A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | ||
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1 | Feat | Prerequisites | Effect | Retake | Source | Pg | ||||||||||||||||||||||
2 | Weapon Proficiency (Simple Weapons) | – | No attack penalty (rather than -5) | NO | CORE | 89 | ||||||||||||||||||||||
3 | Weapon Proficiency (Pistols) | – | No attack penalty (rather than -5) | NO | CORE | 89 | ||||||||||||||||||||||
4 | Weapon Proficiency (Rifles) | – | No attack penalty (rather than -5) | NO | CORE | 89 | ||||||||||||||||||||||
5 | Weapon Proficiency (Heavy Weapons) | – | No attack penalty (rather than -5), including vehicle and starship weapons | NO | CORE | 89 | ||||||||||||||||||||||
6 | Weapon Proficiency (Advanced Melee) | – | No attack penalty (rather than -5) | NO | CORE | 89 | ||||||||||||||||||||||
7 | Weapon Proficiency (Lightsabers) | – | No attack penalty (rather than -5) | NO | CORE | 89 | ||||||||||||||||||||||
8 | Exotic Weapon Proficiency | BAB +1 | No attack penalty (rather than -5). Feat must be taken multiple times for proficiency with different exotic weapons | YES | CORE | 84 | ||||||||||||||||||||||
9 | Weapon Focus | Proficient with weapon | +1 attack with specific weapon group or specific exotic weapon | YES (but only once per weapon) | CORE | 89 | ||||||||||||||||||||||
10 | Armor Proficiency (Light) | – | No armor check penalty (rather than -2) | NO | CORE | 82 | ||||||||||||||||||||||
11 | Armor Proficiency (Medium) | Armor Proficiency (Light) | No armor check penalty (rather than -5) | NO | CORE | 82 | ||||||||||||||||||||||
12 | Armor Proficiency (Heavy) | Armor Proficiency (Medium) | No armor check penalty (rather than -10) | NO | CORE | 82 | ||||||||||||||||||||||
13 | Dual Weapon Mastery I | DEX 13, BAB +1 | -5 penalty (instead of -10) when attacking with two weapons or a double-weapon as a full-round action | NO | CORE | 84 | ||||||||||||||||||||||
14 | Dual Weapon Mastery II | Dual Weapon Mastery I, DEX 15, BAB +6 | -2 penalty (instead of -10) when attacking with two weapons or a double-weapon as a full-round action | NO | CORE | 84 | ||||||||||||||||||||||
15 | Dual Weapon Mastery III | Dual Weapon Mastery II, DEX 17, BAB +11 | No penalty (instead of -10) when attacking with two weapons or a double-weapon as a full-round action | NO | CORE | 84 | ||||||||||||||||||||||
16 | Wookiee Grip | STR 13 | You can wield a two-handed weapon with one hand at a -2 attack penalty | NO | INTR | 29 | ||||||||||||||||||||||
17 | Double Attack | BAB +6, Proficient with weapon | Make a second attack with a single weapon at -5 attack to both attacks as a full-round action | NO | CORE | 84 | ||||||||||||||||||||||
18 | Relentless Attack | Double Attack | When you miss an attack, you get +2 attack on your next attack against the same target within 1 round | NO | JEDI | 23 | ||||||||||||||||||||||
19 | Savage Attack | Double Attack | When attacking multiple times as a full-round action, every attack after the first deals +1 die damage | NO | UNLSH | 35 | ||||||||||||||||||||||
20 | Triple Attack | Double Attack, BAB +11 | Make a third attack with a single weapon at -5 attack to all three attacks as a full-round action (penalty does not stack with Double Attack's -5 penalty) | NO | CORE | 89 | ||||||||||||||||||||||
21 | Attack Combo | BAB +3 | After making two successful attacks in the same round, any additional attacks made that round deal +1 die damage | NO | LEG | 34 | ||||||||||||||||||||||
22 | Triple Crit | BAB +8, Proficient with weapon | Critical hits with specific weapon group or specific exotic weapon deal triple damage (rather than double) | YES (but only once per weapon) | CORE | 89 | ||||||||||||||||||||||
23 | Critical Strike | BAB +9, Weapon Focus with weapon | Spend two swift actions a swift action to double your critical range for one round (e.g. crit on a 19-20 instead of 20) | NO | KOTOR | 32 | ||||||||||||||||||||||
24 | Extra Second Wind | Trained in Endurance | Catch a second wind once per day | YES | CORE | 85 | ||||||||||||||||||||||
25 | Recovering Surge | Extra Second Wind | Move +1 step on the condition track whenever you take a second wind | NO | REBEL | 30 | ||||||||||||||||||||||
