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This is a spreadsheet for storing benchmark informationThe benchmarks here use games caiFight and
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obtained with the ZKL benchmarker. Each benchmarkcaiFightNoWidgets. Reset the luaui folder between
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has 4 components; engine, game, script and config.benchmarks.
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* Engine is the engine version used.
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* Games are often mutators which run the benchmark.These benchmarks run a 6v6 CAI game with
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* Scripts are the startscripts used.identical start factories. The game is run at
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* Config is the configuration source used by Spring.maximun speed until 7:55. Between 8:00 and 9:00
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This included things such as springsettings.cfg.GameFrames and Updates is logged. All times are
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in seconds. The average, min and max times are
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The benchmarker is accessed through Settings in ZKL.shown for gadget Update and GameFrame as well
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To use it you must have the following repository in as widget Update.
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...\My Games\Spring
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The benchmark contains three other bits of data units_startThe total number of units on the map at 7:55
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Benchmark repositorydescribed to the right. The unit counting measuresspeedy_dtThe real time taken to reach 7:55.
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https://github.com/ZeroK-RTS/Benchmarksare just to detect significant difference between theunits_endThe total number of units on the map at 8:05
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games.
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The benchmark data is output in the format seen in
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the other sheets. This is done by widgets sending
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messages in a particular format which is collected
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by ZKL.
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