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Long TutorialNovember 2025Intro to Rig BuilderMax RoseSideFXLearn how to build, customize, and package a reusable character rig in Houdini 21 using Rig Builder and APEX.https://www.sidefx.com/tutorials/intro-to-rig-builderH21Houdini 21, APEX, Rig Builder, Character Rigging, HDA
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PresentationNovember 2025Kayowa: A Hybrid VFX-AI Workflow for Powerful StorytellingDidier MuanzaExplore Kayowa, a proof-of-concept for an African TV series that blends traditional VFX pipelines with cutting-edge AI techniques. From drone-based location scouting in the Congo and rapid 3D reconstruction to performance capture and AI-assisted rendering, the project demonstrates how hybrid workflows can achieve both speed and quality while preserving cultural authenticity.https://youtu.be/VkTaGS2Oq7QHIVEai 2025AI Workflow, 3D Reconstruction, Performance Capture, Hybrid Pipelines
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Long TutorialNovember 2025Intro to SOP CrowdsAyush YadavExplore Houdini’s new SOP-based crowd tools and build a complete crowd scene from start to finish. You’ll learn how to bring in characters, set up motion paths, add animation layers, work with cloth, and finally render everything in Solaris using Karma.https://www.sidefx.com/tutorials/intro-to-sop-crowdsH21SOP Crowds, Solaris, Karma, Animation Layers, Character FX
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PresentationNovember 2025Dreaming in Fur and Feathers: Crafting the Creatures of The SandmanJosée ChapdelaineRodeo FXJosée takes us behind the curtain of Netflix’s The Sandman Season 2. She explores the artistry and technical challenges of procedural workflows developed by her team to handle large-scale fur, feather, and grooming challenges across multiple sequences.https://youtu.be/9W6cVWSzrW0HIVE Equinox 2025Grooming, Fur & Feathers, Procedural Workflows, Character FX
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PresentationNovember 2025Adaptive Fracture Synthesis and Propagation in VEXYunus BalciogluA VEX-driven setup for procedural surface cracking on animated geometry. Crack propagation is guided by curves, geodesic distances, and attribute gradients. OpenSubdiv limit surface derivatives provide high-order sampling of positions, normals, and curvature, and adaptive subdivision refines geometry around fracture paths.https://youtu.be/102sG5cjDiATokyo HIVE 2025VEX, OpenSubdiv, Geodesic Distance, Procedural Cracking, Fracturing
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PresentationNovember 2025Building the World of Kemuri with HoudiniKieran BelkusUnseenPart 1: How Unseen leverages Houdini Engine in Unreal to build the world of Kemuri and allows artists to create complex art and design directed worlds. Part 2: Procedural placement of assets, via Houdini and Unreal Engine.https://youtu.be/bwlTPP5dGWcTokyo HIVE 2025Houdini Engine, Unreal Engine, Asset Placement, Game Dev, Environment Art
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PresentationNovember 2025Dawning 2 - Using New Terrain/COPS ToolsBogdan AmidzicCrater StudioHow to create large scale martian landscapes. We'll see the power of new erosion solver, new COPS and TOPS for massive parallelization of terrain generation. Also, we'll dive into cost and benefits of using ML for terrain work.https://youtu.be/CHzOFfwiCeATokyo HIVE 2025H21Heightfields, Copernicus (COPS), Erosion Solver, Machine Learning, Terrain
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PresentationNovember 2025Simulating Forests with NatsuraFeike PostmesNatsuraHow the procedural foliage toolset Natsura has been used to create foliage assets. We will dive into a variety of generation techniques and the use of Nanite for foliage. We will also show a project where Natsura was used to simulate a large forest, to later generate synthetic data.https://youtu.be/sQhgkSY1IfkTokyo HIVE 2025Foliage Generation, Nanite, Synthetic Data, Unreal Engine, Procedural Nature
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PresentationNovember 2025Wet Bear - Rendering Wet Animals with Karma XPUPetar JovovicCrater StudioMaking CG animals was one of favorite tasks at Crater studio. Last year our team went on small road trip, where we shot short film in beautiful river Rzav in Western Serbia. Idea was to stress test our pipeline, from animation, simulations of muscles, fur and water all the way to look dev and light. To our amazement Karma XPU cut render times 10x, while multi shot workflow allowed us to iterate much faster than before.https://youtu.be/500GC4f28XATokyo HIVE 2025Karma XPU, Fur Grooming, Muscle Sim, LookDev, Multi-shot Workflow
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PresentationNovember 2025What's New in Solaris with Houdini 21Chris RydalchSideFXJoin us for an overview of the exciting improvements to Solaris in Houdini 21. We'll look at workflow improvements in LOPs, new shaders and look development updates, as well as better performance in Karma and KarmaXPU.https://youtu.be/DT0sGVnkecMTokyo HIVE 2025H21Solaris, LOPs, Karma XPU, USD, LookDev
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PresentationNovember 2025Controlling Muscle Shapes with OtisLiesbeth LevickSideFXLearn how to use the muscle target shape workflow with Otis where you can now have multiple target shapes per muscle! Explore how to use new H21 nodes to create the target shapes procedurally. https://youtu.be/E0c_IR5ha_YTokyo HIVE 2025H21Character FX, Muscle Sim, Otis Solver, KineFX
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Long TutorialOctober 2025Create a Halloween SceneAlasgar HasanovSideFXLearn how to build a complete Halloween scene in Houdini 21 from scratch. You will sculpt a procedural pumpkin, add smoky effects and candle flames, set a spooky skeleton shot, then assemble, light, and render in Solaris and Karma.https://www.sidefx.com/tutorials/create-a-halloween-sceneH21Procedural Modeling, Pyro, Solaris, Karma, H21
