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Heart CombosStuff xx = Anything that can combo into 5b (examples: 5aaa, 4a5a, 2a5aa, j.a5aaa)
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ComboMeterVideoComments
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Basic Routes
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Stuff xx 5bb 2b j.aa 5bbb 236b 0LinkDay 1 Combo. Recommended for people who are new or just want to sub Heart.
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Stuff xx 5bb 2b delay j.b delay j.b 4a 5aaa 5bbb 236b0LinkThe BNB. Recommended for people who want to main Heart. Tricky at first, worth it to master
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Stuff xx 5bb 2b j.aa JC j.aa j.236b0LinkSafety route if you get a really wonky confirm. Avoid if possible as the knockdown is not as good
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Stuff xx 5bb 2b IAD j.b j.b 4a 5aaa 5bbb 236b0LinkSideswitch route. j.b j.b timing is near immediate for this
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Stuff xx 5bbb 236b 6c 5aaa 5bbb 236b1LinkBasic 1 Meter route. Not the best, but does around 8.5k if you go for crossraid after 6C
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Stuff xx 5bb 2b delay j.b delay j.b 4a 5aaa 5bbb 236b 6c 5aaaaa1LinkDoes less damage than the route above, but useful in a situation where you build the bar at the end and can kill with cross raid
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Stuff xx 5bb j.236b 6c 5a 5bb j.236b 6c 5a 5bbb 214bc3-4LinkBasic 4 Meter route. If you want to dump 3 meter instead omit the first homing cancel section.
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Other Basic RoutesHave uses but aren't mandatory to know. A bit more situational/strict with the combo timer.
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Stuff xx 5bb 2b j.aa 8JC j.5c j.aa (land) j.aa (land) 5a 5bbb 236b0LinkReally good corner carry, but you have to be extremely careful about the combo timer! Use as little buttons before the first j.aa
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Stuff xx 5bb AD (no follow up) j.aa 8JC j.5c j.aa (land) 5a 5bbb 236b0LinkAlso tight with the combo timer. Used if you want to build partner gauge a bit more than usual
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Stuff xx 5bb 2b delay j.b delay j.b 4a 5aa j.aa 0LinkLeads into a wackier homing mixup when they groundtech. Usually they cannot airtech if you don't do 5aaa after 4a
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PunishesCombos for DP or Burst Punishes
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5a 5bb j.236b 6c 5a 5bb 2b delay j.b delay j.b 4a 5a 5bbb 236b1LinkImportant punish combo! Does a shitload of damage, especially if you end in cross raid after j.b j.b (it's like 10k wtf).
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5(b) 236b 6c 5bbb 236b 6c 5bbb 236b2LinkBasic 5(b) midscreen burst punish combo. Does a shitload of damage. For meterless do 4a into BNB after the first 236b
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2(b) 4a (whiff) 5(b) 236b 6c 5bbb 236b1LinkBasic 2(b) midscreen burst punish combo. Does a shitload of damage.
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AD (no follow up) j.aa 8JC j.5c j.aa (land) j.aa 8JC j.5c j.aa (land) 5a 5bbb 236b0LinkUsed to punish people who burst 5bb. Make sure to delay your initial AD. Great corner carry and a decent burst punish.
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Corner
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5(b)bb 236b 6c 5bbb 236b 6c 5bbb 236b2LinkBasic 5(b) corner burst punish combo. Does a shitload of damage especially when dumping CC
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2(b) 4a (whiff) 5(b)bb 236b 6c 5bbb 236b1LinkBasic 2(b) corner burst punish combo. Does a shitload of damage especially when dumping CC
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Other Important StuffWays to get into her bnbs off of certain starters
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2c 236a 6c BNB12c is a very important tool in Heart's blockstrings, this is very important to get down!
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j.236b or c (land) 6c 2a/5a BNB1-2Very important to be able to do this as you will use j.236b and c a decent amount
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j.236c (low to ground or counter hit) 2a BNB1you can combo off of j.236c without additional meter if you are low enough or counter hit the opponent
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236b 6c BNB1On the off chance you get a raw 236B
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j.b (counter hit) 5a BNB0counter hit j.b is one of the more consistent ways of getting a combo off of an air to air
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throw xx bnb0throw just leads into her bnbs
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Cross ComboBasic cross combo theory
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After 236b in a combo 5P j.236b (CC) 5P j.236b 5P 214BC