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HearthstoneMagic: the GatheringPokémon TCGLegends of Code and MagicLegends of RuneterraFlesh and BloodYu-Gi-Oh TCGGwent (standalone)Marvel SnapTales of Tribute
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Means of playDigitalBothBothDigitalDigitalPrintedBothDigitalDigitalDigital
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Primary win conditionsDeplete opponent's health points,
empty opponent's deck,
cards
Deplete opponent's health points,
empty opponent's deck,
cards
Gathering all prizes,
empty opponent's deck
Deplete opponent's health pointsDeplete opponent's health points,
empty opponent's deck,
cards
Deplete opponent's health pointsDeplete opponent's health points,
empty opponent's deck,
cards
Accumulation of pointsAccumulation of pointsAccumulation of points,
completing challenges
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Card authorshipDesignedDesignedDesignedProcedurally generatedDesignedDesignedDesignedDesignedDesignedDesigned
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Primary resource
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NameManaManaEnergyManaManaResource--EnergyCoin
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AccessIncrementalA specific card type generates manaA specific card type generates manaIncrementalIncrementalAll cards generate mana when discarded--IncrementalA specific card type generates mana
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Maximum amount10UnlimitedUnlimited1210Unlimited--6-
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Mana has different types?NoYes, mana colors: red, green, white, black, blue, uncolored.Yes, energy types: darkness, fairy, fighting, fire, grass, lightning, metal, psychic, waterNoNoNo--No-
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What happens to residual mana?Disappears at end of turnDisappears at end of phase-Disappears at end of turnUp to 3 are saved as "spell mana"Disappears at end of phase--Disappears at end of turnDisappears at end of turn
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Canonical card types
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Creature card typeMinionCreaturePokemonCreatureFollower (unit), Champion (unit)Action?(Normal, Effect, Link, Extra, ...) MonsterUnitCardAgent, Contract Agent
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Resource card type-LandEnergy------Treasury
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Spell card typeSpellInstant, sorceryItem (trainer)Green, red, and blue itemSpellReaction?, InstantSpell, Trap?Special-Action, Contract Action
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Equipment card typeWeaponEnchantment, artifactTool (trainer), Supporter (trainer)-Equipment-Equip Spell, Continuous Spell---
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Location card type--Stadium (trainer)-Landmark-Field SpellRelic--
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Toolbox card typeLocationPlaneswalker--------
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Combat
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Attack typeTargetedDeclaredTargetedTargetedDeclaredDeclaredTargeted--Targeted, no origin
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Main actor in combatCreature and heroCreatureCreatureCreatureCreatureHeroMonsterUnitCardAgent, Contract Agent
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Does creature damage heal?NoEnd of turnNoNoNo-NoNo-No
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Turn
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Turn structureAlternateAlternateAlternateAlternateJointAlternateAlternateAlternateSimultaneousAlternate
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Turn limitUnlimitedUnlimitedUnlimitedUnlimited40UnlimitedUnlimitedUnlimited6Unlimited
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Resolution of effectsQueueStack--StackStackStack---
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Mulligan
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Has a mulligan phaseYesYesYesNoYesNoNoYesNoNo
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Mulligan activationVoluntaryVoluntaryConditional (if no creature in hand)-Voluntary--Voluntary--
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Mulligan typeRedraw specific cardsRedraw hand, put X cards at the bottom of the deck, where X is the number of mulligans taken so farRedraw hand,
opponent draw 1 card
-Redraw specific cards--Redraw up to 2 cards every round.--
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May mulligan multiple timesNoYesYes-No--No--
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Battlefield
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Has a hero-like entity?Yes, the heroNoNoNoNoYes, the heroNoYes, the leaderNoYes, the patrons
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Battlefield lanesOneOneOneTwoOneOneOneTwo (melee, ranged)ThreeOne
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Lanes are symmetric---Yes---No, card abilities differNo, dynamic rules-
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Maximum number of cards in the battlefield7Unlimited1 on active spot, 5 in the bench3 per lane6 on bench, 6 on battlefieldUnlimited5 monster, 5 spell and trapUnlimited4 per laneUnlimited?