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PresentationOctober 2025Vertex Animation Textures [Japanese Only]Michael RutkowskiMeta MeowHoudiniとUnreal Engineによるリアルタイム破壊表現 このワークショップでは、Houdiniの機能を駆使して、Unreal Engine 5で使用可能な精緻な建物破壊表現を制作します。レイヤー化されたフラクチャから破片、瓦礫と煙シミュレーションまで、ディティールとパフォーマンスを高める破壊エフェクトを実際に体験できます。https://youtu.be/RYC41sm4c48Tokyo HIVE 2025VAT, Real-time Destruction, Unreal Engine 5, Games
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PresentationOctober 2025Navigating the Latent SpaceEnzo Crema What is Latent space? This presentation breaks down how we can map and visualize this abstract concept to gain powerful insights into our models. More importantly, we’ll explore how to manipulate this space directly and how that can help us builder better and stronger tools.https://youtu.be/woNPRzCvOsAHIVEai 2025Machine Learning, Latent Space, Data Visualization, AI
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PresentationOctober 2025Cairos.ai: Motion from Conversation Service with HoudiniHristo VelevCairosExplore Cairos.ai, a web service that produces 3D humanoid motion from conversation with an AI. We'll cover its inner workings and the vision behind it.https://youtu.be/i9FriuR6ObwHIVEai 2025AI Animation, Mocap, LLM, Web Services, Rigging
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PresentationOctober 2025Houdini ComfyUI Bridge: a CG-AI ToolkitRafael DrelichDiscover how to build your own CG-AI workflows using the Houdini ComfyUI plugin, enabling seamless data exchange between Houdini and ComfyUI. https://youtu.be/Yrhgdjyj-IkHIVEai 2025ComfyUI, Generative AI, Image-to-Image, Workflows
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PresentationOctober 2025From Research Papers to Houdini ToolsJakob Ringler Learn how to translate papers into working tools in Houdini. Get and overview of the general ML workflow and dive into the specifics with an implementation case study.https://youtu.be/WQWcMsRlkYYHIVEai 2025H21Machine Learning, Research, Tool Dev, Algorithms
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PresentationOctober 2025The Future of AI in HoudiniPanel DiscussionThrough examples and reflections, the talk highlights the evolving collaboration between artists and AI—showing how procedural and data-driven methods can enrich artistic expression and reshape the future of visual storytelling.https://youtu.be/7tsNMbEIPYsHIVEai 2025Generative AI, Proceduralism, Machine Learning, Panel
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PresentationOctober 2025Procedural Meets Generative: Houdini + AI in PracticeEldad Sery Learn how Houdini’s procedural tools can work with modern AI to speed up ideas, textures, models, and iterations without losing control. Explore where generative AI and proceduralism overlap, and I’ll share insights from my research, tests, and practical case studies.https://youtu.be/rIFr9SOOrNQHIVEai 2025AI Texturing, Iteration, Generative AI, Hybrid Workflow
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PresentationOctober 2025Blending Art, Technology, and StorytellingAlexa SirbuXK StudioIn this Forward Festival talk, Alexa Sirbu (Co-Founder and Creative Director) explores how XK Studio blends art, technology, and storytelling to craft abstract visual narratives inspired by nature, beauty, and culture.https://youtu.be/r1bHovK97lUForward Festival Vienna 2025Abstract Narrative, Motion Design, Nature, Design
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PresentationOctober 2025A Journey Through TimeSimon Holmedal & Andreas CatucciPanoplyIn this talk Simon Holmedal and Andreas Catucci from the London-based design studio Panoply celebrate ten years of creative innovation, sharing insights into their journey while showcasing highlights from their work for the NBA and ESPN - and discuss their evolving approach to motion design, branding, and storytelling.https://youtu.be/rsKtdY-U498Forward Festival Vienna 2025Motion Design, Branding, Storytelling, Design
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PresentationOctober 2025Project Violet: KineFX + MetaHumans in Production | Realtime UKSam Taylor & Abe CoyneRealtime UKThis is an evolution of our original character-centric project. Building on the foundation of the first iteration of Violet, this new version focuses on achieving greater realism and expanded capability of the character. https://youtu.be/rGO-Bye7DtAHIVE Equinox 2025H21KineFX, MetaHumans, Real-time, Character Unreal
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PresentationOctober 2025How to Tear a Building in Half from the Inside Out | WeFXMykyta Berezin / Darren Lesmana / Viduttam KatkarHow to Tear a Building in Half from the Inside Out | WeFX"The Institute" Season 1 features a complex sequence that involved tearing a building half-seen both from the outside and the inside. WeFX explores the challenging aspects of this sequence including staging of heavy sims, matching on-set destruction, handling a lot of cracks and dust emission and how we adopted Solaris to light and render this tough sequence in a short amount of time.https://youtu.be/pDcRNA7fd8AHIVE Equinox 2025Destruction, Solaris, Heavy Simulations, Production
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PresentationOctober 2025COP'ing with Paint | EntagmaMoritz SchwindEntagmaLearn how to use Copernicus to generate a procedural painting, inspired by reaction-diffusion solvers and impressionist techniques. Construct painterly effects with procedural brushes, edge detection, slope direction, solvers, and colour correction to simulate oil painting textures, varnish gloss, and impasto depth.https://youtu.be/lJAjK3luLDwHIVE Equinox 2025Copernicus, Painterly FX, Reaction-Diffusion, Solvers
