global health, a safer world, intelligent technology, and bridging inequalities.Student use engineering design process to design, build and test their solution. They prepare a technical report video, and an abstract for submission to the competition.||https://www.projectcsgirls.com||self||grades 6-8||girls||computer science||afterschool||1,2,6,7,10||medium||Competition no club|
|Junior FIRST Lego League||In Junior FIRST Lego League teams of up to 6 students explore a real-world scientific problem such as food safety, recycling, energy, etc. Then they create a Show Me poster that illustrates their journey of discovery. They also construct a motorized model of what they learned using LEGO elements. In the process, teams learn about teamwork, the wonders of science and technology, and the FIRST Core Values, which include respect, sharing, and critical thinking. At the close of each season, teams come together at Expos to share ideas.||http://www.juniorfirstlegoleague.org|
FIRST (For Inspiration and Recognition of Science and Technology)
|grades K-4||all children||STEM||afterschool and summer|
Registration fee is $50/team and the minimum materials cost is approximately $200
|FutureU / Discovery Education||At Future U, students explore aerospace technology with a virtual field trip to the Johnson Space Center. Teachers can extend the experience with hands-on, standards-aligned activities.|
Future U also offers 3 other aerospace units that extend do not include video field trips, but extend over 3-5 sessions.
|https://www.boeingfutureu.com||Boeing and Discovery Education||grades 6-12||all children||aerospace engineering||afterschool and summer||free||6,10||low||curriculum|
|Lego Mindstorms||LEGO Mindstorms provides commerically available programmable robotics kits. Students build robots and complete challenges while learning to use block programming to have their robot walk, talk and move. Programming software is downloadable. The EV3 Maker Curriculum provides the opportunities for students to engage in and use an engineering mindset.||https://education.lego.com/en-us/downloads/mindstorms-ev3/curriculum||Lego||10+||all kids||Technology, robotics, programming||not specified - could be used in any setting||The base kit to build a robot is $349.00; programming software can be downloaded at no additional cost. Additional sensors, parts an extensions can also be purchased.||1,2,4,5,7,8||high||Activities|
|Project Guts||Project GUTS is based on StarLogo Nova 2.0.During semester-long units, students will investigate a problem, interview community members, gather data, and run experiments on computer models to better understand the problem being studied. Project GUTS facilitators and high school near-peer mentors will assist students in customizing existing models to reflect local conditions. Experiments conducted on these models may be used to test mitigation strategies and to determine the similarities and differences between the modeled phenomenon and the real world. Project GUTS pioneered an approach to learning about and with computer models called “Use Modify Create.” In this progression students first learn to use and understand computer models then later adapt computer models to reflect their own interests, and finally, create new models from scratch all the while using computer models as an integral element of conducting scientific inquiry.providing them with opportunities to build scientific inquiry skills and use technology to explore real-world problems. ||http://www.projectguts.org||MIT Scheller Teacher Education Program||grades 6-8||all children||computer science||after school||1,2,6||medium||curriculum|
|SciGirls||SciGirls is a PBS Kids television show, website, and educational outreach program that draws on cutting-edge research about what engages girls in science, technology, engineering and math (STEM) learning and careers. SciGirls’ videos, interactive website and hands-on activities work together to address a singular but powerful goal: to inspire, enable, and maximize STEM learning and participation for all girls, with an eye toward future STEM careers. The goal of SciGirls is to change how millions of girls think about STEM. SciGirls CONNECT is a broad national outreach effort to encourage educators, both formal and informal, to adopt new, research-based strategies to engage girls in STEM. SciGirls CONNECT includes 176 partner organizations located in schools, museums, community organizations and universities who host SciGirls clubs, camps and afterschool programs for girls across 35 states.||https://pbskids.org/scigirls/|
|PBS||ages 11-16||developed for girls and special programs for latina||Science, engineering, robotics, space, technology||home, afterschool or camp activities||free||1,2,7, (10?)||medium||Activities|
|Teacher's Pay Teachers activities||Teacher's Pay Teachers is source for activities that are written by other teachers and for sale at reasonable prices.|
Hundreds of engineering activities available (leprechaun traps, fishing boats, slot cars, flashlights, etc) , as well as EDP worksheets and posters. Each sells for under 5 dollars.
