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Trial 1Trial 2Trial 3
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HitmarksN1141414hitlagstuff with hitlag:
- Frames it takes to go from "Start of Animation of the action/Hitlag end of previous hit for multihits" to "Hitlag start" (1 frame after the char is frozen)

stuff without hitlag:
- Frames it takes to go from "Start of Animation of the action/Visible hitmark - 1 of previous hit for multihits" to "Visible hitmark - 1"
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N2999hitlag
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N3141414hitlag
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N4232323hitlag
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N5303030hitlag
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CA-1161616no hitlag
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CA-2000no hitlag
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N1N2212121- Frames it takes to go from "Start of Animation of the action" to "Start of Animation of the next action"
- Tested without hitlag
- Entries marked with an "x" will cancel the animation at any point, therefore we can use the hitmark frames for those
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CA303030
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Skillxxx
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Burstxxx
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Dashxxx
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Jumpxxx
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Swapxxx
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N2N320212223videos by Kolibri#7675 here:
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CA252425nearly everything: https://youtu.be/RvgMyM9f3Gk
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SkillxxxN1 ➔ CA: https://youtu.be/tb1bGGVNJoA?t=56
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Burstxxxcounted by Kolibri#7675
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Dashxxx
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Jumpxxx
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Swapxxx
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N3N4393939
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CA464747
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Skillxxx
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Burstxxx
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Dashxxx
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Jumpxxx
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Swapxxx
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N4N5383837
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CA464646
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Skillxxx
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Burstxxx
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Dashxxx
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Jumpxxx
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Swapxxx
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N5N1646465
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Skillxxx
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Burstxxx
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Dashxxx
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Jumpxxx
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Swapxxx
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CAN1545555
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Skill373736
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Burst353736
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Dash242625
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Jump242424
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Swap343434
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