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1 | Day | Time (EDT) | Room | Session Name | Title | Page # | PDF name | Order | Color-coded categorization | |||||||||||||||||
2 | Mon | 8:30a | Great Room 1 | Welcome | 0.1 | |||||||||||||||||||||
3 | Mon | 9a | Great Room 1 | VGTC Awards | 0.25 | |||||||||||||||||||||
4 | Mon | 9:30a | Great Room 1 | Keynote 1: John Quarles | diVRsify or die: Why a lack of diversity in study participants is killing VR research | 0.5 | ||||||||||||||||||||
5 | Mon | 11a | Great Room 1 | Session 1: Avatar - Appearance | Effects of Locomotion Style and Body Visibility of a Telepresence Avatar | 1 | 560800a001 | 1 | Embodied & Environmental Presence | |||||||||||||||||
6 | Mon | 11a | Great Room 1 | Session 1: Avatar - Appearance | Manipulating Puppets in VR | 10 | 560800a010 | 2 | Embodied & Environmental Presence | |||||||||||||||||
7 | Mon | 11a | Great Room 1 | Session 1: Avatar - Appearance | The Self-Avatar Follower Effect in Virtual Reality | 18 | 560800a018 | 3 | Embodied & Environmental Presence | |||||||||||||||||
8 | Mon | 11a | Great Room 1 | Session 1: Avatar - Appearance | Effects of volumetric capture avatars on social presence in immersive virtual environments | 26 | 560800a026 | 4 | Embodied & Environmental Presence | |||||||||||||||||
9 | Mon | 11a | Great Room 1 | Session 1: Avatar - Appearance | Modeling Data-Driven Dominance Traits for Virtual Characters using Gait Analysis | 5 | Embodied & Environmental Presence | |||||||||||||||||||
10 | Mon | 11a | Great Room 2 | Session 2: 3DUI - Selection/Exploration | Investigating Bubble Mechanism for Ray-Casting to Improve 3D Target Acquisition in Virtual Reality | 35 | 560800a035 | 6 | Active Presence | |||||||||||||||||
11 | Mon | 11a | Great Room 2 | Session 2: 3DUI - Selection/Exploration | Improving Obstacle Awareness to Enhance Interaction in Virtual Reality | 44 | 560800a044 | 7 | Active Presence | |||||||||||||||||
12 | Mon | 11a | Great Room 2 | Session 2: 3DUI - Selection/Exploration | Slicing Volume: Hybrid 3D/2D Multi target Selection Technique for Dense Virtual Environments | 8 | Active Presence | |||||||||||||||||||
13 | Mon | 11a | Great Room 2 | Session 2: 3DUI - Selection/Exploration | ENTROPiA: Towards Infinite Surface Haptic Displays in Virtual Reality Using Encountered-Type Rotating Props | 9 | Active Presence | |||||||||||||||||||
14 | Mon | 11a | Studio 1 | Session 3: Gaze and Attention | DGaze: CNN-Based Gaze Prediction in Dynamic Scenes | 10 | Mental & Social Presence | |||||||||||||||||||
15 | Mon | 11a | Studio 1 | Session 3: Gaze and Attention | Directing versus Attracting Attention: Exploring the Effectiveness of Central and Peripheral Cues in Panoramic Videos | 63 | 560800a063 | 11 | Mental & Social Presence | |||||||||||||||||
16 | Mon | 11a | Studio 1 | Session 3: Gaze and Attention | Exploring the impact of 360º movie cuts in users’ attention | 73 | 560800a073 | 12 | Mental & Social Presence | |||||||||||||||||
17 | Mon | 11a | Studio 1 | Session 3: Gaze and Attention | A Comparison of Visual Attention Guiding Approaches for 360°Image-Based VR Tours | 83 | 560800a083 | 13 | Mental & Social Presence | |||||||||||||||||
18 | Mon | 11a | Studio 1 | Session 3: Gaze and Attention | SalBiNet360: Saliency Prediction on 360° Images with Local-Global Bifurcated Deep Network | 92 | 560800a092 | 14 | Mental & Social Presence | |||||||||||||||||
