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TypeFmlyGnusSpcsSprite FileFirst SpriteFriendly NameAgent Help Description
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comp11229blank0Map Editor HelperInjected by the Room Editor for Metaroom Viability Tests
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simp1150200blnk0C2DS Night SwitcherSwitches the background and overlays in the world to night mode (and back again), at the appropriate time of day.
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simp1150288WorldSwitcher_ScreenFader0C2DS WS Screen FaderDims the screen behind current panel.
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comp1150289small_useful_screen_1button0C2DS WS Palette ErrorYou already have this colour in your palette.
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comp1150290small_useful_screen0C2DS WS Clear CanvasAre you sure you want to clear the canvas?
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simp1150291blnk0C2DS WS Mouse Move ListenerListens for mouse movements on worldswitcher screen.
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simp1150292WorldSwitcher_IconEditor_Cursors0C2DS WS CursorFake mouse cursor used for the different drawing modes in the icon editor.
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simp1150293blnk0C2DS WS Slider ManagerThis hidden object will be used to create and manage a slider UI element.
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comp1150294blnk0C2DS WS Buffer Pixel GridSpecial pixel grid used for transform operations.
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comp1150295blnk0C2DS WS Pixel GridPixel grids are grids of pixels used to display images.
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comp1150296blnk0C2DS WS Dropdown ManagerThis hidden object will be used to create and manage a dropdown UI element.
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comp1150297WorldSwitcher_IconEditor_Controls45C2DS WS Icon Editor ControlsControls for the icon editor.
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comp1150298WorldSwitcher_IconPanel0C2DS WS Icon Chooser PanelSelect a custom icon for your world.
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comp1150299small_useful_screen0C2DS WS Palette PanelModify selected colour.
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simp1150201blnk0C2DS Music ManagerOverrides standard Near Death, Death and Birth music with Creatures 2 equivalents.
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simp1350200moe_C2toDS_Fav0C2toDS Favorite Place IconClicking this takes you to the C2toDS Metaroom.
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comp1550200moe_C2toDS_camera1C2DS World Wrap CameraWhat are you looking at? This is the world! No really, it is!
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simp1650200moe_C2toDS_Camera1C2DS World Wrap GrabberGrabs objects touching the world wrap and puts them in their equivalent real-world places
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simp1750202blnk0C2DS World Wrap Mirror Object
This object is used to send agent help name shouts from the opposite side of the wrap (opposite to the real object). The catalogue category is faked to match the real objects one.
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simp1850200moe_C2toDS_doors11C2DS World OverlaysWorld Overlays
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simp1850202moe_C2toDS_trolly5C2DS Trolly DecorationTrolly Decoration
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comp1950200moe_C2toDS_Weather32C2DS Weather Status BarThis bar shows you the time of day and current weather.
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simp11150200moe_C2toDS_bubs0C2DS Sub Door Water/BubblesSub Door Water/Bubbles
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simp11250200moe_C2toDS_vflm0C2DS Ambient Sound GeneratorPlays ambient sounds occasionally
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simp11450200moe_C2toDS_emittersva02C2DS Light EmitterEmitter for different kinds of light
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simp11550200moe_C2toDS_emittersva02C2DS Heat EmitterEmitter for different kinds of heat
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comp11550201moe_C2toDS_Clock0C2DS ClockA clock or a timepiece is a device used to measure and indicate time. You can click it to stop or start it ticking.
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simp11550202moe_C2toDS_Shee0C2DS Shee Statue
Perched almost like the guardian of the secret laboratories underneath Albia's surface, this statue resembles one of the Shee, the ancient race responsible for (among other things) the creation of the Norn, Ettin, and Grendel species.\n\nShould a creature happen to pass under this statue during wayward underground travels, the statue's icy blue orbs will glow with an intensity akin to an otherworldly force staring into one's very soul... a feeling that can make even the normally fearsome Grendels tremble with terror!\n\nRumors from years gone by suggest that the statue's gaze can literally paralyze unsuspecting creatures with overwhelming fear, eventually leading to their untimely underground undoing! But surely those rumors are as outdated as the ones that suggest the visage of a different alien species can be seen near the statue under very specific circumstances...
