| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | |
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1 | sum | workers | workdays estimation | work months estimation | max | forgoten work % | mistakes fixing % | learning % | team lubrication % | vacations % | expected work | total work | |||||||||||||||||||||
2 | Alpha | development | 82 | 1.4 | 59 | 3 | Alpha | 3 | 0.1 | 0.05 | 0.15 | 0.1 | 0.08 | 5 | 5 | ||||||||||||||||||
3 | Alpha | game design | 56 | 1.4 | 40 | 2 | Beta | 3.4 | 0.2 | 0.05 | 0.1 | 0.05 | 0.08 | 6 | 11 | ||||||||||||||||||
4 | Beta | development | 151 | 2.25 | 68 | 3.4 | Early Access | 3.7 | 0.3 | 0.075 | 0.05 | 0 | 0.08 | 6 | 17 | ||||||||||||||||||
5 | Beta | game design | 85 | 2.25 | 38 | 1.9 | Release | 3.4 | 0.4 | 0.1 | 0.025 | 0 | 0.08 | 6 | 23 | months | |||||||||||||||||
6 | Early Access | development | 165 | 2.25 | 74 | 3.7 | |||||||||||||||||||||||||||
7 | Early Access | game design | 97 | 2.25 | 44 | 2.2 | |||||||||||||||||||||||||||
8 | Release | development | 150 | 2.25 | 67 | 3.4 | |||||||||||||||||||||||||||
9 | Release | game design | 114 | 2.25 | 51 | 2.6 | |||||||||||||||||||||||||||
10 | |||||||||||||||||||||||||||||||||
11 | Stage | Epic | Task | Track | Estimation (work days) | Comments | |||||||||||||||||||||||||||
12 | Alpha | Game skeleton | — | development | 10 | ||||||||||||||||||||||||||||
13 | Alpha | Game design simplification | We should simplify game design, comparing to prototype | game design | 2 | ||||||||||||||||||||||||||||
14 | Alpha | Game design simplification | We should simplify game design, comparing to prototype | development | 5 | ||||||||||||||||||||||||||||
15 | Alpha | Base user interface | User journey specification | game design | 3 | ||||||||||||||||||||||||||||
16 | Alpha | Base user interface | UI Schemas | game design | 4 | ||||||||||||||||||||||||||||
17 | Alpha | Base user interface | Game Sketches | art | |||||||||||||||||||||||||||||
18 | Alpha | Base user interface | Sketches with GUI | art | |||||||||||||||||||||||||||||
19 | Alpha | Base user interface | Implement base UI | development | 10 | ||||||||||||||||||||||||||||
20 | Alpha | Transfer game logic from prototype | — | development | 10 | ||||||||||||||||||||||||||||
21 | Alpha | Public opinion reflects on actors | Designe how public opinion should reflect on actors | game design | 3 | ||||||||||||||||||||||||||||
22 | Alpha | Public opinion reflects on actors | Implement how public opinion should reflect on actors | development | 3 | ||||||||||||||||||||||||||||
23 | Alpha | Public opinion reflects on organizations | Designe how public opinion should reflect on organizations | game design | 2 | ||||||||||||||||||||||||||||
24 | Alpha | Public opinion reflects on organizations | Implement how public opinion should reflect on organizations | development | 2 | ||||||||||||||||||||||||||||
25 | Alpha | Game map | Research how game map should lool like — art | art | |||||||||||||||||||||||||||||
26 | Alpha | Game map | Research how game map should lool like — game design | game design | 5 | ||||||||||||||||||||||||||||
27 | Alpha | Game map | Implement game map | development | 7 | ||||||||||||||||||||||||||||
28 | Alpha | News channels | Research how news channels should behave in game | game design | 2 | ||||||||||||||||||||||||||||
29 | Alpha | News channels | Implement news channels | development | 4 | ||||||||||||||||||||||||||||
30 | Alpha | Investigations/Quests logic | Designe investigations rules | game design | 5 | ||||||||||||||||||||||||||||
31 | Alpha | Investigations/Quests logic | Implement investigations | development | 7 | ||||||||||||||||||||||||||||
32 | Alpha | Materials managment logic | Designe how materrials should be managed (rules & GUI) | game design | 2 | ||||||||||||||||||||||||||||
33 | Alpha | Materials managment logic | Implement how materrials should be managed (rules & GUI) | development | 4 | ||||||||||||||||||||||||||||
