| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Type | Fmly | Gnus | Spcs | Sprite File | First Sprite | Friendly Name | Agent Help Description | ||||||||||||||||||
2 | comp | 1 | 1 | 229 | blank | 0 | Map Editor Helper | Injected by the Room Editor for Metaroom Viability Tests | ||||||||||||||||||
3 | simp | 1 | 1 | 50200 | blnk | 0 | C2DS Night Switcher | Switches the background and overlays in the world to night mode (and back again), at the appropriate time of day. | ||||||||||||||||||
4 | simp | 1 | 1 | 50288 | WorldSwitcher_ScreenFader | 0 | C2DS WS Screen Fader | Dims the screen behind current panel. | ||||||||||||||||||
5 | comp | 1 | 1 | 50289 | small_useful_screen_1button | 0 | C2DS WS Palette Error | You already have this colour in your palette. | ||||||||||||||||||
6 | comp | 1 | 1 | 50290 | small_useful_screen | 0 | C2DS WS Clear Canvas | Are you sure you want to clear the canvas? | ||||||||||||||||||
7 | simp | 1 | 1 | 50291 | blnk | 0 | C2DS WS Mouse Move Listener | Listens for mouse movements on worldswitcher screen. | ||||||||||||||||||
8 | simp | 1 | 1 | 50292 | WorldSwitcher_IconEditor_Cursors | 0 | C2DS WS Cursor | Fake mouse cursor used for the different drawing modes in the icon editor. | ||||||||||||||||||
9 | simp | 1 | 1 | 50293 | blnk | 0 | C2DS WS Slider Manager | This hidden object will be used to create and manage a slider UI element. | ||||||||||||||||||
10 | comp | 1 | 1 | 50294 | blnk | 0 | C2DS WS Buffer Pixel Grid | Special pixel grid used for transform operations. | ||||||||||||||||||
11 | comp | 1 | 1 | 50295 | blnk | 0 | C2DS WS Pixel Grid | Pixel grids are grids of pixels used to display images. | ||||||||||||||||||
12 | comp | 1 | 1 | 50296 | blnk | 0 | C2DS WS Dropdown Manager | This hidden object will be used to create and manage a dropdown UI element. | ||||||||||||||||||
13 | comp | 1 | 1 | 50297 | WorldSwitcher_IconEditor_Controls | 45 | C2DS WS Icon Editor Controls | Controls for the icon editor. | ||||||||||||||||||
14 | comp | 1 | 1 | 50298 | WorldSwitcher_IconPanel | 0 | C2DS WS Icon Chooser Panel | Select a custom icon for your world. | ||||||||||||||||||
15 | comp | 1 | 1 | 50299 | small_useful_screen | 0 | C2DS WS Palette Panel | Modify selected colour. | ||||||||||||||||||
16 | simp | 1 | 1 | 50201 | blnk | 0 | C2DS Music Manager | Overrides standard Near Death, Death and Birth music with Creatures 2 equivalents. | ||||||||||||||||||
17 | simp | 1 | 3 | 50200 | moe_C2toDS_Fav | 0 | C2toDS Favorite Place Icon | Clicking this takes you to the C2toDS Metaroom. | ||||||||||||||||||
18 | comp | 1 | 5 | 50200 | moe_C2toDS_camera | 1 | C2DS World Wrap Camera | What are you looking at? This is the world! No really, it is! | ||||||||||||||||||
19 | simp | 1 | 6 | 50200 | moe_C2toDS_Camera | 1 | C2DS World Wrap Grabber | Grabs objects touching the world wrap and puts them in their equivalent real-world places | ||||||||||||||||||
20 | simp | 1 | 7 | 50202 | blnk | 0 | C2DS World Wrap Mirror Object | This object is used to send agent help name shouts from the opposite side of the wrap (opposite to the real object). The catalogue category is faked to match the real objects one. | ||||||||||||||||||
21 | simp | 1 | 8 | 50200 | moe_C2toDS_doors | 11 | C2DS World Overlays | World Overlays | ||||||||||||||||||
22 | simp | 1 | 8 | 50202 | moe_C2toDS_trolly | 5 | C2DS Trolly Decoration | Trolly Decoration | ||||||||||||||||||
23 | comp | 1 | 9 | 50200 | moe_C2toDS_Weather | 32 | C2DS Weather Status Bar | This bar shows you the time of day and current weather. | ||||||||||||||||||
24 | simp | 1 | 11 | 50200 | moe_C2toDS_bubs | 0 | C2DS Sub Door Water/Bubbles | Sub Door Water/Bubbles | ||||||||||||||||||
25 | simp | 1 | 12 | 50200 | moe_C2toDS_vflm | 0 | C2DS Ambient Sound Generator | Plays ambient sounds occasionally | ||||||||||||||||||