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PresentationOctober 2025COP Pyro: Rethinking Smoke SimulationsAlexandre TamisierSideFXDiscover Houdini’s new COP Pyro solver, a GPU-accelerated method for simulating smoke. This session covers how Pyro Blocks operate inside Copernicus, whether sourcing density and temperature directly in COPs or from SOPs—and how buoyancy and shaping operators can be layered to drive motion.https://youtu.be/kjn1svJ044wHIVE Equinox 2025H21Copernicus, Pyro Solver, GPU Simulation, Volumes
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PresentationOctober 2025Around The MooseFilippo Robino & Marco ProvitinaAlps VFXDive into the Alps' Moose project, a production-level full CGI shot covering the best features of Houdini. It includes different FX elements, Environment, Rigging in Apex, Animation, Muscle Simulation, shading and lighting.https://youtu.be/hbPiCRL8vvsHIVE Equinox 2025APEX Rigging, Muscle Sim, Environment, Full CGI
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PresentationOctober 2025A Look Under The Hood(ini) at NAS's Assets PipelineSebastian KnollNetflixOver the past few years, Houdini's adoption in Netflix Animation Studio's (formerly Animal Logic) Assets pipeline has steadily increased. From migrating established workflows to a new software package and paradigm, to designing completely new systems to tackle creative challenges, we've made plenty of discoveries.https://youtu.be/goWy_yrCt-IHIVE Equinox 2025USD, Pipeline, Asset Management, Studio Workflow
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PresentationOctober 2025Flow States: Art, Nature, and Procedural PlayTin and EdTin and EdAs visual artists working across art, science, and technology, we use Houdini to simulate the complexity of natural systems, from cellular structures to shifting landscapes. More than a tool for animation, Houdini shapes how we think.https://youtu.be/gijI2Xg_J-0HIVE Equinox 2025Procedural Play, Simulation, Bio-Design, Creative
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PresentationOctober 2025GoT: War for WesterosFilip Orrby & Guillaume RittGoodbye KansasDiscover how Goodbye Kansas leverages Houdini’s powerful crowd and CFX tools to bring large-scale cinematic sequences to life. then go behind the scenes of Goodbye Kansas’ Game of Thrones: War for Westeros trailer, showcasing the studios first use of lighting assembly in Solaris for sequence-based workflows.https://youtu.be/dX2DuPQ01VEHIVE Equinox 2025Crowds, Character FX, Solaris, Sequence Lighting
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PresentationOctober 2025Fast and FracturousViswesh RameshkumarSideFXLearn all about the new RBD nodes in Houdini 21 - RBD Car Fracture SOP and RBD Car Transform SOP. Crashing cars is not just easy anymore, but fast and fun as well. We will go through the CarBD destruction workflow and see how the same concept is transferable to other vehicles.https://youtu.be/aiRL_0sz1zwHIVE Equinox 2025H21RBD Car Fracture, Destruction, Physics, H21
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PresentationOctober 2025How to Get Your Monster Shredded (or not)Juliette Le HirSideFXLearn how to bring your creatures to life using new Houdini 21 CFX features. Starting from a basic KineFX rig and animation, discover how tools like Shot Sculpt, Armature Deform, or the Otis Solver (or all three combined!) can help you shape and enhance both the form and motion of your characters.https://youtu.be/Tplbw-UZ49wHIVE Equinox 2025H21Character FX, Shot Sculpt, Otis Solver, KineFX
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PresentationOctober 2025Ragdolls : Not The CatsTom GofelliSideFXLearn how the Animate State makes characters ragdoll. Explore ways to set up characters for ragdoll. Discover some behind the scenes of the APEX Animate State and how it leverages APEX to execute complex programs.https://youtu.be/SO_P1iX_p3UHIVE Equinox 2025H21APEX, Ragdolls, Physics, Animate State
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PresentationOctober 2025AutoBake: Automated Groom Animation Pipeline for Feature FilmObeida ZAKZAKTAT StudioWhen working on an Animation movie with a lot of furry characters and a limited number of CFX Artists you will quickly want to keep the artists' focus on Groom dynamics of hero characters and automate as many as possible characters in order to deliver the movie in the deadline. https://youtu.be/Qk2o5XpEmXMHIVE Equinox 2025Grooming, Automation, Character FX, Feature Film
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PresentationOctober 2025Houdini ComfyUI Bridge: a CG-AI ToolkitRafael Drelich ValentimDiscover how to build your own CG-AI workflows using the Houdini ComfyUI plugin, enabling seamless data exchange between Houdini and ComfyUI. In this talk, Rafael Drelich will present workflows spanning from motion capture to AI-powered image and video generation.https://youtu.be/Qcq3EH9HWNcHIVE Equinox 2025Mocap, Generative AI, ComfyUI, Workflow
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PresentationOctober 2025Welcome to Equinox | KeynoteVariousSideFXThe Welcome Keynote maps the road ahead – industry outlook, Houdini’s continued evolution, production takeaways, and learning resources.https://youtu.be/LXzXkE4rhrQHIVE Equinox 2025Keynote**
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PresentationOctober 2025From Desktop to Cloud: Houdini with Aurora on AWSPaul AmbrosiussenBismuth Consultancy B.VAurora is a free, open-source project from SideFX, AWS, and Bismuth that makes it easy to run Houdini in the cloud using Docker, Terraform and Packer.https://youtu.be/HA7a7kHPhJsHIVE Equinox 2025Cloud Rendering, AWS, Docker, Pipeline
