A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | |
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1 | Type the Command into the chat, replacing the X, Y, and Z with numbers in the range. You can copy and paste an Example into the chat to see it work. | ||||||||||||||||||||||||||||||
2 | Integers only take whole numbers. Floats will take decimals. The Parameter column explains what that command parameter does. You don't need an "!" in front. Just type the command. | ||||||||||||||||||||||||||||||
3 | Section | Command | Value Min | Value Max | Type | Parameter | Example | Example Description | |||||||||||||||||||||||
4 | Drum Sequencer | drumMatrix X Y Z | X | 1 | 16 | Integer | Sequencer Step (X) | drumMatrix 2 5 1 | Turn on drum sequencer cell column 2, row 5 | ||||||||||||||||||||||
5 | Y | 1 | 14 | Integer | Sequencer Row (Y) | drumMatrix 3 10 0 | Turn off drum sequencer cell colum 3, row 10 | ||||||||||||||||||||||||
6 | Z | 0 | 1 | Integer | Cell Off/On (Z) | ||||||||||||||||||||||||||
7 | |||||||||||||||||||||||||||||||
8 | Drum FX | drumTHRU bang | Drum Filter Type | drumTHRU bang | Sets the drum filter to bypass | ||||||||||||||||||||||||||
9 | drumLPF bang | Drum Filter Type | drumLPF bang | Sets the drum filter to Low Pass Filter | |||||||||||||||||||||||||||
10 | drumBPF bang | Drum Filter Type | drumBPF bang | Sets the drum filter to Band Pass Filter | |||||||||||||||||||||||||||
11 | drumHPF bang | Drum Filter Type | drumHPF bang | Sets the drum filter to High Pass Filter | |||||||||||||||||||||||||||
12 | drumNotch bang | Drum Filter Type | drumNotch bang | Sets the drum filter to Notch Filter | |||||||||||||||||||||||||||
13 | drumCutoff X Y | X | 0 | 127 | Integer | Drum Filter Cutoff Frequency (X) | drumCutoff 42 1000 | Change the drum filter cutoff to 42 over 1 second. (Cutoff 0 is approx 20 Hz; 127 is approx 20 KHz) | |||||||||||||||||||||||
14 | Y | 1 | 10000 | Integer | Transition Time in Milliseconds (Y) | ||||||||||||||||||||||||||
15 | drumResonance X Y | X | 0 | 127 | Integer | Drum Filter Resonance (X) | drumResonance 75 250 | Change the drum filter's resonance to 75 over 250 milliseconds. (0 = low resonance; 127 = high resonance) | |||||||||||||||||||||||
16 | Y | 1 | 1000 | Integer | Transition Time in Milliseconds (Y) | ||||||||||||||||||||||||||
17 | drumReverbSize X | X | 0 | 100 | Integer | Reverb Room Size 0 = small; 100 = big | drumReverbSize 49 | Change the drum reverb's size to 49 | |||||||||||||||||||||||
18 | drumReverbDecay X | X | 0 | 100 | Integer | Reverb Decay 0 = .2 sec; 100 = 70 sec | drumReverbDecay 0 | Change the drum reverb's decay to 0 | |||||||||||||||||||||||
19 | drumReverbDryWet X | X | 0 | 100 | Integer | Reverb Dry/Wet 0 = Dry; 100 = Wet | drumReverbDryWet 50 | Set Drum Reverb to 50% wet | |||||||||||||||||||||||
20 | |||||||||||||||||||||||||||||||
21 | FMSynth Sequencer | fmMatrix X Y Z | X | 1 | 16 | Integer | Sequencer Step (X) | fmMatrix 3 13 123 | Set sequencer step 3 to note 13 (one octave up) with velocity 123 | ||||||||||||||||||||||
22 | Y | 1 | 25 | Integer | Note (Y) | ||||||||||||||||||||||||||
23 | Z | 0 | 127 | Integer | Velocity (Z) | ||||||||||||||||||||||||||
24 | |||||||||||||||||||||||||||||||
25 | FMSynth Interface | fmModMatrix X Y Z | X | 1 | 4 | Integer | Column (X) | fmModMatrix 2 3 1 | Turn on FM Synth Mod Oscillator Matrix cell Column 2, Row 3 | ||||||||||||||||||||||
26 | Y | 1 | 4 | Integer | Row (Y) | ||||||||||||||||||||||||||
27 | Z | 0 | 1 | Integer | Off/On (Z) | ||||||||||||||||||||||||||