26 | simp | 1 | 14 | 50200 | moe_C2toDS_emitters | va02 | C2DS Light Emitter | Emitter for different kinds of light | ||||||||||||||||||
27 | simp | 1 | 15 | 50200 | moe_C2toDS_emitters | va02 | C2DS Heat Emitter | Emitter for different kinds of heat | ||||||||||||||||||
28 | comp | 1 | 15 | 50201 | moe_C2toDS_Clock | 0 | C2DS Clock | A clock or a timepiece is a device used to measure and indicate time. You can click it to stop or start it ticking. | ||||||||||||||||||
29 | simp | 1 | 15 | 50202 | moe_C2toDS_Shee | 0 | C2DS Shee Statue | Perched almost like the guardian of the secret laboratories underneath Albia's surface, this statue resembles one of the Shee, the ancient race responsible for (among other things) the creation of the Norn, Ettin, and Grendel species.\n\nShould a creature happen to pass under this statue during wayward underground travels, the statue's icy blue orbs will glow with an intensity akin to an otherworldly force staring into one's very soul... a feeling that can make even the normally fearsome Grendels tremble with terror!\n\nRumors from years gone by suggest that the statue's gaze can literally paralyze unsuspecting creatures with overwhelming fear, eventually leading to their untimely underground undoing! But surely those rumors are as outdated as the ones that suggest the visage of a different alien species can be seen near the statue under very specific circumstances... | ||||||||||||||||||
30 | simp | 1 | 15 | 50203 | moe_C2tods_tre2 | 0 | C2DS World Tree Leaves | World Tree Leaves | ||||||||||||||||||
31 | simp | 1 | 17 | 50200 | smoke | 10 | C2DS Puff of Smoke | Something was here, but it's gone now... | ||||||||||||||||||
32 | simp | 1 | 17 | 50201 | moe_C2toDS_tele | 22 | C2DS Teleporter Beam | Teleporter Beam | ||||||||||||||||||
33 | simp | 1 | 18 | 50200 | moe_C2toDS_hand | va03 | C2DS Hand Monitor | Constantly monitors the room that the hand is in so it can switch to the C2 hand-sprites and back again as needed | ||||||||||||||||||
34 | simp | 1 | 19 | 50200 | moe_C2toDS_emitters | 4 | C2DS Water Emitter | Emitter for different kinds of water | ||||||||||||||||||
35 | comp | 1 | 20 | 50200 | moe_C2toDS_Weather | 47 | C2DS World Calendar Scroll | This Calendar keeps track of the time of day and world year! | ||||||||||||||||||
36 | simp | 1 | 21 | 50200 | moe_C2toDS_UI | 1 | C2DS ToolTips Pointer Watcher | C2 ToolTips Pointer Watcher | ||||||||||||||||||
37 | comp | 1 | 21 | 50201 | 0 | C2DS Injector | C2DS Injector | |||||||||||||||||||
38 | comp | 1 | 22 | 50200 | moe_C2toDS_UI | 0 | C2DS ToolTips | C2 ToolTips | ||||||||||||||||||
39 | simp | 1 | 23 | 50201 | moe_C2toDS_manure | va01 | C2DS Nutrient Bits | Nutrient Bits from manure | ||||||||||||||||||
40 | simp | 1 | 23 | 50204 | moe_C2toDS_Zs | 0 | C2DS Zzz Generator | Zzz Generator | ||||||||||||||||||
41 | simp | 1 | 23 | 50205 | moe_C2toDS_Zs | 0 | C2DS Zzz | This was likely found near a sleeping creature. If not, something has gone wrong! | ||||||||||||||||||
42 | simp | 1 | 23 | 50212 | moe_C2toDS_foghorn | 13 | C2DS Foghorn Fog | Foghorn Fog | ||||||||||||||||||
43 | simp | 1 | 23 | 50213 | moe_C2toDS_foghorn | 25 | C2DS Foghorn Fog | Foghorn Fog | ||||||||||||||||||
44 | simp | 1 | 23 | 50215 | moe_C2toDS_PopRocket | 19 | C2DS Pop Rocket Pop | BANG! | ||||||||||||||||||
45 | simp | 1 | 24 | 50200 | moe_C2toDS_hive | va00 | C2DS Hive Spawn Point | Hive Spawn Point | ||||||||||||||||||
46 | simp | 1 | 24 | 50201 | moe_C2toDS_wasp | 19 | C2DS Wasp Nest Spawn Point | Wasp Nest Spawn Point | ||||||||||||||||||
47 | simp | 1 | 25 | 50200 | moe_C2toDS_emitters | 0 | C2DS CA19 Emitters (Pressure) | CA19 Emitters (Pressure) | ||||||||||||||||||
48 | simp | 1 | 26 | 50210 | moe_C2toDS_humming | 12 | C2DS Foxfire Tree Part | Foxfire Tree Part | ||||||||||||||||||
49 | simp | 1 | 27 | 50200 | moe_C2toDS_emitters | 0 | C2DS Creature Home & Nutrient Emitters | Creature Home & Nutrient Emitters | ||||||||||||||||||
