ABCDEFGHIJKLMNOPQRSTUVWXYZAA
1
FeatPrerequisitesEffectRetakeSourcePg
2
Weapon Proficiency (Simple Weapons)
No attack penalty (rather than -5)NOCORE89
3
Weapon Proficiency (Pistols)No attack penalty (rather than -5)NOCORE89
4
Weapon Proficiency (Rifles)No attack penalty (rather than -5)NOCORE89
5
Weapon Proficiency (Heavy Weapons)
No attack penalty (rather than -5), including vehicle and starship weaponsNOCORE89
6
Weapon Proficiency (Advanced Melee)
No attack penalty (rather than -5)NOCORE89
7
Weapon Proficiency (Lightsabers)
No attack penalty (rather than -5)NOCORE89
8
Exotic Weapon ProficiencyBAB +1No attack penalty (rather than -5). Feat must be taken multiple times for proficiency with different exotic weaponsYESCORE84
9
Weapon FocusProficient with weapon+1 attack with specific weapon group or specific exotic weapon
YES (but only once per weapon)
CORE89
10
Armor Proficiency (Light)No armor check penalty (rather than -2)NOCORE82
11
Armor Proficiency (Medium)Armor Proficiency (Light)No armor check penalty (rather than -5)NOCORE82
12
Armor Proficiency (Heavy)Armor Proficiency (Medium)No armor check penalty (rather than -10)NOCORE82
13
Dual Weapon Mastery IDEX 13, BAB +1-5 penalty (instead of -10) when attacking with two weapons or a double-weapon as a full-round actionNOCORE84
14
Dual Weapon Mastery II
Dual Weapon Mastery I, DEX 15, BAB +6
-2 penalty (instead of -10) when attacking with two weapons or a double-weapon as a full-round actionNOCORE84
15
Dual Weapon Mastery III
Dual Weapon Mastery II, DEX 17, BAB +11
No penalty (instead of -10) when attacking with two weapons or a double-weapon as a full-round actionNOCORE84
16
Wookiee GripSTR 13You can wield a two-handed weapon with one hand at a -2 attack penaltyNOINTR29
17
Double AttackBAB +6, Proficient with weaponMake a second attack with a single weapon at -5 attack to both attacks as a full-round actionNOCORE84
18
Relentless AttackDouble AttackWhen you miss an attack, you get +2 attack on your next attack against the same target within 1 roundNOJEDI23
19
Savage AttackDouble AttackWhen attacking multiple times as a full-round action, every attack after the first deals +1 die damageNOUNLSH35
20
Triple AttackDouble Attack, BAB +11
Make a third attack with a single weapon at -5 attack to all three attacks as a full-round action (penalty does not stack with Double Attack's -5 penalty)
NOCORE89
21
Attack ComboBAB +3After making two successful attacks in the same round, any additional attacks made that round deal +1 die damageNOLEG34
22
Triple CritBAB +8, Proficient with weaponCritical hits with specific weapon group or specific exotic weapon deal triple damage (rather than double)
YES (but only once per weapon)
CORE89
23
Critical Strike
BAB +9, Weapon Focus with weapon
Spend two swift actions a swift action to double your critical range for one round (e.g. crit on a 19-20 instead of 20)NOKOTOR32
24
Extra Second WindTrained in EnduranceCatch a second wind once per dayYESCORE85
25
Recovering SurgeExtra Second WindMove +1 step on the condition track whenever you take a second windNOREBEL30
26
ResurgenceExtra Second WindImmediately gain a move action when you take a second windNOSCUM24
27
Vitality SurgeExtra Second WindYou can catch a second wind even when you have more than half you max HPNOREBEL30
28
Fortifying RecoveryCON 13Whenever you use the Recover action, gain [2 x CON mod] bonus HP (does not stack)NOWAR23
29
Shake It OffCON 13, Trained in EnduranceCan move +1 step on the condition track by taking 2 swift actions (rather than 3)NOCORE88
30
Stay UpTrained in EnduranceOnce per encounter, take half damage from an attack and move -1 step on cond trackYESSCUM24
31
Toughness+1 HP per levelYESCORE88
32
Improved Damage Threshold+5 damage thresholdYESCORE86
33
Fight Through PainSubstitute Will for Fort for the purpose of determining your DTNOWAR23
34
Improved Defenses+1 Ref, +1 Fort, +1 WillNOCORE85
35
Poison Resistance+5 Fort vs poisons, poisons deal half damageNOKOTOR34
36
Brilliant DefenseINT 13Add your INT mod to Ref for one round as a reaction once per encounterYESINTR25
37
