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DayTime (EDT)RoomSession NameTitlePage #PDF nameOrderColor-coded categorization
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Mon8:30aGreat Room 1Welcome0.1
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Mon9aGreat Room 1VGTC Awards0.25
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Mon9:30aGreat Room 1Keynote 1: John QuarlesdiVRsify or die: Why a lack of diversity in study participants is killing VR research0.5
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Mon11aGreat Room 1Session 1: Avatar - AppearanceEffects of Locomotion Style and Body Visibility of a Telepresence Avatar1560800a0011Embodied & Environmental Presence
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Mon11aGreat Room 1Session 1: Avatar - AppearanceManipulating Puppets in VR10560800a0102Embodied & Environmental Presence
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Mon11aGreat Room 1Session 1: Avatar - AppearanceThe Self-Avatar Follower Effect in Virtual Reality18560800a0183Embodied & Environmental Presence
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Mon11aGreat Room 1Session 1: Avatar - AppearanceEffects of volumetric capture avatars on social presence in immersive virtual environments26560800a0264Embodied & Environmental Presence
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Mon11aGreat Room 1Session 1: Avatar - AppearanceModeling Data-Driven Dominance Traits for Virtual Characters using Gait Analysis5Embodied & Environmental Presence
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Mon11aGreat Room 2Session 2: 3DUI - Selection/ExplorationInvestigating Bubble Mechanism for Ray-Casting to Improve 3D Target Acquisition in Virtual Reality35560800a0356Active Presence
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Mon11aGreat Room 2Session 2: 3DUI - Selection/ExplorationImproving Obstacle Awareness to Enhance Interaction in Virtual Reality44560800a0447Active Presence
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Mon11aGreat Room 2Session 2: 3DUI - Selection/ExplorationSlicing Volume: Hybrid 3D/2D Multi target Selection Technique for Dense Virtual Environments8Active Presence
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Mon11aGreat Room 2Session 2: 3DUI - Selection/ExplorationENTROPiA: Towards Infinite Surface Haptic Displays in Virtual Reality Using Encountered-Type Rotating Props9Active Presence
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Mon11aStudio 1Session 3: Gaze and AttentionDGaze: CNN-Based Gaze Prediction in Dynamic Scenes10Mental & Social Presence
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Mon11aStudio 1Session 3: Gaze and AttentionDirecting versus Attracting Attention: Exploring the Effectiveness of Central and Peripheral Cues in Panoramic Videos63560800a06311Mental & Social Presence
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Mon11aStudio 1Session 3: Gaze and AttentionExploring the impact of 360º movie cuts in users’ attention73560800a07312Mental & Social Presence
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Mon11aStudio 1Session 3: Gaze and AttentionA Comparison of Visual Attention Guiding Approaches for 360°Image-Based VR Tours83560800a08313Mental & Social Presence
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Mon11aStudio 1Session 3: Gaze and AttentionSalBiNet360: Saliency Prediction on 360° Images with Local-Global Bifurcated Deep Network92560800a09214Mental & Social Presence
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Mon12:30pHubsPosters & Video 114.5
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Mon2pGreat Room 1Session 4: Avatar - PerceptionDetection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems101560800a10115Embodied & Environmental Presence
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Mon2pGreat Room 1Session 4: Avatar - PerceptionThe Security-Utility Trade-off for Iris Authentication and Eye Animation for Social Virtual Avatars16Embodied & Environmental Presence
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Mon2pGreat Room 1Session 4: Avatar - PerceptionAn Optical Design for Avatar-User Co-axial Viewpoint Telepresence108560800a10817Embodied & Environmental Presence
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Mon2pGreat Room 1Session 4: Avatar - PerceptionSPA: Verbal Interactions between Agents and Avatars in Shared Virtual Environments using Propositional Planning117560800a11718Embodied & Environmental Presence
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Mon2pGreat Room 1Session 4: Avatar - PerceptionComparing the Quality of Highly Realistic Digital Humans in 3DoF and 6DoF: A Volumetric Video Case Study127560800a12719Embodied & Environmental Presence
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Mon2pGreat Room 2Session 5: 3DUI - Navigation - Redirected WalkingA Steering Algorithm for Redirected Walking Using Reinforcement Learning20Active Presence
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Mon2pGreat Room 2Session 5: 3DUI - Navigation - Redirected WalkingFeature Guided Path Redirection for VR Navigation137560800a13721Active Presence
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Mon2pGreat Room 2Session 5: 3DUI - Navigation - Redirected WalkingDynamic Artificial Potential Fields for Multi-User Redirected Walking146560800a14622Active Presence
