A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
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2 | Siege of the Wolves. | |||||||||||||||||
3 | ||||||||||||||||||
4 | Team 1 | Citizens | Roles | |||||||||||||||
5 | Team 2 | Werewolves | Citizen | Just a normal person. No powers no nothing. | ||||||||||||||
6 | Team 3 | Mercenaries | Priest | If this person is alive, roles are revealed on death. | ||||||||||||||
7 | Abilitys | Bodyguard | Protects one person each night. Cant protect themselves, and they cant protect the same person twice in a row. They will die in place of the person the protect if that person is attacked. | |||||||||||||||
8 | Seer | Can see what team a person is on each night. | ||||||||||||||||
9 | Maximum players 20? | Officer | Upon death picks a person to kill. The persons role is revealed no matter what. (even if the priest is dead) | |||||||||||||||
10 | ^ Maybe more | Doctor | Can ressurect one person. That person will then know your role. | |||||||||||||||
11 | Drunk Doctor | Every 4th night ressurects a random person. Has no choice who he ressurects. | ||||||||||||||||
12 | Corrupt Politician | To win he must remain undetected. Has no special powers. If discovered will be "assassinated" the next night. Picks to side with wolves OR Mercnarys. He will then find out the idenity of them and will join their team, the team he picks must win | ||||||||||||||||
13 | Spiritual Talker | This person can ask a total of 3 questions to ANY dead person. These questions can not mention any name or give hints such has its the BEAST (reffering to me) | ||||||||||||||||
14 | President | Incase of a tie, this person picks who dies in a lynching. (This is an additional role) Is passed on in death. | ||||||||||||||||
15 | Werewolf | Bog standard werewolf. Nothing special but votes who to kill once per night in the wolf chat. | ||||||||||||||||
16 | Wolfpack Leader | If a seer picks this person to check, this person can pick which role to show to the seer. If no role is picked RG will be used. | ||||||||||||||||
17 | Exiled Wolf | This is an exiled wolf who wins on there own. | ||||||||||||||||
18 | 2 days per conversion can only | Crazed Wolf | Can convert people into wolves. If this is a mercenary the identity of the Crazed Wolf will be announced and the mercenary not converted. | |||||||||||||||
19 | convert one person at a time | Mercenary | Normal person nothing special, just needs mercenaries to win for them to win. | |||||||||||||||
20 | Aggravated Mercenary | Can kill a person ONCE on condition that person voted to lynch this person. | ||||||||||||||||
21 | Intel Collecter | Twice a game can ask GM to see who the seer checked and what they found out THE NIGHT BEFORE. | ||||||||||||||||
22 | Skilled Mercenary | Can use his skills to make a weapon that either kills or kills and steals another persons identity. 25% success rate and 50:50 ratio of kill:kill and steal. | ||||||||||||||||
23 | Abilitys | |||||||||||||||||
24 | Armour Trader | When the person with this dies, half the remaining people gain armoured. (Stacks) | ||||||||||||||||
25 | Armoured | You can survive a killing or a lynching ONCE. | ||||||||||||||||
26 | Ressurection | Can resurrect a person ONCE if you die with this ability a random player is ressurected. | ||||||||||||||||
27 | Violence | A wolf has this, and they randomly kill ANY player. On an even night, 2,4,6 etc 35% chance of being used | ||||||||||||||||
28 | Last words | The day after their death they can tell me to say 5 words in the chat. NO NAMES ALLOWED. | ||||||||||||||||
29 | Slave | Must follow his masters orders when told. | ||||||||||||||||
30 | Master | Can order the slave to lynch a certain person. Can only be used once then slave and master ability are diminished. |