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Spell TierRarity Tier
Rough Equation - Permanent items
Base Value (Consumable)Base ValueSALE %Sale Price (Consumables)Sale Price (Permanents)"+1 Tier""+2 Tier""+3 Tier"Adjective Stone
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0Common50*2.5^Level205050.00%1025Feeble
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1Common50*2.5^Level5012533.33%1742Dim
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2Uncommon50*2.5^Level12030025.00%3075AmmoGlowingEg a crafter with a Decorated magic stone, can make +2 Ammo or +1 Shields, or perhaps a +1 weapon with an extra perk, but could not make +1 Armor.
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3Uncommon50*2.5^Level30075020.00%60150WeaponStylish
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4Rare50*2.5^Level8002,00016.67%133333Shield/MageAmmoDecorated
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5Rare50*2.5^Level2,0005,00014.29%286714ArmorWeaponBright
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6Very Rare50*2.5^Level4,80012,00012.50%6001500Shield/MageAmmoDazzlingMagic Stones are just the default catch all. Use the table to assign exotic materials a magic tier for use in creating items, such as dragon scales or hag teeth
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7Very Rare50*2.5^Level12,00030,00011.11%13333333ArmorWeaponResplendent
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8Legendary50*2.5^Level30,00075,00010.00%30007500Shield/MageRegal
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9Legendary50*2.5^Level76,000190,0009.09%690917273ArmorDivine
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Loot per level (FULL PARTY - split this across players)
Value of loot earned in Magic Items craftable at this level
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Level% of averageCash EarnedMagic Item Value EarnedPermanent Value at levelBuyable (OPTIONAL)Earned
ABOUT THIS SHEET
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155%2203001251.82.4
This sheet was made to establish the realistic averages for loot being assigned, both cash and magic items
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285%3409001252.77.2
The further goal aims to put a value to magic items in a more granular fashion, rather than a range across an order of magnitude
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3115%46015003001.55.0Sections
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4145%58021003001.97.0GreenSpell tier of the item, the magic item rarity this corresponds to, and its value. Consumables are 40% of permanent
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550%200030007502.74.0PinkSuggested quick-sell prices to merchants with sufficient cash. Players would need to put in effort to find more appropriate buyers
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670%280042007503.75.6PurpleAppropriate tiers for basic +1/+2/+3 enchants on given item categories. For levels above that, add perks
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790%360054002,0001.82.7OrangeBasic adjectives for separating generic items of X magic power
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8110%440066002,0002.23.3BlueSuggested gold equivalent rewards to assign of both monetary items and then magic items PER HOARD
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9130%520078005,0001.01.6Eg a level 1 hoard should have 220gp worth of money items, and 300gp worth of magic items
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10150%600090005,0001.21.8This is an average in the level, feel free to vary it to accommodate items
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1150%200001500012,0001.71.3Move some value from cash to magic items to enable more exotic offerings
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1270%280002100012,0002.31.8Refer to the Green table to determine the tier of magic items afforded in the range
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1390%360002700030,0001.20.9The % of average is designed to make a smoother level up curve, rather than 4 tier blocks with jumps
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14110%440003300030,0001.51.1NOTE: For general balancing, it is best to avoid providing more than 3 magic items per hoard, including purchases
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15130%520003900075,0000.70.5YellowReference information on the value of a magic item someone of that level could make
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16150%600004500075,0000.80.6Reference information on the number of magic items of their level they could pay for with the cash
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1755%22000082500190,0001.20.4Reference information on the number of magic items of their level they could find in a hoard
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1885%340000127500190,0001.80.7Only refers to permanent items, and doesn't reference receiving items of different tiers
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19115%460000172500190,0002.40.9Eg a level 4 hoard includes an average of 7 permanent spell-level-2 items... or you could put in 1 level-4 item
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20145%580000217500190,0003.11.1Yes yes, spell level and character level and party level - the terminology hurts me too
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Numbers in this calculation are inspired by the information collected from the following sources, adapted into a formulaic approach.
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Bear in mind this table is PER HOARD, not level. A Hoard should be roughly every 5 medium encounters
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Basis: Cash per level - https://www.reddit.com/r/DnDBehindTheScreen/comments/9lewra/5e_wealth_by_level_hoard_tables/
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Basis: Magic items per level - https://www.reddit.com/r/dndnext/comments/h7by5u/more_5e_wealth_by_levels_hoard_magic_items/
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Treat CR hoard cash as 40 x 10^tier, so 400, 4000, 40000, and 400000 value
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Treat CR hoard magic value as 240 x 5^tier, so 1200, 6000, 30000, 150000
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Magic items per level ended up approximating to 50x2.5^Level, or 20x2.5^Level for cosumables
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The values generated were then smartened up to be nicer to refer to
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This has the side effect of a Permanent Level X being worth the same as a Consumable Level X+1
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