C | D | E | F | G | H | I | J | K | ||
---|---|---|---|---|---|---|---|---|---|---|
1 | Hand (Size 7): | Buried: | Displayed: | Discarded: | Recharged: | Draw: | Unknown Cards Left: | |||
2 | Ophidian Armor | w2Corrosive Backsword +4 | Quick-Change Mask | 11 | ||||||
3 | Baby Triceratops | Random from Discarded: | Total Deck: | |||||||
4 | l2Aiger's Kiss | 12 | ||||||||
5 | Blessing of the Gods | Random from Hand: | Random Card of Type: | |||||||
6 | Master of the Gales | Any | ||||||||
7 | Wand of Flame | Reloaded: | ||||||||
8 | Deadened Shadows Cloak | Push cards up to fill empty space. | ||||||||
9 | Blessing of the Midnight Lord | |||||||||
10 | Blessing of the Mantis God | |||||||||
11 | Blessing of Besmara | |||||||||
12 | Audessa Reyquio | |||||||||
13 | Old salt | Heal X cards. Enter X Below. | ||||||||
14 | w1Keen Rapier +3 | |||||||||
15 | Blessing of the Vaultmaster | Set Aside: | 0 | |||||||
16 | l1Brine's Sting | Protect | ||||||||
17 | Recovery: | Immortal Dreamstone | ||||||||
18 | Evangelist | |||||||||
19 | Healing Text: | |||||||||
20 | ||||||||||
21 | Attempt to Recover all cards in Recovery by rolling: | |||||||||
22 | Other: | |||||||||
23 | [b]Hero Points:[/b] 5 | |||||||||
24 | 1d8+3 | |||||||||
25 | ||||||||||
26 | ||||||||||
27 | (Optional) Current Location: | |||||||||
28 | Leave notes here for your team - Support/Movement/Other: | Copy/paste from here: | Recovery Text: | |||||||
29 | Blessings are available for use. (If available) If Fencer in hand, can recharge to take local fight | [quote=Jirelle] [b]Hand: [/b] [b]Displayed:[/b] [b]Deck:[/b] 12 [b]Discard:[/b] 1 [b]Buried:[/b] 15 [b]Hero Points:[/b] 5 [b]NOTES:[/b] [b]Available Support: [/b]Blessings are available for use. (If available) If Fencer in hand, can recharge to take local fight [/quote] [spoiler=Deck, Discard, Buried][b][i]Reloaded: [/i][/b] [b][i]Middle {Order is not Known}:[/i][/b] Merrill Pegsworthy, Dandy Brute, Fortune-Teller, Corlan, Belt of Physical Might#Classic, Fencer, Slip, Blessing of the Gods 2, Blessing of Zon-Kuthon, Armor of Skulls, Blessing of Milani [b][i]Recharged:[/i][/b] Quick-Change Mask, [b][i]Discard Pile:[/i][/b][s]w2Corrosive Backsword +4, [/s] [b][i]Buried Pile:[/i][/b][s]Ophidian Armor, Baby Triceratops, l2Aiger's Kiss, Blessing of the Gods, Master of the Gales, Wand of Flame, Deadened Shadows Cloak, Blessing of the Midnight Lord, Blessing of the Mantis God, Blessing of Besmara, Audessa Reyquio, Old salt, w1Keen Rapier +3, Blessing of the Vaultmaster, l1Brine's Sting, [/s][/spoiler] [spoiler=Skills and Powers][b]SKILLS[/b] [b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [b]Dexterity d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [ooc]☐ +4[/ooc] - [b] Acrobatics[/b]: Dexterity+1 - [b] Melee (Finesse)[/b]: Dexterity+2 [b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] - [b]Fortitude[/b]: Constitution +2 [b]Intelligence d4[/b] [ooc]☐ +1[/ooc] [b]Wisdom d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc] - [b] Survival[/b]: Wisdom +3 [b]Charisma d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc] - [b] Diplomacy[/b]: Charisma +3 - [b] Craft[/b]: Charisma +3 Favored Card: [b]Ally[/b] [b]Hand Size: [/b]5 [b]☑ 6[/b] [b]☑ 7[/b] [b]Proficiencies:[/b] [i]Weapon[/i] [b]POWERS:[/b] For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +2. If your check has the Swashbuckling trait (☑ or is a check to defeat a ship), you may reroll 1 die [ooc](□ or 2 dice)[/ooc] on your check; you must take the second result. Reduce Structural damage to your ship by 1 [ooc](□ 2)[/ooc]. ☑ You gain the skill Diplomacy [ooc](☑ and Craft): Charisma +3.[/ooc] [ooc]□ When you acquire a card that has the Pirate or Swashbuckling trait, you may immediately explore again.