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PresentationOctober 2025The Making of Rocket Boys - Creating a Full Animated Scene in Houdini 21Max RoseSideFXThe making of Rocket Boys, a competition entry created entirely in Houdini 21. We’ll cover the complete animation pipeline in Houdini, including procedural asset modeling and texturing with COPs, character rigging and animation in APEX, scene layout in Solaris, and lighting and rendering with Karma.https://youtu.be/Fjv9rfRLsWsHIVE Equinox 2025H21APEX, Copernicus, Solaris, Full Animation
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PresentationOctober 2025How to Build Your Own Solver!Alex HamerSideFXTake a trip into Copernicus, learning about the existing new Solvers as well as the fundamentals of building one. See examples of constructing basic solvers to create complex effects quickly. Go on a deep dive into building the new Reaction-Diffusion Solver and explore the basics of OpenCL.https://youtu.be/FM6w-jTw5mYHIVE Equinox 2025H21Copernicus, OpenCL, Solvers, Reaction-Diffusion
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PresentationOctober 2025COPs Replied: Go Cliff Yourself!Dmitrii VlasenkoSideFXExplore ways to leverage COPs for HeightField generation. Start with the initial HeightField setup then layer in COP level texture generation and modifications. Continue with prop scattering and general layout for the scene in Solaris, but also use TOPs for stencil map generation on scale.https://youtu.be/DAXKUx-3kXIHIVE Equinox 2025H21HeightFields, Copernicus, TOPs, Stencil Maps
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PresentationOctober 2025Missiles, Mayhem, and Explosions: FX Work on Twisted Metal S2Jonathan Laborde & Louis-Philippe ClavetFolks VFXA break down of the FX behind Twisted Metal Season 2, from the Laughing Ghost’s missile trails to the Heavenly Missile burst and the stadium explosion. https://youtu.be/CQWXndTaUk8HIVE Equinox 2025Pyro FX, Explosions, Destruction, VFX Production
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PresentationOctober 2025Building ML Volume UpresJakob RinglerSideFXGet a hands on introduction of ML in Houdini 21 and dive into a case study on how the new tools enable simplified training workflows. Learn how to approach a project like ML Volume Upres as an end to end solution inside of Houdini.https://youtu.be/9k2-WcWvQYIHIVE Equinox 2025H21Machine Learning, Volumes, Upres, Training
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PresentationOctober 2025Volumetric destruction with Hand-Made Charm in Ambrosia SkyJules GleggSoft RainsWhen building the destructible exo-fungus colonies that fill the world of Ambrosia Sky, we found ourselves solving several difficult problems at once. Level design that calls for colonies to creep across walls and block passages in real time. https://youtu.be/89qLMX1oOkAHIVE Equinox 2025VDB, Destruction, Game Design, Real-time
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PresentationOctober 2025The Great Migration: A Studio's Leap into Houdini | Zoic David EschrichZoicJoin us as we share the story of our studio’s transformative journey from a traditional Maya-based pipeline to a largely Houdini-driven one. We’ll explore the challenges we faced, the lessons we learned including our solutions – incl our move into USD in Solaris and Karma.https://youtu.be/eQSJTNp_2CUHIVE Equinox 2025Pipeline, Maya to Houdini, USD, Solaris
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PresentationOctober 2025My Chemical CombustionNick Culver & Jeff GuttinSideFXPull back the curtain on Houdini 21’s brand-new SOP Pyro Shelf - built to make pyro simulations faster, more intuitive, and artist-friendly without sacrificing control. Learn about a chemical combustion approach that brings real-world fuel chemistry, stoichiometry, and byproduct tracking into HNanoSolver.https://youtu.be/OjtKnmQum4QHIVE Equinox 2025H21Pyro FX, Chemistry, HNanoSolver, Simulation
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PresentationSeptember 2025Equinox Worldwide HUGVariousThese talks come to us from Houdini HUGs (Houdini User Group) from around the globe, complimenting the live talks taking place this week at Equinox in Toronto. https://youtu.be/_lEbaWld54ICommunity, Global HUG, Learning, Collaboration
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Long TutorialSeptember 2025How to Create Thruster FXAlasgar HasanovSideFXLearn the basics of the Thruster Exhaust tool by building a procedural, non-sim thruster on the provided rocket, aligning it via a polygon normal, and refining with ramps, color/voxel, noise, optional particles, and layered passes.https://www.sidefx.com/tutorials/how-to-create-thruster-fxThruster Tool, Voxel FX, Procedural, Non-sim
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Quick TutorialAugust 2025Simple Shapes 2.0, Capsule, Hexagon GridChristos StavridisSideFXIn this video we are looking at three new tools in the SideFX Labs mesh creation family: Simple Shapes 2.0, Capsule and Hexagon Grid.https://youtu.be/JlAlJx6pAyoSideFX Labs, Modeling, Mesh Creation, Layout
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MasterclassAugust 2025Exploring Facial Rigging Techniques in KineFX/APEXCarlos ValcárcelSideFXLearn all about Project Outback as a vehicle to explore Houdini's KineFX rigging and animation tools. Start by learning about KineFX and APEX and what was achieved during the first phase of Project Outback. For the second phase, the focus will be on facial rigging. https://youtu.be/tZkQHiZ25kgH21 HIVEH21APEX, Facial Rigging, KineFX, Project Outback
