Heroes Classification
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NameGeneral InfoPrimary AttackAlternative AttackAbilities(without Ulti)Ulti
RoleNationalityHealthArmorShieldsMovement SpeedPA TypeAoE DamagePA DamagePA AmmoPA Bullets Per ShotFalloff rangeSpread AngleRate of fireReload TimeHeadshotPA EffectsSelf DamageRocket JumpAffects on BarriersAffects on TurretsHidden MechanicsAA TypeAoE DamageAA DamageAA Bullets Per ShotAA AmmoFalloff rangeSpread AngleRate of fireReload TimeHeadshotAA EffectsAffects on BarriersAffects on TurretsSelf DamageRocket JumpHidden MechanicsDamageAoE DamageSelf DamageSelf HealingAllies HealingAoE HealingSpeed ChangingDisablingShieldTransfomationEscapeHigh Jump/ FlyingDebuffsBuffsTurret/Minion/TrapAffects on BarriersAffects on TurretsAdditional EffectsHiden MechanicsTransformationPA ChangedAA ChangedDamageAoE DamageSelf DamageSelf HealingAllies HealingAoE HealingSpeed ChangingShieldDisablingEscapeHigh Jump/ FlyingDebuffsBuffsTurret/Minion/TrapAffects on BarriersAffects on TurretsAdditional EffectsHiden Mechanics
AsheAttackAmerican200005,5Semi-automatic HitscanNo20-4012120-40Max:1.854 rounds per second4.25 seconds (Full reload animation)0.5 seconds (initial)
+0.3 seconds per bullet
YesNoNoNoYesYesThe first two shots are precise, the third is more random, and everything after that experience maximum spreadSingle Shot hitscan42.5-8511230-60Pinpoint1.4 rounds per second4.25 seconds (Full reload animation)0.5 seconds (initial)
+0.3 seconds per bullet
Zoom In
YesYesNoNoNoYesYesYesNoNoNoNoNoNoNoYesYesNoNoNoYesYesTimer based or hit based dynamite
Burning damage
Burning damage removed by health pack. The burn damage is halved by armor. Coach gun: The bullets do not need to hit anything in order to apply the knock back to Ashe.
NoNoNoNoYesNoNoNoNoNoNoNoYesNoNoNoNoYesYesYesCount like hero,
Could be buffed/debuffed
No (probably)
BastionAttackGermany20010005,5Rapid Fire HitscanNo10-2025126-50Max:1.258 rounds per second2 secondsYesNoNoNoYesYesNoRapid Fire Hitscan7.5-15130035-55Constant: 3.00 degrees30 rounds per second2NoCan't move.
Damage Reduction 20%
Headshot behind body
Immune to knock-back
YesYesNoNoNoNoNoNoYesNoNoNoNoNoYesNoNoNoYesNoNoNoNoNoYesYesYes(No AA)YesYes(Check)YesYesNoNoNo(probably)NoNoNoYes(Rocket Jump)NoNoNoYesYesSelf healing during attackNo (probably)
DoomfistAttackNigerian250005,5Shotgun ProjectileNo1.8 - 6 per pellet
19.8 - 66 per shot
41 ammo (11 pellets per shot)15Constant: 2.15 degrees3 shots per second0.65 seconds per bulletYesAutomatically reloaded. Cannot be manually reloadedNoNoYesYesNoMellee Punch with forward movementNo49-100 (depending on charge)
49-150(wall impact)
007-22 (depending on charge)004NoMove Forward
Stun Enemy
Additional damage in Wall
NoNo(probably)NoNoNoYesYesNoNoNoNoYesYesYes(for himself)NoYesYesNoYesNoNoNoNoNoNoNoNoYesYesNoYes(shileld)NoNoNoYesNoYesNoNoNoNoNoYesNoNo (probably)
GenjiAttackJapanese200006Linear projectileNo28 per projectile243-Pinpoint1 shot per second1.5 secondYesNoNoNoYesYesNoLinear ProjectileNo28 per projectile324 (the same magazine as for PA)NoNo1.33 shots per second1.5YesYesYesNoNoAnimation Could be interupted by ability casting (probably)YesYesNoNoNoNoYesNoNoNoYesYesNoNoNoNoNoSwift strike is realoaded after assist or killDeflect is canceled after wall climbingNoYesYes(No AA)YesYes(probably)NoNoNoNoNoNoNoNONoNoNoNoNoYesResets the cooldown of Swift Strike
Ammunition is restored after completion
No (probably)
HanzoAttackJapanese200005,5Arcing ProjectileNo29 up to 125 (depending on charge)infinity1-Pinpoint0.7s charging
0.5s shot recovery
-YesHanzo Speed decreasing during amingNoNoYesYesNoNo AA---------------YesNoNoNoNoNoYesNoNoNoYesYesNoYesNoYesYesBuff - additional vision area with Sonic ArrowNo movement Decreasing during Storm Arrows (full charged)NoNoNoYesYesNoNoNoNoNoNoNoNoNoNoNoNoNoYes(Check)Projectile becomes Linear Projectile not Arc. as usual arrows (Check)Initial shot has headshot, dragons not.