[/ooc] [ooc]☑ You may reveal a card that has the Swashbuckling trait to add the Swashbuckling trait to your check.[/ooc] [ooc]☑ If you are on a ship, you may move at the end of your turn (□ or the character commanding your ship may move at the end of her turn)[/ooc]. [/spoiler] [spoiler=Tapestry Benefits] [b]Ship Inventory:[/b] Mistmourn, Sea Chanty, Come What May, Wanton Wastrel, Kraken, Filthy Lucre, Man's Promise, Merchantman, Sanbalot, Devil's Pallor [b]Loot:[/b] 5-1A Blessing of Besmara || 5-2A Shark Skin Armor / Totem Necklace 5-2B Rekkish / Rickety Hake || 5-2C Brine’s Sting/Farglass 5-2D Buccaneer’s Breastplate/ Svingli’s Eye || 5-3B item or weapon for Monkey. 5-3C Jalhazar's Wheel / Ring of the Iron Skull || 5-4B Avimar Sorrinash/Ederleigh Baines/Lady Cerise Bloodmourn/Mase Darimar. 5-4C Immortal Dreamstone || 5-4D Scoundrel Sword Cane / Conch of the Tritons 5-5B: Alise Grogblud / Aiger’s Kiss || 5-5C: Pearl of the Sirines 5-6B: Master of the Gales / Staff of Weather. [b]In Game Benefits:[/b] 5-1B: For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. 5-1C: For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. 5-1D: For the rest of the Adventure Path, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. 5-1: For the rest of the Adventure Path, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile." 5-3A: When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish. 5-3E: For the rest of the Adventure Path, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1. 5-3: For the rest of the Adventure Path, after you draw your starting hand, you may draw 2 cards. 5-4A: For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it. 5-4E For the rest of the Adventure Path, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it. 5-4 For the rest of the Adventure Path, add 1d4 to your checks against monsters that have the Pirate trait. 5-5A: For the rest of the Adventure Path, at the start of the scenario, stash a second plunder card. 5-5D: For the rest of the Adventure Path, when you would bury the top card of your deck, you may instead examine the top 2 cards of your deck, then recharge 1 and bury the other 5-5E For the rest of the Adventure Path, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. 5-6D: For the rest of the Adventure Path, after drawing your starting hand,you may shuffle an ally and/or a blessing from the game box into your deck. [/spoiler] | ||||||||
30 | ||||||||||
31 | 6.4->6.5 | |||||||||
32 | [quote=Jirelle] [b]Hand: [/b] | Character Name: | Pronoun: | Marked Scourges: | ||||||
33 | [b]Displayed:[/b] | Jirelle | their | DAZED | [spoiler=Dazed][b]While Marked:[/b] You may explore only once per turn and you may not examine locations. If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler] | |||||
34 | [b]Deck:[/b] 12 [b]Discard:[/b] 1 [b]Buried:[/b] 15 | Hand Size: | Recovery Skill: | DRAINED | [spoiler=Drained][b]While Marked:[/b] On your checks, subtract 1 for each die rolled. At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler] | 5-2C - Will put Rapier into box and put Brine's Spring into Deck | ||||
35 | [b]Hero Points:[/b] 5 | 7 | Survival | ENTANGLED | [spoiler=Entangled][b]While Marked:[/b] You cannot evade or move. When your location is closed, remove this scourge.[/spoiler] | 5-2D - Will put Spyglass into box and put Svingli's Eye into Deck | ||||
36 | [b]NOTES:[/b] [b]Available Support: [/b]Blessings are available for use. (If available) If Fencer in hand, can recharge to take local fight | Draw from Reload first? | Sort Hand on Push? | EXHAUSTED | [spoiler=Exhausted][b]While Marked:[/b] On each check or step, you may play no more than 1 boon. At the start of your move step, you may end your turn to remove this scourge.[/spoiler] | |||||
