PLAYER EDITABLE: Inventory Manager (Hyperion Voyages)
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Item NamePurchase CountWorth Each (gp)Pounds Each Plus Ounces EachBook SourceExpendable CountBasic GistItem LevelPurchase Cost (gp)Purchase Weight (lbs)
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0gp0 lbs.
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EVERYDAY ITEMS00
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Lantern, crookneck910ImportsFlashlight, 60ft. line bright, 100ft. cone dim1/200
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Trap, footsaw700150ImportsBear trap3rd00
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EXPENDABLES00
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Candle0.0101SRD15ft. dim light, burns for an hour1/200
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A-Sized "Candle"0.0204Imports1Lasts 2x long as a regular candle1/200
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B-Sized "Candle"0.0306Imports1Lasts 3x long as a regular candle1/200
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C-Sized "Candle"0.0408Imports1Lasts 4x long as a regular candle1/200
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D-Sized "Candle"0.06012Imports1Lasts 6x long as a regular candle1/200
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Oil (1-pint flask)0.110SRD1Fuel for most lanterns1/200
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Grappling hook140SRD1/200
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Rope, hempen (50 ft.)1100SRD11/200
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Rope, silk (50 ft.)1050SRD11/200
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Healing Salve508Imports1Full-round action cures 1d81/200
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Waking Herbs303Imports1Smelling salts (allows a new save)1/200
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Armor Soft5010Imports1ACP-1 for 1 hour, +5% chance to ruin armor1/200
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Cooling Gel10010Imports1For 1 hour, gives +1 to saves against fire or heat, or cures 1d6 fire damage if applied within 1 hour1st00
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Red Rager5010Imports1Steroids1/200
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Tangle Wire2520Imports110-ft. wire, 1d2 damage/round1/200
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Slimebane153Imports1Anti-ooze grenade, includes vial1/200
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Sneezing Powder603Imports1Grenade, Fort DC 15 or -2 to all rolls for 1d4 rounds, includes vial1st00
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Truth Wine758Imports1Truth Serum, doesn't include container1st00
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Vapors of Sleep503Imports1Chloroform, includes vial1/200
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CONTAINERS00
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Bandoleer (max 8, 2 lbs / item)0.508ImportsCarries 8 items of up to 2 lbs. each.1/200
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Bandoleer, masterwork (max 12, 2 lbs / item)508ImportsCarries 12 items of up to 2 lbs. each.1/200
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Potion Belt (max 6 vials)110ImportsHolds 6 vials, 1/round free action withdraw vial1/200
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Potion Belt, masterwork (max 10 vials)6010ImportsHolds 10 vials, 1/round free action withdraw vial1st00
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Tactical Vest (10 lbs max, max 2 lbs / item; 10 rows)520ImportsHolds 10 lbs., move action withdraw without AoO1/200
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Tactical Vest, masterwork (16 lbs max, max 2 lbs / item; 16 rows)3030ImportsHolds 16 lbs., move action withdraw without AoO1/200
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Quiver (max 20 arrows)010SRDFree (effectively worthless)1/200
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Crossbow Bolt Case (max 10 bolts)010SRDFree (effectively worthless)1/200
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00
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COMBAT GEAR, EXPENDABLE00
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Caltrops12SRD1Creates 5ft.-square zone of spikes, halves speed, be sure to get a small pouch for them.1/200
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Caltrops, crystal1502Imports1As normal caltrops, but contain sleep poison1st00
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Acid (and flask)1028SRD11d6 acid damage + 1 splash within 5ft1/200
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Alchemist’s fire (and flask)2028SRD11d6 fire damage + 1 splash + 1d6 next round1/200
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Antitoxin (and vial)503SRD1Gain +5 vs poison for 1 hour1/200
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Holy water (flask)2528SRD12d4 to undead and evil outsiders + 1 splash1/200
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Smokestick208SRD11/200
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Tanglefoot bag504SRD11/200
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Firestone501Imports11d6 fire damage and ignites flammables1/200
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Thunderstone301SRD1DC 15 Fort save or deafened for 1 hour1/200
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Arrow0.050.15SRD11/200
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Arrow, alchemist's750.2AEG 51Deals +1d4 fire damage 1 round later.1st00
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Arrow, blunt0.50.15DrC 1101Deals nonlethal damage.1/200