26 | Resurgence | Extra Second Wind | Immediately gain a move action when you take a second wind | NO | SCUM | 24 | ||||||||||||||||||||||
27 | Vitality Surge | Extra Second Wind | You can catch a second wind even when you have more than half you max HP | NO | REBEL | 30 | ||||||||||||||||||||||
28 | Fortifying Recovery | CON 13 | Whenever you use the Recover action, gain [2 x CON mod] bonus HP (does not stack) | NO | WAR | 23 | ||||||||||||||||||||||
29 | Shake It Off | CON 13, Trained in Endurance | Can move +1 step on the condition track by taking 2 swift actions (rather than 3) | NO | CORE | 88 | ||||||||||||||||||||||
30 | Stay Up | Trained in Endurance | Once per encounter, take half damage from an attack and move -1 step on cond track | YES | SCUM | 24 | ||||||||||||||||||||||
31 | Toughness | – | +1 HP per level | YES | CORE | 88 | ||||||||||||||||||||||
32 | Improved Damage Threshold | – | +5 damage threshold | YES | CORE | 86 | ||||||||||||||||||||||
33 | Fight Through Pain | – | Substitute Will for Fort for the purpose of determining your DT | NO | WAR | 23 | ||||||||||||||||||||||
34 | Improved Defenses | – | +1 Ref, +1 Fort, +1 Will | NO | CORE | 85 | ||||||||||||||||||||||
35 | Poison Resistance | – | +5 Fort vs poisons, poisons deal half damage | NO | KOTOR | 34 | ||||||||||||||||||||||
36 | Brilliant Defense | INT 13 | Add your INT mod to Ref for one round as a reaction once per encounter | YES | INTR | 25 | ||||||||||||||||||||||
37 | Indomitable Personality | CHA 13 | Add your CHA mod to Will for one round as a reaction once per encounter | YES | INTR | 28 | ||||||||||||||||||||||
38 | Predictive Defense | INT 13 | Substitute INT for DEX when determining your Ref | NO | WAR | 25 | ||||||||||||||||||||||
39 | Resilient Strength | STR 13 | Substitute STR for CON when determining your Fort | NO | WAR | 25 | ||||||||||||||||||||||
40 | Force of Personality | CHA 13 | Substitute CHA for WIS when determining your Will | NO | WAR | 23 | ||||||||||||||||||||||
41 | Dodge | DEX 13 | +1 Ref, including with vehicles you pilot | NO | CORE | 84 | ||||||||||||||||||||||
42 | Moving Target | Dodge | +2 Ref for one round whenever you end a turn at least 3 squares from where you started | NO | REBEL | 29 | ||||||||||||||||||||||
43 | Slippery Maneuver | Dodge | Move at full speed when using withdraw action | NO | SCUM | 24 | ||||||||||||||||||||||
44 | Mobility | Dodge | +5 Ref vs attacks of opportunity | NO | CORE | 86 | ||||||||||||||||||||||
45 | Acrobatic Dodge | DEX 13, Mobility, Skill Focus (Acrobatics) | Once per encounter, whenever an attack misses you, you can move 1 square as a reaction without provoking attack of opportunity | NO | UNKN | 24 | ||||||||||||||||||||||
46 | Combat Reflexes | – | Additional [DEX mod] attacks of opportunity per round, and can make attacks of opportunity flat-footed | NO | CORE | 83 | ||||||||||||||||||||||
47 | Tactical Advantage | Combat Reflexes | Move 1 square after successfully making attack of opportunity | NO | SCUM | 25 | ||||||||||||||||||||||
48 | Opportunistic Retreat | Combat Reflexes | Once per turn, move half your speed in lieu of making attack of opportunity | NO | SCUM | 23 | ||||||||||||||||||||||
49 | Opportunistic Trickery | Combat Reflexes, Sneak Attack | You can forgo an attack of opportunity to instead give the target -5 Ref for one round | NO | INTR | 28 | ||||||||||||||||||||||
50 | Improved Opportunistic Trickery | Opportunistic Trickery | You can forgo an attack of opportunity to instead give the target -10 Ref for one round | NO | INTR | 28 | ||||||||||||||||||||||
51 | Tumble Defense | Proficient with weapon | All attempts to tumble through squares you threaten fail automatically | NO | KOTOR | 35 | ||||||||||||||||||||||
52 | Withdrawal Strike | BAB +5, Proficient with weapon | Opponents cannot use withdraw action to escape from squares you threaten | NO | KOTOR | 35 | ||||||||||||||||||||||
53 | Running Attack | DEX 13 | Can split movement into before and after attack | NO | CORE | 88 | ||||||||||||||||||||||