19 | Mon | 12:30p | Hubs | Posters & Video 1 | 14.5 | |||||||||||||||||||||
20 | Mon | 2p | Great Room 1 | Session 4: Avatar - Perception | Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems | 101 | 560800a101 | 15 | Embodied & Environmental Presence | |||||||||||||||||
21 | Mon | 2p | Great Room 1 | Session 4: Avatar - Perception | The Security-Utility Trade-off for Iris Authentication and Eye Animation for Social Virtual Avatars | 16 | Embodied & Environmental Presence | |||||||||||||||||||
22 | Mon | 2p | Great Room 1 | Session 4: Avatar - Perception | An Optical Design for Avatar-User Co-axial Viewpoint Telepresence | 108 | 560800a108 | 17 | Embodied & Environmental Presence | |||||||||||||||||
23 | Mon | 2p | Great Room 1 | Session 4: Avatar - Perception | SPA: Verbal Interactions between Agents and Avatars in Shared Virtual Environments using Propositional Planning | 117 | 560800a117 | 18 | Embodied & Environmental Presence | |||||||||||||||||
24 | Mon | 2p | Great Room 1 | Session 4: Avatar - Perception | Comparing the Quality of Highly Realistic Digital Humans in 3DoF and 6DoF: A Volumetric Video Case Study | 127 | 560800a127 | 19 | Embodied & Environmental Presence | |||||||||||||||||
25 | Mon | 2p | Great Room 2 | Session 5: 3DUI - Navigation - Redirected Walking | A Steering Algorithm for Redirected Walking Using Reinforcement Learning | 20 | Active Presence | |||||||||||||||||||
26 | Mon | 2p | Great Room 2 | Session 5: 3DUI - Navigation - Redirected Walking | Feature Guided Path Redirection for VR Navigation | 137 | 560800a137 | 21 | Active Presence | |||||||||||||||||
27 | Mon | 2p | Great Room 2 | Session 5: 3DUI - Navigation - Redirected Walking | Dynamic Artificial Potential Fields for Multi-User Redirected Walking | 146 | 560800a146 | 22 | Active Presence | |||||||||||||||||
28 | Mon | 2p | Great Room 2 | Session 5: 3DUI - Navigation - Redirected Walking | Optimal Planning for Redirected Walking Based on Reinforcement Learning in Multi-user Environment with Irregularly Shaped Physical Space | 155 | 560800a155 | 23 | Active Presence | |||||||||||||||||
29 | Mon | 2p | Great Room 2 | Session 5: 3DUI - Navigation - Redirected Walking | Shaking Hands in Virtual Space: Recovery in Redirected Walking for Direct Interaction between Two Users | 164 | 560800a164 | 24 | Active Presence | |||||||||||||||||
30 | Mon | 2p | Studio 1 | Session 6: AR: Tools and Displays | Alpaca: AR Graphics Extensions for Web Applications | 174 | 560800a174 | 25 | Embodied & Environmental Presence | |||||||||||||||||
31 | Mon | 2p | Studio 1 | Session 6: AR: Tools and Displays | Touch the Wall: Comparison of Virtual and Augmented Reality with Conventional 2D Screen Eye-Hand Coordination Training Systems | 184 | 560800a184 | 26 | Embodied & Environmental Presence | |||||||||||||||||
32 | Mon | 2p | Studio 1 | Session 6: AR: Tools and Displays | Enlightening Patients with Augmented Reality | 195 | 560800a195 | 27 | Embodied & Environmental Presence | |||||||||||||||||
33 | Mon | 2p | Studio 1 | Session 6: AR: Tools and Displays | Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays | 204 | 560800a204 | 28 | Embodied & Environmental Presence | |||||||||||||||||
34 | Mon | 2p | Studio 1 | Session 6: AR: Tools and Displays | How About the Mentor? Effective Workspace Visualization in AR Telementoring | 212 | 560800a212 | 29 | Embodied & Environmental Presence | |||||||||||||||||
