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2 | VIDEO TYPE | PUBLISH DATE | TITLE | INSTRUCTOR | STUDIO (IF APPL) | SHORT DESCRIPTION | URL | EVENT (IF APPL) | VERSION | ||||||||||||||||||
3 | Long Tutorial | November 2023 | Houdini is HIP: Fluids | Moeen Sayed | Nine Between | Learn about different solvers and how to source fluids. | https://www.sidefx.com/tutorials/houdini-is-hip/ | H20 | |||||||||||||||||||
4 | Quick Tutorial | November 2023 | Feather Nodes | Peter Arcara | SideFX | Houdini’s feather system lets you create large amounts of realistic and highly detailed feathers. You can profit from sophisticated tools for look development, shaping, texturing, and grooming, but also simulation and rendering. A wide variety of nodes and attributes help you to design, modify and customize the feathers to your exact needs. | https://www.sidefx.com/tutorials/feather-nodes/ | H20 | |||||||||||||||||||
5 | Quick Tutorial | November 2023 | Creating Zombie Clothes | Jessica Daoud | SideFX | In order to create zombie clothes in Houdini 20 we first need to make the outfit in its regular form. After you’ve carefully crafted your beautifully designed outfit, be prepared to ruin it by drawing out where the tears will be and let the vellum solver enjoy tearing it to shreds. | https://www.sidefx.com/tutorials/creating-zombie-clothes/ | H20 | |||||||||||||||||||
6 | Long Tutorial | November 2023 | Project Pegasus - World Building for Games | Various | SideFX | Project Pegasus is an in-house tech demo designed to use Houdini's procedural workflows to create an open world 3D environment that integrates with the latest technologies in Unreal Engine 5. Project Pegasus brought together a group of artists working in different locations. For this reason, it was important to build a collaborative pipeline. | https://www.sidefx.com/pegasus/ | H20 | |||||||||||||||||||
7 | Long Tutorial | November 2023 | KineFX: Luchador & Chicken | Willam Harley | OdStudios | The Luchador and the Chicken were created by Od Studios in cooperation with SideFX. This overview takes you through the files that were designed to demonstrate the process of character rigging using the new APEX system - from setting up the foundation and working with autorig components to mastering procedural skinning. | https://www.sidefx.com/tutorials/luchador-chicken/ | H20 | |||||||||||||||||||
8 | Presentation | November 2023 | KineFX - Animation | Warren Leathem | SideFX | Explore the new features, tools and workflows for animating characters in Houdini 20. Learn how to pose your IK controls in an FK manner, how to work with selection sets, animation sliders and how to add dynamics to your characters. This session will focus on a viewport centric workflow that is designed around the needs of animators. | https://www.youtube.com/watch?v=o-8dTYQkVRg | H20 HIVE | H20 | ||||||||||||||||||
9 | Presentation | November 2023 | KineFX - Rigging | Esther Trilsch | SideFX | Learn how to set up characters for the new animation state in Houdini 20. Learn the basics of organizing character elements in geometry folders; using and creating reusable rig components as well as assembling animator-friendly scenes. Learn how to combine this new animation workflow with classic KineFX workflows. How you can create tools for animators. | https://www.youtube.com/watch?v=2bjPTvkpNC0 | H20 HIVE | H20 | ||||||||||||||||||
10 | Presentation | November 2023 | Solaris - What’s New | Rob Pieké | SideFX | New material catalog, cloning panel, and physical sun & sky, make creative exploration faster and more powerful, while the new render stats pane provides valuable insights into your renders. New render-time procedurals, usability improvements to existing UIs, and more. | https://www.youtube.com/watch?v=R4SLw5EdzQ8 | H20 HIVE | H20 | ||||||||||||||||||
11 | Presentation | November 2023 | Clouds - Sexy Clouds | Attila Torok | SideFX | Explore the new cloud modeling tools and shader in Houdini 20. Attila talks about the new cloud noise pattern and how it is used for cloud modeling. Learn all about the procedural cloud generator tools used to create clouds that take advantage of billowy and wispy cloud noise. | https://www.youtube.com/watch?v=lXzkxlnQErQ | H20 HIVE | H20 | ||||||||||||||||||
12 | Presentation | November 2023 | Realtime Feathers | Simon Verstraete | Studio Gobo | Learn how to use the new Houdini 20 feathers tools with the goal of making them game friendly. Explore two different ways to optimize your feathers setups for Unreal Engine. | https://www.youtube.com/watch?v=FnTHSbrYYpo | H20 HIVE | H20 | ||||||||||||||||||
13 | Presentation | November 2023 | Birds of a Feather: How to make a Feathered Friend | Jonas Sorgenfrei | RISE FX | Explore how to get started with feathers in Houdini 20. Learn how to procedurally create a fast feather groom from feather library creation over groom controlling to the feather deformation (vellum based simulation) and rendering with the feather procedural in a USD pipeline. | https://www.youtube.com/watch?v=K2Rf1Atetjg | H20 HIVE | H20 | ||||||||||||||||||
14 | Presentation | November 2023 | KineFX - Ragdoll | Mihnea Stoica | SideFX | Learn all about how Ragdolls work in Houdini 20. Explore the new ragdoll workflow, emphasizing what has changed, and touch on some new concepts and ideas. | https://www.youtube.com/watch?v=RpNIkx6ADBI | H20 HIVE | H20 | ||||||||||||||||||