28 | fmRatio1 X | X | Float | Ratio to carrier frequency (X) | fmRatio1 2.065 | Sets the ratio of the first Mod Oscillator to 2.065 | |||||||||||||||||||||||||
29 | fmRatio2 X | X | Float | Ratio to carrier frequency (X) | fmRatio2 6 | Sets the ratio of the second Mod Oscillator to 6.0 | |||||||||||||||||||||||||
30 | fmRatio3 X | X | Float | Ratio to carrier frequency (X) | fmRatio3 0.5 | Sets the ratio of the third Mod Oscillator to 0.5 | |||||||||||||||||||||||||
31 | fmRatio4 X | X | Float | Ratio to carrier frequency (X) | fmRatio4 10.75 | Sets the ratio of the fourth Mod Oscillator to 10.75 | |||||||||||||||||||||||||
32 | fmModIndex1 X | X | 0 | 100 | Float | Mod oscillator index value (X) | fmModIndex1 1 | Sets the index for the first Mod Oscillator to 1.0 | |||||||||||||||||||||||
33 | fmModIndex2 X | X | 0 | 100 | Float | Mod oscillator index value (X) | fmModIndex2 2.5 | Sets the index for the second Mod Oscillator to 2.5 | |||||||||||||||||||||||
34 | fmModIndex3 X | X | 0 | 100 | Float | Mod oscillator index value (X) | fmModIndex3 0.5 | Sets the index for the third Mod Oscillator to 0.5 | |||||||||||||||||||||||
35 | fmModIndex4 X | X | 0 | 100 | Float | Mod oscillator index value (X) | fmModIndex4 5.5 | Sets the index for the fourth Mod Oscillator to 5.5 | |||||||||||||||||||||||
36 | |||||||||||||||||||||||||||||||
37 | FMSynth FX | fmTHRU bang | FMSynth Filter Type | fmTHRU bang | Sets the FMSynth filter to bypass | ||||||||||||||||||||||||||
38 | fmLPF bang | FMSynth Filter Type | fmLPF bang | Sets the FMSynth filter to Low Pass Filter | |||||||||||||||||||||||||||
39 | fmBPF bang | FMSynth Filter Type | fmBPF bang | Sets the FMSynth filter to Band Pass Filter | |||||||||||||||||||||||||||
40 | fmHPF bang | FMSynth Filter Type | fmHPF bang | Sets the FMSynth filter to High Pass Filter | |||||||||||||||||||||||||||
41 | fmNotch bang | FMSynth Filter Type | fmNotch bang | Sets the FMSynth filter to Notch Filter | |||||||||||||||||||||||||||
42 | fmCutoff X Y | X | 0 | 127 | Integer | FMSynth Filter Cutoff Frequency (X) | fmCutoff 42 1000 | Change the FMSynth filter cutoff to 42 over 1 second. (Cutoff 0 is approx 20 Hz; 127 is approx 20 KHz) | |||||||||||||||||||||||
43 | Y | 1 | 10000 | Integer | Transition Time in Milliseconds (Y) | ||||||||||||||||||||||||||
44 | fmResonance X Y | X | 0 | 127 | Integer | FMSynth Filter Resonance (X) | fmResonance 75 250 | Change the FMSynth filter's resonance to 75 over 250 milliseconds. (0 = low resonance; 127 = high resonance) | |||||||||||||||||||||||
45 | Y | 1 | 1000 | Integer | Transition Time in Milliseconds (Y) | ||||||||||||||||||||||||||
46 | fmDelayFreqShift X | X | -1000 | 1000 | Float | Frequency shift in Hertz (X) | fmDelayFreqShift -240 | Change the Delay Frequency Shift to -240Hz | |||||||||||||||||||||||
47 | fmDelayFeedback X | X | 0 | 90 | Integer | Feedback: 0 = none; 100 infinite (X) | fmDelayFeedback 55 | Change the Delay Feedback to 55 | |||||||||||||||||||||||
48 | fmDelayDryWet X | X | 0 | 100 | Integer | Dry/Wet mix: 0 = Dry; 100 = Wet (X) | fmDelayDryWet 50 | Change Delay Dry/Wet to 50% | |||||||||||||||||||||||
49 | fmDelayTime X | X | 1/16 | 2/4T | Delay Time in beat divisions... 1/16, 1/16T, 1/16D, 1/8, 1/8T, 1/8D, 1/4, 1/4T, 1/4D, 2/4, 2/4T, 2/4D; T = Triplet; D = Dotted | fmDelayTime 1/8T | Change Delay Time to 1/8 Triplet. | ||||||||||||||||||||||||
50 | fmReverbSize X | X | 0 | 100 | Integer | Reverb Room Size: 0 = small; 100 = big (X) | fmReverbSize 20 | Change the Reverb Room Size to 20 | |||||||||||||||||||||||