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simp11550203moe_C2tods_tre20C2DS World Tree LeavesWorld Tree Leaves
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simp11750200smoke10C2DS Puff of SmokeSomething was here, but it's gone now...
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simp11750201moe_C2toDS_tele22C2DS Teleporter BeamTeleporter Beam
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simp11850200moe_C2toDS_handva03C2DS Hand MonitorConstantly monitors the room that the hand is in so it can switch to the C2 hand-sprites and back again as needed
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simp11950200moe_C2toDS_emitters4C2DS Water EmitterEmitter for different kinds of water
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comp12050200moe_C2toDS_Weather47C2DS World Calendar ScrollThis Calendar keeps track of the time of day and world year!
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simp12150200moe_C2toDS_UI1C2DS ToolTips Pointer WatcherC2 ToolTips Pointer Watcher
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comp121502010C2DS InjectorC2DS Injector
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comp12250200moe_C2toDS_UI0C2DS ToolTipsC2 ToolTips
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simp12350201moe_C2toDS_manureva01C2DS Nutrient BitsNutrient Bits from manure
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simp12350204moe_C2toDS_Zs0C2DS Zzz GeneratorZzz Generator
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simp12350205moe_C2toDS_Zs0C2DS ZzzThis was likely found near a sleeping creature. If not, something has gone wrong!
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simp12350212moe_C2toDS_foghorn13C2DS Foghorn FogFoghorn Fog
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simp12350213moe_C2toDS_foghorn25C2DS Foghorn FogFoghorn Fog
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simp12350215moe_C2toDS_PopRocket19C2DS Pop Rocket PopBANG!
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simp12450200moe_C2toDS_hiveva00C2DS Hive Spawn PointHive Spawn Point
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simp12450201moe_C2toDS_wasp19C2DS Wasp Nest Spawn PointWasp Nest Spawn Point
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simp12550200moe_C2toDS_emitters0C2DS CA19 Emitters (Pressure)CA19 Emitters (Pressure)
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simp12650210moe_C2toDS_humming12C2DS Foxfire Tree PartFoxfire Tree Part
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simp12750200moe_C2toDS_emitters0C2DS Creature Home & Nutrient EmittersCreature Home & Nutrient Emitters
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simp12750205moe_C2toDS_triff17C2DS Triffid Popping EffectTriffid Popping Effect
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simp12750206moe_C2toDS_drops0C2DS Water DropletWater Droplet
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simp12750222moe_C2toDS_grass9
C2DS Grass Seed Vendor Fading Decorations
Grass Seed Vendor Fading Decorations
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simp12850200moe_C2toDS_GeneticSplicer31C2DS Genetic Splicer
Load two different creatures into the machine and throw the switch!\n\nThe two creatures' dDNA is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process.\n\nYou may also choose to put an old or dying creature in the machine alone to create a clone.
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vhcl12850201moe_C2toDS_GeneticSplicer43 or 65C2DS Genetic Splicer
Load two different creatures into the machine and throw the switch!\n\nThe two creatures' dDNA is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process.\n\nYou may also choose to put an old or dying creature in the machine alone to create a clone.
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simp12850202moe_C2toDS_GeneticSplicer0C2DS Genetic Splicer
Load two different creatures into the machine and throw the switch!\n\nThe two creatures' dDNA is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process.\n\nYou may also choose to put an old or dying creature in the machine alone to create a clone.
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simp12850203moe_C2toDS_GeneticSplicer12C2DS Genetic Splicer
Load two different creatures into the machine and throw the switch!\n\nThe two creatures' dDNA is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process.\n\nYou may also choose to put an old or dying creature in the machine alone to create a clone.
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comp12850204moe_C2toDS_GeneticSplicer22C2DS Genetic Splicer
Load two different creatures into the machine and throw the switch!\n\nThe two creatures' dDNA is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process.\n\nYou may also choose to put an old or dying creature in the machine alone to create a clone.