15 | Presentation | November 2023 | Crowds - SOP-based Workflow | Cameron White | SideFX | Learn about the new SOP-based crowd motion path tools in Houdini 20. Find out what these motion paths are, take a tour through the new nodes, and explore topics such as combining non-simulated and simulation-based workflow. Next learn how to implement custom tools for manipulating motion paths. | https://www.youtube.com/watch?v=z8Z5PsnWFto | H20 HIVE | H20 | ||||||||||||||||||
16 | Presentation | November 2023 | Modeling and Lookdev - Love me some Polygons and other Goodies | Fianna Wong | SideFX | Not your traditional modeling tools, but in H20, there are several additions to processing or generating geometry and we will take a look at some of them. Particularly Point Cloud Normal, Point Cloud Surface, Quad Remesh, as well as goodies in Solaris Material Linker, Material Catalog, AMD MtlX Library and more. | https://www.youtube.com/watch?v=wSiyBp9JjEM | H20 HIVE | H20 | ||||||||||||||||||
17 | Presentation | November 2023 | Karma XPU - Bottoms up with XPU | Tim Van Helsdingen | Your head will spin with all the new stuff XPU has to offer with Houdini 20. Learn how Tim was able to create a 6 shot sequence while testing all the new XPU features. Material blending, geolights, nested dielectrics and a lot more are making it to the party, are you? | https://www.youtube.com/watch?v=Mh3iRX5TwfU | H20 HIVE | H20 | |||||||||||||||||||
18 | Long Tutorial | November 2023 | How to Pose and Animate Electra | Robert Magee | SideFX | This lesson is for animators who want to learn how to pose and keyframe the Electra test geometry using the new APEX Animate state. This node takes the rig that is embedded in the geometry and makes it available for animators to work with this character. Learn how to add a second character so they can be animated together. | https://www.sidefx.com/tutorials/how-to-pose-and-animate-electra/ | H20 | |||||||||||||||||||
19 | Long Tutorial | October 2023 | Project Titan GPT Signage | Simon Verstraete | Studio Gobo | Learn how to use Chat GPT to create variation for a procedural signage asset. Start by creating content for the signage and then create the text, board and variations. The results will be wrapped up into a digital asset which you will prep for use in a game engine. | https://www.sidefx.com/tutorials/project-titan-gpt-signage/ | H19.5 | |||||||||||||||||||
20 | Long Tutorial | September 2023 | Big Fire | Urban Bradesko | DoubleJump Academy | Learn how to set up and layer emitters to produce more chaotic and interesting simulations. Discover how to use the fire simulation to affect the smoke sim and how to set up cool-looking embers. We will also be rendering all of this with Karma and Solaris. | https://www.sidefx.com/tutorials/big-fire/ | H19.5 | |||||||||||||||||||
21 | Long Tutorial | September 2023 | Solaris Essentials | Adam Swaab | Learn how to bring in an animated scene from the OBJ/SOPs context, into LOPs and render it out with Karma and MaterialX. The point of this series is not to get into a technical breakdown of USD and USD concepts. Instead, it is a distilled set of videos that aim to simplify rendering in Houdini and demystify rendering for artists working solo or in a small pipeline. | https://www.sidefx.com/tutorials/solaris-essentials/ | H19.5 | ||||||||||||||||||||
22 | Long Tutorial | August 2023 | Creating Cinematic Fire Setups | Urban Bradesko | DoubleJump Academy | Explore the captivating fire scenes from 'Orion,' a short film by the talented director Ash Thorp and produced by the amazing Hydra Studios. Urban Bradesko will show you the workflows used to create this cinematic masterpiece. | https://www.sidefx.com/tutorials/creating-cinematic-fire-setups/ | H19.5 | |||||||||||||||||||
23 | Long Tutorial | August 2023 | Axiom Fundamentals | Urban Bradesko | DoubleJump Academy | Urban Bradesko teaches how to create explosions and fire simulations using the GPU-based Axiom solver. Take an in-depth look into all the techniques used to create professional quality results. | https://www.sidefx.com/tutorials/axiom-fundamentals/ | H19.5 | |||||||||||||||||||
24 | Presentation | August 2023 | Building a Pipeline for Architected Metamaterials | Ronnie Parsons & Evan Greenberg | Mode Lab | Learn about the development of a scalable metamaterials pipeline in Houdini that accelerates the design, development, and analysis of architected metamaterials for advanced product design applications, from foam replacements to lightweight porous structures. | https://www.youtube.com/watch?v=rwqvpyYxdZ4 | SIGGRAPH 2023 | H19.5 | ||||||||||||||||||
25 | Presentation | August 2023 | AI & Procedural Generation for Games | Johann Reynisson & Ólafur Larus Egilsson | Directive Games | Discover the groundbreaking intersection of AI and procedural generation in this revealing exploration of Genesys, Directive Games' state-of-the-art AI framework. Learn how Genesys leverages the power of Houdini to create immersive game experiences and puts the tools of game creation directly into the hands of players. | https://www.youtube.com/watch?v=OZIjdrpV60k | SIGGRAPH 2023 | H19.5 | ||||||||||||||||||
26 | Presentation | August 2023 | Scaling Simulation Workflows with Houdini, OpenUSD and NVIDIA Omniverse | Can Yuksel | NVIDIA | See how the latest developments in Houdini-based procedural content creation are supercharging simulation workflows. By integrating SideFX Houdini and OpenUSD with NVIDIA Omniverse, developers can create the detailed procedural assets and synthetic data needed to train AI models at scale with powerful domain randomizations. | https://www.youtube.com/watch?v=w72uIbl1s7o | SIGGRAPH 2023 | H19.5 | ||||||||||||||||||