54 | Fleet-Footed | Running Attack | +2 speed when using Running Attack feat | NO | SCUM | 21 | ||||||||||||||||||||||
55 | Rebel Military Training | Running Attack | +4 Ref for one round whenever you use Running Attack feat | NO | REBEL | 30 | ||||||||||||||||||||||
56 | Burst of Speed | Trained in Endurance | Move up to twice your speed as a move action, then move -1 step on cond track | NO | SCUM | 21 | ||||||||||||||||||||||
57 | Duck and Cover | Trained in Stealth | Move 2 squares as a reaction whenever you are targeted by an area attack | NO | SCUM | 21 | ||||||||||||||||||||||
58 | Impulsive Flight | – | Move 1 extra square when using withdraw action | NO | SCUM | 23 | ||||||||||||||||||||||
59 | Dive for Cover | Trained in Athletics | Once per turn as a reaction to being targeted by a ranged attack, you can make an Athletics check to attempt to jump horizontally into cover (and land prone) | NO | WAR | 23 | ||||||||||||||||||||||
60 | Conditioning | STR 13, CON 13 | Reroll Athletics and Endurance checks (trained only). Once per encounter, add STR mod to Fort for one round as a reaction | NO | KOTOR | 32 | ||||||||||||||||||||||
61 | Increased Agility | Conditioning | +2 speed when climbing, jumping, or swimming. Retain DEX bonus to Ref while climbing | NO | KOTOR | 33 | ||||||||||||||||||||||
62 | Risk Taker | Trained in Athletics | Fall while climbing only if you fail the Athletics check by 10 or more (rather than 5 or more). Reroll failed jump checks | NO | WAR | 25 | ||||||||||||||||||||||
63 | Acrobatic Ally | DEX 13, STR 13, Trained in Acrobatics | As a reaction to an ally moving past you, you can boost the ally's movement by 2 squares | NO | UNKN | 24 | ||||||||||||||||||||||
64 | Acrobatic Strike | Trained in Acrobatics | +5 on next attack after having tumbled past an enemy | NO | CORE | 82 | ||||||||||||||||||||||
65 | Disturbing Presence | Trained in Deception | You can use a DC 15 Deception check (in place of Acrobatics) to "tumble" through threatened space without provoking attacks of opportunity | NO | INTR | 27 | ||||||||||||||||||||||
66 | Combat Trickery | Trained in Deception | Feint with 2 swift actions (rather than a standard action) | NO | UNKN | 24 | ||||||||||||||||||||||
67 | Desperate Gambit | – | Once per turn, redo a missed attack roll at a -2 penalty. -2 Ref for one round | NO | SCUM | 21 | ||||||||||||||||||||||
68 | Accelerated Strike | BAB +6, Proficient with weapon | Once per encounter, make a full attack as a standard action | YES | KOTOR | 32 | ||||||||||||||||||||||
69 | Stand Tall | – | Once per encounter, as a reaction to you taking damage, all allies can make a single attack against the enemy that damaged you | YES | INTR | 29 | ||||||||||||||||||||||
70 | Cunning Attack | – | +2 attack vs targets who are flat-footed or denied DEX bonus to Ref | NO | UNLSH | 33 | ||||||||||||||||||||||
71 | Swarm | Coordinated Attack | +2 attack and +2 damage for each ally adjacent to target | NO | UNLSH | 35 | ||||||||||||||||||||||
72 | Advantageous Attack | BAB +1 | +[Level / 2] damage versus targets who have not yet acted in combat | NO | UNLSH | 31 | ||||||||||||||||||||||
73 | Advantageous Cover | Trained in Stealth | Immune to area attacks while in cover | NO | UNLSH | 31 | ||||||||||||||||||||||
74 | Bad Feeling | – | Get a move action during a surprise round even if surprised. If not surprised, get an extra move action in addition to your other actions | NO | UNLSH | 32 | ||||||||||||||||||||||
75 | Wary Defender | – | +2 Fort and Will when fighting defensively (+5 if making no attacks) | NO | CLONE | 32 | ||||||||||||||||||||||
76 | Cornered | – | +2 attack vs threatening opponents when you are unable to use withdraw action | NO | SCUM | 21 | ||||||||||||||||||||||
77 | Unswerving Resolve | BAB +2 | Gain a temporary force point whenever a fear effect or mind-affecting effect fails to affect you | NO | JEDI | 24 | ||||||||||||||||||||||
78 | Hobbling Strike | Rapid Shot, Rapid Strike, or Sneak Attack | Whenever you would deal extra damage due to using Rapid Shot, Rapid Strike, or Sneak Attack, you can choose to forgo the extra damage to instead reduce the target's speed by half for the remainder of the encounter | NO | INTR | 28 | ||||||||||||||||||||||