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MasterclassAugust 2025Building Machine Learning PipelinesMichiel HagedoornSideFXLearn how to build supervised ML pipelines in Houdini 21. Explore the ML nodes and features that have been added with Houdini 21. These ML nodes are designed to leverage and enhance Houdini's proceduralism with automated end-to-end ML pipelines that include data generation, training and inference.https://youtu.be/qHbTR3g8hqwH21 HIVEH21Machine Learning, Training, Inference, Automation
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MasterclassAugust 2025Making Orizuru - New COPs GoodiesFianna WongSideFXWashi washi! Yep, I also saw those fancy Vellum sims out there, folding a grid into crispy origamis. This is not a presentation about that :) Last year, COPs made its debut as a beta and we undoubtedly have some new goodies for you to play with.https://youtu.be/lE1IlutdB8sH21 HIVEH21Copernicus, Image Processing, Compositing, H21
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MasterclassAugust 2025Call the COPs, my Terrain is Rocking Out!Dmitrii VlasenkoSideFXHarness the power and flexibility of COPs to generate terrain inside Houdini. Learn how to create tools that facilitate terrain creation and fine-tuning. Explore ground breaking ideas for texture synthesis, using the newest COP noises and filters.https://youtu.be/iFqZRY8lU4oH21 HIVEH21Copernicus, Terrain, Texture Synthesis, Noise
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MasterclassAugust 2025How To Train Your FlameJeff GuttinSideFXLearn how to incorporate machine‑learning enhancements into your Pyro FX workflows. Make your simulations look 3x better by using Houdini 21's procedural machine learning tools.https://youtu.be/btg758xaEEgH21 HIVEH21Machine Learning, Pyro FX, Simulation, H21
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MasterclassAugust 2025CFX - Muscle and Soft Tissue with OtisKai StavginskiSideFXTake an in-depth look at the latest advancements in Houdini’s Character FX workflows, featuring Otis—a powerful new GPU-accelerated dynamics solver purpose-built for soft tissue simulation. Otis combines the speed of Vellum with the material accuracy of FEM, delivering unprecedented realism for muscle, fascia, fat, and tissue interactions.https://youtu.be/UdtM9yD5pLIH21 HIVEH21Otis Solver, Soft Tissue, Muscle Sim, Vellum
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MasterclassAugust 2025Cookies and Cream - An Exploration of the MPM SolverPeter SanitraJoin me as we prepare a tasty hot drink made up of cookies, milk, sugar, coffee and caramel. This will showcase multiple simulation setups, different approaches and gotchas with different material types in MPM. Learn how meshing MPM sims is a breeze with the new Neural Surface SOP. https://youtu.be/50Q25JKBMK8H21 HIVEH21MPM Solver, Multi-physics, Neural Surface, Sim
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MasterclassAugust 2025What's New in COPland?Omar ZarifiSideFXLearn about powerful constructs such as cables and live simulations, including brand new solvers implemented within the Copernicus framework. Take a look into improvements to slap comp, where Copernicus and Solaris work together to get the most out of the viewport--or to stylize its look completely unique.https://youtu.be/uwp7L6CPFDwH21 HIVEH21Copernicus, Live Simulation, Solvers, Slap Comp
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PresentationAugust 2025Cologne HUGTwo talks: first, a deep dive into art-directing simulations in Houdini - contrasting FLIP and “fake” fluid approaches, practical grain techniques for control, and strategies for clustering and breaking. The second talk shifts to the human side of 3D, exploring community building for freelancers: why collaboration matters, how mentorship and Discord communities help, and the value of sharing knowledge.https://youtu.be/7Xt6XWWmIzkCologne HUGFLIP Fluids, Community, Freelancing, Mentorship
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Long TutorialJuly 2025Project Skylark: Building GeneratorMarn SchokkerLearn how to solve the main challenges for the medieval-themed buildings generated in the scene. Our HDA will take in a block-out that the user provides and automatically place all of the windows and beams for us. The goal is to create a solid tool foundation that can be expanded based on the needs of your project.https://www.sidefx.com/tutorials/project-skylark-building-generatorH20.5HDA, Procedural Buildings, Unreal Engine, Tooling
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Long TutorialJuly 2025Project Elderwood: RuinifyGeorge HulmCreate an hda which is able to process lowpoly blockout meshes into final ruined assets. This course introduces concepts like voronoi fracturing, converting between polygons and vdbs, and artistic use of decimation.https://www.sidefx.com/tutorials/project-elderwood-ruinifyH20.5HDA, Destruction, VDB, Asset Processing
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Long TutorialJuly 2025Project Elderwood: Texturing with COPsGeorge HulmLearn how to create tiling materials from highpoly photogrammetry meshes. Using your own photos, generate a scan, and then bring the result into houdini, where we will bake a patch to a square texture, and then process it into a tiling texture.https://www.sidefx.com/tutorials/project-elderwood-texturing-with-copernicusH20.5Copernicus, Photogrammetry, Tiling Textures, Bake
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Long TutorialJuly 2025Project Elderwood: CliffsGeorge HulmBuild a scalable cliff generation pipeline that involves little to-to-no simulation, and which has a focus on art-directability and fast iteration times. This approach to cliff modelling is modular, step-by-step and efficient. Learn how to effectively use compiled blocks in houdini to balance memory and performance of systems.https://www.sidefx.com/tutorials/project-elderwood-cliffsH20.5Compiled Blocks, Modeling, Cliff Gen, Optimization