34 | Alpha | Actors reactions logic | Designe reactions rules | game design | 2 | ||||||||||||||||||||||||||||
35 | Alpha | Actors reactions logic | Implement reactions rules | development | 3 | ||||||||||||||||||||||||||||
36 | Alpha | Instrument to support fast narrative creation | — | development | 7 | ||||||||||||||||||||||||||||
37 | Alpha | Minimal narrative content | 50 narrative arcs | game design | 5 | ||||||||||||||||||||||||||||
38 | Alpha | Minimal narrative content | 500 narrative triggers | game design | 10 | 500 = 50 arcs * 5 steps *2 variations | |||||||||||||||||||||||||||
39 | Alpha | Minimal narrative content | 100 perks for actors | game design | 3 | ||||||||||||||||||||||||||||
40 | Alpha | Minimal narrative content | City with 50-100 actors | game design | 3 | will become tutorial | |||||||||||||||||||||||||||
41 | Alpha | Determine art style | Research general art style alternatives | art | |||||||||||||||||||||||||||||
42 | Alpha | Determine art style | Research portraits styles / generation | art | |||||||||||||||||||||||||||||
43 | Alpha | Base meta narrative | Base world description | game design | 2 | ||||||||||||||||||||||||||||
44 | Alpha | Base meta narrative | Examples of narratives specific to World | game design | 3 | ||||||||||||||||||||||||||||
45 | Alpha | Playtest | Internal playtest | other | |||||||||||||||||||||||||||||
46 | Alpha | Playtest | Fix most significant problems after playtest | development | 10 | ||||||||||||||||||||||||||||
47 | Beta | GUI instruments for player to understand public reaction | Designe instruments for player to understand public reaction | game design | 5 | ||||||||||||||||||||||||||||
48 | Beta | GUI instruments for player to understand public reaction | Implement instruments for player to understand public reaction | development | 7 | ||||||||||||||||||||||||||||
49 | Beta | Finalize GUI | Improve user journey specification | game design | 3 | ||||||||||||||||||||||||||||
50 | Beta | Finalize GUI | Update UI schemas | game design | 3 | ||||||||||||||||||||||||||||
51 | Beta | Finalize GUI | Implement GUI behaviour | development | 5 | ||||||||||||||||||||||||||||
52 | Beta | Finalize GUI | Automate QA for GUI | development | 15 | ||||||||||||||||||||||||||||
53 | Beta | Finalize GUI | Beautify GUI — art | art | particles, transitions, etc | ||||||||||||||||||||||||||||
54 | Beta | Finalize GUI | Beautify GUI — development | development | 5 | ||||||||||||||||||||||||||||
55 | Beta | Finalize GUI | Pre-final GUI sprites | art | |||||||||||||||||||||||||||||
56 | Beta | Advanced game map Interaction | — | development | 10 | ||||||||||||||||||||||||||||
57 | Beta | Investigation/Quests consumables | Consumables designe | game design | 5 | ||||||||||||||||||||||||||||
58 | Beta | Investigation/Quests consumables | Consumables implementation | development | 4 | ||||||||||||||||||||||||||||
59 | Beta | Investigation/Quests consumables | Consumables art | art | |||||||||||||||||||||||||||||
60 | Beta | Budget management | Designe budget management | game design | 4 | ||||||||||||||||||||||||||||
61 | Beta | Budget management | Implement budget management | development | 6 | ||||||||||||||||||||||||||||
62 | Beta | Artifacts | Artifacts designe | game design | 5 | ||||||||||||||||||||||||||||
63 | Beta | Artifacts | Artifacts implementation | development | 4 | ||||||||||||||||||||||||||||
64 | Beta | Artifacts | Artifacts art | art | |||||||||||||||||||||||||||||
65 | Beta | Artifacts | plust 10 artifacts | game design | 3 | ||||||||||||||||||||||||||||
66 | Beta | Narrative Network Director | Research general approach to implement NND — game design | game design | 7 | ||||||||||||||||||||||||||||
67 | Beta | Narrative Network Director | Research general approach to implement NND — development | development | 7 | ||||||||||||||||||||||||||||
68 | Beta | Narrative Network Director | Specification for NND — game design | game design | 3 | ||||||||||||||||||||||||||||