27 | Presentation | August 2023 | Generating Synthetic Data in Unique Spectrums | Jon Hanzelka & Jacob Berrier | Endava | Endava Synthetics presents its workflow for producing synthetic training data with an end-to-end pipeline built on top of Houdini. By leveraging Houdini’s core functionality and incorporating machine learning concepts, they produce synthetic datasets used to train machine vision algorithms to detect fillings and cavities in dental x-ray imagery. | https://www.youtube.com/watch?v=dBSxKyJxtzE | SIGGRAPH 2023 | H19.5 | ||||||||||||||||||
28 | Presentation | August 2023 | Art Directing Explosions | Urban Bradesko | DoubleJump Academy | Urban showcases how to set up emitters for explosions and develop a simple scatter shader for full control when rendering with Karma. These workflows will provide art-directable control over the pyrotechnics including explosion art direction, shaders, shapes, and principles. | https://www.youtube.com/watch?v=ZsMf1jQNzek | SIGGRAPH 2023 | H19.5 | ||||||||||||||||||
29 | Presentation | August 2023 | Project Pegasus - World Building for Games | Ian Smith | Project Pegasus | Project Pegasus is being developed to explore Houdini workflows for game development with Unreal Engine 5. Explore the project so far as Ian Smith (Pegasus Project Lead) demonstrates some of the work in progress including procedural landscapes, foliage and buildings. | https://www.youtube.com/watch?v=8vSbOop9oCs | SIGGRAPH 2023 | H19.5 | ||||||||||||||||||
30 | Presentation | August 2023 | SideFX Labs - Tool Building in Houdini | Robert Magee | SideFX | One way to streamline workflows in Houdini is to build high level tools that artists can use in production. SideFX Labs is the perfect example of this tool building in action. Used for world building, realtime FX and automation, these tools wrap up common workflows and create tight integrations with software you use everyday. | https://www.youtube.com/watch?v=HGnSckfLRVg | SIGGRAPH 2023 | H19.5 | ||||||||||||||||||
31 | Presentation | August 2023 | Crowd of Fur | Mario Marengo & Amit Khanna | Folks Toronto | Amit Khanna, Head of CG, and Mario Marengo, Pipeline Architect, at FOLKS Toronto, discuss the crowd optimization workflows employed for the "Graveyard Rats" episode in Guillermo del Toro's "Cabinet of Curiosities." | https://www.youtube.com/watch?v=RMBF3-GP-x8 | SIGGRAPH 2023 | H19.5 | ||||||||||||||||||
32 | Presentation | August 2023 | Lighting Up the Bar | Louis-Philippe Clavet | Folks Montreal | Louis-Philippe picks up from last year's Cleaning Up the Bar talk to delve into sequence and shot work with a focus on Lighting. He will clarify old workflows and introduce changes in the asset and environment workflow since last year. | https://www.youtube.com/watch?v=Zd7N1t0fm7g | SIGGRAPH 2023 | H19.5 | ||||||||||||||||||
33 | Presentation | August 2023 | USD Survival Guide - A Practical Onboarding Guide for Pipeline TDs | Luca Scheller | RISE FX | Are you a pipeline developer who wants to learn USD? Join this talk for a step-by-step guide on how to make the switch to USD in no time! We’ll explore fundamental concepts through practical examples and typical production scenarios. We’ll also discuss how to build efficient Houdini LOPs HDAs, as well as how to keep performance and scalability in mind while designing a USD pipeline to best fit your needs. | https://www.youtube.com/watch?v=VSE7ayrRStg | SIGGRAPH 2023 | H19.5 | ||||||||||||||||||
34 | Presentation | August 2023 | Microsolvers and DOPs Data | Fuat Yüksel | RISE FX | Microsolvers are the low-level building blocks of simulations in Houdini's DOPs-Context. Learn all about the most important nodes and show how to use them one by one and how to read and manipulate DOP Data and the DOP Geometry Spreadsheet. | https://www.youtube.com/watch?v=d3DZt1prjzI | SIGGRAPH 2023 | H19.5 | ||||||||||||||||||
35 | Presentation | August 2023 | From Volumetric Capture to Game-ready Joint Skin | Grant Lee | EVR Studio | Volumetric captured scanned data cannot be used as is to create game assets. Houdini provides a topo-transfer node to easily transfer the scanned mesh into a pre-made mesh with clean topology. Grant describes how to utilize Houdini to automate procedural topo-transfer not only on a static mesh, but also on the whole animated sequence of scanned data. | https://www.youtube.com/watch?v=OsSZPF2mNjw | SIGGRAPH 2023 | H19.5 | ||||||||||||||||||
36 | Presentation | August 2023 | Karma XPU: A Houdini 20 Preview | Brian Sharpe | SideFX | Learn about the latest improvements to Karma XPU – SideFX's USD-based GPU/CPU renderer. New capabilities include subsurface scattering, demand-loaded sparse textures, nested dielectrics, uniform volumes, and more. Gain insights on Houdini's USD-based Solaris framework and how Karma XPU integrates with it. | https://www.youtube.com/watch?v=yY1m8NeryaI | SIGGRAPH 2023 | H19.5 | ||||||||||||||||||
37 | Presentation | August 2023 | Houdini MLOPs - Data, Training and Generative AI | Moritz Schwind & Paul Ambrosiussen | Entagma / Bismuth Consultancy | Ever wondered how to effectively integrate AI tools into your pipeline? With Machine Learning Operators for SideFX Houdini, Paul Ambrosiussen and Moritz Schwind are bringing the most popular machine learning techniques to your studio. | https://www.youtube.com/watch?v=OEK94caFtVY | SIGGRAPH 2023 | H19.5 | ||||||||||||||||||