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PresentationJuly 2025Crafting the Wasteland: Adventures with USD in the Fallout SeriesAndreas GiesenRISE FXJoin us on a journey through the post-apocalyptic wasteland of the Fallout TV series for an inside look at RISE Visual Effects Studios' innovative use of the Houdini USD pipeline to create large scale simulations and immersive environments. From massive explosions to intricate details, discover how SOPs and LOPs are bringing this iconic universe to the screen.https://youtu.be/a985CrJZO6oFMX 2025USD, LOPs, Environment, Massive Simulations
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PresentationJuly 2025Evolving USD Workflows: Powering The Last of Us Season 2Andreas Giesen & Jonas SorgenfreiRISE FXTake a look at the latest developments in the Houdini USD pipeline at RISE Visual Effects Studios, and how they enabled the team to create the visually stunning post-apocalyptic world of The Last of Us Season 2.https://youtu.be/Fy-LacmzAxIFMX 2025USD Pipeline, Solaris, Environment, Production
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PresentationJuly 2025Paddington in Peru FX SimulationsIgor JovanovicFramestoreFramestore FX Supervisor Igor Jovanovic shares how SideFX tool Houdini was utilised in the latest Paddington film. Igor will explore the applications of Houdini to create different simulations, including the treacherous river rapids that spell trouble for Paddington and the Brown family.https://youtu.be/HUc7i48MHs0Annecy 2025Fluid Sim, River Rapids, Production, VFX
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PresentationJuly 2025Procedural Map Creation from Sensor DataPaul Ambrosiussen & Joey KowalewiczApplied IntuitionPaul and Joey from Applied Intuition will dive into two production workflows for generating procedural maps from multimodal sensor data, including lidar, camera imagery, and auxiliary metadata. The talk will cover a traditional pipeline centered around mesh and heightfield generation, as well as an alternative pipeline leveraging Gaussian Splatting for efficient scene reconstruction.https://youtu.be/t4-9WCzJ33sEPC 2025LIDAR, Gaussian Splatting, Terrain, Reconstruction
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PresentationJuly 2025Why You Should Open SourceSlater VictoroffMythicaMythica is a company focused on building foundational tools for procedural game development. Slater Victoroff will explain why open sourcing our tools is the best choice for both our company and the industry. We’ll explore the challenges and benefits of open source and why you should consider it too.https://youtu.be/shqwsevyUREEPC 2025Game Dev, Open Source, Pipeline, Industry
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PresentationJuly 2025APEX 101 | Matt EstelaMatt EstelaCG WikiAPEX is still pretty scary and new for most existing Houdini artists, this talk will provide a jargon free explainer of the problems APEX is trying to solve, and a bridge from assumed Houdini knowledge into APEX.https://youtu.be/mtTZtZwTa9wEPC 2025APEX, Rigging, Jargon-free, Fundamentals
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PresentationJuly 2025Lego Horizon Adventures: Procedural OptimizationSimon VerstraeteStudio GoboOptimizing a game for multi-platform comes with various challenges. In this talk we will cover how procedural pipelines where build for LEGO Horizon Adventures.https://youtu.be/VoXLoRFRDvYEPC 2025Game Dev, Optimization, Procedural, Multi-platform
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PresentationJuly 2025Worlds From WordsThomas TobinSuperModelSuperworld demonstrates how LLMs transform natural language into procedural Houdini workflows, instantly generating terrains and cities from text prompts. Our pipeline automatically manages thousands of parameters, making Houdini capabilities accessible to anyone regardless of technical expertise. https://youtu.be/LOz_IPKlnZUEPC 2025LLM, Generative AI, Terrain, Prompt-to-Houdini
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PresentationJuly 2025ZIBRAVDB: Compression and Realtime Rendering of OpenVDBDmytro KucherenkoZibraAIOverview of VDB compression technology called ZibraVDB for Houdini and Unreal Engine. Demonstrating how it not only reduces storage sized but also enables realtime rendering of VDB sequences.https://youtu.be/9J8CWvw59y8EPC 2025VDB, Compression, Real-time Rendering, Unreal
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PresentationJune 2025The Boy & The Octopus - CFX workflows | Untold StudiosAndrea Lacedelli & Amaan AkramUntold StudiosAn overview of the challenges of simulating octopus tentacles, skin and hair for Disney's 2024 holiday season short film. We will explore how we used Houdini to solve the many CFX challenges on this exciting project!https://youtu.be/381Bveq2vakFMX 2025Tentacle Sim, Skin/Hair, Character FX, Disney
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MasterclassJune 2025Masterclass: KineFX Rag DollsMihnea StoicaMihnea Stoica covers the state of KineFX Ragdoll tools in Houdini 20.5. Grab the project files to follow along. If you'd like to get the Solaris scene for the environment where little bot lives, as well as the little bot rig, you can get that as a single download from the Content Library.https://www.sidefx.com/tutorials/kinefx-ragdoll-masterclassH20.5KineFX, Ragdolls, Physics, Solaris
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PresentationJune 2025MOTU MANU, Brought to Life with HoudiniGarrick Rawlingson & Georgia WalesFloating RockWhen a young bird’s antics unleash evil spirits into her world, she and her flightless friends set off on a nighttime adventure, racing against the sunrise that threatens to merge the spirits with the physical world, permanently devastating her beloved home. How we developed an animated film using Houdini.https://youtu.be/GyNTAK3O6PoAnnecy 2025Animation, Feature Film, Production, Storytelling