69 | Beta | Narrative Network Director | Specification for NND — development | development | 3 | ||||||||||||||||||||||||||||
70 | Beta | Narrative Network Director | Implement of NND | development | 7 | ||||||||||||||||||||||||||||
71 | Beta | Narrative Network Director | Automate QA for NND | development | 5 | ||||||||||||||||||||||||||||
72 | Beta | Improve tools for fast narrative creation | — | development | 5 | ||||||||||||||||||||||||||||
73 | Beta | Beta narrative content | Prepare content development strategy | game design | 3 | ||||||||||||||||||||||||||||
74 | Beta | Beta narrative content | Content quality metrics and thresholds — game design | game design | 2 | ||||||||||||||||||||||||||||
75 | Beta | Beta narrative content | Content quality metrics and thresholds — development | development | 2 | ||||||||||||||||||||||||||||
76 | Beta | Beta narrative content | plus 50 narrative arcs | game design | 4 | ||||||||||||||||||||||||||||
77 | Beta | Beta narrative content | plus 500 narrative triggers | game design | 8 | ||||||||||||||||||||||||||||
78 | Beta | Beta narrative content | plus 100 perks for actors | game design | 3 | ||||||||||||||||||||||||||||
79 | Beta | Beta narrative content | City with 100-150 actors | game design | 2 | ||||||||||||||||||||||||||||
80 | Beta | Beta narrative content | 3 general narrative arcs | game design | 4 | Arcs that will make canvas for the whole game session | |||||||||||||||||||||||||||
81 | Beta | Beta narrative content | Inevitable refactoring of old content | game design | 3 | ||||||||||||||||||||||||||||
82 | Beta | Beta QA | Prepare minimal quality checklist | other | |||||||||||||||||||||||||||||
83 | Beta | Beta QA | Prepare minimal quality checklist | other | |||||||||||||||||||||||||||||
84 | Beta | Game logic performance & stability | Review architecture | development | 3 | ||||||||||||||||||||||||||||
85 | Beta | Game logic performance & stability | Optimize game logic to support bigger simulations | development | 10 | ||||||||||||||||||||||||||||
86 | Beta | Game logic performance & stability | Automate QA for game logic | development | 10 | ||||||||||||||||||||||||||||
87 | Beta | Base music & sound | Base sound support | development | 4 | ||||||||||||||||||||||||||||
88 | Beta | Base music & sound | Implement sounds for GUI | development | 2 | ||||||||||||||||||||||||||||
89 | Beta | Base music & sound | Implement sounds for game events | development | 2 | ||||||||||||||||||||||||||||
90 | Beta | Base music & sound | Implement background music | development | 2 | ||||||||||||||||||||||||||||
91 | Beta | Base music & sound | First raw background theme | outsource | |||||||||||||||||||||||||||||
92 | Beta | Procedural generation preparations | Actor portrait templates | art | |||||||||||||||||||||||||||||
93 | Beta | Procedural generation preparations | Research approaches to game map geneation — development | development | 4 | ||||||||||||||||||||||||||||
94 | Beta | Procedural generation preparations | Research approaches to game map geneation — game design | game design | 3 | ||||||||||||||||||||||||||||
95 | Beta | Procedural generation preparations | Research approaches to game map geneation — art | art | 4 | ||||||||||||||||||||||||||||
96 | Beta | Procedural generation preparations | Research approaches to actors/city generation — game design | game design | 3 | ||||||||||||||||||||||||||||
97 | Beta | Procedural generation preparations | Research approaches to actors/city generation — development | development | 4 | ||||||||||||||||||||||||||||
98 | Beta | Meta world establishment | Internal wiki about main world entities and concepts | game design | 5 | ||||||||||||||||||||||||||||
99 | Beta | Meta world establishment | A few short completed text stories "about the world" in the vibe of the game | game design | 7 | Required for team, to be in sync. Could be used later in marketing. | |||||||||||||||||||||||||||
100 | Beta | Save/load | — | development | 5 |