37 | [/quote] | FRIGHTENED | [spoiler=Frightened][b]While Marked:[/b] When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced. When your location is closed, you may remove this scourge.[/spoiler] | |||||||
38 | [spoiler=Deck, Discard, Buried][b][i]Reloaded: [/i][/b] | Hide Warning Messages? | Card Type colors? | POISONED | [spoiler=Poisoned][b]While Marked:[/b] After you reset, recharge a random card. When you would heal any number of cards, you may remove this scourge instead.[/spoiler] | |||||
39 | [b][i]Middle {Order is not Known}:[/i][/b] Merrill Pegsworthy, Dandy Brute, Fortune-Teller, Corlan, Belt of Physical Might#Classic, Fencer, Slip, Blessing of the Gods 2, Blessing of Zon-Kuthon, Armor of Skulls, Blessing of Milani | WOUNDED | [spoiler=Wounded][b]While Marked:[/b] At the start of your turn, discard the top card of your deck. When you would heal any number of cards, you may remove this scourge instead.[/spoiler] | |||||||
40 | [b][i]Recharged:[/i][/b] Quick-Change Mask, | PLAGUED (Curse) | [spoiler=Plagued][b]While Marked:[/b] When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded. When you evade a monster, remove this scourge. At the end of the scenario, gain 1 respect point.[/spoiler] | |||||||
41 | [b][i]Discard Pile:[/i][/b][s]w2Corrosive Backsword +4, [/s] | HONOR-TESTED (Curse) | [spoiler=Honor-Tested][b]While Marked:[/b] At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge. At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler] | |||||||
42 | [b][i]Buried Pile:[/i][/b][s]Ophidian Armor, Baby Triceratops, l2Aiger's Kiss, Blessing of the Gods, Master of the Gales, Wand of Flame, Deadened Shadows Cloak, Blessing of the Midnight Lord, Blessing of the Mantis God, Blessing of Besmara, Audessa Reyquio, Old salt, w1Keen Rapier +3, Blessing of the Vaultmaster, l1Brine's Sting, [/s][/spoiler] | |||||||||
43 | [spoiler=Skills and Powers][b]SKILLS[/b] | |||||||||
44 | [b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] | |||||||||
45 | [b]Dexterity d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [ooc]☐ +4[/ooc] | |||||||||
46 | - [b] Acrobatics[/b]: Dexterity+1 | |||||||||
47 | - [b] Melee (Finesse)[/b]: Dexterity+2 | |||||||||
48 | [b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] | |||||||||
49 | - [b]Fortitude[/b]: Constitution +2 | |||||||||
50 | [b]Intelligence d4[/b] [ooc]☐ +1[/ooc] | |||||||||
51 | [b]Wisdom d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc] | |||||||||
52 | - [b] Survival[/b]: Wisdom +3 | |||||||||
53 | [b]Charisma d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc] | |||||||||
54 | - [b] Diplomacy[/b]: Charisma +3 | |||||||||
55 | - [b] Craft[/b]: Charisma +3 | |||||||||
56 | Favored Card: [b]Ally[/b] | |||||||||
57 | [b]Hand Size: [/b]5 [b]☑ 6[/b] [b]☑ 7[/b] | |||||||||
58 | [b]Proficiencies:[/b] | |||||||||
59 | [i]Weapon[/i] | |||||||||
60 | [b]POWERS:[/b] | |||||||||
61 | For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +2. | |||||||||
62 | If your check has the Swashbuckling trait (☑ or is a check to defeat a ship), you may reroll 1 die [ooc](□ or 2 dice)[/ooc] on your check; you must take the second result. | |||||||||
63 | Reduce Structural damage to your ship by 1 [ooc](□ 2)[/ooc]. | |||||||||
64 | ☑ You gain the skill Diplomacy [ooc](☑ and Craft): Charisma +3.[/ooc] | |||||||||
65 | [ooc]□ When you acquire a card that has the Pirate or Swashbuckling trait, you may immediately explore again.[/ooc] | |||||||||
66 | [ooc]☑ You may reveal a card that has the Swashbuckling trait to add the Swashbuckling trait to your check.[/ooc] | |||||||||
67 | [ooc]☑ If you are on a ship, you may move at the end of your turn (□ or the character commanding your ship may move at the end of her turn)[/ooc]. | |||||||||
68 | [/spoiler] | |||||||||
