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A couple of notes. Given that drafting experiences may vary, these are just my personal thoughts about the power level of cards. There is also a vast difference of what to pick as your first card. There is also a great difference between card value in pack 1 and pack 4 - at the beginning you are just looking for the most powerful cards and judge them on their raw value, at the end you tend to fill out the holes in your curve, deck composition and you know how many synergistic cards you have, e.g. those where armor or the number of spells you have matter.
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Generally, cards are rated in two categories. One – the General Rating – is based on their value in a vacuum, without taking their synergies into account, or if they have wide enough synergies. For each narrow synergy where the card would be rated higher, it is noted in the Synergy Rating column. That means that if a card has a '1' General Rating, but a much higher Synergy Rating, it needs specific cards in your deck to be even playable - but if you have them, it can even become great.
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I have not included the keyword synergy needs, but they should be pretty obvious. For example, if you have a lot of Valkyrie-Warp cards, all Valkyries should go up one or two points in your ratings. If you need a lot of relics for your synergies to work, each Relic in the packs you get should be rated slightly higher.
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Also, please remember that these numbers are not be-all and end-all of making good drafting choices. You should have the final build of your deck in mind when choosing cards. If you are lacking 2-drops you are better off getting a 2-cost unit rated a 4 than another 4-cost unit rated a 7. Also – especially in the beginning – you will be presented with a lot of choices between cards with similar power level. My advice is usually to go either with the lesser influence requirement or just with your personal preference.
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Quick rating reference guide:
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1 – Unplayable, e.g. Fire Sale
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2 – Borderline playable or playable in the Market (if you have one), e.g. Stormhalt Warden
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3 – Worse filler that might end up in your deck, e.g. Encroaching Vine
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4 – Better filler, e.g. Roaming Cache
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5 – Okay medium cards, e.g. Battlefield Chanter
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6 – Good cards, e.g. Bloodboil Executioner
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7 – Very good cards, e.g. Speed Grafter
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8 – Great cards, e.g. Sharp Tactician
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9 – Superb cards, e.g. Glen Scout
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10 – Overpowered bombs, e.g. Dichro, Vindicated
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