JunkratAttackAustralian200005,5Arcing splash projectileYesDirect hit: 120
Splash max: 80
Splash min: 12.5
51-Pinpoint1 shot per 0.6 seconds1.5 secondsNoNoNoNoYesYesNoNo AA---------------YesYesNoNoNoNoNoYesNoNoYesYesYesNoYesYesYesKnockback enemies. Through granades near body after deathNoYesYesYesYesYesNoNoNoNoNoNoNoNoNoNoNoYesYes(Check)Yes(Check)Junkrat could be killed during ulti, but ulti will workNo (probably)
McCreeAttackAmerican200005,5Single shot hitscanNo35 - 706122 to 45 metersPinpoint2 rounds per second1.5 secondsYesNoNoNoYesYesNoRapid fire hitscanNo22.5-45up to 6618-30Constant: 6.50 degrees1 bullet per 0.125 seconds
0.75 seconds for 6 bullets
1,5No(Check)NoYesYesNoNoNoYesYesNoNoNoNoNoYesNoNoYesNoNoYesNoNo(Check)No(Check)Combat Roll reloading PeacekeeperNoNoYesNoYesNoNoNoNoNoYesNoNoNoNoNoNoNoNoNoMcCree speed decreases.
Ammo remaining in the cylinder is not relevant
Deadeye can lock on to and kill more than 6 targets simultaneously
MeiAttackChinese250005,5BeamYes45 per second
2.25 per round
20020 rounds per second---1.5 secondsNoSpeed decreasing
Froze enemy
NoNoNo(Check)Yes(Check)NoLinear projectileNo7520 per shot200-Pinpoint1.2 shot per second1.5YesNoYes(Check)YesNoNoNoNoNoNoYesNoNoNoNoYes(Wall)YesYesYesNoNoYesNoNoNoNoNoNoNoYesYesNoNoNoNoYesNoYesNoNoYesNoYesNo(Check)Yes(Check)NoNo
PharahAttackEgyptian200005,5Linear splash projectileYesDirect hit: 120
Splash max: 65
Splash min: 16.25
Self: 32.5
61-Pinpoint1 round per 0.75 seconds1 secondNoKnockback(also to self)YesYesYesYesNoNo AANo--------------NoNoNoNoNoNoNoNoNoNoYesYesNoNoNoNoNoKnockback, flyingNoNoNoNoYesYesYesNoNoNoNoNoNoNoNoNoNoNoYesYesPhara can't move and do anything elseNo
ReaperAttackAmerican250005,5Shotgun HitscanYes2.1 - 7 per pellet
42 - 140 per shot
81 (20 pellets)11 to 20 metersConstant: 20.1 degrees2 shots per second1.5 secondsYesNoNoNoYesYesNoNo AA---------------NoNoNoYesNoNoYesNoNoYesYesNoNoNoNoNoNoWraith Form reload shotgunsNoNoNoNoYesYesNoYesNoNoNoNoNoNoNoNoNoNoYesYesReaper can't do anything elseNo
Soldier:76AttackAmerican200005,5Rapid Fire HitscanNo9.5-1925130 to 55 metersMax: 2.4 degrees9 rounds per second1.5 secondsYesNoNoNoYesYesNoLinear Splash ProjectileYesDirect hit: 120
Splash: 80
Self: 40
-----8NoNoYesYesYesYesNoNoNoNoYesYesYesYesNoNoNoYesNoNoNoNoNoNoNoNoNoYesNoYesNoNoNoNoNoNoNoNoNoNoNoYesNoNoNoAuto aimNo
SombraAttackMexican200005,5Rapid Fire HitscanNo2.4–860115 to 25 metersMax: 2.7 degrees20 rounds per second1.5 secondsYesNoNoNoYesYesNoNo AA---------------NoNoNoNoNoNoYesNoNoNoYesNoYesNoNoYesYesDetect enemies below 50% hp
Reveals enemy health bars that are below 100%
NoNoNoNoNoNoNoNoNoNoNoNoNoNoNoYesNoNoYesYesInflicts 10,000 damage to all barriers and shields