69 | ||||||||||
70 | [spoiler=Tapestry Benefits] [b]Ship Inventory:[/b] Mistmourn, Sea Chanty, Come What May, Wanton Wastrel, Kraken, Filthy Lucre, Man's Promise, Merchantman, Sanbalot, Devil's Pallor [b]Loot:[/b] 5-1A Blessing of Besmara || 5-2A Shark Skin Armor / Totem Necklace 5-2B Rekkish / Rickety Hake || 5-2C Brine’s Sting/Farglass 5-2D Buccaneer’s Breastplate/ Svingli’s Eye || 5-3B item or weapon for Monkey. 5-3C Jalhazar's Wheel / Ring of the Iron Skull || 5-4B Avimar Sorrinash/Ederleigh Baines/Lady Cerise Bloodmourn/Mase Darimar. 5-4C Immortal Dreamstone || 5-4D Scoundrel Sword Cane / Conch of the Tritons 5-5B: Alise Grogblud / Aiger’s Kiss || 5-5C: Pearl of the Sirines 5-6B: Master of the Gales / Staff of Weather. [b]In Game Benefits:[/b] 5-1B: For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. 5-1C: For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. 5-1D: For the rest of the Adventure Path, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. 5-1: For the rest of the Adventure Path, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile." 5-3A: When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish. 5-3E: For the rest of the Adventure Path, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1. 5-3: For the rest of the Adventure Path, after you draw your starting hand, you may draw 2 cards. 5-4A: For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it. 5-4E For the rest of the Adventure Path, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it. 5-4 For the rest of the Adventure Path, add 1d4 to your checks against monsters that have the Pirate trait. 5-5A: For the rest of the Adventure Path, at the start of the scenario, stash a second plunder card. 5-5D: For the rest of the Adventure Path, when you would bury the top card of your deck, you may instead examine the top 2 cards of your deck, then recharge 1 and bury the other 5-5E For the rest of the Adventure Path, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. 5-6D: For the rest of the Adventure Path, after drawing your starting hand,you may shuffle an ally and/or a blessing from the game box into your deck. [/spoiler] | |||||||||
71 | ||||||||||
72 | ||||||||||
73 | ||||||||||
74 | [b]Jirelle[/b] 5-6F: Dream Duel | |||||||||
75 | ||||||||||
76 | [b]Starting Location[/b] Fog Bank with everyone else | |||||||||
77 | [b]Loot[/b] | |||||||||
78 | 5-1A - Will put Blessing of Abadar into box and put BoBesmara into Deck | |||||||||
79 | 5-2C - Will put Captain's Cutlass into box and put Brine's Sting into Deck | |||||||||
80 | 5-3B- Will put Magic Spyglass into box and put Immortal dreamstone into Deck | |||||||||
81 | 5-6B: Will put Dreamstalker into box and put Master of the Gales into Deck | |||||||||
82 | 5-5B - Will put Disrupting Rapier +1 into box and put Aiger's Kiss into Deck | |||||||||
83 | 5-6D - Will choose to shuffle in Blessing after drawing hand | 5-2D - Will put belt of incredible dexterity into box and put Svingli's Eye into deck | ||||||||
84 | [b]Starting Hand[/b] - Favored Card Ally | |||||||||
85 | [b]5-3: Draw 2 cards after drawing starting hand[/b] | |||||||||
86 | [b]Jirelle[/b] 5-6F: Dream Duel | |||||||||
87 | [spoiler=Rewards][b]Scenario Reward [/b] | |||||||||
88 | Each player chooses 1 of her Pathfinder Society Adventure Card Guild characters. When that character draws her starting hand, she may draw an extra card, then recharge a card. | |||||||||
89 | ||||||||||
90 | ||||||||||
91 | [b]Adventure Reward [/b] | |||||||||
92 | N/A | |||||||||
93 | ||||||||||
94 | [/spoiler] | |||||||||
95 | ||||||||||
96 | [b]Tier/XP 6.5->6.6[/b] | |||||||||
97 | Will bank hero point | |||||||||
98 | [b]Hero Points (Prior + Gained - Used = Current)[/b] | |||||||||
99 | 7 + 1 - 3 = 5 | |||||||||
100 |