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simp12850205moe_C2toDS_GeneticSplicer6C2DS Genetic Splicer
Load two different creatures into the machine and throw the switch!\n\nThe two creatures' dDNA is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process.\n\nYou may also choose to put an old or dying creature in the machine alone to create a clone.
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comp12950200moe_C2toDS_Pitz200C2DS KennelClick this kennel to find where in the world Pitz the dog is.
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simp13050200moe_C2toDS_Overlays27C2DS World Wrap OverlaysExtra copies of some of the World Overlays, only visible when holding a creatures hand as you walk them over the wrap.
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simp13150200blnk0C2DS Grendel MotherThis invisible agent replenishes the Grendel egg supply when necessary, and lets the eggs know when it's time to hatch.
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simp13250200moe_C2toDS_GrendelEggs0C2DS Grendel Eggs
There seems to be a never-ending supply of these strange scaly eggs. I wouldn't want to be around when one of these hatches!
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simp13350200moe_C2toDS_SwampBridge16C2DS Extendable BridgeBridges the gap between the lower floor of the computer room and the swamp.
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simp13450200moe_C2toDS_RescueBox0C2DS Rescue BoxThis invisible vehicle keeps your norns safe as they are sprung to the surface by the underwater springs.
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simp13450200moe_C2toDS_RescueBox0C2DS Puffer Fish
Wait, this isn't a fish at all! It's actually a sophisticated automatic floatation system that will attach to norns struggling to breathe underwater, swim up, and throw them to the surface.
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simp19950200blnk0C2DS Debug PanelDon't forget to delete this before the final release...
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simp2150200moe_C2toDS_hand0C2DS HandHow did you get this?
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simp2150201moe_C2toDS_hand17C2DS Hand FaderC2 Hand Fader
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simp2250200moe_C2toDS_doors0C2DS Volcano Door
This door separates the Ettin hatchery (and the rest of the swamp) from the scorching, radioactive depths of the volcano. Creatures cannot operate it - only you are able to open and close it.\n\nIf, under extraordinary circumstances, the volcano were to become flooded somehow, this door would lock itself shut to prevent any flooding from reaching the rest of the world.
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simp2250201moe_C2toDS_doors5C2DS Terrarium DoorA door to allow or restrict creature access to the terrarium.
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simp2250202moe_C2toDS_doors12C2DS Left Sub Door
This door separates the underwater airlock from the Eastern Ocean. Creatures cannot operate it - only you are able to open and close it. If the airlock is not already filled with ocean water, opening this door will flood the airlock first.
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simp2250203moe_C2toDS_doors16C2DS Right Sub Door
This door separates the Grendel hatchery from the underwater airlock. Creatures cannot operate it - only you are able to open and close it. If the airlock is filled with ocean water, opening this door will drain the water first.\n\nBoth airlock doors cannot be open at the same time, or the ocean would flood into the volcano - and possibly a large portion of the rest of the world along with it!
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simp2350200moe_C2toDS_carrots10C2DS Carrot SeedUnder the right conditions, this little sprout will eventually grow into a full-sized carrot (Daucus carota).
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simp2350201moe_C2toDS_potato0C2DS Potato SeedUnder the right conditions, this little sprout will eventually grow into a full-sized potato (Solanum tuberosum).
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simp2350202moe_C2toDS_nuts31C2DS NutThis nut is highly nutritious, and can grow into a Nut Plant when it is left undisturbed for a period of time.
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simp2350203moe_C2toDS_trumpet65C2DS Trumpet SeedIf this takes root, a trumpet plant will grow and begin to produce fruits. It is a reasonable source of nutrients.
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simp2350204moe_C2toDS_pear8C2DS Pear Seed
If this noisy, bouncy seed takes root, a pear plant will grow and begin to produce fruits - except in the winter season. It is a reasonable source of nutrients.
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simp2350205moe_C2toDS_triff8C2DS Triffid SeedIf this takes root, a triffid plant will grow and begin to produce fruits. It is a reasonable source of nutrients.