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Mon2pGreat Room 2Session 5: 3DUI - Navigation - Redirected Walking
Optimal Planning for Redirected Walking Based on Reinforcement Learning in Multi-user Environment with Irregularly Shaped Physical Space
155560800a15523Active Presence
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Mon2pGreat Room 2Session 5: 3DUI - Navigation - Redirected WalkingShaking Hands in Virtual Space: Recovery in Redirected Walking for Direct Interaction between Two Users164560800a16424Active Presence
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Mon2pStudio 1Session 6: AR: Tools and DisplaysAlpaca: AR Graphics Extensions for Web Applications174560800a17425Embodied & Environmental Presence
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Mon2pStudio 1Session 6: AR: Tools and Displays
Touch the Wall: Comparison of Virtual and Augmented Reality with Conventional 2D Screen Eye-Hand Coordination Training Systems
184560800a18426Embodied & Environmental Presence
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Mon2pStudio 1Session 6: AR: Tools and DisplaysEnlightening Patients with Augmented Reality195560800a19527Embodied & Environmental Presence
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Mon2pStudio 1Session 6: AR: Tools and DisplaysExploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays204560800a20428Embodied & Environmental Presence
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Mon2pStudio 1Session 6: AR: Tools and DisplaysHow About the Mentor? Effective Workspace Visualization in AR Telementoring212560800a21229Embodied & Environmental Presence
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Mon4pGreat Room 2Session 7: HapticsA Tangible Spherical Proxy for Object Manipulation in Augmented Reality221560800a22130Embodied & Environmental Presence
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Mon4pGreat Room 2Session 7: HapticsPseudo-Haptic Display of Mass and Mass Distribution During Object Rotation in Virtual Reality31Embodied & Environmental Presence
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Mon4pGreat Room 2Session 7: Haptics
Design and Evaluation of Interaction Techniques Dedicated to Integrate Encountered-Type Haptic Displays in Virtual Environment
230560800a23032Embodied & Environmental Presence
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Mon4pGreat Room 2Session 7: Haptics
Implementation and Evaluation of Touch-based Interaction Using Electrovibration Haptic Feedback in Virtual Environments
239560800a23933Embodied & Environmental Presence
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Mon4pGreat Room 2Session 7: HapticsThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality248560800a24834Embodied & Environmental Presence
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Mon4pGreat Room 1Panel 1: Ethics & Privacy in MR34.5
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Mon5:30pTBDResearch Demos & 3DUI Contest (Phase 1)34.7
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Tue8aTBDResearch Demos & 3DUI Contest (Phase 2)34.8
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Tue9aGreat Room 1Session 8: Embodiment 1Mind the Gap: The Underrepresentation of Female Participants and Authors in Virtual Reality Research35Embodied & Environmental Presence
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Tue9aGreat Room 1Session 8: Embodiment 1The Impact of a Self-Avatar, Hand Collocation, and Hand Proximity on Embodiment and Stroop Interference36Embodied & Environmental Presence
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Tue9aGreat Room 1Session 8: Embodiment 1Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View37Embodied & Environmental Presence
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Tue9aGreat Room 1Session 8: Embodiment 1Effect of Avatar Appearance on Detection Thresholds for Remapped Hand Movements38Embodied & Environmental Presence
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Tue9aGreat Room 2Session 9: 3DUI- ManipulationOn Motor Performance in Virtual 3D Object Manipulation39Active Presence
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Tue9aGreat Room 2Session 9: 3DUI- ManipulationTransfer of Coordination Skill to the Unpracticed Hand in Immersive Environments258560800a25840Active Presence
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Tue9aGreat Room 2Session 9: 3DUI- ManipulationPrecise and realistic grasping and manipulation in Virtual Reality withoutforce feedback266560800a26641Active Presence
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Tue9aGreat Room 2Session 9: 3DUI- ManipulationA Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed Reality275560800a27542Active Presence
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Tue9aGreat Room 2Session 9: 3DUI- ManipulationDisambiguation Techniques for Freehand Object Manipulations in Virtual Reality285560800a28543Active Presence
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Tue9aStudio 1Session 10: Crowds & perceptionEffects of Interacting with a Crowd of Emotional Virtual Humans on Users’ Affective and Non-Verbal Behaviors293560800a29344Mental & Social Presence
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Tue9aStudio 1Session 10: Crowds & perceptionThe Effects of Virtual Audience Size on Social Anxiety during Public Speaking303560800a30345Mental & Social Presence
