ABCDE
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Chromawolf
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By Someone Else 37
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Credit for the inspiration, weird color names, and runes that will appear in recaps and role convos goes to Reika, author of ChromatiCraft and a number of other cool and complex mods
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Rules1. Each player must make a lynch vote in the game thread every day. Votes must be boldfaced.
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2. Players that don't vote may be smited. The first time, I'll let it slide; after that, *zap*. You win condition will not change.
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3. The Corrupted Colors will be placed in a convo at the start of the game.
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4. Each night, the corrupted players must agree on a player to drain, and which of them will do the honors. Yes, I'm using MU's rules here.
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5. The corrupted peeps may drain Nobody at any time. Note that Nobody is immune to all attacks.
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6. Game ends when either team's win condition is met, or when the outcome is completely determined.
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7. I must be invited to all game-related convos. Even if you're dead!
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8. All dead players (save Nobody) will be placed in another convo.
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9. Ghosting is permitted, but keep it to a minimum and absolutely do not reveal any information relevant to the game.
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11. No screenshots or direct quotes of convos, on penalty of death if alive or individual game loss if not.
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12. Also, no indirect quoting of role convos in such a way as to make your role excessively clear. Basically, don't quote the convo OP. Period.
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13. In the event of a tie in the vote, the tied player with the most recent vote will be lynched.
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Order of Powers
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Galazio, Accelerated, Smite, Lynch, Asveste&Ruskea, Karmir, Zambarau, Kitrino, Kurauri, Tahara, Ruzova, Argia, Ykri, Portokali, Corrupt Kill, Nila, Kijani&Vadali
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Additional Notes
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Most games won't need additional notes, probably. Feel free to remove.
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Thanks to Shazam for this fancy rolesheet template that I tweaked.
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ROLEPOWERNOTES
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Pure Colors
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Win Condition: Purge the Overworld of the Nether's corrupting influence
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KarmirEach night, may protect target player from all harm. Goes on cooldown for one night the night after a successful block.The energy of protection. Will neither die nor kill the attacker. Can only protect against actions appearing after it in the Order of Powers.
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KijaniEach night, may watch target player's house, detecting all players who targeted them that night.Can use its power over nature to observe goings on from the point of view of the trees... I guess? Maybe?
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NilaEach night, may cast a piercing light upon target player, revealing their color.What else was the color of light going to do?
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ZambarauEach night, may grant the Empowered status to another target player, allowing them to use their own power an additional time the following night.Zambarau is kind of a special case- rather than being associated with anything in particular, it is used to enhance the power of the other colors.
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VadaliEach night, may track target player's movements, detecting which player(s) they targeted that night.Associated with water and fluids, Vadali can detect when things move through air.
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RuzovaEvery third night, may kill target player.The energy associated with aggression and hostility. 'Nuff said.
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AsvesteEach night, may swap the locations of two target players. Any other actions targeting one will strike the other instead.The energy of movement. The transporter power seemed like an obvious choice.
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KitrinoEach night, may grant the Accelerated status to target player, moving their position in the Order of Powers before the lynch the following night.Pure energy. I would've put the Empowered buff here, but Zambarau was a better fit for it.
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GalazioOnce per game, may extend the day 24 hours, giving everyone more time to think and decide upon their actions.Galazio represents and can manipulate time, of all things. Here, it's accelerating time within the town.
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KurauriUpon death, may revive another target player. Their win condition, cooldown status, etc. is set exactly like it was at the start of the game.Kurauri represents life itself. The target will be revived 24 hours after Kurauri's death, and must be chosen by then.
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TaharaEach night, may grant the Immune status to target player, curing them if corrupted and preventing them from becoming corrupted later in the game. Also begins the game with the Immune status.Tahara is the purest color, the sum of them all. Will only be present if Ykri is present.
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Corrupted Colors
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Win Condition: Eliminate all colors not corrupted already (or make it impossible for this to not happen)
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RuskeaIf assigned to perform the wolfkill, may additionally encase target player in stone, preventing them from using their power that night.Associated with earth and stone. The roleblocked player does not have to be the wolfkill victim.
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ArgiaIf assigned to perform the wolfkill, will not be detected by Kijani of Vadali.Similar in appearance to pure Tahara, Argia represents deception.
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YkriIf assigned to perform the wolfkill, will instead infect the victim with the Corrupted status, changing their win condition to align with Ykri's own. If successful, Ykri then loses this power until end of game.The energy of flux and change. Will only be present if Tahara is also present.
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PortokaliIf assigned to perform the wolfkill, the kill cannot be blocked by Karmir.The energy of heat and fire. Burn that sucker!
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Neutral
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Win Condition(s): N/A
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KuroIs Nobody. Immune to everything, cannot post in the game thread or in convos, but otherwise a normal player. Wins when lynched.The absence of color and the base upon which the others are built, Kuro best represents magic itself.
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Abilities/Misc.
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Additional power, held alongside a role.
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EmpoweredThe night after this ability is granted, the player may perform their ability an additional time the following night, regardless of and without affecting cooldowns, roleblocking, and "you lose this ability until end of game" effects. Vanishes the following morning, whether the extra activation was used or not.This is identical to the "Savage Ventmaw" ability from Tarkirwolf.
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AcceleratedThe night after this ability is granted, the player may choose to move their action to the front of the Order of Powers, before even the smite and the lynch. Vanishes the following morning, whether Accelerated had any effect or not.A variant of the above.
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CorruptedWin condition aligns with the Corrupted colors, for all intents and purposes.Takes effect instantaneously.
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ImmuneCannot be corrupted by Ykri, and will be purified if already corrupted by Ykri.Does not work on those already corrupted at the beginning of the game.
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