|https://www.teacherspayteachers.com https://www.teacherspayteachers.com/Product/Personalized-STEM-Pack-19-10-Engineering-Challenges-4831476||self||grades K-12||all children||engineering||afterschool and summer||$1.00 to $7.00||1,2,3,10||medium||activities|
|Teacher's Pay Teachers Curricula||Teacher's Pay Teachers is source for activities that are written by other teachers and for sale at reasonable prices.|
Multi-session curriculum include 5 engineering challenges that are centered around the story of ashipwrecked travelers, arctic explorers , or a pioneer family.
|https://www.teacherspayteachers.com https://www.teacherspayteachers.com/Product/Great-Big-Bundle-of-STEM-Activities-and-Challenges-Set-of-15-Stem-Challenges-2077064||self||grades K-12||all children||engineering||afterschool and summer||$1.00 to $7.00||1,2,3,10||medium||curriculum|
|Dream, Invent, Create||Dream, Invent, Create is adownloadable teachers guide that includes 27 easy-to-teach lessons laid out in simple steps. The guide includes engineering vocabulary guides, thought questions, activities, and worksheets. Sections in the guide follow those in the Dream, Invent, Create book. |
The Dream, Invent, Create children’s book introduces 16 engineering fields to kids in elementary school and early middle school and helps them make a connection between the everyday world and engineering .
|http://start-engineering.com/kids-book http://start-engineering.com/teachers-guide||Start Engineering||K-7||all children||engineering||afterschool and summer||book- $6.95 kit - $249.00||10||low||curriculum|
|Techbridge Girls||Techbridge Girls combines hands-on learning experiences with mentorship and connecting girls to role models. Its gender and culturally relevant curriculum includes Career Exploration, Chemical Engineering, Computer Science, Design Challenges, Digital Media, Electrical Engineering, Environmental Engineering, Girls Go Global, Green Design, Icebreakers, Mechanical Engineering, Product Design, Structural Engineering.Teachers run clubs and receive curriculum, support and kit materials from techbridge|
Middle school girls create original designs for a community impact project.
High school girls get connected to career and college resources.
|https://www.techbridgegirls.org||self||grades 4-12||irls from low-incme communities||STEM||afterschool||13 curriculum units on CD-ROM are available for between $15 and $25 units each, plus $10 shipping. Additionally, kits with materials are available for between $400-$450 each||1,2,3,4,5,6,7,8,9,10||high||curriculum|
|Technovation Girls||Technovation provides girls the opportunity to learn the skills they need to emerge as tech entrepreneurs and leaders by challenging them to identify a problem in their community, and then challenging them to solve it. Girls work in teams to build both a mobile app and a business plan to launch that app, supported by mentors and guided by curriculum. Technovation's online curriculum takes students through 4 stages of launching a mobile app startup, inspired by the principles of design thinking. Culminates in local/regional pitch events and a national event.||https://technovationchallenge.org/||Technovation||ages 10+||girls||programming, project design||club/team to compete.||free||1,2,5,6,9,10||high||Competition no club|
|Plum Landing||Plum Landing is an environmental science project from WGBH Boston that helps kids develop a love for, and connection to planet earth. Plum Landing offers a collection of fun and engaging games, apps, videos, and hands-on science activities. These resources include related extension ideas that encourage kids to head outdoors to explore their world.||http://pbskids.org/plumlanding/educators/index.html||PBS Kids||not specified (elementary but provides additional promtps for "more mature learners")||All kids||environmental science||Three ways to use materials: Afterschool standalone 1-hour sessions (8 sessions available). Clubs are 1-hour sessions (10 sessions available). Camps are 5 3-hour sessions.||Curriculum guide, instructions, and videos are free. Materials cost will vary.||None||low||Curriculum|
|The Tech Museum*||The Tech is a hands-on technology and science museum for people of all ages and backgrounds. It sponsors the Tech Challenge -- a team engineering design challenge for students in Grades 4-12 where participants develop creative solutions to a real-world problem. It reinforces 21st-century skills including creativity, problem-solving, design, teamwork, leadership, perseverance and learning from failure. It also sponsors the Tech Academies which is making a dramatic difference in STEM education for underserved communities.||https://www.thetech.org/||self||grades 4-12||all children||engineering design||afterschool team culminates in competition||Registration is $50 per team. Fee waived for Title I schools and recognized after-school programs||2,5,6,7,8,9,||high||Competition with club|