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simp2350206moe_C2toDS_cacti20C2DS Spinnomosa SeedA little bitter, but a good source of EDTA
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simp2350207moe_C2toDS_cacti45C2DS Spikeocausius SeedA little bitter, but a good source of EDTA
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simp2350214moe_C2toDS_berries23C2DS Albian CoconutI heard a rumor that this wasn't actually a coconut...
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simp2350218moe_C2toDS_deathcap13C2DS Deathcap Mushroom SporeUnder the right conditions, this spore will grow into a deadly deathcap mushroom!
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simp2350220moe_C2toDS_tend6C2DS Walking Tendril SeedWalking Tendril Seed
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simp2350222moe_C2toDS_grass19C2DS Grass SeedUnder the right conditions, this seed will take root and a new patch of grass will grow.
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simp2350226moe_C2toDS_pidgeonlauncher17C2DS World Tree SeedWorld Tree Seed
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simp2350227moe_C2toDS_coral0C2DS Coral Seed
Under the right conditions, this dry yellow pellet will grow into a fresh new batch of ocean coral. It seems to be more edible than a fully-grown coral plant.
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simp2350228moe_C2toDS_sunflowerrandC2DS Sunflower SeedNot just for the birds...
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simp2450200moe_C2toDS_toms0C2DS Tomato Plant
A Tomato plant (Lycopersicon esculentum), once thought to be the only source of tomatoes. Their growth is more widespread than in older times, though are quite picky about their environment. Plucked tomatoes will eventually grow back.
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simp2450201moe_C2toDS_mush16C2DS Mushroom Patch
A whole patch of Fungi (Fusarium fermanichii) or mushrooms for your creatures to feast on! As long as there is even the smallest amount of organic nutrients in the soil, eaten mushrooms will continue to grow back.
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comp2450202moe_C2toDS_nuts17C2DS Nut Plant
The Nut Plant (Quercus faheyensis) is a bit like a tree, without all the pesky leaves and large branches in the way of the most important part - the nuts. When a nut is plucked from the plant, another nut will eventually grow in its place.
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simp2450204moe_C2toDS_gelsemium0C2DS Gelsemium Plant
A potted plant, typically found tucked away under Yggrasil, that grows small amounts of Gelsemium (Mycophytic queeris) at a time.
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simp2450217moe_C2toDS_aubergine0C2DS Aubergine Plant
This plant produces a plentiful amount of aubergines... or eggplants, depending on your dialect. When an aubergine is plucked, a new one will eventually grow in its place.
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simp2450222moe_C2toDS_grass22C2DS GrassLush, lively, green grass that grows in many locations with reasonable temperature and moisture.
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simp2450223moe_C2toDS_nutrient10C2toDS Nutrient Plant(not pushed yet)
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simp2450224moe_C2toDS_nutrient20C2toDS Nutrient Plant(not pushed yet)
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simp2550200moe_C2toDS_deathcap0C2DS Deathcap MushroomProbably best to leave this one alone...
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simp2550203moe_C2toDS_tend8C2DS Walking Tendril
Don't panic! The trees haven't come to life - this movement is just the signature trait of the spiral-shaped, tendril-like Walking Tree (Paedulophytes vadimii). Although it looks thorny, it doesn't seem to be painful to touch, and otherwise seems to be harmless to critters and creatures around it despite its startling appearance.
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simp2550206moe_C2toDS_cacti0C2DS Spinnomosa
One of two cacti species native to Albia. This variety flowers at night during the Spring and will only grow in areas with plenty of sunlight and low levels of inorganic nutrients.
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simp2550207moe_C2toDS_cacti32C2DS Spikeocausius
One of two cacti species native to Albia. Needs plenty of sunlight, and requires low levels of inorganic nutrients to grow. Touching it is not recommended!
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simp2650200moe_C2tods_tre20C2DS World Tree Leaves (nest)A hidden copy of the World Tree Leaves which is always set to Winter, to prevent floating bird nests as seasons change.