51 | fmReverbDecay X | X | 0 | 100 | Integer | Reverb Decay: 0 = .2 sec; 100 = 70 sec | fmReverbDecay 75 | Change the Reverb Decay to a long 75 | |||||||||||||||||||||||
52 | fmReverbDryWet X | X | 0 | 100 | Integer | Dry/Wet mix: 0 = Dry; 100 = Wet (X) | fmReverbDryWet 50 | Change Reverb Dry/Wet to 50% | |||||||||||||||||||||||
53 | |||||||||||||||||||||||||||||||
54 | Analog Synth | analogMatrix X Y Z | X | 1 | 16 | Integer | Analog Synth Sequencer Step (X) | analogMatrix 5 24 94 | Sets the Analog Synth Sequencer step 5 to note 24, velocity 94 | ||||||||||||||||||||||
55 | Y | 0 | 24 | Integer | Note (Y) | ||||||||||||||||||||||||||
56 | Z | 0 | 127 | Integer | Velocity (Z) | ||||||||||||||||||||||||||
57 | analogFilter X Y Z | X | 1 | 16 | Integer | Analog Synth Filter Sequencer Step (X) | analogFilter 14 75 24 | Sets the Analog Synth's filter cutoff to 75 and resonance to 24 at step 14 | |||||||||||||||||||||||
58 | Y | 0 | 127 | Integer | Cutoff Frequency (Y) | ||||||||||||||||||||||||||
59 | Z | 0 | 127 | Integer | Resonance (Z) | ||||||||||||||||||||||||||
60 | analogOsc1Shape sine | Oscillator 1 Shape | analogOsc1Shape sine | Sets Analog Synth's oscillator 1 shape to a sine wave | |||||||||||||||||||||||||||
61 | analogOsc1Shape square | Oscillator 1 Shape | analogOsc1Shape square | Sets Analog Synth's oscillator 1 shape to a square wave | |||||||||||||||||||||||||||
62 | analogOsc1Shape saw | Oscillator 1 Shape | analogOsc1Shape saw | Sets Analog Synth's oscillator 1 shape to a saw wave | |||||||||||||||||||||||||||
63 | analogOsc2Shape sine | Oscillator 2 Shape | analogOsc2Shape sine | Sets Analog Synth's oscillator 2 shape to a sine wave | |||||||||||||||||||||||||||
64 | analogOsc2Shape square | Oscillator 2 Shape | analogOsc2Shape square | Sets Analog Synth's oscillator 2 shape to a square wave | |||||||||||||||||||||||||||
65 | analogOsc2Shape saw | Oscillator 2 Shape | analogOsc2Shape saw | Sets Analog Synth's oscillator 2 shape to a saw wave | |||||||||||||||||||||||||||
66 | analogOsc3Shape sine | Oscillator 3 Shape | analogOsc3Shape sine | Sets Analog Synth's oscillator 3 shape to a sine wave | |||||||||||||||||||||||||||
67 | analogOsc3Shape square | Oscillator 3 Shape | analogOsc3Shape square | Sets Analog Synth's oscillator 3 shape to a square wave | |||||||||||||||||||||||||||
68 | analogOsc3Shape saw | Oscillator 3 Shape | analogOsc3Shape saw | Sets Analog Synth's oscillator 3 shape to a saw wave | |||||||||||||||||||||||||||
69 | analogOsc1Oct X | X | -2 | 2 | Integer | Oscillator 1 Octave | analogOsc1Oct -2 | Sets Analog Synth's oscillator 1 two octaves down | |||||||||||||||||||||||
70 | analogOsc2Oct X | X | -2 | 2 | Integer | Oscillator 2 Octave | analogOsc2Oct 0 | Sets Analog Synth's oscillator 2 to unison octave | |||||||||||||||||||||||
71 | analogOsc3Oct X | X | -2 | 2 | Integer | Oscillator 3 Octave | analogOsc3Oct 1 | Sets Analog Synth's oscillator 3 one octave up | |||||||||||||||||||||||
72 | analogOsc1Detune X | X | -1 | 1 | Float | Detune amount -1 = -50 cents; 1 = +50 cents | analogOsc1Detune -0.4 | Change the Detune to -0.4 | |||||||||||||||||||||||
73 | analogOsc2Detune X | X | -1 | 1 | Float | Detune amount -1 = -50 cents; 1 = +50 cents | analogOsc2Detune 0.3 | Change the Detune to 0.3 | |||||||||||||||||||||||
74 | analogOsc3Detune X | X | -1 | 1 | Float | Detune amount -1 = -50 cents; 1 = +50 cents | analogOsc3Detune 0 | No Detune | |||||||||||||||||||||||
75 | analogOsc1Oct X | X | -2 | 2 | Integer | Octave 2 below to 2 above | analogOsc1 -2 | Change octave to 2 below | |||||||||||||||||||||||
76 | analogOsc2Oct X | X | -2 | 2 | Integer | analogOsc2 0 | Unison octave | ||||||||||||||||||||||||