35 | Mon | 4p | Great Room 2 | Session 7: Haptics | A Tangible Spherical Proxy for Object Manipulation in Augmented Reality | 221 | 560800a221 | 30 | Embodied & Environmental Presence | |||||||||||||||||
36 | Mon | 4p | Great Room 2 | Session 7: Haptics | Pseudo-Haptic Display of Mass and Mass Distribution During Object Rotation in Virtual Reality | 31 | Embodied & Environmental Presence | |||||||||||||||||||
37 | Mon | 4p | Great Room 2 | Session 7: Haptics | Design and Evaluation of Interaction Techniques Dedicated to Integrate Encountered-Type Haptic Displays in Virtual Environment | 230 | 560800a230 | 32 | Embodied & Environmental Presence | |||||||||||||||||
38 | Mon | 4p | Great Room 2 | Session 7: Haptics | Implementation and Evaluation of Touch-based Interaction Using Electrovibration Haptic Feedback in Virtual Environments | 239 | 560800a239 | 33 | Embodied & Environmental Presence | |||||||||||||||||
39 | Mon | 4p | Great Room 2 | Session 7: Haptics | ThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality | 248 | 560800a248 | 34 | Embodied & Environmental Presence | |||||||||||||||||
40 | Mon | 4p | Great Room 1 | Panel 1: Ethics & Privacy in MR | 34.5 | |||||||||||||||||||||
41 | Mon | 5:30p | TBD | Research Demos & 3DUI Contest (Phase 1) | 34.7 | |||||||||||||||||||||
42 | Tue | 8a | TBD | Research Demos & 3DUI Contest (Phase 2) | 34.8 | |||||||||||||||||||||
43 | Tue | 9a | Great Room 1 | Session 8: Embodiment 1 | Mind the Gap: The Underrepresentation of Female Participants and Authors in Virtual Reality Research | 35 | Embodied & Environmental Presence | |||||||||||||||||||
44 | Tue | 9a | Great Room 1 | Session 8: Embodiment 1 | The Impact of a Self-Avatar, Hand Collocation, and Hand Proximity on Embodiment and Stroop Interference | 36 | Embodied & Environmental Presence | |||||||||||||||||||
45 | Tue | 9a | Great Room 1 | Session 8: Embodiment 1 | Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View | 37 | Embodied & Environmental Presence | |||||||||||||||||||
46 | Tue | 9a | Great Room 1 | Session 8: Embodiment 1 | Effect of Avatar Appearance on Detection Thresholds for Remapped Hand Movements | 38 | Embodied & Environmental Presence | |||||||||||||||||||
47 | Tue | 9a | Great Room 2 | Session 9: 3DUI- Manipulation | On Motor Performance in Virtual 3D Object Manipulation | 39 | Active Presence | |||||||||||||||||||
48 | Tue | 9a | Great Room 2 | Session 9: 3DUI- Manipulation | Transfer of Coordination Skill to the Unpracticed Hand in Immersive Environments | 258 | 560800a258 | 40 | Active Presence | |||||||||||||||||
49 | Tue | 9a | Great Room 2 | Session 9: 3DUI- Manipulation | Precise and realistic grasping and manipulation in Virtual Reality withoutforce feedback | 266 | 560800a266 | 41 | Active Presence | |||||||||||||||||
50 | Tue | 9a | Great Room 2 | Session 9: 3DUI- Manipulation | A Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed Reality | 275 | 560800a275 | 42 | Active Presence | |||||||||||||||||
51 | Tue | 9a | Great Room 2 | Session 9: 3DUI- Manipulation | Disambiguation Techniques for Freehand Object Manipulations in Virtual Reality | 285 | 560800a285 | 43 | Active Presence | |||||||||||||||||
52 | Tue | 9a | Studio 1 | Session 10: Crowds & perception | Effects of Interacting with a Crowd of Emotional Virtual Humans on Users’ Affective and Non-Verbal Behaviors | 293 | 560800a293 | 44 | Mental & Social Presence | |||||||||||||||||