38 | Presentation | August 2023 | Worlds Collide: Simulation x Proceduralism | Ben Watts & Justin Puda | RocketLab | Choosing between simulation and procedural FX can present a unique challenge as both paths can lead to similar results without a clear-cut answer on which direction to pursue. As we explore the intricacies of this decision-making process, we will see how procedural methods can offer flexibility and efficiency in crafting intricate FX. | https://www.youtube.com/watch?v=01EgxXwkELY | SIGGRAPH 2023 | H19.5 | ||||||||||||||||||
39 | Presentation | August 2023 | Great Kinefxpectations - KineFX in Production | Matt Estela | Google / CG Wiki | Learn how Matt helped Brendan Cook of Picture Drift transition to Houdini. Brendan was keen to try KineFX for stylized character animation and Matt helped him explore some of those techniques, figure out what worked well, and work through ideas. | https://www.youtube.com/watch?v=PFEJt3dLgjg | SIGGRAPH 2023 | H19.5 | ||||||||||||||||||
40 | Presentation | August 2023 | Stacking Experiments Up: From A Sphere to Animation | Rich Lord | Valve | Learn how to break down an independent animation into the experiments that were conducted during its creation. Explore complex looking setups that can be built from simple parts and how the unique structure of Houdini makes this process truly generative. | https://www.youtube.com/watch?v=R-S9d-qFRHM | SIGGRAPH 2023 | H19.5 | ||||||||||||||||||
41 | Presentation | August 2023 | Storm of Possibilities | Diogo Guerreiro | MPC | Diogo presents in this talk the creation of his Stormy Seas Tutorial Series. Starting with the goals of the shot, he will define a strategy to achieve the desired results emphasizing the power of possibilities, strategies, simulations, blending, camera angles, and layering elements. | https://www.youtube.com/watch?v=ye_Xf86WpaY | SIGGRAPH 2023 | H19.5 | ||||||||||||||||||
42 | Long Tutorial | August 2023 | Solaris is Sweet | Moeen Sayed | Nine Between | Learn how to work with Solaris, Houdini’s environment for layout, lookdev and lighting and is built on USD, the open source Universal Scene Description format created by PIXAR. This series is intended for any 3D artist who has an interest in learning scene assembly and rendering workflows for USD. No prior Houdini knowledge is needed for following along. | https://www.sidefx.com/tutorials/solaris-is-sweet/ | H19.5 | |||||||||||||||||||
43 | Long Tutorial | June 2023 | Water FX: Stormy Seas | Diogo Guerreiro | MPC | Welcome to the Houdini Water FX course, where you'll learn how to create stunning and realistic water simulations. This course focuses on a boat caught in a storm. Learn how to create water fx for three different shots - medium shot, a distant shot and a close-up shot. | https://www.sidefx.com/tutorials/water-fx-stormy-seas/ | H19.5 | |||||||||||||||||||
44 | Presentation | June 2023 | The Art of Burning | Fabian Nowak | The Yard VFX | A look into a fully art-directable procedural fire setup that works for pretty much everything if you need to burn things down. | https://www.youtube.com/watch?v=tjDBZM7KbdE | Paris 2023 | H19.5 | ||||||||||||||||||
45 | Presentation | June 2023 | Strokes & Waves: Designing for Stills and Motion in Houdini | Bastian J. Schiffer | In his talk, Bastian will share the process of making the cover art for 3D World’s 300th-anniversary issue as well as other commercial projects to illustrate various strategies when designing for still and moving images. | https://www.youtube.com/watch?v=cuDRWJh1_UU | Paris 2023 | H19.5 | |||||||||||||||||||
46 | Presentation | June 2023 | Designing Feathers Using Houdini at FOLKS | Amelie Goursat | Folks VFX | In this session, Amelie will share practical insights and techniques for creating realistic feathers and birds using Houdini. Discover the step-by-step process of crafting avian models, seamlessly integrating them into shots. | https://www.youtube.com/watch?v=PdujhaBdzzI | Paris 2023 | H19.5 | ||||||||||||||||||
47 | Presentation | June 2023 | Procedural This, Procedural That | Nikola Damjanov | Nordius Studios | Nikola Damjanov, who has been with Nordius, a mobile gaming company in Belgrade, Serbia, for 11 years, talks about how he has delved into procedural work as a means to enhance efficiency and avoid repetitive design and texturing tasks. | https://www.youtube.com/watch?v=tsiQ0b_CkKQ | Paris 2023 | H19.5 | ||||||||||||||||||
48 | Presentation | June 2023 | Flower Garden | Carl Krause | Taking a look at the creation of flower growth for BG, FG and Hero Flower-Assets in Electric Theatre Collectives Shortfilm "Flower Garden". | https://www.youtube.com/watch?v=9bsb-WBGPTc | Paris 2023 | H19.5 | |||||||||||||||||||
49 | Presentation | June 2023 | Grooming and Simulation Methods for Different Hair Types | Andriy Bilichenko | Andriy shows his workflow of creating different types of hair. | https://www.youtube.com/watch?v=4Ayo3SR3Iow | Paris 2023 | H19.5 | |||||||||||||||||||