Indomitable PersonalityCHA 13Add your CHA mod to Will for one round as a reaction once per encounterYESINTR28
38
Predictive DefenseINT 13Substitute INT for DEX when determining your RefNOWAR25
39
Resilient StrengthSTR 13Substitute STR for CON when determining your FortNOWAR25
40
Force of PersonalityCHA 13Substitute CHA for WIS when determining your WillNOWAR23
41
DodgeDEX 13+1 Ref, including with vehicles you pilotNOCORE84
42
Moving TargetDodge+2 Ref for one round whenever you end a turn at least 3 squares from where you startedNOREBEL29
43
Slippery ManeuverDodgeMove at full speed when using withdraw actionNOSCUM24
44
MobilityDodge+5 Ref vs attacks of opportunityNOCORE86
45
Acrobatic Dodge
DEX 13, Mobility, Skill Focus (Acrobatics)
Once per encounter, whenever an attack misses you, you can move 1 square as a reaction without provoking attack of opportunity
NOUNKN24
46
Combat ReflexesAdditional [DEX mod] attacks of opportunity per round, and can make attacks of opportunity flat-footedNOCORE83
47
Tactical AdvantageCombat ReflexesMove 1 square after successfully making attack of opportunityNOSCUM25
48
Opportunistic RetreatCombat ReflexesOnce per turn, move half your speed in lieu of making attack of opportunityNOSCUM23
49
Opportunistic TrickeryCombat Reflexes, Sneak AttackYou can forgo an attack of opportunity to instead give the target -5 Ref for one roundNOINTR28
50
Improved Opportunistic TrickeryOpportunistic TrickeryYou can forgo an attack of opportunity to instead give the target -10 Ref for one roundNOINTR28
51
Tumble DefenseProficient with weaponAll attempts to tumble through squares you threaten fail automaticallyNOKOTOR35
52
Withdrawal StrikeBAB +5, Proficient with weaponOpponents cannot use withdraw action to escape from squares you threatenNOKOTOR35
53
Running AttackDEX 13Can split movement into before and after attackNOCORE88
54
Fleet-FootedRunning Attack+2 speed when using Running Attack featNOSCUM21
55
Rebel Military TrainingRunning Attack+4 Ref for one round whenever you use Running Attack featNOREBEL30
56
Burst of SpeedTrained in EnduranceMove up to twice your speed as a move action, then move -1 step on cond trackNOSCUM21
57
Duck and CoverTrained in StealthMove 2 squares as a reaction whenever you are targeted by an area attackNOSCUM21
58
Impulsive FlightMove 1 extra square when using withdraw actionNOSCUM23
59
Dive for CoverTrained in Athletics
Once per turn as a reaction to being targeted by a ranged attack, you can make an Athletics check to attempt to jump horizontally into cover (and land prone)
NOWAR23
60
ConditioningSTR 13, CON 13Reroll Athletics and Endurance checks (trained only). Once per encounter, add STR mod to Fort for one round as a reactionNOKOTOR32
61
Increased AgilityConditioning+2 speed when climbing, jumping, or swimming. Retain DEX bonus to Ref while climbingNOKOTOR33
62
Risk TakerTrained in AthleticsFall while climbing only if you fail the Athletics check by 10 or more (rather than 5 or more). Reroll failed jump checksNOWAR25
63
Acrobatic Ally
DEX 13, STR 13, Trained in Acrobatics
As a reaction to an ally moving past you, you can boost the ally's movement by 2 squaresNOUNKN24
64
Acrobatic StrikeTrained in Acrobatics+5 on next attack after having tumbled past an enemyNOCORE82
65
Disturbing PresenceTrained in Deception
You can use a DC 15 Deception check (in place of Acrobatics) to "tumble" through threatened space without provoking attacks of opportunity
NOINTR27
66
Combat TrickeryTrained in DeceptionFeint with 2 swift actions (rather than a standard action)NOUNKN24
67
Desperate GambitOnce per turn, redo a missed attack roll at a -2 penalty. -2 Ref for one roundNOSCUM21
68
Accelerated StrikeBAB +6, Proficient with weaponOnce per encounter, make a full attack as a standard actionYESKOTOR32
69
Stand Tall
Once per encounter, as a reaction to you taking damage, all allies can make a single attack against the enemy that damaged you
YESINTR29
70
Cunning Attack+2 attack vs targets who are flat-footed or denied DEX bonus to RefNOUNLSH33
71
SwarmCoordinated Attack+2 attack and +2 damage for each ally adjacent to targetNOUNLSH35