53 | Tue | 9a | Studio 1 | Session 10: Crowds & perception | The Effects of Virtual Audience Size on Social Anxiety during Public Speaking | 303 | 560800a303 | 45 | Mental & Social Presence | |||||||||||||||||
54 | Tue | 9a | Studio 1 | Session 10: Crowds & perception | Analyzing Pedestrian Behavior in Augmented Reality - Proof of Concept | 313 | 560800a313 | 46 | Mental & Social Presence | |||||||||||||||||
55 | Tue | 9a | Studio 1 | Session 10: Crowds & perception | Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density | 322 | 560800a322 | 47 | Mental & Social Presence | |||||||||||||||||
56 | Tue | 9a | Studio 1 | Session 10: Crowds & perception | Determining Peripersonal Space Boundaries and Their Plasticity in Relation to Object and Agent Characteristics in an Immersive Virtual Environment | 332 | 560800a332 | 48 | Mental & Social Presence | |||||||||||||||||
57 | Tue | 11a | Great Room 1 | Keynote 2: Susan Persky | VR behavioral data tracking: With great power comes great responsibility | 48.5 | ||||||||||||||||||||
58 | Tue | 12p | Hubs | Posters & Video 2 | 48.75 | |||||||||||||||||||||
59 | Tue | 1:30p | Great Room 1 | Session 11: Collaboration | Augmented Virtual Teleportation for High-Fidelity Telecollaboration | 49 | Mental & Social Presence | |||||||||||||||||||
60 | Tue | 1:30p | Great Room 1 | Session 11: Collaboration | A User Study on View-sharing Techniques for One-to-Many Mixed Reality Collaborations | 343 | 560800a343 | 50 | Mental & Social Presence | |||||||||||||||||
61 | Tue | 1:30p | Great Room 1 | Session 11: Collaboration | Optimization and Manipulation of Contextual Mutual Spaces for Multi-User Virtual and Augmented Reality Interaction | 353 | 560800a353 | 51 | Mental & Social Presence | |||||||||||||||||
62 | Tue | 1:30p | Great Room 1 | Session 11: Collaboration | Design and Initial Evaluation of a VR based Immersive and Interactive Architectural Design Discussion System | 363 | 560800a363 | 52 | Mental & Social Presence | |||||||||||||||||
63 | Tue | 1:30p | Great Room 1 | Session 11: Collaboration | Multi-Window 3D Interaction for Collaborative Virtual Reality | 53 | Mental & Social Presence | |||||||||||||||||||
64 | Tue | 1:30p | Great Room 2 | Session 12: 3DUI - Navigation - Interfaces and chair | Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality | 372 | 560800a372 | 54 | Active Presence | |||||||||||||||||
65 | Tue | 1:30p | Great Room 2 | Session 12: 3DUI - Navigation - Interfaces and chair | Real Walking in Place: HEX-CORE-PROTOTYPE Omnidirectional Treadmill | 382 | 560800a382 | 55 | Active Presence | |||||||||||||||||
66 | Tue | 1:30p | Great Room 2 | Session 12: 3DUI - Navigation - Interfaces and chair | VR Bridges: Simulating Smooth Uneven Surfaces in VR | 388 | 560800a388 | 56 | Active Presence | |||||||||||||||||
67 | Tue | 1:30p | Great Room 2 | Session 12: 3DUI - Navigation - Interfaces and chair | Take a Look Around - The Impact of Decoupling Gaze and Travel-direction in Seated and Ground-based Virtual Reality Utilizing Torso-directed Steering | 398 | 560800a398 | 57 | Active Presence | |||||||||||||||||
68 | Tue | 1:30p | Great Room 2 | Session 12: 3DUI - Navigation - Interfaces and chair | NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion | 58 | Active Presence | |||||||||||||||||||
69 | Tue | 1:30p | Studio 1 | Session 13: Visual comfort | Recurrent Enhancement of Visual Comfort for Casual Stereoscopic Photography | 407 | 560800a407 | 59 | Embodied & Environmental Presence | |||||||||||||||||