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Tue9aStudio 1Session 10: Crowds & perceptionAnalyzing Pedestrian Behavior in Augmented Reality - Proof of Concept313560800a31346Mental & Social Presence
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Tue9aStudio 1Session 10: Crowds & perceptionEye-Gaze Activity in Crowds: Impact of Virtual Reality and Density322560800a32247Mental & Social Presence
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Tue9aStudio 1Session 10: Crowds & perception
Determining Peripersonal Space Boundaries and Their Plasticity in Relation to Object and Agent Characteristics in an Immersive Virtual Environment
332560800a33248Mental & Social Presence
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Tue11aGreat Room 1Keynote 2: Susan PerskyVR behavioral data tracking: With great power comes great responsibility48.5
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Tue12pHubsPosters & Video 248.75
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Tue1:30pGreat Room 1Session 11: CollaborationAugmented Virtual Teleportation for High-Fidelity Telecollaboration49Mental & Social Presence
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Tue1:30pGreat Room 1Session 11: CollaborationA User Study on View-sharing Techniques for One-to-Many Mixed Reality Collaborations343560800a34350Mental & Social Presence
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Tue1:30pGreat Room 1Session 11: CollaborationOptimization and Manipulation of Contextual Mutual Spaces for Multi-User Virtual and Augmented Reality Interaction353560800a35351Mental & Social Presence
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Tue1:30pGreat Room 1Session 11: CollaborationDesign and Initial Evaluation of a VR based Immersive and Interactive Architectural Design Discussion System363560800a36352Mental & Social Presence
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Tue1:30pGreat Room 1Session 11: CollaborationMulti-Window 3D Interaction for Collaborative Virtual Reality53Mental & Social Presence
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Tue1:30pGreat Room 2Session 12: 3DUI - Navigation - Interfaces and chairAbove Surface Interaction for Multiscale Navigation in Mobile Virtual Reality372560800a37254Active Presence
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Tue1:30pGreat Room 2Session 12: 3DUI - Navigation - Interfaces and chairReal Walking in Place: HEX-CORE-PROTOTYPE Omnidirectional Treadmill382560800a38255Active Presence
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Tue1:30pGreat Room 2Session 12: 3DUI - Navigation - Interfaces and chairVR Bridges: Simulating Smooth Uneven Surfaces in VR388560800a38856Active Presence
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Tue1:30pGreat Room 2Session 12: 3DUI - Navigation - Interfaces and chair
Take a Look Around - The Impact of Decoupling Gaze and Travel-direction in Seated and Ground-based Virtual Reality Utilizing Torso-directed Steering
398560800a39857Active Presence
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Tue1:30pGreat Room 2Session 12: 3DUI - Navigation - Interfaces and chairNaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion58Active Presence
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Tue1:30pStudio 1Session 13: Visual comfortRecurrent Enhancement of Visual Comfort for Casual Stereoscopic Photography407560800a40759Embodied & Environmental Presence
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Tue1:30pStudio 1Session 13: Visual comfortVisualization and evaluation of ergonomic visual field parameters in first person virtual environments416560800a41660Embodied & Environmental Presence
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Tue1:30pStudio 1Session 13: Visual comfortVirtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual Reality425560800a42561Embodied & Environmental Presence
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Tue1:30pStudio 1Session 13: Visual comfortEffects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays434560800a43462Embodied & Environmental Presence
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Tue1:30pStudio 1Session 13: Visual comfort
Exploring the Differences of Visual Discomfort Caused by Long-term Immersion between Virtual Environments and Physical Environments
443560800a44363Embodied & Environmental Presence
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Tue3:30pGreat Room 2Session 14: Perception & manipulationDetection of Scaled Hand Interactions in Virtual Reality: The Effects of Motion Direction and Task Complexity453560800a45364Embodied & Environmental Presence
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Tue3:30pGreat Room 2Session 14: Perception & manipulationThe Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR463560800a46365Embodied & Environmental Presence
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Tue3:30pGreat Room 2Session 14: Perception & manipulationData-Driven Spatio-Temporal Analysis via Multi-Modal Zeitgebers and Cognitive Load in VR473560800a47366Embodied & Environmental Presence
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Tue3:30pGreat Room 2Session 14: Perception & manipulationThink Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality483560800a48367Embodied & Environmental Presence