50 | Presentation | June 2023 | Speedier Trees in Houdini: Botanically inspired production - does it work? | George Hulm | George shares his journey, workflow and hopefully some insights into the world of videogame plants, botanical research, simulation and UX design, and dives into the production pipeline they built at Applied Intuition, revealing the tips, tricks and nodes that went into building our "speedy" in-house tree creation tools. | https://www.youtube.com/watch?v=e8ITnlrcvcQ | Paris 2023 | H19.5 | |||||||||||||||||||
51 | Presentation | June 2023 | When the Drop Becomes a Splash | Karolina Sereikaite | Karolina talks about her path to Houdini and how simplicity brings the best results. Karolina builds the mindset for you to carry to Houdini's small-scale simulations, making its workflow less scary, efficient, creative, and splashy-fun. | https://www.youtube.com/watch?v=Pp9NEOzHkxM | Paris 2023 | H19.5 | |||||||||||||||||||
52 | Presentation | May 2023 | Houdini Data Pipeline Integration | Paul Ambrosiussen | Bismuth Consultancy | Digital Content Creation pipelines are complex setups which consist of various workflows and software. Some use Unreal Engine or Marmoset to render, Substance Painter and Designer to shade objects, and Houdini with Blender to create procedural or destructive geometry. Houdini is the perfect centerpiece to orchestrate all of these moving pieces and their respective data. In this session we will look at what it takes to build a Python plugin for Houdini to speed up workflows between these common workflows. | https://vimeo.com/849608196 | EPC 2023 | H19.5 | ||||||||||||||||||
53 | Presentation | May 2023 | Fast Game World Prototyping | Thomas Tobin | Rainbow Studios | Leveraging new Unreal 5.1 features, such as Landscape Edit Layers, you’ll learn how to use this non-destructive, Houdini empowered pipeline to procedurally shape your worlds. | https://www.youtube.com/watch?v=Duhdhc1JEwo | EPC 2023 | H19.5 | ||||||||||||||||||
54 | Presentation | May 2023 | PDG for Games | Simon Verstraete | Studio Gobo | Simon shows the basics of PDG in Houdini to efficiently create game assets and levels. Learn how to harness large amounts of assets, using your HDAs, creating renders of each asset and handling large asset as input. | https://www.youtube.com/watch?v=hIBnwrNHsZo | EPC 2023 | H19.5 | ||||||||||||||||||
55 | Presentation | May 2023 | Houdini Data Pipeline Integration | Paul Ambrosiussen | Digital Content Creation pipelines are complex setups. Some use Unreal Engine or Marmoset to render, Substance Painter and Designer to shade objects, and Houdini with Blender to create procedural or destructive geometry. Learn how Houdini is the perfect centerpiece to orchestrate all of these moving pieces and their data. | https://www.youtube.com/watch?v=9PAVXfHR3WI | EPC 2023 | H19.5 | |||||||||||||||||||
56 | Presentation | May 2023 | Finding Patterns – The Math Behind HEXAGONA | Christos Stavridis | SideFX | HEXAGONA is a hexagon-tiled procedural board generator, developed in Houdini, which can be used in different game engines. For this workshop, I will be presenting my approach to developing it, breaking problems into smaller ones, math and geometrical puzzles, and the beauty of finding patterns. | https://www.youtube.com/watch?v=nbxhnCvexdA | EPC 2023 | H19.5 | ||||||||||||||||||
57 | Presentation | May 2023 | KineFX: Animating Environments and Props | Mihnea Stoica | SideFX | Since KineFX was released, there have been plenty of great resources put out about using it. In this workshop, we will not be talking about any of that. Instead, we will get to explore a less popular, but equally fun and rewarding area where KineFX can be of great help: environment and prop animation. | https://www.youtube.com/watch?v=T8al2Uxsq70 | EPC 2023 | H19.5 | ||||||||||||||||||
58 | Presentation | May 2023 | Massive Worlds – Crafting World Partition Landscapes using Houdini | Erwin Heyms | Erwin Heyms | E-Houdini Academy | Learn how to use the E-Houdini Academy “Massive Worlds” toolset to procedurally create, edit and manage massive open world landscapes in Unreal 5.1. | https://www.youtube.com/watch?v=baM-3JWcPJE | EPC 2023 | H19.5 | ||||||||||||||||||
59 | Presentation | May 2023 | Houdini 20 Feather Preview | Kai Stavginski | SideFX | Built with high performance and GPU acceleration in mind, the new feather toolset in Houdini 20 will be a powerful, natural extension of the production proven grooming tools already in the software. Learn how productions requiring hair & fur will also benefit greatly from the enhancements brought about by this new system. | https://www.youtube.com/watch?v=_Wt41iCW7-s | FMX 2023 | H19.5 | ||||||||||||||||||
60 | Presentation | May 2023 | Houdini as an Idea Machine | Will MacNeil | The Mill | Will showcases innovative design techniques, including jumping into the lesser known parts of Houdini. Learn from projects like the Winter Olympics closing ceremony, EE Hope United Shirt design and the title sequence to Guillermo del Toro’s Cabinet of Curiosity. | https://www.youtube.com/watch?v=8sfXRR7cHSE | FMX 2023 | H19.5 | ||||||||||||||||||
61 | Presentation | May 2023 | Project Mountain Range - a Machine Learning Toolkit | Moritz Schwind & Paul Ambrosiussen | Have you ever thought about combining Houdini's procedural power with state of the art AI Algorithms? Look no further as Paul Ambrosiussen and Moritz Schwind do exactly this with a modular Machine Learning Toolkit they developed for Houdini. | https://www.youtube.com/watch?v=AD40Vz1au5Y | FMX 2023 | H19.5 | |||||||||||||||||||