50 | simp | 1 | 27 | 50205 | moe_C2toDS_triff | 17 | C2DS Triffid Popping Effect | Triffid Popping Effect | ||||||||||||||||||
51 | simp | 1 | 27 | 50206 | moe_C2toDS_drops | 0 | C2DS Water Droplet | Water Droplet | ||||||||||||||||||
52 | simp | 1 | 27 | 50222 | moe_C2toDS_grass | 9 | C2DS Grass Seed Vendor Fading Decorations | Grass Seed Vendor Fading Decorations | ||||||||||||||||||
53 | simp | 1 | 28 | 50200 | moe_C2toDS_GeneticSplicer | 31 | C2DS Genetic Splicer | Load two different creatures into the machine and throw the switch!\n\nThe two creatures' dDNA is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process.\n\nYou may also choose to put an old or dying creature in the machine alone to create a clone. | ||||||||||||||||||
54 | vhcl | 1 | 28 | 50201 | moe_C2toDS_GeneticSplicer | 43 or 65 | C2DS Genetic Splicer | Load two different creatures into the machine and throw the switch!\n\nThe two creatures' dDNA is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process.\n\nYou may also choose to put an old or dying creature in the machine alone to create a clone. | ||||||||||||||||||
55 | simp | 1 | 28 | 50202 | moe_C2toDS_GeneticSplicer | 0 | C2DS Genetic Splicer | Load two different creatures into the machine and throw the switch!\n\nThe two creatures' dDNA is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process.\n\nYou may also choose to put an old or dying creature in the machine alone to create a clone. | ||||||||||||||||||
56 | simp | 1 | 28 | 50203 | moe_C2toDS_GeneticSplicer | 12 | C2DS Genetic Splicer | Load two different creatures into the machine and throw the switch!\n\nThe two creatures' dDNA is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process.\n\nYou may also choose to put an old or dying creature in the machine alone to create a clone. | ||||||||||||||||||
57 | comp | 1 | 28 | 50204 | moe_C2toDS_GeneticSplicer | 22 | C2DS Genetic Splicer | Load two different creatures into the machine and throw the switch!\n\nThe two creatures' dDNA is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process.\n\nYou may also choose to put an old or dying creature in the machine alone to create a clone. | ||||||||||||||||||
58 | simp | 1 | 28 | 50205 | moe_C2toDS_GeneticSplicer | 6 | C2DS Genetic Splicer | Load two different creatures into the machine and throw the switch!\n\nThe two creatures' dDNA is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process.\n\nYou may also choose to put an old or dying creature in the machine alone to create a clone. | ||||||||||||||||||
59 | comp | 1 | 29 | 50200 | moe_C2toDS_Pitz | 200 | C2DS Kennel | Click this kennel to find where in the world Pitz the dog is. | ||||||||||||||||||
60 | simp | 1 | 30 | 50200 | moe_C2toDS_Overlays | 27 | C2DS World Wrap Overlays | Extra copies of some of the World Overlays, only visible when holding a creatures hand as you walk them over the wrap. | ||||||||||||||||||
61 | simp | 1 | 31 | 50200 | blnk | 0 | C2DS Grendel Mother | This invisible agent replenishes the Grendel egg supply when necessary, and lets the eggs know when it's time to hatch. | ||||||||||||||||||
62 | simp | 1 | 32 | 50200 | moe_C2toDS_GrendelEggs | 0 | C2DS Grendel Eggs | There seems to be a never-ending supply of these strange scaly eggs. I wouldn't want to be around when one of these hatches! | ||||||||||||||||||
63 | simp | 1 | 33 | 50200 | moe_C2toDS_SwampBridge | 16 | C2DS Extendable Bridge | Bridges the gap between the lower floor of the computer room and the swamp. | ||||||||||||||||||
64 | simp | 1 | 34 | 50200 | moe_C2toDS_RescueBox | 0 | C2DS Rescue Box | This invisible vehicle keeps your norns safe as they are sprung to the surface by the underwater springs. | ||||||||||||||||||