70 | Tue | 1:30p | Studio 1 | Session 13: Visual comfort | Visualization and evaluation of ergonomic visual field parameters in first person virtual environments | 416 | 560800a416 | 60 | Embodied & Environmental Presence | |||||||||||||||||
71 | Tue | 1:30p | Studio 1 | Session 13: Visual comfort | Virtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual Reality | 425 | 560800a425 | 61 | Embodied & Environmental Presence | |||||||||||||||||
72 | Tue | 1:30p | Studio 1 | Session 13: Visual comfort | Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays | 434 | 560800a434 | 62 | Embodied & Environmental Presence | |||||||||||||||||
73 | Tue | 1:30p | Studio 1 | Session 13: Visual comfort | Exploring the Differences of Visual Discomfort Caused by Long-term Immersion between Virtual Environments and Physical Environments | 443 | 560800a443 | 63 | Embodied & Environmental Presence | |||||||||||||||||
74 | Tue | 3:30p | Great Room 2 | Session 14: Perception & manipulation | Detection of Scaled Hand Interactions in Virtual Reality: The Effects of Motion Direction and Task Complexity | 453 | 560800a453 | 64 | Embodied & Environmental Presence | |||||||||||||||||
75 | Tue | 3:30p | Great Room 2 | Session 14: Perception & manipulation | The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR | 463 | 560800a463 | 65 | Embodied & Environmental Presence | |||||||||||||||||
76 | Tue | 3:30p | Great Room 2 | Session 14: Perception & manipulation | Data-Driven Spatio-Temporal Analysis via Multi-Modal Zeitgebers and Cognitive Load in VR | 473 | 560800a473 | 66 | Embodied & Environmental Presence | |||||||||||||||||
77 | Tue | 3:30p | Great Room 2 | Session 14: Perception & manipulation | Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality | 483 | 560800a483 | 67 | Embodied & Environmental Presence | |||||||||||||||||
78 | Tue | 3:30p | Great Room 2 | Session 14: Perception & manipulation | Examining Whether Secondary Effects of Temperature-Associated Virtual Stimuli Influence Subjective Perception of Duration | 493 | 560800a493 | 68 | Embodied & Environmental Presence | |||||||||||||||||
79 | Tue | 3:30p | Great Room 1 | Panel 2: Libraries as Partners in VR Exposure and Development | 68.5 | |||||||||||||||||||||
80 | Wed | 9a | Great Room 1 | Session 15: Embodiment 2 | Engaging Participants in Selection Studies in Virtual Reality | 500 | 560800a500 | 69 | Embodied & Environmental Presence | |||||||||||||||||
81 | Wed | 9a | Great Room 1 | Session 15: Embodiment 2 | Effects of virtual hand representation on interaction and embodiment in HMD-based virtual environments using controllers | 510 | 560800a510 | 70 | Embodied & Environmental Presence | |||||||||||||||||
82 | Wed | 9a | Great Room 1 | Session 15: Embodiment 2 | Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification | 71 | Embodied & Environmental Presence | |||||||||||||||||||
83 | Wed | 9a | Great Room 1 | Session 15: Embodiment 2 | Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual Environments | 519 | 560800a519 | 72 | Embodied & Environmental Presence | |||||||||||||||||
84 | Wed | 9a | Great Room 1 | Session 15: Embodiment 2 | Reducing Task Load with an Embodied Intelligent Virtual Assistant for Improved Performance in Collaborative Decision Making | 529 | 560800a529 | 73 | Embodied & Environmental Presence | |||||||||||||||||
85 | Wed | 9a | Great Room 2 | Session 16: Applications - Training and simulation | Automatic Synthesis of Virtual Wheelchair Training Scenarios | 539 | 560800a539 | 74 | Mental & Social Presence | |||||||||||||||||
