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Horace Mann RoomDeborah SampsonThomas PaulAbigail AdamsCrispus AttucksXbox Lounge (near)XBox Lounge (far)
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9:00 - 10:00Doors Open & Breakfast
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10:00 - 11:00Opening Session
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11:20 - 12:20Adri - Making good tutorialsLuigig - Building inspired gameworlds/ sick of medieval fantasyKhadeja - making games with cultures that are not your ownN/AN/AMike - Most common errors in unityKelsey+Eleanor+Ion - Design for visually auditorily impaired
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12:30 - 1:30Arden+Amanda - Dating simsEleanor - Silver gamers: an untapped marketBrian - applications for serious gamesN/AN/ABen - Diversity 101Andrew - Dynamic dialogue natural linguistics processing
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1:30 - 2:30Lunch
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2:40 - 3:40Scott - Small team project managementDan Bruno - Scoring creativityDan Silvers - Indie economicsN/AN/APhil - Finding and hiring contract developers for indiesEric - Social childrens' games/multiplayer
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3:50 - 4:50Will - Emotion driven A.I.Philp - Beyond twitch pokemonNaomi - Narrative design in puzzle gamesMike G - when to (not) use physics engineJon O - VR +AR user interfaceJacob - Sill fun multiplayer gamesMorgan - Marketers Tabletop games
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5:00 - 5:50Graham - Why isn't A.I. better?Ryan - student start upKeith - solve Q.A.Micheal - What! you haven't played...Ken - What modern games can learn from classicsJon - Game re-writing processDan F - games for learning music
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6:00 - 6:30Closing Session
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6:45Dinner & Drinks at Cambridge Brewing Company
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LaterTabletop Games at Intrepid Pursuits
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