65 | simp | 1 | 34 | 50200 | moe_C2toDS_RescueBox | 0 | C2DS Puffer Fish | Wait, this isn't a fish at all! It's actually a sophisticated automatic floatation system that will attach to norns struggling to breathe underwater, swim up, and throw them to the surface. | ||||||||||||||||||
66 | simp | 1 | 99 | 50200 | blnk | 0 | C2DS Debug Panel | Don't forget to delete this before the final release... | ||||||||||||||||||
67 | simp | 2 | 1 | 50200 | moe_C2toDS_hand | 0 | C2DS Hand | How did you get this? | ||||||||||||||||||
68 | simp | 2 | 1 | 50201 | moe_C2toDS_hand | 17 | C2DS Hand Fader | C2 Hand Fader | ||||||||||||||||||
69 | simp | 2 | 2 | 50200 | moe_C2toDS_doors | 0 | C2DS Volcano Door | This door separates the Ettin hatchery (and the rest of the swamp) from the scorching, radioactive depths of the volcano. Creatures cannot operate it - only you are able to open and close it.\n\nIf, under extraordinary circumstances, the volcano were to become flooded somehow, this door would lock itself shut to prevent any flooding from reaching the rest of the world. | ||||||||||||||||||
70 | simp | 2 | 2 | 50201 | moe_C2toDS_doors | 5 | C2DS Terrarium Door | A door to allow or restrict creature access to the terrarium. | ||||||||||||||||||
71 | simp | 2 | 2 | 50202 | moe_C2toDS_doors | 12 | C2DS Left Sub Door | This door separates the underwater airlock from the Eastern Ocean. Creatures cannot operate it - only you are able to open and close it. If the airlock is not already filled with ocean water, opening this door will flood the airlock first. | ||||||||||||||||||
72 | simp | 2 | 2 | 50203 | moe_C2toDS_doors | 16 | C2DS Right Sub Door | This door separates the Grendel hatchery from the underwater airlock. Creatures cannot operate it - only you are able to open and close it. If the airlock is filled with ocean water, opening this door will drain the water first.\n\nBoth airlock doors cannot be open at the same time, or the ocean would flood into the volcano - and possibly a large portion of the rest of the world along with it! | ||||||||||||||||||
73 | simp | 2 | 3 | 50200 | moe_C2toDS_carrots | 10 | C2DS Carrot Seed | Under the right conditions, this little sprout will eventually grow into a full-sized carrot (Daucus carota). | ||||||||||||||||||
74 | simp | 2 | 3 | 50201 | moe_C2toDS_potato | 0 | C2DS Potato Seed | Under the right conditions, this little sprout will eventually grow into a full-sized potato (Solanum tuberosum). | ||||||||||||||||||
75 | simp | 2 | 3 | 50202 | moe_C2toDS_nuts | 31 | C2DS Nut | This nut is highly nutritious, and can grow into a Nut Plant when it is left undisturbed for a period of time. | ||||||||||||||||||
76 | simp | 2 | 3 | 50203 | moe_C2toDS_trumpet | 65 | C2DS Trumpet Seed | If this takes root, a trumpet plant will grow and begin to produce fruits. It is a reasonable source of nutrients. | ||||||||||||||||||
77 | simp | 2 | 3 | 50204 | moe_C2toDS_pear | 8 | C2DS Pear Seed | If this noisy, bouncy seed takes root, a pear plant will grow and begin to produce fruits - except in the winter season. It is a reasonable source of nutrients. | ||||||||||||||||||
78 | simp | 2 | 3 | 50205 | moe_C2toDS_triff | 8 | C2DS Triffid Seed | If this takes root, a triffid plant will grow and begin to produce fruits. It is a reasonable source of nutrients. | ||||||||||||||||||
79 | simp | 2 | 3 | 50206 | moe_C2toDS_cacti | 20 | C2DS Spinnomosa Seed | A little bitter, but a good source of EDTA | ||||||||||||||||||
80 | simp | 2 | 3 | 50207 | moe_C2toDS_cacti | 45 | C2DS Spikeocausius Seed | A little bitter, but a good source of EDTA | ||||||||||||||||||
81 | simp | 2 | 3 | 50214 | moe_C2toDS_berries | 23 | C2DS Albian Coconut | I heard a rumor that this wasn't actually a coconut... | ||||||||||||||||||
82 | simp | 2 | 3 | 50218 | moe_C2toDS_deathcap | 13 | C2DS Deathcap Mushroom Spore | Under the right conditions, this spore will grow into a deadly deathcap mushroom! | ||||||||||||||||||
83 | simp | 2 | 3 | 50220 | moe_C2toDS_tend | 6 | C2DS Walking Tendril Seed | Walking Tendril Seed | ||||||||||||||||||