SymmetraAttackIndian10001005,5BeamNo60/120/180 per second70-7 per second
+7 per second gained against barriers
--~20 per second (tickrate)1.5 secondsNoGenerates ammo instead of consuming it when attacking barriers.NoNoYesYesNoProjectile
Explosion (impact)
No(Check)6-60 1-10 rounds based on charge time70--0.2-1 seconds charging
0.063 seconds of recovery
(max potential 3.8)
1.5NoNoYesYesNoNoNoYesNoNoNoNoNoNoNoNoNoYesNoYesNoYesNoNoSlow enemies, teleportDVa mech(ulti) or rein(charge) could be pushed in teleportNoNoNoNoNoNoNoNoNoNoYesNoNoNoNoNoNoNoYesNoNo
TorbjörnAttackSwedish200005,5Arcing projectileNo70 per shot181--0.6 seconds recovery
~1.67 shots per second
2 secondsYesTurret will target enemy hit by primary fire if within range and line of sight.
NoNoYesYesAutomatically reloaded if Torbjörn has his Forge Hammer equipped for about 2.1 seconds.Shotgun projectileYes3.75 - 12.5 per pellet
37.5 - 125 per shot
3 (10 pellets)187 to 20 metersConstant: 4.15 degrees0.6 seconds recovery
~1.67 shots per second
2YesNoYesYesNoNoAutomatically reloaded if Torbjörn has his Forge Hammer equipped for about 2.1 seconds.YesNoNoYes(Armor)NoNoNoNoNoNoNoNoNoYesYesNoNoIncreases reload speed and rate of fire by 30%NoYesYesYesYesYesNoNoNoNoNoNoNoNoNoNoNoYesYes(Check)Yes(Check)NoNo
TracerAttackBritish150006Rapid fire hitscanNo3 - 12 per shot
1.5 - 6 per bullet
40211 to 30 metersMax: 3.6 degrees20 shots per second1.25 secondsYesNoNoNoYesYesNoNo AA---------------NoNoNoYesNoNoYesNoNoNoYesNoNoNoNoNoNoReload AmmoNoNoNoNoYesYesYesNoNoNoNoNoNoNoNoNoNoYesYes(Check)Yes(Check)NoNo
WidowmakerAttackFrench200005,5Single shot hitscanNo12 uncharged
120 fully charged
303-Pinpoint0.5 seconds uncharged
1.25 seconds fully charged
1.5 secondsYes(2.5x multiplayer)NoNoNoYes(Check)Yes(Check)NoRapid fire hitscanNo6.5-13130-Max: 3.00 degrees10 rounds per second1.5YesNoYes(Check)Yes(Check)NoNoNoYesYesNoNoNoNoNoNoNoNoYesYesNoNoYesNoNoNoNoNoNoNoNoNoNoNoNoNoNNoNoNoNoNoYesNoNoNoallows to see enemies through the wallsNo
05,5Rapid Fire Shotgun
Yes0.6–2(per pellet)Infinitely0(11 pellets)10 to 20 meters4.15 degrees6.67 rounds per second-YesNoNoNoYesYesNoLinear Projectile
No14120--7 rounds per second1.5 secondsYesNoYesYesNoNoNoYesYesNoNoNoNoYesNoYesNoYesYesNoNoNoYesYesCan comsume enemy's projectilesNoYesYesYes (No AA)YesYesNoNoNoNoNoNoNoNoNoNoNoNoYesYesNoBefore "The Big Boom" Mech can be moved
Can be activated while leaving the Mech if it is destroyed
20020005,5Linear ProjectileNo111501-1.08 degree12 rounds per second2.5 secondsYesslows Orisa movement NoNoYesYesNoNo AA---------------NoNoNoNoNoNoNoYesYesNoNoNoNoYesNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoYesYesNoNoThe damage boost effect will stack with Ana's Nano Boost and Mercy's Damage Boost.
