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OrdersEra of CreationEra of Mortals
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Shape LandN/A50
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Shape ClimateN/A48
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Create Race (sentient) baseBase Cost +/- Taitsx3
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Create Avatar (representation of god)N/A26
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Command Avatar N/A15
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Catastrophe (like a plague, or drought)N/A50
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Create Race (non-sentient)1044
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MiracleN/A15
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Divine Conflict Orders (N/A during 1st era)Cost
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Indoctrinate Mortals.005 Divine Power per mortal worshipper
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Prevention of Indoctrinate.005 Divine Power per mortal worshipper
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Sow Discord (between gods and worshippers).008 Divine Power per mortal worshipper
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Prevention of Sow Discord.008 Divine Power per mortal worshipper
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MiraclesEffects
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Influce ClimateAlter weather for the duration of the round.
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Healing TouchAvoid 25% of a catastrophes casualties.
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GuidanceEnsure that worshippers ordered to move will follow their path.
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ProvisionProvide provisions (food & water) for up to 2000 people. Can cause positive conditions or prevent negative ones.
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Hide from enemyCloak up to 2000 people who WANT to hide from an enemy.
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ProtectionReduce by 50% negative conditions
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MaliceIncrease by 50% negative Conditions
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DestructionCancel positive Condition or cause a negative one for up to 2000 people
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ParadoxCreate a paradox in a single tile. Valid Phenomena are: to eforce a phase of the moon or the sun, to cause a total solar or lunar eclipse, to prolong the day or the night, to change the day of the season, to temporarily part a body of water, to create a temporary passage through a montain range.
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Population = x, Devotion = y, Divine Power = zLow Devotion0,00025
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1 mortal = 0.0001 Divine PowerMedium Devotion0,00050
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x(0.0001 + y) = zHigh Devotion0,00075
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Ex: 10.000(0.0001 + 0.00050) = 6
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