86 | Wed | 9a | Great Room 2 | Session 16: Applications - Training and simulation | Real-time VR Simulation of Laparoscopic Cholecystectomy based on Parallel Position-based Dynamics in GPU | 548 | 560800a548 | 75 | Mental & Social Presence | |||||||||||||||||
87 | Wed | 9a | Great Room 2 | Session 16: Applications - Training and simulation | A Physics-based Virtual Reality Simulation Framework for Neonatal Endotracheal Intubation | 557 | 560800a557 | 76 | Mental & Social Presence | |||||||||||||||||
88 | Wed | 9a | Great Room 2 | Session 16: Applications - Training and simulation | Analysing usability and presence of a virtual reality operating room (VOR) simulator during laparoscopic surgery training | 566 | 560800a566 | 77 | Mental & Social Presence | |||||||||||||||||
89 | Wed | 9a | Great Room 2 | Session 16: Applications - Training and simulation | VR Disability Simulation Reduces Implicit Bias Towards Persons with Disabilities | 78 | Mental & Social Presence | |||||||||||||||||||
90 | Wed | 9a | Studio 1 | Session 17: Visual Displays -devices 1 | Factored Occlusion: Single Spatial Light Modulator Occlusion-capable Optical See-through Augmented Reality Display | 79 | Embodied & Environmental Presence | |||||||||||||||||||
91 | Wed | 9a | Studio 1 | Session 17: Visual Displays -devices 1 | ThinVR: Heterogeneous Microlens Arrays for Compact, 180 degree FOV VR Near-Eye Displays | 80 | Embodied & Environmental Presence | |||||||||||||||||||
92 | Wed | 9a | Studio 1 | Session 17: Visual Displays -devices 1 | IlluminatedFocus: Vision Augmentation using Spatial Defocusing via Focal Sweep Eyeglasses and High-Speed Projector | 81 | Embodied & Environmental Presence | |||||||||||||||||||
93 | Wed | 9a | Studio 1 | Session 17: Visual Displays -devices 1 | Toward Standardized Classification of Foveated Displays | 82 | Embodied & Environmental Presence | |||||||||||||||||||
94 | Wed | 9a | Studio 1 | Session 17: Visual Displays -devices 1 | Computational Phase-Modulated Eyeglasses | 83 | Embodied & Environmental Presence | |||||||||||||||||||
95 | Wed | 11a | Great Room 1 | Session 18: Perception & collaboration | Asymmetric Effects of the Ebbinghaus Illusion on Depth Judgments | 573 | 560800a573 | 84 | Mental & Social Presence | |||||||||||||||||
96 | Wed | 11a | Great Room 1 | Session 18: Perception & collaboration | Effects of Depth Information on Visual Target Identification Task Performance in Shared Gaze Environments | 85 | Mental & Social Presence | |||||||||||||||||||
97 | Wed | 11a | Great Room 1 | Session 18: Perception & collaboration | Live Semantic 3D Perception for Immersive Augmented Reality | 86 | Mental & Social Presence | |||||||||||||||||||
98 | Wed | 11a | Great Room 1 | Session 18: Perception & collaboration | Dyadic Acquisition of Survey Knowledge in a Shared Virtual Environment | 579 | 560800a579 | 87 | Mental & Social Presence | |||||||||||||||||
99 | Wed | 11a | Great Room 1 | Session 18: Perception & collaboration | Design and Evaluation of Interactive Small Multiples Data Visualisation in Immersive Spaces | 588 | 560800a588 | 88 | Mental & Social Presence | |||||||||||||||||
100 | Wed | 11a | Great Room 2 | Session 19: 3DUI - Navigation - Flying/teleportation | Teleporting through Virtual Environments: Effects of Path Scale and Environment Scale on Spatial Updating | 89 | Active Presence |