62 | Presentation | May 2023 | Designing for Impact | Simon Holmedal | Panoply | From ideation to execution, this talk provides an exclusive look at how Simon and his team at Panoply bring their ideas to life, and how Houdini is used as a force multiplier, allowing for greater productivity and creative expression. | https://www.youtube.com/watch?v=DRAFl8hMkIg | FMX 2023 | H19.5 | ||||||||||||||||||
63 | Presentation | May 2023 | Automated Destruction: Empowering Independent Artists & Small Teams | Keith Kamholz | The Mill | In this talk, Keith explores the use of automated destruction to help generate lots of content for projects with limited manpower. | https://www.youtube.com/watch?v=M06Te_oR-uY | FMX 2023 | H19.5 | ||||||||||||||||||
64 | Presentation | May 2023 | The Making of CG Animals | Gabriela Salmeron | Framestore | Framestore presents its workflow for creating a range of different animals using Houdini. Starting with an overview of their in-house feather system, 'Barbarella', learn how feathers are designed and processed to create realistic birds and flying creatures. | https://www.youtube.com/watch?v=OuHdgK5jOtQ | FMX 2023 | H19.5 | ||||||||||||||||||
65 | Presentation | May 2023 | The Remesh Confluence | Jakub Spacek & James Lee | The synthesis of Houdini and Unreal creates a robust workflow that enhances the design process by combining the strengths of abstract procedural design and FX with real-time rendering. | https://www.youtube.com/watch?v=_43D79-gHqE | FMX 2023 | H19.5 | |||||||||||||||||||
66 | Presentation | May 2023 | Simulating the Perfect Groom for a Bovine Biker | Georgios Kyparissous | Untold Studios | Uncover how Houdini was used to create the perfect groom for one of 2022’s most loved characters, Virgin Media’s ‘Highland Rider’. The commercial sees a CGI highland cow throw caution to the wind and take to the tarmac on a motorbike. | https://www.youtube.com/watch?v=cNru4-LDDIA | FMX 2023 | H19.5 | ||||||||||||||||||
67 | Presentation | May 2023 | PANEL: Rearchitect your Pipeline to Leverage Houdini Solaris and USD | Fuat Yüksel & Oliver Markowski | RISE FX | Let's discuss the challenges and benefits to rearchitecting your studio's pipeline to leverage Houdini Solaris and Universal Scene Description (USD) workflows. Hear from RISE FX's Fuat Yüksel and Oliver Markowski, Head of 3D. Moderated by Christopher Hebert from SideFX. | https://www.youtube.com/watch?v=kBcADRoty60 | FMX 2023 | H19.5 | ||||||||||||||||||
68 | Presentation | May 2023 | Union's Pipe Dream | Rob Hopper & David Schneider | Union VFX | Our Technical Supervisors spent lockdown building a brand new CG pipeline from the ground up. With Houdini at its core, the pipeline makes use of Solaris, PDG and Houdini Engine to transfer and store data using as little custom code as possible. | https://www.youtube.com/watch?v=nUXfEdZ-7Xs | FMX 2023 | H19.5 | ||||||||||||||||||
69 | Presentation | May 2023 | The Work of Art in the Age of AI: Walter Benjamin for the 2020s | Sam Swift-Glasman | Megasets | In a world of ever increasing automation, what is the emerging role of the artist? How can we artists and engineers work together to leverage the new generative AI revolution both to create interesting experiences and to accelerate the development of autonomous and safety systems. | https://www.youtube.com/watch?v=sImtHyNQdPo | FMX 2023 | H19.5 | ||||||||||||||||||
70 | Presentation | May 2023 | Production Tips and Workflows with USD, Kinefx, and Solaris | Grant Miller | Ingenuity Studios | Learn novel workflows used in production at Ingenuity Studios, as well as tips and overall guidance for building a USD pipeline. Attendees will leave with an understanding of common pitfalls and best practices with USD, plus how Kinefx can enable massive detail. | https://www.youtube.com/watch?v=wNUjbh30_Yk | FMX 2023 | H19.5 | ||||||||||||||||||
71 | Presentation | May 2023 | The Ultimate Houdini Hack | Paul Esteves | In this talk we'll cover some super easy projects that give awesome results. People always say Houdini is super hard to learn, so my goal in this talk is to give you an easy starting point to get some fun projects going. | https://www.youtube.com/watch?v=VkeyWlzS6yc | OFFF 2023 | H19.5 | |||||||||||||||||||
72 | Presentation | May 2023 | Craftmanship in VFX | Jakub Spacek | Craftsman's vocation calls for ingenuity and discipline but requires a systematic approach to maintain spontaneous creative process. Join me for a short overview of my explorations and discoveries within the beautiful world of simulations. | https://www.youtube.com/watch?v=rk4tlFeQPSE | OFFF 2023 | H19.5 | |||||||||||||||||||
73 | Presentation | May 2023 | Studio Projects | Alexa Sirbu and Lukas Vojir | XK Studio | XK will showcase a collection of studio projects and talk about their process and approach to the work from a conceptual and technical point of view. | https://www.youtube.com/watch?v=DIrLvjlsB0M | OFFF 2023 | H19.5 | ||||||||||||||||||
74 | Presentation | May 2023 | Connecting Houdini To The Latent Space - A Hitchhiker's Guide: Part 2 | Moritz Schwind | Entagma | You might have heard about this recent thing called AI. The past months have been a whirlwind of releases, shitstorms and new means of creating artworks. In this two part talk, Chris and Moritz try making sense of it all by diving head first into the why and how of Stable Diffusion. | https://www.youtube.com/watch?v=PqJrcAMuuzc | OFFF 2023 | H19.5 | ||||||||||||||||||