Enemy barriers break line of sight.
ReinhardtTankGermany30020005,5MeleeYes75----1 swing per 0.9 seconds-NoNoNoNoNoYesNoNo AA---------------YesNoNoNoNoNoYesYesYesNoYesNoNoNoNoNoYesSlows Reinhart while he using barrier
Fire Strike Passes through enemy players, barriers and destructible objects.
Fire Strike ability can animation cancel Rocket Hammer, allowing for faster attacks.NoNoNoYesYesNoNoNoNoNoNoYesNoNoNoNoNoNoNoBlocked by shields and obstaclesNo
RoadhogTankAustralian600005,5Shotgun projectileYes1.8 - 6 per pellet
45 - 150 per shot
51(25 pellets)15 to 30 meters20.1 degrees1 shot every 0.7 seconds
~1.43 shots per second
1.5 secondsYesNoNoNoYesYesNoPre-detonation: Linear projectile
Post-detonation: Shotgun projectile
YesPre-detonation: 50
Post-detonation: 1.8 - 6 per pellet, 45 - 150 per shot
1(25 pellets)5Post-detonation: 15 to 30 meters, starting at the point of detonation-1 shot every 0.7 seconds
~1.43 shots per second
1.5YesNoYesYesNoNoNoYesNoNoYesNoNoNoYesNoNoNoNoNoYesNoYes(Check)Yes(Check)Take a Breather gives damage reduction
Take a Breather is a channeled ability; Roadhog can only move while it's being used
Take A Breather can be used to animation cancel Roadhog's reload animation and shave half a second off his reload time.NoYesYesYesYesNoNoNoNoNoNoYesNoNoNoNoNoYesYesScrap Gun ammo is refilled by this ultimateNo
WinstonTankLunar Colony
05,5Multitarget BeamYes60 per second
3 per round
100---20 rounds per second1.5 secondsNo------No AA---------------YesYesNoNoNoNoNoNoYesNoYesYesNoNoNoNoNoNoNoYesYesNoYesYesNoYes(Increasing health)NoNoYesNoYesYesYesNoNoNoNoYesOnly mellee attack
Can't use shield
Jetpack 2 sec cooldown
Wrecking BallTankAustralian,
Lunar Colony
50010005,5HitscanNo2.5-5 per shot802(Check)15-25 meters~2 degrees25 shots per second2 secondsYesNoNoNoYesYesFirst two shots have perfect accuracy
Bullet spread reaches max at 20 shots
No AA---------------YesYesNoYes(Shield)NoNoYesYesNoYesYesYesNoNoNoNoYes(Check)If cast during Roll, Wrecking Ball is forced into Quadruped mode.Unique to Wrecking Ball, the shields do not give ult charge to the enemy team when they damage it
The shields do not immediately activate. Hammond has to press a button on the left side of the mech before they do.
ZaryaTankRussian20002005,5BeamNo95 per second
5-6 per round
100---20 rounds per second1.5 secondsNoThe beam ignores Genji's Deflect and D.Va's Defense Matrix.NoNoNo(Check)Yes(Check)NoArcing Splash ProjectileYes45 per shot(Max)25 rounds per shot100--1 shot per second1.5NoNoYesYesYesYesNoNoNoNoNoNoNoNoNoYesNoNoNoNoNoNoNoNoBarrier for alies and Zarya
Protect from negative effects(except knockback)
AnaSupportEgyptian200005,5Linear projectileNoDamage:70
141-Pinpoint1.25 shots per second1.5 seconds
NoShooting heals teammatesNoNoYesYes
(Damage enemy ones but cannot heal friendly)
Shots will pass through full health allies, without affecting themSingle shot hitscanNoDamage:70
114-Pinpoint1.25 shots per second1.5 secondsNoShooting heals teammatesYesYes
(Damage enemy ones but cannot heal friendly)
NoNoNoYesYesNoYesYesYesNoYesNoNoNoNoYesYesNoNo(Check)No (Check)Prevents enemy's healingNo (probably)NoNoNoNoNoNoNoYesNoNoNoNoNoNoNoYesNoNoNoIncreases dealt damage and reduces taken damage of the target ally
Work on B.O.B.