|Girls Inc.||The network of local Girls Inc. nonprofit organizations serves girls ages 6-18 at more than 1,400 sites in 400 cities across the United States and Canada. Girls Inc. provides year-round after-school programming, weekend activities, and experiences that expand upon and support girls’ STEM learning and engagement. Through hands-on activities, girls explore, ask questions, persist, and solve problems. By interacting with women and men pursuing STEM careers, girls come to view these careers as exciting and realistic options for themselves and girls get the chance to see how STEM makes the world a better place.||https://girlsinc.org/||utlizes outside STEM curricula||all grades||girls||depends on curriculum used||afterschool and summer||$500 for school year (prices may vary)||depends on stem curriculum used||unknown||Established program with extensions needed|
|NatGeo Explorer Classroom||Explorer Classroom connects classrooms around the world with National Geographic Explorers, bringing science, exploration, and conservation to life through live video events. Students have the opportunity to ask the explorer their questions directly. Each month Explorer Classroom features a new theme and provides supporting resources for educators. Throughout the school year, classes can also join explorers live on expedition through our In the Field series.||https://www.nationalgeographic.org/education/student-experiences/explorer-classroom/||National geographic||K-12||all children||science, conservation|
Video chats are held at various times of day, some could fit into out-of -school settings
|free on YouTube||low||mentors|
|ACS Project SEED||In the ACS Project SEED program, participants are given a scientific research project in chemistry or a related field under the direct supervision of a scientist-mentor. Students gain research experience in academic, industrial, and governmental research laboratories. In addition to hands-on research, Project SEED students receive guidance on their career and personal development. Each fall, SEED students work side-by-side with professional chemists to present their research projects at ACS local, regional and national meetings,||https://www.acs.org/content/acs/en/education/students/highschool/seed.html||American Chemical Society||Junior or senior in HS||Economically disadvantaged||Science - chemistry||8-10 weeks in summer||2500-3000 fellowship award paid to each student||None||low||Mentorship|
|National Science Bowl||The U.S. Department of Energy (DOE) National Science Bowl® is a nationwide academic competition that tests students’ knowledge in all areas of science and mathematics. Middle and high school student teams from diverse backgrounds are comprised of four students, one alternate, and a teacher who serves as an advisor and coach. These teams face-off in a fast-paced question-and-answer format, being tested on a range of science disciplines including biology, chemistry, Earth science, physics, energy, and math.||https://science.osti.gov/wdts/nsb||DOE||Middle and high school||all children||science||event takes place in April||free||none||low||Not Applicable|
|The Conrad Challenge||The Conrad Challenge is an annual, multi-phase innovation and entrepreneurial competition. Students identify relevant real-world challenges that don’t necessarily have a clear answer and learn how to innovate by creating solutions. Students become entrepreneurs and apply innovation, science and technology to solve problems with global impact. Guided by teachers and industry experts, the competition becomes a master class in collaboration, creativity, critical thinking and communication. Students go through three rounds designing and refining their innovation -- the Investor Pitch, the Business Plan, and the Innovation Summit.||https://www.conradchallenge.org/||The Conrad Foundation honors the legacy of Apollo 12 astronaut, Charles “Pete” Conrad||13-18 (high school)||all children||Problems come from one of the following categories: Aerospace & Aviation, Cyber-Technology & Security, Energy & Environment, and Health & Nutrition.||afterschool: 3 months to complete phase 1; 2 months to complete phase 2; 2 months to prepare for phase 3 |
Teams meet with Mentor/Coach between 1-4 hours a week
|$300 for teams advancing to round 2||1,2,4,5,9||medium||Competition with Club|
|TryEngineering summer institute||The TryEngineering Summer Institute is organized in two-week sessions each summer, on three college campuses across the United States. The TryEngineering Summer Institute unites students from around the world to explore various engineering fields, such as electrical, civil, mechanical, and aerospace.||https://tryengineeringinstitute.ieee.org/engineering-summer-camps||Institute of Electrical and Electronics Engineers||grades 8-12||all children||engineering||summer|