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Arrow, flight0.50.1DrC 1101Increases bow's range increment by 25 ft.1/200
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Arrow, forked0.050.05RoA 229Deals full damage to objects of hardness 2 or less1/200
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Arrow, signal0.50.15DrC 1101Customizable bird call sound, -2 on attack rolls1/200
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Arrow, singing0.0050.05RoA 230Shrieks. Listen DC 1 per 30 ft of distance1/200
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Arrow, smoke250.2DrC 1101No damage, as a smokestick; Decreases bow's range increment by 10 ft.1/200
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Arrow, thunder758DrC 1101As a thunderstone, misses like a grenade; Decreases bow's range increment by 20 ft.1st00
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Bolt, crossbow0.10.1SRD11/200
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Bolt, armor piercing20.1RoA 2301Grants +1 to Atk vs armored foes, but deals 1 size category less damage.1/200
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Bolt, fire30.1RoA 2301Deals +1d3 fire damage on a hit1/200
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Bolt, tumbling50.2AEG 61Deals +2 damage, x-bow has half range increment1/200
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Bolt, shatter750.2DrC 1121EXTREMELY FRAGILE!!! See item description for details; gives x-bow Type-35/x31st00
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OUTFITS00
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Camouflage, Forest/Marsh1506ImportsGives +2 to Hide in Forests and Marshes1st00
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Camouflage, Desert/Plains1506ImportsGives +2 to Hide in Deserts and Plains1st00
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Camouflage, Hills/Mountains/Underground1506ImportsGives +2 to Hide in Hills, Mountains, and Underground1st00
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Stonecloth1001ImportsPer sq.ft., Fire-retardant cloth1st00
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WEAPONS00
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(Include all entries in the SRD's weapons page)00
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Ring, poison451DrC 115Simple Light Melee; Touch; 1 Piercing Type-13/x2; See weapon description for how to use it1/200
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Ring, garrote501DrC 112Exotic Light Melee; 1d8/rd Slashing Type-35/x2; See weapon description for how to use it1/200
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SHIELDS00
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(Include all entries in the SRD's armor page)00
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Shield, Tower, Steel75100RoS 158As the normal (wooden) tower shield, but steel1st00
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ARMOR00
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(Include all entries in the SRD's armor page)00
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Silk Armor5,00015D298 50Light Armor +3, Max Dex +8, ASF 5%, ACP -1, Enhancement time halved, enchanting doesn't require masterwork9th00
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Dendritic Crystal Armor2,00060RoF 157Heavy Armor +9, Max Dex +0, ASF 40%, ACP -86th00
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WEAPON CONTAINERS00
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Sheath, medium light ???0.510MHRReplace ??? with the appropriate general shape1/200
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Sheath, medium 1-handed ???120MHRReplace ??? with the appropriate general shape1/200
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Sheath, medium 2-handed ???240MHRReplace ??? with the appropriate general shape1/200
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Bow harness, medium220MHRCan also be for bows one size category smaller.1/200
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Crossbow lanyard, medium108MHRWhen crossbow is let go, it's a swift to retrieve it.1/200
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Crossbow belt clip, medium108MHRWhen crossbow is let go, it's a swift to retrieve it.1/200
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Gun Holster, Light (0~3rd-level)120HVCSAlternatively can use a x-bow lanyard or belt clip1/200
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Gun Holster, Heavy (4~6th-level)550HVCS1/200
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Gun Harness (7th~9th level)880HVCSDropping a gun attached to this can make you fall.1/200
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WEAPON AUGMENTS00
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Construction, acid washed weapon100D358 39Masterwork Metal Only; Grants weapon +4 on saves vs acid, rust, or disintegration1st00
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Construction, basket hilt (sword)50D358 39Masterwork Swords Only; Grants +4 to resist disarm1/200
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Construction, blood groove (sword)100D358 39Masterwork Swords Only; Weight -20% or 8 oz, Hardness +21st00
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Construction, deceptive800D358 40Masterwork Only; Grants +4 to Sleight of Hand to hide or otherwise disguise the weapon3rd00
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Carrying Capacity of a Medium Biped
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How Load and Armor affect Speed
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