75 | Presentation | May 2023 | Connecting Houdini To The Latent Space - A Hitchhiker's Guide: Part 1 | Chris Hoffmann | UglyStupidHonest | You might have heard about this recent thing called AI. The past months have been a whirlwind of releases, shitstorms and new means of creating artworks. In this two part talk, Chris and Moritz try making sense of it all by diving head first into the why and how of Stable Diffusion. | https://www.youtube.com/watch?v=JXT91ipl_RU | OFFF 2023 | H19.5 | ||||||||||||||||||
76 | Presentation | March 2023 | What's Happening in SideFX Labs | Danicka Oglesby | SideFX | Learn about the suite of 270 high-level tools that SideFX Labs offers to simplify common Houdini workflows, thereby lowering the learning curve for new users and making Houdini more artist-friendly. SideFX Labs provides tools to help users use Houdini more effectively. | https://www.youtube.com/watch?v=euiAds8nn9A | GDC 2023 | H19.5 | ||||||||||||||||||
77 | Presentation | March 2023 | Embark Asset Processor | Erik Hallberg | Embark Studios | Learn how Embark uses their internally built Asset Processor in order to quickly build and iterate on game assets. Erik showcases features of the Asset Processor, the guiding philosophy behind it, and the technical implementation of it. | https://www.youtube.com/watch?v=HZd4hQJ2MfA | GDC 2023 | H19.5 | ||||||||||||||||||
78 | Presentation | March 2023 | Embark Landscape Creation | Darko Pracic | Embark Studios | Learn how Embark Studios creates landscapes for Unreal Engine using Houdini – contrasting the traditional approach with Houdini's much more flexible and art directable workflows. | https://www.youtube.com/watch?v=hBFLZrsZ_14 | GDC 2023 | H19.5 | ||||||||||||||||||
79 | Presentation | March 2023 | Axiom for Games and Cinematics | Urban Bradesko | Theory Accelerated | An intro to Axiom – a sparse GPU-accelerated volumetric deterministic fluid solver by software developer Theory Accelerated. Axiom is compatible with Houdini, and its basic emitter can be used with pre-existing workflows. | https://www.youtube.com/watch?v=GTvItJie-1A | GDC 2023 | H19.5 | ||||||||||||||||||
80 | Presentation | March 2023 | Proceduralism for Games? Short answer is YES. | Christos Stavridis | SideFX | Learn how proceduralism's non-destructive and rule-based system simplifies repeated manual work, saves time, and reduces costs in gamedev production. Christos provides examples of how proceduralism was used in the development of projects like Project Titan and The Ascent. | https://www.youtube.com/watch?v=lb4yVPeWuwY | GDC 2023 | H19.5 | ||||||||||||||||||
81 | Presentation | March 2023 | Tools to Build a World in One Day | Thomas Tobin | Rainbow Studios | Learn how to use procedural workflows and AI asset generation to create reusable and sharable tools for different art styles. Tobin shares examples of the worlds he has built in just a few hours using these tools, including a favela neighbourhood in Rockina and a desert world. | https://www.youtube.com/watch?v=mYQJAnJN1es | GDC 2023 | H19.5 | ||||||||||||||||||
82 | Presentation | March 2023 | Accelerating Workflow: Rapid Iteration with Houdini, ZBrush & Substance | Ian Smith | NSC Creative | Explore how Houdini, ZBrush, and Substance Painter can be used together to create an efficient workflow for creating environment art. Learn how to leverage Houdini’s procedural capabilities, ZBrush’s sculpting tools, and Substance Painter for texture creation. | https://www.youtube.com/watch?v=hbSvxfdKRpM | GDC 2023 | H19.5 | ||||||||||||||||||
83 | Presentation | April 2023 | Rapid Level Creation Using Houdini | Alberto Mastretta | Original Fire Games | How they used Houdini and Unity to make their hit racing game Circuit Superstars. Alberto shares tips and tricks for using Houdini Engine and procedural assets to make game development workflows faster and easier with a small team. | Indie Cup | H19.5 | |||||||||||||||||||
84 | Presentation | April 2023 | Creating the Fendra FX Collection with Houdini | David Torno | This tool contains over 50 scene builds and techniques designed to help intermediate users with making various simulation FX, and provides quick starts for various subjects like VEX, VOPs, SOPs, FLIP, Vellum, POP, DOPs, LOPs, Karma, and Material X (MtlX). | https://vimeo.com/816651856 | LAHUG | H19.5 | |||||||||||||||||||
85 | Long Tutorial | April 2023 | Foundations: Rigging with KineFX | Robert Magee | SideFX | Learn how to rig, animate and add fur to a two legged character named Fur Dude. Starting with existing geometry, draw the skeleton, capture the geometry then build rig controls for an animation rig. Next keyframe a walk cycle and add fur to the surface of the creature. | https://www.sidefx.com/tutorials/foundations-rig-fur-dude-with-kinefx/ | H19.5 | |||||||||||||||||||
86 | Long Tutorial | April 2023 | Retarget the CMU Motion Capture Database | Luca Pataracchia | SideFX | Learn how to use Houdini’s KineFX character tools and a TOP network to retarget the Carnegie Mellon University Graphics Lab Motion Capture Database to match a rig of our choosing. This lesson includes a workflow for procedurally removing noise from the mocap data and a description on how to turn your KineFX rig into an agent for crowd simulations. | https://www.sidefx.com/tutorials/retarget-the-cmu-motion-capture-database-19_5/ | H19.5 | |||||||||||||||||||