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PresentationJune 2025Character Creation in Houdini | Qvisten Animation XTNDRoy Kristoffersen Qvisten Animation XTNDLearn how to create a character from scratch using Houdini’s procedural workflows and sculpting techniques. You’ll explore the full process - from initial concept to a fully finished model - rigged with APEX, and Unreal's Control Rig - Ready to be animated anywhere.https://youtu.be/XB5r9c4h-mYAnnecy 2025Modeling, APEX, Unreal Control Rig, Character
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Quick TutorialJune 2025Project Skylark OverviewSimon VerstraeteLearn the fundamentals of tool-making with Houdini and Unreal Engine 5. Project Skylark has a stylized look that is generated by the procedural assets used to populate a game level. Most of the textures have been created using the Copernicus toolset.https://youtu.be/bDSQEqeO-OICopernicus, Unreal Engine, Stylized, Tool-making
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PresentationJune 2025Creating Sim Controls from a Designer's PerspectiveEdward ChiuManvsMachineExplore the art of creating technical controls for simulations from a designer's perspective with Edward Chiu from ManvsMachine LA! In this presentation, Edward shares his approach to tackling complex creative challenges across commercial and personal projects. https://youtu.be/OZ-efioax2sLAHUGDesign, UI/UX, Simulation, Technical Art
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Quick TutorialJune 2025Stroke-It FREE Painting ToolWill MacNeilCheck out Procedural Oil Painting in Houdini. Stroke-it replicates real-life oil paintings in a CG application. All the geometry is created inside Houdini using a custom sweep object, with controls for things like stroke width, bristle height, stroke smoothness and color mixing.https://www.sidefx.com/contentlibrary/stroke-itOFFF 2025Copernicus, Painting FX, Sweep, Procedural Art
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Long TutorialJune 2025All Roads Lead to Hou-PCGMohamad Salame SideFXLearn how to export your Houdini scene into Unreal Engine using PCG. The example project provided includes a procedural colosseum fully playable with an interior. We will focus on building modular assets and a point cloud with attributes for instancing then sending this data to PCG.https://youtu.be/rs04BWcNsNMEPC 2025Unreal PCG, Modular Assets, Instancing, Pipeline
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Long TutorialJune 2025HEX Biome Generator (Totally Not Catan)Bailey HoganSideFXLearn how to build a biome generation pipeline using SideFX Labs newest Biome toolset. Workshop participants will start by designing a biome ID map in Copernicus with a random tile pattern. https://youtu.be/gk8MF1nsS7oEPC 2025Biome Toolset, Copernicus, Scatter, Game Dev
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Long TutorialJune 2025TOPs MasterclassMatt EstelaGoogleA walkthrough of TOPs from first principles through to complex production-level workflows.https://youtu.be/lxAHx4JNcp8EPC 2025TOPs, PDG, Automation, First Principles
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PresentationJune 2025First Gig, Big Scale: A Freelancer’s Leap into Houdini VFXKarim RehiniKarim Rehimi shares how he transitioned from game art to VFX and landed his first Houdini job – working on a large-scale show. He’ll talk about relearning from scratch, building a showreel, and how it all came together at the right moment.https://youtu.be/Rd7IkPgofnYFMX 2025Freelancing, Career, VFX, Learning Journey
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PresentationJune 2025Destruction VFX Techniques with Houdini and UnrealChris ChapmanNetherRealm StudiosLearn several novel approaches for using fractured geometry from Houdini while controlling the dynamics inside of Unreal Engine. Simulating pre-fractured assets inside Unreal Engine with Niagara particles along with passing data from Chaos simulations to Niagara systems to emit dust and debris will all be explained.https://youtu.be/I_pxuAPJnmwEPC 2025Destruction, Unreal Engine, Niagara, Chaos
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Long TutorialJune 2025Compositing Props for World Partition with Houdini & PCGErwin Heyms & Oscar CerroLearn how to create and composite foliage and props on a Massive Worlds scale using Houdini and PCG. A method that allows teams to iterate and collaborate on procedurally dressed environments, using unified prop grids in Unreal, fully compatible with world partition workflows. https://youtu.be/IYXztEFeBBYEPC 2025Unreal PCG, World Partition, Foliage, Environment
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Long TutorialJune 2025HDA Development for High-Precision EnvironmentsGeorge PennyfatherQ3DLearn to produce efficient, high-accuracy environments. User input must be minimised, and the automated processes must be airtight to ensure as little time is lost as possible. This workshop will walk you through a variety of functions that can be implemented into your HDAs to benefit your user experience and improve the stability of your output.https://youtu.be/r37VFPsFPNgEPC 2025HDA, User Experience, Environment Art, Stability
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PresentationMay 2025COPing Mechanisms and Experimental DetoursAlexa Sirbu & Stephan HelbingXK StudioAn inside look at their latest projects, the creative and technical fascinations driving them, with a focus on COPs, Gaussian Splatting and the experimental methods shaping their work.https://youtu.be/jfNYXCiBUfkOFFF 2025Copernicus, Gaussian Splatting, Experimental, Art
