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Type the Command into the chat, replacing the X, Y, and Z with numbers in the range. You can copy and paste an Example into the chat to see it work.
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Integers only take whole numbers. Floats will take decimals. The Parameter column explains what that command parameter does. You don't need an "!" in front. Just type the command.
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SectionCommandValue MinValue MaxTypeParameterExampleExample Description
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Drum SequencerdrumMatrix X Y ZX116IntegerSequencer Step (X)drumMatrix 2 5 1Turn on drum sequencer cell column 2, row 5
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Y114IntegerSequencer Row (Y)drumMatrix 3 10 0Turn off drum sequencer cell colum 3, row 10
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Z01IntegerCell Off/On (Z)
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Drum FXdrumTHRU bangDrum Filter TypedrumTHRU bangSets the drum filter to bypass
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drumLPF bangDrum Filter TypedrumLPF bangSets the drum filter to Low Pass Filter
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drumBPF bangDrum Filter TypedrumBPF bangSets the drum filter to Band Pass Filter
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drumHPF bangDrum Filter TypedrumHPF bangSets the drum filter to High Pass Filter
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drumNotch bangDrum Filter TypedrumNotch bangSets the drum filter to Notch Filter
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drumCutoff X YX0127IntegerDrum Filter Cutoff Frequency (X)drumCutoff 42 1000Change the drum filter cutoff to 42 over 1 second. (Cutoff 0 is approx 20 Hz; 127 is approx 20 KHz)
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Y110000IntegerTransition Time in Milliseconds (Y)
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drumResonance X YX0127IntegerDrum Filter Resonance (X)drumResonance 75 250Change the drum filter's resonance to 75 over 250 milliseconds. (0 = low resonance; 127 = high resonance)
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Y11000IntegerTransition Time in Milliseconds (Y)
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drumReverbSize XX0100IntegerReverb Room Size 0 = small; 100 = bigdrumReverbSize 49Change the drum reverb's size to 49
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drumReverbDecay XX0100IntegerReverb Decay 0 = .2 sec; 100 = 70 secdrumReverbDecay 0Change the drum reverb's decay to 0
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drumReverbDryWet XX0100IntegerReverb Dry/Wet 0 = Dry; 100 = WetdrumReverbDryWet 50Set Drum Reverb to 50% wet
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FMSynth SequencerfmMatrix X Y ZX116IntegerSequencer Step (X)fmMatrix 3 13 123Set sequencer step 3 to note 13 (one octave up) with velocity 123
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Y125IntegerNote (Y)
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Z0127IntegerVelocity (Z)
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FMSynth InterfacefmModMatrix X Y ZX14IntegerColumn (X)fmModMatrix 2 3 1Turn on FM Synth Mod Oscillator Matrix cell Column 2, Row 3
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Y14IntegerRow (Y)
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Z01IntegerOff/On (Z)
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fmRatio1 XXFloatRatio to carrier frequency (X)fmRatio1 2.065Sets the ratio of the first Mod Oscillator to 2.065
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fmRatio2 XXFloatRatio to carrier frequency (X)fmRatio2 6Sets the ratio of the second Mod Oscillator to 6.0
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fmRatio3 XXFloatRatio to carrier frequency (X)fmRatio3 0.5Sets the ratio of the third Mod Oscillator to 0.5
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fmRatio4 XXFloatRatio to carrier frequency (X)fmRatio4 10.75Sets the ratio of the fourth Mod Oscillator to 10.75
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fmModIndex1 XX0100FloatMod oscillator index value (X)fmModIndex1 1Sets the index for the first Mod Oscillator to 1.0
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fmModIndex2 XX0100FloatMod oscillator index value (X)fmModIndex2 2.5Sets the index for the second Mod Oscillator to 2.5
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fmModIndex3 XX0100FloatMod oscillator index value (X)fmModIndex3 0.5Sets the index for the third Mod Oscillator to 0.5
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fmModIndex4 XX0100FloatMod oscillator index value (X)fmModIndex4 5.5Sets the index for the fourth Mod Oscillator to 5.5
