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Honkai: Star Rail Damage Sheetby Kygen★ Calculator Steps & Tips ★ (PLEASE READ!)Limitations & Assumptions (tentative)
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WIP DMG Calculator (report any questions/bugs that you have!)ONLY CHANGE Gold #'s, Checkboxes, Dropdown Lists, and Relic Stats!-Technical issues with conditional Effect RES Reduction/Hit Rate in Main Buffs, please add them manually if you can't activate those buffs (e.g. Pela, Welt's 5* LC)
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recent: have not added V2.1 (Acheron/Gallagher) yet, sorry! planning an overhaul before that
(this complete overhaul may take a while as i attempt to reimplement features)
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Blue arrows () have an attached link for reference-DoTs/Skills that have multiple stacks/instances of DMG
(like Jing Yuan, Sampo's Wind Shear, etc: you have to multiply them yourself)
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Your Copy | Current Link
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4/6/2024The Main Character is the primary target of calculations: Side Characters are supplementary to provide party buffs and a team composition-Stack/Effect Counters affect ALL character/lightcones, not only the Main
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4/6/20241.MAKE A COPY of the calculator (File > "Make a Copy", bookmark for updates)
(if on mobile, download the "Google Sheets" app > Share & Export > Make a Copy)
-Stat-scaling LCs (notably In the Night) scale ONLY with Main final stat values, needs to be fixed eventually
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Feedback / Bug Report Form2.Select your character & lightcone combos (➤ Selection Page)
(inapplicable lightcones will appear as INVALID, please change it)
-Stat-conditional Relic Sets (e.g. Inert/Rutilant) account for specific conditional CRIT effects for their thresholds, which they shouldn't
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Submit suggestions and/or bug reports here, thank you!
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3.Pick your characters' traces / minor traces / eidolons (➤ Selection Page)-Dan Heng IL's multi-hit buffs are greatly inaccurate and should NOT be taken at face value! (implementing it accurately needs a rework to the calculator)
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Socials (Hover for Links)
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kygen_4.Choose enemy & relics loadout (➤ Selection Page)
(requires manual input of HP, level, debuffs & relic substats)
-All Add. DMG % Procs are considered to inherit their ability's tags, not applicable on Talent/E#
(e.g Add. Procs on Basic/Skill/Ulti. will be affected by those DMG % / DMG Taken sources)
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u/KygenToF
(not recommended)
5.Select applicable character + lightcone buffs/debuffs (➤ Main Page)some minor buffs not implemented:
- Trailblazer (Physical) A6 Trace (target dmg on AoE skill/ult)
- Sushang A4 Trace (sword stance dmg %)
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kygen.tof@gmail.com6.See Team Character/LC Buffs for applicable team-wide buffs (➤ Main Page)
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(placeholder)Other assumptions will be listed in relevant areas as disclaimers/notes
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7.Select character-specific options (if applicable) (➤ Options Page)
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Table of ContentsFor a general description of a character, see the Character Kit Overview (➤ Main Page)
(applies for only the Main Character)
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ChangelogList of Updates, Original Sheet LinkMost buffs/debuffs are conditional, choose only the ones that apply
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Gold numbers next to the buffs (#) are specific stack / effect counters: set to 15 for max effects (see notes attached to them, does NOT apply for debuff counts)
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SelectionTeam Character/LC Selection, Enemy Selection, Main Relic Loadout
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If a buff contains a flat value like HP/ATK/DEF/SPD (no % sign), it may appear as a percentage (e.g. 5000% SPD, not 50 SPD)
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OptionsSpecific Char. Options, Main LC Options, Target Probability, Manual Buff InputAny attack/trace/buff related to debuffs will be affected by Enemy Stats if it does not appear in the typical list of buffs (e.g. reliance on debuffs/slows)
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Calculator (Main)Main Damage Calculation, Break DMG, Character/LC Buffs, Character Kit OverviewCredits & References (hover over )
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Prydwen.gg
(Descriptions, Traces, Overviews, Formulas)
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ComparisonMain Relic/Lightcone Comparison
(Please read Disclaimer/Instructions!)
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Honkai: Star Rail Wiki
(Formulas, Enemy Stats, Stat Definitions)
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RotationCharacter Rotation Simulator
(Please read General Info & Instructions!)
KQM Star Rail Library
(Char. Values, Enemy Stats, Level Data)
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Project Yatta
(Unit Kit + Values, Images)
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General Informationarkkus#4630's Damage Calculation Document
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If you like this spreadsheet and would like to use it in videos/guides/etc. feel free to! Just be sure to link the spreadsheet & provide credit, thank you!
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Special Thanks to:
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This calculator can offer insight into what is worthwhile to invest into DMG-wise through concrete DMG numbers and team flexibility options: it can also provide accurate Break DMG and DoT DMG calculationsTower of Fantasy Community
(Maygi u the goat, quick maths)
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The Main page offers a damage calculator with a Final Stats section showing the cumulative values for your character & a list of party buffs to see how they affect a character's stats / damage output
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When selecting characters & lightcones, the buffs/debuffs will automatically fill for you to activate: some may rely on stacks (check Steps & Tips)
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The real probability of hitting debuffs / DoTs is calculated using enemy data, taking into account Effect Hit Rate & Enemy Effect/Debuff RES instead of just base chance (does not apply to side characters)
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All characters & lightcones have been manually coded/implemented: makes modifying each character's unique kits a lot easier and gives a better case-by-case analysis
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I'm a self-learned spreadsheet user and do this for "fun", so if things seem weird feel free to let me know and I'll see what I can do
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