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PresentationMay 2025Design Visualization - HDAs, VAT & PythonJohan BorgstromExplore how you can use Houdini Digital Assets and Python to assist the creative flow between Houdini, Unreal & DaVinci Resolve. We will also take a look at how you can generate and preview Vertex Animation Textures (VAT) in Houdini.https://youtu.be/6uc9NAkjuzgOFFF 2025Python, VAT, Unreal, DaVinci Resolve
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PresentationMay 2025OFFF Titles - ReimaginedPaul EstevesWalk through the process of making OFFF titles. Not the official OFFF titles, but rather, the titles if OFFF had asked me to make them. Explore the Houdini process of the different shots and the creative process behind it.https://youtu.be/blpXGKL-VdUOFFF 2025Motion Design, Creative Process, Lighting, Art
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PresentationMay 2025SHOWCASETin & Ed, Yan Paul, Will MacNeil A rapid-fire run through three studio projects.https://youtu.be/dYAnFhje9aMOFFF 2025Studio Projects, Nature, Technology, Rapid-fire
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PresentationMay 2025Manifold RealitiesSimon HolmedalPanoplyManifold Realities explores the intersection of proceduralism, creativity, and emergence in digital design. Through the lens of my project Manifold, this talk examines how procedural workflows generate not just singular outcomes, but entire ecosystems of possibilities. https://youtu.be/jHMokmNf50AOFFF 2025Procedural Design, Emergence, Ecosystems, Art
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PresentationMay 2025The Phizz-whizzing Effects of ETCDan YargiciETCA journey through the various FX created by ETC for Sainsbury's Christmas campaign featuring Roald Dahl's beloved BFG. Dan walks us through the challenges of achieving a stop motion aesthetic for director Sam Brown as well as how ETC managed environmental FX.https://youtu.be/WIfawCm2I-EOFFF 2025Stop Motion FX, Environmental FX, Character
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PresentationMay 2025Copy and TransformAndreas Barden & Lukas Muller BUREAU KLAUS ALMANUsing "Copy and Transform" as a metaphor, we’ll explore how taking inspiration from others can lead to something uniquely your own. The focus isn’t solely on deep technical details but on how Houdini can be a powerful tool to express and artdirect your ideas. https://youtu.be/-nrFsxbibrQOFFF 2025Creative Process, Art Direction, Inspiration, Design
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PresentationMay 2025Leveraging Generative AI for 3D Content GenerationMoritz SchwindEntagmaMoritz demonstrates how cutting‑edge generative‑AI tools — Trellis, Hunyuan, and curated Hugging Face/Civitai models — can be leveraged inside Houdini’s procedural system to yield prompt‑driven meshes.https://youtu.be/fDfLtdgYpMUOFFF 2025Generative AI, Trellis, Hunyuan, Meshes
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PresentationMay 2025The Art of Decomposition: Tackling Complexity with HoudiniBenjamin SugarLearning Houdini is a wild ride of trial and error - breaking things, making mistakes, and slowly unlocking its endless possibilities. Through my journey with Houdini, I discovered how experimenting and deconstructing complex problems sparks creativity and reveals surprising connections to the natural world.https://youtu.be/iRp9vOOQwY4OFFF 2025Creativity, Problem Solving, Learning, Nature
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PresentationMay 2025Houdini x ComfyUIRafael Drelich ValentimAn early look at the integration of ComfyUI into Houdini, created by Rafael Drelich Valentim and Anatolii Iudanov (XAPKOHHEH).https://youtu.be/KB7gsxHXVFMTHUG - May 2025ComfyUI, Integration, AI Toolkit, Live Bridge
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PresentationMay 2025This is What the Edge of Your Seat was Made ForThomas GoffelliSideFXA lesson in exploiting Houdini's toolkit for unconventional use-cases. From hijacking KineFX/ APEX viewer states to abusing TOPs, journey into niche and esoteric territory.https://youtu.be/l8c2b1lNLNkFMX 2025Esoteric, KineFX, APEX, Niche Workflows
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PresentationMay 2025Fibric: Procedural Clothing CreationPepe Buendia Rubio & Agustin GonzalezFibricDiscover Fibric, a next-gen toolset for creating advanced CGI clothing using curves within Houdini's SOP context. Learn to generate and manipulate fabric patterns, adding realistic damage, stitching, and fine-tuning details.https://youtu.be/ded7xNkrx1oFMX 2025Clothing, SOPs, Fabric Patterns, Sewing
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PresentationMay 2025Artist Workflows for USD, Solaris & RenderMan XPULeif PedersenRendermanLeif Pedersen takes you inside Chris Herrick’s Elucidea — a striking sci-fi vision built to explore USD, Solaris, and RenderMan workflows for production-level character design. https://youtu.be/biQlPL8_uu4FMX 2025RenderMan, Solaris, USD, Character LookDev
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PresentationMay 2025BlueBolt’s VFX for Nosferatu and NapoleonDave CookBlueBoltAn overview of the process of creating FX that embody a strong directorial vision in long-form narratives. Learn how Houdini can be integrated seamlessly with performance, and practical elements and to investigate how to use FX tools as a storytelling element to amplify the mood of a shot.https://youtu.be/Zcs81MK8EY0FMX 2025Storytelling, FX Integration, Historical VFX, Mood
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PresentationMay 2025FX Simulations Deep Under The Mountains And AboveFabian NovakThe Yard VFXExplore the different types of FX sims achieved to bring to life the gigantic dwarves' caves of Khazam-dûm. Art-directed destructions, waterfalls & rivers, dust & debris, flames, atmospherics, crowd and cloth, lead to many different types of Houdini setups.https://youtu.be/ViQB3mcMJScFMX 2025Waterfalls, Destruction, Crowds, Environment