72
Advantageous AttackBAB +1+[Level / 2] damage versus targets who have not yet acted in combatNOUNLSH31
73
Advantageous CoverTrained in StealthImmune to area attacks while in coverNOUNLSH31
74
Bad Feeling
Get a move action during a surprise round even if surprised. If not surprised, get an extra move action in addition to your other actions
NOUNLSH32
75
Wary Defender+2 Fort and Will when fighting defensively (+5 if making no attacks)NOCLONE32
76
Cornered+2 attack vs threatening opponents when you are unable to use withdraw actionNOSCUM21
77
Unswerving ResolveBAB +2Gain a temporary force point whenever a fear effect or mind-affecting effect fails to affect youNOJEDI24
78
Hobbling Strike
Rapid Shot, Rapid Strike, or Sneak Attack
Whenever you would deal extra damage due to using Rapid Shot, Rapid Strike, or Sneak Attack, you can choose to forgo the extra damage to instead reduce the target's speed by half for the remainder of the encounter
NOINTR28
79
Staggering Attack
Any time your attack would deal addition damage dice due to feat or talent, forgo extra damage to move target 2 squares per extra die sacrificed
NOSCUM24
80
Assured Attack
Whenever you deal damage with an attack that rolls multiple damage dice, roll one additional damage die and drop the lowest result
YESREBEL28
81
Overwhelming AttackSpend two swift actions to make your next attack unable to be negated (such as by using Block, Deflect, or Vehicular Combat)NOCLONE31
82
Grand Army of the Republic Training
Proficient with armorArmor bonuses to Fort also add to your Will defenseNOCLONE31
83
Separatist Military TrainingOnce per round, get +1 attack when adjacent to an allyNOCLONE31
84
Republic Military TrainingOnce per encounter, when damaged despite being in cover, reduce damage by 10 as a reactionNOKOTOR35
85
Sith Military Training
Once per encounter, after dropping a target, give all of target's allies within 6 squares -2 to all defenses for one round as a reaction
NOKOTOR35
86
Galactic Alliance TrainingYou do not move down the condition track the first time in an encounter that an attack exceeds your DTNOLEG36
87
Imperial Military TrainingOnce per encounter, negate a mind-affecting effectYESREBEL29
88
Droid HunterProficient with weapon+2 damage vs droid targets (+4 with ion weapons)YESCLONE29
89
DisablerProficient with weapon+1 die damage with all ion weaponsNOWAR23
90
Coordinated AttackBAB +2Automatically successful when using Aid Another to aid an attack or supress an enemyNOCORE83
91
Coordinated BarrageCoordinated Attack, BAB +5When you aid an ally's attack, the attack deals +1 die damageNOCLONE28
92
Quick DrawBAB +1Draw or holster weapon as a swift action (rather than a move action)NOCORE87
93
Lightning DrawQuick DrawOnce per encounter, draw a holstered weapon and attack as a single standard actionNOSCUM23
94
Knife TrickLightning Draw, Trained in StealthDraw a concealed weapon and attack as a single standard action or attack of opportunityNOSCUM23
95
Brink of Death
When you deal damage that would normally kill a target, you can choose to instead leave target unconscious and stable at 0 HP
NOLEG35
96
Fatal HitSTR 13, DEX 13
If your attack drops an enemy to 0 HP, you can choose to have them die automatically with no chance for Fort saves or being revived. Can also make coup de grace attacks as standard action (rather than full-round action)
NOLEG36
97
Sadistic Strike
Whenever you deliver a coup de grace, all opponents in line of sight move -1 step on the condition track for the remainder of the encounter
NOINTR28
98
Destructive Force
When you attack and destroy a vehicle or object, or drop an organic or droid target, you deal 1 die of damage (of whatever attack you used) to all targets adjacent to the thing you detroyed
NOWAR22
99
Demoralizing StrikeCHA 13After damaging a target with an attack of opportunity, you can make a Persuasion check to intimidate as a free actionNOINTR27
100
Hideous VisageShapeshift species trait
Once per encounter as swift action, Deception vs Will to move target 1 square away from you and give them -1 attack for one round
NOSCUM22