87 | Long Tutorial | April 2023 | USD Asset Building with Solaris | Peter Arcara | SideFX | In this course we will go step-by-step through the asset structure guidelines, learn how to use the Component builder, and work through a small, practical example. | https://www.sidefx.com/tutorials/usd-asset-building-with-solaris/ | H19.5 | |||||||||||||||||||
88 | Presentation | March 2023 | Art Directing Simulations with Houdini | Mesrop Hovhannisyan | Learn how FX artist Mesrop Hovhannisyan art directs simulations in Houdini - including small scale sims, large scale sims, learning when to sim or not, and some post sim control tips and tricks. | https://vimeo.com/813074115 | NYHUG | H19.5 | |||||||||||||||||||
89 | Presentation | February 2023 | BruHUG | Christmas Houdini Gathering | Simon Verstraete | Simon Verstraete presents his approach to creating a building tool and how to cheat details into low poly geometry using trimsheets, as well as that with some upfront planning, one can automate the output of assets, at scale. | https://vimeo.com/801653368 | BruHUG | H19.5 | |||||||||||||||||||
90 | Long Tutorial | February 2023 | USD Authoring with Solaris | Peter Arcara | SideFX | Continue the conversation about what USD is, and how you author it using Solaris. Some of the topics that will be covered include: bringing USD files into Solaris, how to work with USD layers, and an analysis of what is happening inside of USD files. | https://www.sidefx.com/tutorials/usd-authoring-with-solaris/ | H19.5 | |||||||||||||||||||
91 | Long Tutorial | February 2023 | Houdini is HIP | Moeen Sayed | Nine Between | Welcome to Houdini Is Hip! In this series, we are going to be looking at how to use Houdini to create incredible 3D graphics and effects. Not only will we be looking at full CG applications for it, but also at how we can use Houdini for adding VFX elements to live action plates. | https://www.sidefx.com/tutorials/houdini-is-hip/ | H19.5 | |||||||||||||||||||
92 | Long Tutorial | February 2023 | Vertex Animation Textures for Crowds | Mohamad Salame | SuperNatural Studios | How to use Houdini and Unreal Engine for vertex animation textures (VAT). Learn how to bake Houdini KineFX crowd animations into textures and play them back in Unreal Engine with material World Position Offset. Why do all that you ask? Optimization! | https://vimeo.com/797805826 | H19.5 | |||||||||||||||||||
93 | Long Tutorial | February 2023 | USD Basics with Solaris | Peter Arcara | SideFX | Explore the Solaris UI, beginning with a discussion about what USD is, how to manipulate objects in the Solaris viewport, and how to import and render SOPs geometry in Solaris using Karma. The goal is to introduce you to the concepts of USD and how they are implemented in Houdini using Solaris. | https://www.sidefx.com/tutorials/usd-basics-with-solaris/ | H19.5 | |||||||||||||||||||
94 | Long Tutorial | February 2023 | Foundations: PDG for City Building | Robert Magee | SideFX | Use TOP nodes to take a city map, create buildings for each city block and then grow this system to handle more complex buildings and larger city maps. | https://www.sidefx.com/tutorials/foundations-build-a-city-with-pdg/ | H19.5 | |||||||||||||||||||
95 | Long Tutorial | February 2023 | Foundations: Terrains | Robert Magee | SideFX | Create a landscape using the Heightfield tools in Houdini and bring it into Unreal. | https://www.sidefx.com/tutorials/foundations-terrain/ | H19.5 | |||||||||||||||||||
96 | Presentation | January 2023 | Life in the VFX Trenches | Eric Rosenthal | VFX Artist Eric Rosenthal discusses a variety of Houdini VFX shots from various projects as case studies. For each shot, he gives some insight and techniques behind it, and talks about what worked and what didn’t. He also shows and dissects some examples of "cheating" and talks about how you can use tricks to meet deadlines without sacrificing quality. | https://vimeo.com/790136711 | LAHUG | H19.5 | |||||||||||||||||||
97 | Presentation | November 2022 | What's New from SideFX Labs | Danicka Oglesby | SideFX | SideFX Labs is a a completely free, open-source toolset developed by SideFX technical artists, designed to meet real-time pipeline needs and improve the general quality of life for developers. | https://vimeo.com/776713405 | EDU HIVE 2022 | H19.5 | ||||||||||||||||||
98 | Presentation | November 2022 | Forager: Mushroom Timelapse Photogrammetry | Elie Zananiri and Winslow Porter | New Reality Company | Elie and Winslow will discuss their new volumetric time-lapse mushroom experience Forager, and how Houdini's unique and powerful toolset help make it possible. | https://vimeo.com/776685376 | EDU HIVE 2022 | H19.5 | ||||||||||||||||||
99 | Presentation | November 2022 | Metahumans and KineFX | Michael Goldfarb | SideFX | Learn how to export MetaHuman assets from Epic’s Unreal Engine and then import them into Houdini for use within KineFX, Houdini’s rigging and animation framework and toolset. We will then retarget animation onto the MetaHuman asset and look at using Houdini’s Ragdolls to add more dynamic behavior. | https://vimeo.com/776678031 | EDU HIVE 2022 | H19.5 | ||||||||||||||||||
100 | Presentation | November 2022 | Panel: What the Film/TV Industry looks for in Students | PANEL Mod: Debra Isaac | Join us for a discussion about what the industry is looking for in students. Learn what studios are looking for and how you can build a skill set that will get you a job. | https://vimeo.com/776676001 | EDU HIVE 2022 | H19.5 |