77 | analogOsc3Oct X | X | -2 | 2 | Integer | analogOsc3 1 | Up one octave | ||||||||||||||||||||||||
78 | analogAttack X | X | 1 | 1000 | Integer | Attack time in ms | analogAttack 2 | 2ms Attack | |||||||||||||||||||||||
79 | analogDecay X | X | 1 | 1000 | Integer | Decay time in ms | analogDecay 10 | 10ms Decay | |||||||||||||||||||||||
80 | analogSustain X | X | 1 | 100 | Integer | Sustain level | analogSustain 100 | Full sustain level | |||||||||||||||||||||||
81 | analogRelease X | X | 1 | 1000 | Integer | Release time in ms | analogRelease 500 | half second release | |||||||||||||||||||||||
82 | analogFiltTime X | X | 2 | 500 | Integer | Filter cutoff/res transition time in ms | analogFiltTime 125 | Filter takes 125ms to go from current cutoff and resonance to the next value in the sequencer | |||||||||||||||||||||||
83 | analogOsc1Amp X | X | 0 | 100 | Integer | Oscillator amp level | analogOsc1Amp 75 | Oscillator 1 level to 75 | |||||||||||||||||||||||
84 | analogOsc2Amp X | X | 0 | 100 | Integer | Oscillator amp level | analogOsc2Amp 35 | Oscillator 2 level to 35 | |||||||||||||||||||||||
85 | analogOsc3Amp X | X | 0 | 100 | Integer | Oscillator amp level | analogOsc3Amp 100 | Full level for oscillator 3 | |||||||||||||||||||||||
86 | analogOsc1SawDC X | X | -1 | 1 | Float | Oscillator Saw/Triangle Duty Cycle | analogOsc1SawDC -1 | Ramp Down Sawtooth for Oscillator | |||||||||||||||||||||||
87 | analogOsc2SawDC X | X | -1 | 1 | Float | Oscillator Saw/Triangle Duty Cycle | analogOsc2SawDC 0 | Triangle Wave for oscillator | |||||||||||||||||||||||
88 | analogOsc3SawDC X | X | -1 | 1 | Float | Oscillator Saw/Triangle Duty Cycle | analogOsc3SawDC 0.5 | Halfway between triangle wave and ramp up sawtooth wave for oscillator | |||||||||||||||||||||||
89 | analogOsc1SquarePW X | X | -1 | 1 | Float | Oscillator Square Pulse Width | analogOsc1SquarePW -1 | Shortest first half the cycle | |||||||||||||||||||||||
90 | analogOsc2SquarePW X | X | -1 | 1 | Float | Oscillator Square Pulse Width | analogOsc2SquarePW 0 | Square wave | |||||||||||||||||||||||
91 | analogOsc3SquarePW X | X | -1 | 1 | Float | Oscillator Square Pulse Width | analogOsc3SquarePW 0.5 | Long first half of the cycle | |||||||||||||||||||||||
92 | |||||||||||||||||||||||||||||||
93 | Analog Synth FX | analogDelayFreqShift X | X | -1000 | 1000 | Float | Frequency Shift in Hz | analogDelayFreqShift -250 | Sets delay frequency shift to -250 Hz | ||||||||||||||||||||||
94 | analogDelayFeedback X | X | 0 | 90 | Integer | Delay Feedback: 0 = none; 100 = infinite | analogDelayFeedback 14 | Sets delay feedback to 14 | |||||||||||||||||||||||
95 | analogDelayDryWet X | X | 0 | 100 | Integer | Delay Dry/Wet: 0 = Dry; 100 = Wet | analogDelayDryWet 50 | Sets delay Dry/Wet to 50% | |||||||||||||||||||||||
96 | analogDelayTime X | X | 1/16 | 2/4T | Delay Time in beat divisions... 1/16, 1/16T, 1/16D, 1/8, 1/8T, 1/8D, 1/4, 1/4T, 1/4D, 2/4, 2/4T, 2/4D; T = Triplet; D = Dotted | analogDelayTime 1/8T | Change Delay Time to 1/8 Triplet. | ||||||||||||||||||||||||
97 | analogReverbSize X | X | 0 | 100 | Integer | Reverb Size 0 = Small; 100 = Full | analogReverbSize 49 | Change Reverb Size to 49 | |||||||||||||||||||||||
98 | analogReverbDecay X | X | 0 | 100 | Integer | Reverb Decay 0 = .2 sec; 100 = 70 sec | analogReverbDecay 14 | Change Reverb Decay to 14 | |||||||||||||||||||||||
99 | analogReverbDryWet X | X | 0 | 100 | Integer | Reverb Dry/Wet 0 = Dry; 100 = Wet | analogReverbDryWet 50 | Set Reverb Dry/Wet to 50% | |||||||||||||||||||||||
100 |