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FMSynth FXfmTHRU bangFMSynth Filter TypefmTHRU bangSets the FMSynth filter to bypass
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fmLPF bangFMSynth Filter TypefmLPF bangSets the FMSynth filter to Low Pass Filter
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fmBPF bangFMSynth Filter TypefmBPF bangSets the FMSynth filter to Band Pass Filter
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fmHPF bangFMSynth Filter TypefmHPF bangSets the FMSynth filter to High Pass Filter
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fmNotch bangFMSynth Filter TypefmNotch bangSets the FMSynth filter to Notch Filter
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fmCutoff X YX0127IntegerFMSynth Filter Cutoff Frequency (X)fmCutoff 42 1000Change the FMSynth filter cutoff to 42 over 1 second. (Cutoff 0 is approx 20 Hz; 127 is approx 20 KHz)
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Y110000IntegerTransition Time in Milliseconds (Y)
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fmResonance X YX0127IntegerFMSynth Filter Resonance (X)fmResonance 75 250Change the FMSynth filter's resonance to 75 over 250 milliseconds. (0 = low resonance; 127 = high resonance)
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Y11000IntegerTransition Time in Milliseconds (Y)
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fmDelayFreqShift XX-10001000FloatFrequency shift in Hertz (X)fmDelayFreqShift -240Change the Delay Frequency Shift to -240Hz
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fmDelayFeedback XX090IntegerFeedback: 0 = none; 100 infinite (X)fmDelayFeedback 55Change the Delay Feedback to 55
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fmDelayDryWet XX0100IntegerDry/Wet mix: 0 = Dry; 100 = Wet (X)fmDelayDryWet 50Change Delay Dry/Wet to 50%
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fmDelayTime XX1/162/4TDelay Time in beat divisions... 1/16, 1/16T, 1/16D, 1/8, 1/8T, 1/8D, 1/4, 1/4T, 1/4D, 2/4, 2/4T, 2/4D; T = Triplet; D = DottedfmDelayTime 1/8TChange Delay Time to 1/8 Triplet.
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fmReverbSize XX0100IntegerReverb Room Size: 0 = small; 100 = big (X)fmReverbSize 20Change the Reverb Room Size to 20
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fmReverbDecay XX0100IntegerReverb Decay: 0 = .2 sec; 100 = 70 secfmReverbDecay 75Change the Reverb Decay to a long 75
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fmReverbDryWet XX0100IntegerDry/Wet mix: 0 = Dry; 100 = Wet (X)fmReverbDryWet 50Change Reverb Dry/Wet to 50%
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Analog SynthanalogMatrix X Y ZX116IntegerAnalog Synth Sequencer Step (X)analogMatrix 5 24 94Sets the Analog Synth Sequencer step 5 to note 24, velocity 94
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Y024IntegerNote (Y)
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Z0127IntegerVelocity (Z)
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analogFilter X Y ZX116IntegerAnalog Synth Filter Sequencer Step (X)analogFilter 14 75 24Sets the Analog Synth's filter cutoff to 75 and resonance to 24 at step 14
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Y0127IntegerCutoff Frequency (Y)
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Z0127IntegerResonance (Z)
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analogOsc1Shape sineOscillator 1 ShapeanalogOsc1Shape sineSets Analog Synth's oscillator 1 shape to a sine wave
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analogOsc1Shape squareOscillator 1 ShapeanalogOsc1Shape squareSets Analog Synth's oscillator 1 shape to a square wave
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analogOsc1Shape sawOscillator 1 ShapeanalogOsc1Shape sawSets Analog Synth's oscillator 1 shape to a saw wave
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analogOsc2Shape sineOscillator 2 ShapeanalogOsc2Shape sineSets Analog Synth's oscillator 2 shape to a sine wave
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analogOsc2Shape squareOscillator 2 ShapeanalogOsc2Shape squareSets Analog Synth's oscillator 2 shape to a square wave
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analogOsc2Shape sawOscillator 2 ShapeanalogOsc2Shape sawSets Analog Synth's oscillator 2 shape to a saw wave
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analogOsc3Shape sineOscillator 3 ShapeanalogOsc3Shape sineSets Analog Synth's oscillator 3 shape to a sine wave
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analogOsc3Shape squareOscillator 3 ShapeanalogOsc3Shape squareSets Analog Synth's oscillator 3 shape to a square wave
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analogOsc3Shape sawOscillator 3 ShapeanalogOsc3Shape sawSets Analog Synth's oscillator 3 shape to a saw wave