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Tue3:30pGreat Room 2Session 14: Perception & manipulation
Examining Whether Secondary Effects of Temperature-Associated Virtual Stimuli Influence Subjective Perception of Duration
493560800a49368Embodied & Environmental Presence
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Tue3:30pGreat Room 1
Panel 2: Libraries as Partners in VR Exposure and Development
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Wed9aGreat Room 1Session 15: Embodiment 2Engaging Participants in Selection Studies in Virtual Reality500560800a50069Embodied & Environmental Presence
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Wed9aGreat Room 1Session 15: Embodiment 2
Effects of virtual hand representation on interaction and embodiment in HMD-based virtual environments using controllers
510560800a51070Embodied & Environmental Presence
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Wed9aGreat Room 1Session 15: Embodiment 2Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification71Embodied & Environmental Presence
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Wed9aGreat Room 1Session 15: Embodiment 2
Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual Environments
519560800a51972Embodied & Environmental Presence
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Wed9aGreat Room 1Session 15: Embodiment 2
Reducing Task Load with an Embodied Intelligent Virtual Assistant for Improved Performance in Collaborative Decision Making
529560800a52973Embodied & Environmental Presence
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Wed9aGreat Room 2Session 16: Applications - Training and simulationAutomatic Synthesis of Virtual Wheelchair Training Scenarios539560800a53974Mental & Social Presence
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Wed9aGreat Room 2Session 16: Applications - Training and simulationReal-time VR Simulation of Laparoscopic Cholecystectomy based on Parallel Position-based Dynamics in GPU548560800a54875Mental & Social Presence
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Wed9aGreat Room 2Session 16: Applications - Training and simulationA Physics-based Virtual Reality Simulation Framework for Neonatal Endotracheal Intubation557560800a55776Mental & Social Presence
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Wed9aGreat Room 2Session 16: Applications - Training and simulationAnalysing usability and presence of a virtual reality operating room (VOR) simulator during laparoscopic surgery training566560800a56677Mental & Social Presence
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Wed9aGreat Room 2Session 16: Applications - Training and simulationVR Disability Simulation Reduces Implicit Bias Towards Persons with Disabilities78Mental & Social Presence
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Wed9aStudio 1Session 17: Visual Displays -devices 1Factored Occlusion: Single Spatial Light Modulator Occlusion-capable Optical See-through Augmented Reality Display79Embodied & Environmental Presence
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Wed9aStudio 1Session 17: Visual Displays -devices 1ThinVR: Heterogeneous Microlens Arrays for Compact, 180 degree FOV VR Near-Eye Displays80Embodied & Environmental Presence
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Wed9aStudio 1Session 17: Visual Displays -devices 1
IlluminatedFocus: Vision Augmentation using Spatial Defocusing via Focal Sweep Eyeglasses and High-Speed Projector
81Embodied & Environmental Presence
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Wed9aStudio 1Session 17: Visual Displays -devices 1Toward Standardized Classification of Foveated Displays82Embodied & Environmental Presence
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Wed9aStudio 1Session 17: Visual Displays -devices 1Computational Phase-Modulated Eyeglasses83Embodied & Environmental Presence
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Wed11aGreat Room 1Session 18: Perception & collaborationAsymmetric Effects of the Ebbinghaus Illusion on Depth Judgments573560800a57384Mental & Social Presence
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Wed11aGreat Room 1Session 18: Perception & collaborationEffects of Depth Information on Visual Target Identification Task Performance in Shared Gaze Environments85Mental & Social Presence
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Wed11aGreat Room 1Session 18: Perception & collaborationLive Semantic 3D Perception for Immersive Augmented Reality86Mental & Social Presence
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Wed11aGreat Room 1Session 18: Perception & collaborationDyadic Acquisition of Survey Knowledge in a Shared Virtual Environment579560800a57987Mental & Social Presence
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Wed11aGreat Room 1Session 18: Perception & collaborationDesign and Evaluation of Interactive Small Multiples Data Visualisation in Immersive Spaces588560800a58888Mental & Social Presence
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Wed11aGreat Room 2Session 19: 3DUI - Navigation - Flying/teleportationTeleporting through Virtual Environments: Effects of Path Scale and Environment Scale on Spatial Updating89Active Presence