79 | Staggering Attack | – | Any time your attack would deal addition damage dice due to feat or talent, forgo extra damage to move target 2 squares per extra die sacrificed | NO | SCUM | 24 | ||||||||||||||||||||||
80 | Assured Attack | – | Whenever you deal damage with an attack that rolls multiple damage dice, roll one additional damage die and drop the lowest result | YES | REBEL | 28 | ||||||||||||||||||||||
81 | Overwhelming Attack | – | Spend two swift actions to make your next attack unable to be negated (such as by using Block, Deflect, or Vehicular Combat) | NO | CLONE | 31 | ||||||||||||||||||||||
82 | Grand Army of the Republic Training | Proficient with armor | Armor bonuses to Fort also add to your Will defense | NO | CLONE | 31 | ||||||||||||||||||||||
83 | Separatist Military Training | – | Once per round, get +1 attack when adjacent to an ally | NO | CLONE | 31 | ||||||||||||||||||||||
84 | Republic Military Training | – | Once per encounter, when damaged despite being in cover, reduce damage by 10 as a reaction | NO | KOTOR | 35 | ||||||||||||||||||||||
85 | Sith Military Training | – | Once per encounter, after dropping a target, give all of target's allies within 6 squares -2 to all defenses for one round as a reaction | NO | KOTOR | 35 | ||||||||||||||||||||||
86 | Galactic Alliance Training | – | You do not move down the condition track the first time in an encounter that an attack exceeds your DT | NO | LEG | 36 | ||||||||||||||||||||||
87 | Imperial Military Training | – | Once per encounter, negate a mind-affecting effect | YES | REBEL | 29 | ||||||||||||||||||||||
88 | Droid Hunter | Proficient with weapon | +2 damage vs droid targets (+4 with ion weapons) | YES | CLONE | 29 | ||||||||||||||||||||||
89 | Disabler | Proficient with weapon | +1 die damage with all ion weapons | NO | WAR | 23 | ||||||||||||||||||||||
90 | Coordinated Attack | BAB +2 | Automatically successful when using Aid Another to aid an attack or supress an enemy | NO | CORE | 83 | ||||||||||||||||||||||
91 | Coordinated Barrage | Coordinated Attack, BAB +5 | When you aid an ally's attack, the attack deals +1 die damage | NO | CLONE | 28 | ||||||||||||||||||||||
92 | Quick Draw | BAB +1 | Draw or holster weapon as a swift action (rather than a move action) | NO | CORE | 87 | ||||||||||||||||||||||
93 | Lightning Draw | Quick Draw | Once per encounter, draw a holstered weapon and attack as a single standard action | NO | SCUM | 23 | ||||||||||||||||||||||
94 | Knife Trick | Lightning Draw, Trained in Stealth | Draw a concealed weapon and attack as a single standard action or attack of opportunity | NO | SCUM | 23 | ||||||||||||||||||||||
95 | Brink of Death | – | When you deal damage that would normally kill a target, you can choose to instead leave target unconscious and stable at 0 HP | NO | LEG | 35 | ||||||||||||||||||||||
96 | Fatal Hit | STR 13, DEX 13 | If your attack drops an enemy to 0 HP, you can choose to have them die automatically with no chance for Fort saves or being revived. Can also make coup de grace attacks as standard action (rather than full-round action) | NO | LEG | 36 | ||||||||||||||||||||||
97 | Sadistic Strike | – | Whenever you deliver a coup de grace, all opponents in line of sight move -1 step on the condition track for the remainder of the encounter | NO | INTR | 28 | ||||||||||||||||||||||
98 | Destructive Force | – | When you attack and destroy a vehicle or object, or drop an organic or droid target, you deal 1 die of damage (of whatever attack you used) to all targets adjacent to the thing you detroyed | NO | WAR | 22 | ||||||||||||||||||||||
99 | Demoralizing Strike | CHA 13 | After damaging a target with an attack of opportunity, you can make a Persuasion check to intimidate as a free action | NO | INTR | 27 | ||||||||||||||||||||||
100 | Hideous Visage | Shapeshift species trait | Once per encounter as swift action, Deception vs Will to move target 1 square away from you and give them -1 attack for one round | NO | SCUM | 22 |