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MHGU Valor Shelling Revised Damage Chart (March 2021)
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www.youtube.com/caoslayerYellow is shells after a quick reload. Orange is full capacity. All data with load up because is damn better
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shelling mod1.321.321.321.321.321.32
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Rapid shell123456Fullburst123456
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Normal shell242836486262Normal Shell000384144
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Long shell36435472Long Shell00375100
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Wide shell485772Wide Shell03944000
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Normal total3269117180262344Normal Total200270348
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Long total4891162257Long Total147268
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Wide total63138233Wide Total102174All times start and ends at a quick reload
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Time (cs)302334407544Time (cs)527527527527527527Because this all are perfect loops
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DPS Rapid FireDPS FULLBURST Without melee damageHit lag from Slam at 360 raw included
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Normal23354463Normal385166Shelling is frictionless. No hit lag
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Long304963Long2851
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Wide4670Wide01933
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Note: Rapid x2 is worse than shelling once, quick reloading and rapid x3
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WideLongMelee damage808080808080<- Edit this with your expected slam dmg
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1 shell qr rapid 3rapid 2 rapid 4Normal536681
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Time544Long4366
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DPS5449Wide3548
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Conclusions:
- Never fullburst with wide or long, less without a full clip
- Always fullburst with normal. A full clip FB is the strongest funlance attack by far
- Wide pure rapid shell with 1 single shell and then 3 rapid shells is STRONG
- Long is no longer the best at anything. Wide is better at rapid shell, Normal at fullbursting.
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Efective RawCold MVHot MVHitzone
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4500.360.430.45
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Slam damage7387
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Thanks to Aradi (Twitter @MHAradi147) for providing the correct shelling information verified by modding
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Source of the shelling damage here: https://old.reddit.com/r/Gunlance/comments/lwl6b2/psa_mhgu_gunlance_shelling_datamine_and_info/
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