$2995 for 2 weeks residential
$1896 for 2 weeks commuter
|Digital Harbor - Summer||Digital Harbor Foundation is dedicated to fostering learning, creativity, productivity, and community through education. In 2013 Digital Harbor transformed a closed-down rec center in Baltimore City into a vibrant Tech Center for youth. In 2014 they launched the Center of Excellence to train others how to incorporate making into their own learning environments. They offer beginner, intermediate, and advanced programs in core technology and maker skills in afterschool and summer camp settings. Using Maker Space challenges and workshops to build skills in fabrication and computing||https://www.digitalharbor.org/||self||ages 8-18||all children - located in Baltimore||3D printing, computing,digital fabrication||afterschool, summer camp||Pay what you can Model -- For those you can afford prices range from $375-750||no evidence or description of any. references grit (possibly 8)||low||Summer Camp|
|You for Youth - NASA||The National Aeronautics and Space Administration (NASA), in collaboration with the U.S. Department of Education developed seven unique science, technology, engineering and mathematics (STEM) Design Challenges, five for grade 6-8 and two for grades 3-5. Each STEM challenge is based upon real mission data and experiences that occur during human and robotic exploration of the solar system.||https://y4y.ed.gov/stemchallenge/nasa||Department of Education & NASA||8-Mar||all children||engineering||afterschool or summer||free - material costs vary||1,2,4,5,6,7,8,9,10||high||Curriculum|
|The Junior Academy||Create by the Global STEM Alliance, the Junior Academy is an elite group of talented students, STEM experts, and companies around the world dedicated to designing innovative solutions to global challenges. Each year, students apply to be part of a virtual collaboration team. Students develop advanced research, innovation, and collaboration skills with best-in-class learning resources and leverage these skills to compete in 70-day challenges sponsored by industry-leading companies. Twice a year, in January and September, Junior Academy students are invited to participate in a set of innovation challenges. Each challenge is preceded by a bootcamp designed to equip them with the skills needed to effectively develop research-driven solutions to global problems. Each challenge team will define the problem they want to solve, learn as much as they can about contributing factors, work together to brainstorm solutions, and design a test concept. Teams create a prototype or model of their solution, test it, and analyze the results.||https://www.nyas.org/programs/global-stem-alliance/the-junior-academy/?tab=overview||New York Academy of Sciences||13-18 (high school)||all children||Science, technology, engineering, project design||afterschool (virtual club) 1-2 hours/week to prepare for competition||free||1,2,4,5||medium||Competition no club|
|Nuts, Bolts & Thingamajigs||Nuts, Bolts & Thingamajigs hosts 100 week-long summer camps that take place in technical high schools and community colleges across the U.S. Students gain exposure to hands-on learning, manufacturing facilities, and the skills needed for high-tech manufacturing careers.support individuals in discovering their interest in manufacturing and to encourage the pursuit of a manufacturing career. They experience modern manufacturing by creating, building, and taking a product home. At camp, they tour manufacturing facilities, learn about entrepreneurship, and meet top industry experts. ||https://www.nutsandboltsfoundation.org||Fabricators and Manufacturers Association||ages 12-16||all children||manufacturing, CAD||summer||varies by location||low||summer camp|
|Challenger Learning Center||Simulated space missions are a fun and educational experience where you get to experience first-hand what it’s like to go on a space mission. Full missions are geared towards participants ages 11 and up, while Jr Astronauts programs are recommended for ages 6 to 11.|
Schools and other large groups can book private missions. Families and small groups can join us for public missions.
The Learning Center offers week-long summer camp experiences for local St. Louis youth. Although most courses focus on astronaut training s camps, options such as Rocket Lab and Innovators Workshop for children 10 and up have strong engineering connections.
|https://www.challengerstl.org/ https://www.challengerstl.org/our-programs/summer/||self||ages 8-13||all children||aerospace engineering||summer||?||1,6||low||summer camp|