No (probably)
BrigitteSupportSwedish2005005,5MeleeYes35--Range: 6 meters-1.66 swings per second-NoTriggers passive ability, which heals allies and BrigNoNoNo(Check)YesPassive healing does not stack
Barrier Shield
No50-Health: 500Range: 6 meters60 degrees-100 shield per second, after being down for 2 secondsNoStunNoNoNoNoNoYesNoNoYes
YesYesNoYesYesNoYesNoNoNoNoYes(Check)YesWhip gives knockback effect to enemy
Extra heal from "Repair Pack" goes into armor
"Whip Shot" allows to travel long distances
(Probably a bag)
No(Check)NoNoNoNoNoYesYesYesYesNoNoNoNoNoYes(Armor)NoNoNoGives armor, not healthNo (probably)
LúcioSupportBrazilian200005,5Linear projectileNo20 per shot
80 per burst
204-Pinpoint4 rounds over 0.5 seconds
1 shot every 0.125 seconds
1 burst per second
1.5 secondsYesNoNoNoYesYesNoFrontal waveYes250-Range: 8 meters-1 per 4 seconds4 secondsNoKnockbackNo(Check)No(Check)NoNoDoes not consume ammunition
Can be used while reloading
YesYesNoYesYesYesYesYesNoNoYesNoNoYesNoNoNoWall RidingNoNoNoNoNoNoNoYes(Shield)Yes(Shield)Yes(Shields)NoNoNoNoNoNoYesNoNoNo(Check)Gives a large amount of temporary personal shields, which rapidly decayDoes not go through enemy Barriers
Has a "grace period"
MercySupportSwiss200005,5Target Locked BeamNoHealing: 50 per second
Damage Boost: +30%
--Range: 15 meters---NoHealing/Damage boostingNoNoNoNoMercy need not look at the ally to maintain the tetherLinear projectileNo20120-Pinpoint5 rounds per second1.5 secondsYesNoYesYesNoNoThe blaster is automatically reloaded if not equipped for 1.4 secondsNoNoNoYesYesNoYesNoNoNoYesYesNoYesNoNoNoResurrectCan fly really high with "Guardian Angel"YesYesYesNoNoNoYesYesYesYesNoNoYesYesNoYesNoNoNoHeal/Damage Boosting works on multiple targets
Infinity free flying
Regeneration cannot be interrupted by damage
Mercy gains vision of enemy health bars if they have taken damage (even if Mercy did not deal the damage herself).
MoiraSupportIrish200005,5BeamYes80 health per second
50 health over 3 seconds (remainder)
90 Biotic Energy-Range: 15 meters-10 per second2.4 energy per second
+10 energy per second while using Secondary Fire
NoAOE healNoNoNoNoDoes not go through enemy barriersBeamNo50 per second--Range: 21 meters---NoHeals Moira for 30 per second
+10 energy per second for biotic Gasp Heal charge
No(Check)YesNoNoNoYesYesNoYesYesYesYesNoNoNoYesNoNoNoYes(Check)NoNoInvulnerable and Invisible in the "Fade"NoYesYes (No PA)Yes (No AA)YesYesNoYesYesYesYes(Check)NoNoNoNoNoNoNoNoYesNoNo
ZenyattaSupportOmnic5001505,5Linear ProjectileNo46201-Pinpoint2.5 shots per second2 secondsYesNoNoNoYesYesNoMultiple Linear ProjectilesNo46 per orb
(Max 230 per volley)
1-520-Pinpoint1.1 seconds (uncharged)
4 seconds
(fully charged)
2 secondsYesNoYesYesNoNoNoNoNoNoYes(Shields recovering)YesNoNoNoNoNoNoNoYesNoNoNoNoCan see enemy health with discord orbIf Zen loses sight of the player with Orb, it will return in 3 secondsYesYes (No PA)Yes (No AA)NoNoNoYesYesYesYesNoNoYesNoNoNoNoNoNo(Check)Total immunityAmmunition is restored after completion