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1 | Honkai: Star Rail Damage Sheet | by Kygen | ★ Calculator Steps & Tips ★ (PLEASE READ!) | Limitations & Assumptions (tentative) | |||||||||||||||||||
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3 | WIP DMG Calculator (report any questions/bugs that you have!) | ★ | ONLY CHANGE Gold #'s, Checkboxes, Dropdown Lists, and Relic Stats! | - | Technical issues with conditional Effect RES Reduction/Hit Rate in Main Buffs, please add them manually if you can't activate those buffs (e.g. Pela, Welt's 5* LC) | ||||||||||||||||||
4 | recent: have not added V2.1 (Acheron/Gallagher) yet, sorry! planning an overhaul before that (this complete overhaul may take a while as i attempt to reimplement features) | ||||||||||||||||||||||
5 | ★ | Blue arrows (➤) have an attached link for reference | - | DoTs/Skills that have multiple stacks/instances of DMG (like Jing Yuan, Sampo's Wind Shear, etc: you have to multiply them yourself) | |||||||||||||||||||
6 | Your Copy | Current Link | ||||||||||||||||||||||
7 | ✦ | 4/6/2024 | ★ | The Main Character is the primary target of calculations: Side Characters are supplementary to provide party buffs and a team composition | - | Stack/Effect Counters affect ALL character/lightcones, not only the Main | |||||||||||||||||
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9 | ➤ | 4/6/2024 | 1. | MAKE A COPY of the calculator (File > "Make a Copy", bookmark for updates) (if on mobile, download the "Google Sheets" app > Share & Export > Make a Copy) | - | Stat-scaling LCs (notably In the Night) scale ONLY with Main final stat values, needs to be fixed eventually | |||||||||||||||||
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11 | Feedback / Bug Report Form | 2. | Select your character & lightcone combos (➤ Selection Page) (inapplicable lightcones will appear as INVALID, please change it) | - | Stat-conditional Relic Sets (e.g. Inert/Rutilant) account for specific conditional CRIT effects for their thresholds, which they shouldn't | ||||||||||||||||||
12 | ➤ | Submit suggestions and/or bug reports here, thank you! | |||||||||||||||||||||
13 | 3. | Pick your characters' traces / minor traces / eidolons (➤ Selection Page) | - | Dan Heng IL's multi-hit buffs are greatly inaccurate and should NOT be taken at face value! (implementing it accurately needs a rework to the calculator) | |||||||||||||||||||
14 | Socials (Hover for Links) | ||||||||||||||||||||||
15 | kygen_ | 4. | Choose enemy & relics loadout (➤ Selection Page) (requires manual input of HP, level, debuffs & relic substats) | - | All Add. DMG % Procs are considered to inherit their ability's tags, not applicable on Talent/E# (e.g Add. Procs on Basic/Skill/Ulti. will be affected by those DMG % / DMG Taken sources) | ||||||||||||||||||
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17 | u/KygenToF (not recommended) | 5. | Select applicable character + lightcone buffs/debuffs (➤ Main Page) | ★ | some minor buffs not implemented: - Trailblazer (Physical) A6 Trace (target dmg on AoE skill/ult) - Sushang A4 Trace (sword stance dmg %) | ||||||||||||||||||
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19 | kygen.tof@gmail.com | 6. | See Team Character/LC Buffs for applicable team-wide buffs (➤ Main Page) | ||||||||||||||||||||
20 | (placeholder) | ★ | Other assumptions will be listed in relevant areas as disclaimers/notes | ||||||||||||||||||||
21 | 7. | Select character-specific options (if applicable) (➤ Options Page) | |||||||||||||||||||||
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23 | Table of Contents | ★ | For a general description of a character, see the Character Kit Overview (➤ Main Page) (applies for only the Main Character) | ||||||||||||||||||||
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25 | ➤ | Changelog | List of Updates, Original Sheet Link | ★ | Most buffs/debuffs are conditional, choose only the ones that apply | ||||||||||||||||||
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27 | ★ | Gold numbers next to the buffs (#) are specific stack / effect counters: set to 15 for max effects (see notes attached to them, does NOT apply for debuff counts) | |||||||||||||||||||||
28 | ➤ | Selection | Team Character/LC Selection, Enemy Selection, Main Relic Loadout | ||||||||||||||||||||
29 | ★ | If a buff contains a flat value like HP/ATK/DEF/SPD (no % sign), it may appear as a percentage (e.g. 5000% SPD, not 50 SPD) | |||||||||||||||||||||
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31 | ➤ | Options | Specific Char. Options, Main LC Options, Target Probability, Manual Buff Input | ★ | Any attack/trace/buff related to debuffs will be affected by Enemy Stats if it does not appear in the typical list of buffs (e.g. reliance on debuffs/slows) | ||||||||||||||||||
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34 | ➤ | Calculator (Main) | Main Damage Calculation, Break DMG, Character/LC Buffs, Character Kit Overview | Credits & References (hover over ➤) | |||||||||||||||||||
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36 | ➤ | Prydwen.gg (Descriptions, Traces, Overviews, Formulas) | |||||||||||||||||||||
37 | ➤ | Comparison | Main Relic/Lightcone Comparison (Please read ➤ Disclaimer/Instructions!) | ||||||||||||||||||||
38 | ➤ | Honkai: Star Rail Wiki (Formulas, Enemy Stats, Stat Definitions) | |||||||||||||||||||||
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40 | ➤ | Rotation | Character Rotation Simulator (Please read ➤ General Info & Instructions!) | ➤ | KQM Star Rail Library (Char. Values, Enemy Stats, Level Data) | ||||||||||||||||||
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42 | ➤ | Project Yatta (Unit Kit + Values, Images) | |||||||||||||||||||||
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44 | General Information | ➤ | arkkus#4630's Damage Calculation Document | ||||||||||||||||||||
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46 | ✦ | If you like this spreadsheet and would like to use it in videos/guides/etc. feel free to! Just be sure to link the spreadsheet & provide credit, thank you! | |||||||||||||||||||||
47 | Special Thanks to: | ||||||||||||||||||||||
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49 | ✦ | This calculator can offer insight into what is worthwhile to invest into DMG-wise through concrete DMG numbers and team flexibility options: it can also provide accurate Break DMG and DoT DMG calculations | ★ | Tower of Fantasy Community (Maygi u the goat, quick maths) | |||||||||||||||||||
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52 | ✦ | The Main page offers a damage calculator with a Final Stats section showing the cumulative values for your character & a list of party buffs to see how they affect a character's stats / damage output | |||||||||||||||||||||
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55 | ✦ | When selecting characters & lightcones, the buffs/debuffs will automatically fill for you to activate: some may rely on stacks (check Steps & Tips) | |||||||||||||||||||||
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58 | ✦ | The real probability of hitting debuffs / DoTs is calculated using enemy data, taking into account Effect Hit Rate & Enemy Effect/Debuff RES instead of just base chance (does not apply to side characters) | |||||||||||||||||||||
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61 | ✦ | All characters & lightcones have been manually coded/implemented: makes modifying each character's unique kits a lot easier and gives a better case-by-case analysis | |||||||||||||||||||||
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64 | ✦ | I'm a self-learned spreadsheet user and do this for "fun", so if things seem weird feel free to let me know and I'll see what I can do | |||||||||||||||||||||
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