A | B | C | D | E | F | |
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1 | Hell, Let Loose Scoring System - Update 8 Patch 14 | |||||
2 | Testing/Validation By: Hell Let Loose Training Camp | |||||
3 | ||||||
4 | ||||||
5 | Combat Score | Kill a: | Combat Score | Manpower Loss | ||
6 | Commander | 12 | 4 | Note: Points are only granted on death. If incompacitated, then need to wait for player to release. Manpower consumed same method, at death. | ||
7 | Squad Leader | 9 | 3 | |||
8 | Tank Commander | 9 | 3 | |||
9 | AT | 9 | 3 | |||
10 | Engineering | 9 | 3 | |||
11 | Machine Gun | 9 | 3 | |||
12 | Assault | 6 | 2 | |||
13 | Auto Rifleman | 6 | 2 | |||
14 | Medic | 6 | 2 | |||
15 | Sniper | 6 | 2 | |||
16 | Spotter | 6 | 2 | |||
17 | Support | 6 | 2 | |||
18 | Rifleman | 3 | 1 | |||
19 | Tank Crewman | 3 | 1 | |||
20 | Destroy a: | Combat Score | By Satchel Charge | |||
21 | Sherman 76 | 100 | ||||
22 | Sherman 75 | 100 | ||||
23 | Tiger | 100 | ||||
24 | Panther | 90 | ||||
25 | Sherman | 80 | ||||
26 | Luchs | 50 | ||||
27 | M8 Greyhound | 50 | ||||
28 | Puma | 50 | ||||
29 | Stuart | 50 | ||||
30 | Truck (Supply or Transport) | 50 | ||||
31 | AT Gun | 30 | ||||
32 | Garrison | 5 | ||||
33 | OP | 5 | ||||
34 | Resource Node (Fuel) | 5 | ||||
35 | Resource Node (Manpower) | 5 | ||||
36 | Resource Node (Ammo) | 5 | ||||
37 | Destroy Enemy Supplies (Support) | 5 | ||||
38 | Destroy Enemy Supplies (Airdrop) | 5 | ||||
39 | Destroy Ammo Crate | 5 | ||||
40 | Destroy Enemy Supplies (supply truck) | 0 | 5 | Note: These items provide 5 points per object if destroyed with a satchel charge. No points awarded for destruction by hand | ||
41 | Barbed Wire | 0 | 5 | |||
42 | HedgeHog | 0 | 5 | |||
43 | Barricade Lvl 1 | 0 | 5 | |||
44 | Barricade Lvl 2 | 0 | 5 | |||
45 | Barricade Lvl 3 | 0 | 5 | |||
46 | Bunker Lvl 1 | 0 | 5 | |||
47 | Bunker Lvl 2 | 0 | 5 | |||
48 | Bunker Lvl 3 | 0 | 5 | |||
49 | Airhead | 0 | 0 | Note: These provide no combat score for destruction regardless of method | ||
50 | AP Mine | 0 | 0 | |||
51 | AT Mine | 0 | 0 | |||
52 | Repair Station | 0 | 0 | |||
53 | Engineer Places/Builds | Combat Score | Support Score | Blueprint Bonus | ||
54 | AP Mine | 10 | Note: Blueprint bonus is given as a support points and is awarded even if object isn't built | |||
55 | AT Mine | 10 | ||||
56 | Satchel Placement | 0 | 0 | |||
57 | Support Score | Resource Node (Fuel) | 50 | 40 | ||
58 | Resource Node (Manpower) | 50 | 40 | |||
59 | Resource Node (Ammo) | 50 | 40 | |||
60 | Repair Station | 100 | 40 | |||
61 | Barbed Wire | 10 | 0 | |||
62 | Tank Trap (US) | 25 | 12 | |||
63 | Belgium Gate (Axis) | 30 | 15 | |||
64 | Barricade Lvl 1 | 25 | 12 | |||
65 | Barricade Lvl 2 | 50 | N/A | |||
66 | Barricade lvl 3 | 75 | N/A | |||
67 | Bunker Lvl 1 | 75 | 37 | |||
68 | Bunker lvl 2 | 125 | N/A | |||
69 | Bunker lvl 3 | 150 | N/A | |||
70 | Anti Tank | Support Score | Blueprint Bonus | |||
71 | Build AT Gun | 100 | 50 | |||
72 | Medic | Support Score | ||||
73 | Revive a player | 30 | ||||
74 | Rifleman | Support Score | ||||
75 | Deploy Ammo | 20 | ||||
76 | Player using your ammo to resupply | 10 | (can max at 60) | |||
77 | Support Player | Support Score | ||||
78 | Deploys Supply Box | 25 | ||||
79 | Deploy Ammo | 20 | ||||
80 | Deploy Explosive Ammo | 20 | ||||
81 | Player using your ammo (both types) to resupply | 10 | (can max at 60) | |||
82 | Supplies Consumed | 1 point 1 supply | ||||
83 | Squad Leader | Support Score | ||||
84 | Builds a garrison | 50 | ||||
85 | Player spawns at garrison | 5 | ||||
86 | Builds an OP | 10 | ||||
87 | Player spawns at OP | 5 | ||||
88 | Truck Driver | Support Score | ||||
89 | Driving the truck for 1 min | 30 | ||||
90 | Dropping supplies | 0 | ||||
91 | Supplies Consumed | 1 point 1 supply | ||||
92 | Commanders Order (Abilities) | Support Score | ||||
93 | Bombing Run | 100 | Note; Points are awarded at time of command (click) not time of deployment if there is a lag (i.e. bombing run, airhead) | |||
94 | Straffing Run | 75 | ||||
95 | Encouraged | 50 | ||||
96 | Establish Airhead | 50 | ||||
97 | Final Stand | 50 | ||||
98 | Recon Plane | 50 | ||||
99 | Reinforce | 50 | ||||
100 | Supply Drop | 50 |