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analogOsc1Oct XX-22IntegerOscillator 1 OctaveanalogOsc1Oct -2Sets Analog Synth's oscillator 1 two octaves down
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analogOsc2Oct XX-22IntegerOscillator 2 OctaveanalogOsc2Oct 0Sets Analog Synth's oscillator 2 to unison octave
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analogOsc3Oct XX-22IntegerOscillator 3 OctaveanalogOsc3Oct 1Sets Analog Synth's oscillator 3 one octave up
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analogOsc1Detune XX-11FloatDetune amount -1 = -50 cents; 1 = +50 centsanalogOsc1Detune -0.4Change the Detune to -0.4
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analogOsc2Detune XX-11FloatDetune amount -1 = -50 cents; 1 = +50 centsanalogOsc2Detune 0.3Change the Detune to 0.3
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analogOsc3Detune XX-11FloatDetune amount -1 = -50 cents; 1 = +50 centsanalogOsc3Detune 0No Detune
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analogOsc1Oct XX-22IntegerOctave 2 below to 2 aboveanalogOsc1 -2Change octave to 2 below
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analogOsc2Oct XX-22IntegeranalogOsc2 0Unison octave
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analogOsc3Oct XX-22IntegeranalogOsc3 1Up one octave
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analogAttack XX11000IntegerAttack time in msanalogAttack 22ms Attack
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analogDecay XX11000IntegerDecay time in msanalogDecay 1010ms Decay
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analogSustain XX1100IntegerSustain levelanalogSustain 100Full sustain level
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analogRelease XX11000IntegerRelease time in msanalogRelease 500half second release
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analogFiltTime XX2500IntegerFilter cutoff/res transition time in msanalogFiltTime 125Filter takes 125ms to go from current cutoff and resonance to the next value in the sequencer
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analogOsc1Amp XX0100IntegerOscillator amp levelanalogOsc1Amp 75Oscillator 1 level to 75
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analogOsc2Amp XX0100IntegerOscillator amp levelanalogOsc2Amp 35Oscillator 2 level to 35
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analogOsc3Amp XX0100IntegerOscillator amp levelanalogOsc3Amp 100Full level for oscillator 3
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analogOsc1SawDC XX-11FloatOscillator Saw/Triangle Duty CycleanalogOsc1SawDC -1Ramp Down Sawtooth for Oscillator
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analogOsc2SawDC XX-11FloatOscillator Saw/Triangle Duty CycleanalogOsc2SawDC 0Triangle Wave for oscillator
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analogOsc3SawDC XX-11FloatOscillator Saw/Triangle Duty CycleanalogOsc3SawDC 0.5Halfway between triangle wave and ramp up sawtooth wave for oscillator
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analogOsc1SquarePW XX-11FloatOscillator Square Pulse WidthanalogOsc1SquarePW -1Shortest first half the cycle
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analogOsc2SquarePW XX-11FloatOscillator Square Pulse WidthanalogOsc2SquarePW 0Square wave
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analogOsc3SquarePW XX-11FloatOscillator Square Pulse WidthanalogOsc3SquarePW 0.5Long first half of the cycle
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Analog Synth FXanalogDelayFreqShift XX-10001000FloatFrequency Shift in HzanalogDelayFreqShift -250Sets delay frequency shift to -250 Hz
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analogDelayFeedback XX090IntegerDelay Feedback: 0 = none; 100 = infiniteanalogDelayFeedback 14Sets delay feedback to 14
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analogDelayDryWet XX0100IntegerDelay Dry/Wet: 0 = Dry; 100 = WetanalogDelayDryWet 50Sets delay Dry/Wet to 50%
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analogDelayTime XX1/162/4TDelay Time in beat divisions... 1/16, 1/16T, 1/16D, 1/8, 1/8T, 1/8D, 1/4, 1/4T, 1/4D, 2/4, 2/4T, 2/4D; T = Triplet; D = DottedanalogDelayTime 1/8TChange Delay Time to 1/8 Triplet.
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analogReverbSize XX0100IntegerReverb Size 0 = Small; 100 = FullanalogReverbSize 49Change Reverb Size to 49
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analogReverbDecay XX0100IntegerReverb Decay 0 = .2 sec; 100 = 70 secanalogReverbDecay 14Change Reverb Decay to 14
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analogReverbDryWet XX0100IntegerReverb Dry/Wet 0 = Dry; 100 = WetanalogReverbDryWet 50Set Reverb Dry/Wet to 50%
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