ABCDEFGHIJKLM
1
2
3
Settlement Population Ranges
4
Magic Items
5
Settlement Type
Population Range
ModifiersQualitiesDangerBase Value
Purchase Limit
SpellcastingBase ValueMinorMediumMajor
6
ThorpFewer than 20-41-10505001st501d4--
7
Hamlet21-60-21-52001,0002nd2001d6--
8
Village61-200-1205002,5003rd5002d41d4-
9
Small town201-2,0000201,0005,0004th1,0003d41d6-
10
Large town2,001-5,0000352,00010,0005th2,0003d42d41d4
11
Small city5,001-10,000+1454,00025,0006th4,0004d43d41d6
12
Large city10,001-25,000+25108,00050,0007th8,0004d43d42d4
13
Metropolis25,001 ++461016,000100,0008th16,000*4d43d4
14
15
16
17
Base Value
Community's base value for available magic items in gp. There is a 75% chance that any item of this value or lower can be found for sale in a community with little effort.
18
Checks may be done 1/week.
19
Purchase Limit
The most money a shop in the settlement can spend to purchase any single item from the PC's.
20
21
Spellcasting
The highest-level spell available for purchase from spellcasters in town.
22
Cost = Caster level x spell level x 10gp (does not include the cost of special/expensive material components)
23
24
25
Settlement Type
Population Range
# of Merchants and Shop Owners
26
ThorpFewer than 200-1
27
Hamlet21-601-2
28
Village61-2001-3
29
Small town201-2,0004-20
30
Large town2,001-5,00020-50
31
Small city5,001-10,00050-100
32
Large city10,001-25,000100-150
33
Metropolis25,001 +150-250
34
35