84 | simp | 2 | 3 | 50222 | moe_C2toDS_grass | 19 | C2DS Grass Seed | Under the right conditions, this seed will take root and a new patch of grass will grow. | ||||||||||||||||||
85 | simp | 2 | 3 | 50226 | moe_C2toDS_pidgeonlauncher | 17 | C2DS World Tree Seed | World Tree Seed | ||||||||||||||||||
86 | simp | 2 | 3 | 50227 | moe_C2toDS_coral | 0 | C2DS Coral Seed | Under the right conditions, this dry yellow pellet will grow into a fresh new batch of ocean coral. It seems to be more edible than a fully-grown coral plant. | ||||||||||||||||||
87 | simp | 2 | 3 | 50228 | moe_C2toDS_sunflower | rand | C2DS Sunflower Seed | Not just for the birds... | ||||||||||||||||||
88 | simp | 2 | 4 | 50200 | moe_C2toDS_toms | 0 | C2DS Tomato Plant | A Tomato plant (Lycopersicon esculentum), once thought to be the only source of tomatoes. Their growth is more widespread than in older times, though are quite picky about their environment. Plucked tomatoes will eventually grow back. | ||||||||||||||||||
89 | simp | 2 | 4 | 50201 | moe_C2toDS_mush | 16 | C2DS Mushroom Patch | A whole patch of Fungi (Fusarium fermanichii) or mushrooms for your creatures to feast on! As long as there is even the smallest amount of organic nutrients in the soil, eaten mushrooms will continue to grow back. | ||||||||||||||||||
90 | comp | 2 | 4 | 50202 | moe_C2toDS_nuts | 17 | C2DS Nut Plant | The Nut Plant (Quercus faheyensis) is a bit like a tree, without all the pesky leaves and large branches in the way of the most important part - the nuts. When a nut is plucked from the plant, another nut will eventually grow in its place. | ||||||||||||||||||
91 | simp | 2 | 4 | 50204 | moe_C2toDS_gelsemium | 0 | C2DS Gelsemium Plant | A potted plant, typically found tucked away under Yggrasil, that grows small amounts of Gelsemium (Mycophytic queeris) at a time. | ||||||||||||||||||
92 | simp | 2 | 4 | 50217 | moe_C2toDS_aubergine | 0 | C2DS Aubergine Plant | This plant produces a plentiful amount of aubergines... or eggplants, depending on your dialect. When an aubergine is plucked, a new one will eventually grow in its place. | ||||||||||||||||||
93 | simp | 2 | 4 | 50222 | moe_C2toDS_grass | 22 | C2DS Grass | Lush, lively, green grass that grows in many locations with reasonable temperature and moisture. | ||||||||||||||||||
94 | simp | 2 | 4 | 50223 | moe_C2toDS_nutrient1 | 0 | C2toDS Nutrient Plant | (not pushed yet) | ||||||||||||||||||
95 | simp | 2 | 4 | 50224 | moe_C2toDS_nutrient2 | 0 | C2toDS Nutrient Plant | (not pushed yet) | ||||||||||||||||||
96 | simp | 2 | 5 | 50200 | moe_C2toDS_deathcap | 0 | C2DS Deathcap Mushroom | Probably best to leave this one alone... | ||||||||||||||||||
97 | simp | 2 | 5 | 50203 | moe_C2toDS_tend | 8 | C2DS Walking Tendril | Don't panic! The trees haven't come to life - this movement is just the signature trait of the spiral-shaped, tendril-like Walking Tree (Paedulophytes vadimii). Although it looks thorny, it doesn't seem to be painful to touch, and otherwise seems to be harmless to critters and creatures around it despite its startling appearance. | ||||||||||||||||||
98 | simp | 2 | 5 | 50206 | moe_C2toDS_cacti | 0 | C2DS Spinnomosa | One of two cacti species native to Albia. This variety flowers at night during the Spring and will only grow in areas with plenty of sunlight and low levels of inorganic nutrients. | ||||||||||||||||||
99 | simp | 2 | 5 | 50207 | moe_C2toDS_cacti | 32 | C2DS Spikeocausius | One of two cacti species native to Albia. Needs plenty of sunlight, and requires low levels of inorganic nutrients to grow. Touching it is not recommended! | ||||||||||||||||||
100 | simp | 2 | 6 | 50200 | moe_C2tods_tre2 | 0 | C2DS World Tree Leaves (nest) | A hidden copy of the World Tree Leaves which is always set to Winter, to prevent floating bird nests as seasons change. |