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Hand
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Max. number of cards in hand107Unlimited810Unlimited6107Unlimited?
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Max. number of cards in hand, enforcementDestroy exceedingDiscard until 7 at end of turn-Forbids to exceedDestroy exceeding-Discard until 6 at end of turnDiscard exceedingForbids to exceed-
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Deck
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Deck min size, main game mode306060304060402512-
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Deck max size, main game mode30Unlimited60304080 + 1 hero card60Unlimited12-
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Max. copies of the same card in deck244 with the same name233 of each color32 for bronze, 1 for gold1-
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Additional restrictionsUp to 1 copy of each legendaryUp to 6 championsMust not exceed the leader's provisions-
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Zones
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Battlefield zonePlayBattlefieldActive spot, BenchLane (2)Bench/BattlefieldChainMain Monster, Spell & TrapMelee lane, ranged laneLocation (3)Agents
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Deck zoneDeckLibrary-DeckDeckDeckDeck, Extra deckDeckDeckDraw pile
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Hand zoneHandHandHandHandHandHandHandHandHandHand
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Secret zoneSecret----ArsenalSpell & Trap---
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Graveyard zoneGraveyardGraveyard--GraveyardGraveyardGraveyardGraveyard-Cooldown, Played, Tavern discard pile
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Exile zoneRemoved from gameExileLost--Banished----
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Other zones--Prizes--Pitch, Equipment, WeaponField, Extra Monster--Tavern, Patrons
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Positional zonesBattlefield, deckDeckPrizesDeckDeckDeckDeck, Graveyard, Main Monster, Spell & TrapDeck, LaneDeckDeck, Cooldown
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Non-empty zones at startDeckDeckDeckDeckDeckHero, Equipment, Weapon, DeckDeck, Extra deckDeck, LaneDeckDeck, Patrons
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Card
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RaritiesFree, common, rare, epic, legendaryCommon, uncommon, rare, mythic rareCommon, uncommon, rare-Common, rare, epic, champion Common, rare, super rare, majestic, legendary, fabledManyCommon, rare, epic, legendaryCommon, uncommon, rare, epic, legendary, ultra, infinity-
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Rarity semanticQualityQualityQuality and cosmetic-QualityQualityCosmeticQualityCosmetics-
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Has class?Hard-classedSoft-classedSoft-classedNoSoft-classedHard-classedSoft-classedHard-classedNoHard-classed
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ClassesDeath knight, demon hunter, druid, hunter, mage, paladin, priest, rogue, shaman, warlock, warrior, neutralRed, green, black, white, blue, multicolor, colorlessDarkness, fairy, fighting, fire, grass, lightning, metal, psychic, water-Bandle city, bilgewater, demacia, freljord, noxus, piltover & zaun, ionia, shadow isles, shurima, targon, regionlessWarrior, guardian, brute, assassin, ranger, ninja, light, elemental, runeblade, shadow, runeblade, mechanologist, draconic, illusionist, wizard, merchant, bard, shapeshifterDark, earth, fire, light, water, windNothern realms, nilfgaardian empire, scoia'tael, skellige, monsters, syndicate, neutral-Saint pelin, grandmaster delmene hlaalu, duke of crows, psijic loremaster celarus, ansei frandar hunding, red eagle - king of the reach, sorcerer-king orgnum, rajhin - the purring liar, druid king, treasury
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Battle
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Additional nondeterminismRandom effects are common-Coin flip-based effects are common-----Location abilities are random-
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Starting health points3020-3020Equal to hero's life points8000---
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Cards drawn at start of battle37744Equal to the hero's intellect51035
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Cards drawn each turn11111Until number of cards matches hero's intellect1315
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Used cards go back to deckNoNoNoNoNoYesNoNoNoYes
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Second player: additional cards drawn at start11-1--1---
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Second player: additional mana at start1 non-rechargeable mana point--1 non-rechargeable mana point-----1 gold
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