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STAR TREK ONLINE COOLDOWN REDUCTION CALCULATOR 3.11
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By Eph289 and Tilor, with assistance from Atem, Jayiie, devil_kit, CrypticSpartan, Psi_Kiya_Trist, Emerald381, alpharn_99, ThonofAndoria, DeadQthulhu, babahanz, and jedzhya, ShmooDudeHOW TO USE THESE CHARTS:
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Instructions:
Start by going to "File," then "Make a Copy"
Select your captain career in K6 and your bridge officer abilities in Column K
Then select your cooldown reduction modifiers in Column B; Any errors will be flagged in column H
Yellow cells denote fields where Advanced Users can input values into the Cycle Builder or IAA tabs.
The sheet will use values in the darker blue cells of columns C and D if Cycle Builder is NOT being used (these can be changed).
Ensure Cycle Builder is cleared if you remove that effect or power
Valid input cells are in teal
Analysis will be in the charts to the right. Adjust as needed!
The sheet can take 10-20 seconds to recalculate
The goal is to get the orange bar reduced to the gray (duplicate cooldown)
If the gray and blue bar match, you have 100% ability uptime. This is not always possible.
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Readiness SkillsCaptain Career:Note
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NameValueInitial Time
Time Between ProcsCooldown EffectErrorsTacticalSome powers don't start their cooldown until after their duration has expired. These powers have their duration built into the cooldown to represent time between activations (and thus disagree with the wiki) for single copies of the power.Duration?
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Tactical ReadinessNone10/17/20% tactical bridge officer recharge haste Bridge Officer AbilitiesClassDurationModified CooldownDuplicate CooldownGroup CooldownGroupDuration
Duplicate Cooldown
Excess Cooldown
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Engineering ReadinessNone10/17/20% engineering bridge officer recharge haste 1 - 0.00#VALUE!#VALUE!
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Scientific ReadinessNone10/17/20% science bridge officer recharge haste 2 - 0.00#VALUE!#VALUE!
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Bridge Officer Traits3 - 0.00#VALUE!#VALUE!
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NameNumber of boffsInitial Time
Time Between ProcsCooldown EffectErrors4 - 0.00#VALUE!#VALUE!
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Krenim Tactical Officer010% tactical bridge officer recharge haste 5 - 0.00#VALUE!#VALUE!
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Krenim Engineer010% engineering bridge officer recharge haste 6 - 0.00#VALUE!#VALUE!
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Krenim Science Officer010% science bridge officer recharge haste 7 - 0.00#VALUE!#VALUE!
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Xindi-Reptilian Tactical Officer05% tactical bridge officer recharge haste 8 - 0.00#VALUE!#VALUE!
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Holo Beverly: A Lot's Happened in the Last 20 Years2301% cooldown reduction per second on all bridge officer cooldowns for 5 seconds; can only be triggered every 30 seconds9 - 0.00#VALUE!#VALUE!
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Specializations10 - 0.00#VALUE!#VALUE!
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NameSelection/RankInitial Time
Time Between ProcsCooldown EffectErrors11 - 0.00#VALUE!#VALUE!
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Attrition Warfare II33020% bridge officer cooldown reduction when activating a hull heal AND in Threatening stance. Can only occur every 30 seconds12 - 0.00#VALUE!#VALUE!
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Inevitability10% recharge haste on exotic damage abilities 13 - 10.00#VALUE!#VALUE!
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Causal Glitch0018050% bridge officer cooldown when Continuity is proc'd14 -
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Opportunistic5% captain ability recharge haste15 -
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Reputation TraitsCaptain AbilitiesClassDurationModified CooldownDuplicate Cooldown
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NameSelectionInitial Time
Time Between ProcsCooldown EffectErrors16Attack Pattern AlphaTactical20120.0060
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Chrono-Capacitor ArrayNo7.5/9.4% bridge officer recharge haste17Fire On My MarkTactical30120.0060
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Torpedo Astrometric SynergyNo020Using a torpedo bridge officer ability reduces remaining recharge of Science bridge officer abilities by 15% 18Go Down FightingTactical1545.0030
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Regenerative Torpedo SynergyNo010Using a shield healing bridge officer ability reduces remaining recharge of torpedo bridge officer abilities by 15% 19Tactical FleetTactical30300.00120
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Starship Traits20Tactical InitiativeTactical45180.00150
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NameValue/Procs/Time between procsInitial Time
Time Between ProcsCooldown EffectErrors21Vulnerability Assessment SweepTactical15120.0090
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All Hands on Deck015Activating a Tactical or Command bridge officer ability grants cooldown reduction for Science bridge officer abilities (10%) and captain abilities (5%). This may only occur once every 5 seconds.22Brace for ImpactAll1560.000
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ArrestNone330Reduce all bridge officer cooldowns by 25% when primary target is defeated. Can occur once every 30 seconds23Evasive ManeuversAll853.008
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[Improved] ArrestNone330Reduce all bridge officer cooldowns by 30% when primary target is defeated. Can occur once every 30 seconds24Relocate MinesAll053.0030
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Calm Before the StormWhile in combat, gain stacks of Calm every 2 seconds. At 10 stacks, clear all stacks of Calm and gain Storm, which causes all bridge officer abilities to recharge 33% faster. (Max 50% uptime)25Fleet SupportAll900.00150
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[Improved] Command FrequencyReduces cooldown of Fleet Support by 10 minutes
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Concealed Repairs045On Cloak Self or Placate Enemy:

Repair 33% of your ship's hull over 10 secs
Recharge 25% of Bridge Officer Ability over 10 secs. 45 sec recharge
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Emergency Response None04Hull and Shield heal bridge officer abilities have their recharge times reduced by 10% if you suffer damage while below 50% hull health.
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Field-Modified Overload SupportActivating Hull Heals recharges Beam Overload and Emergency Power to Weapons. This does not bypass their minimum cooldowns.
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Highly Specialized015When activating a specialist bridge officer ability: -5% cooldown reduction on all specialist bridge officer abilities
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Improved Gravity WellGravity Well cooldown reduced by 20 seconds; Gravity Well duration doubled
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Improved Lock Trajectory Recharge Time of "Lock Trajectory" Ability set to Zero
Once per 5 sec, when Damaging a Foe with Energy Weapons in your Forward Arc:
Reduces Recharge Time of Rapid Fire and Scatter Volley by 20%
Reduces Recharge Time of All Pilot Bridge Officer Abilities by 5%
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Improved Photonic OfficerIncrease Photonic Officer's duration by 10 seconds.
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Industrious EngineersNot Slotted015When activating Engineering or Miracle Worker Bridge Officer Abilities:
Recharge Time on each subsequent Engineer and Miracle Worker Bridge Officer ability is Buffed:
If current Hull is above 75%: +10% Recharge Time
If current Hull below 75% and above 50%: +20% Recharge Time
If current Hull is below 50%: +40% Recharge Time
Can occur once every 10 seconds
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Jubliant Cadence While this trait is active, defeating enemies or healing allies will grant you one stack of Jubilant Cadence a maximum of once every 4 seconds, which last until you leave combat or are defeated. After reaching 5 stacks, you and your teammates will receive a large boost to speed and turn rate, while also having all bridge officer ability recharge timers reduced by 10%.
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Lower Decks Initiative (stacks)0Ensign-rank Bridge Officer Abilities provide a stacking buff that lasts 2 minutes (max 10 stacks)
+2% Recharge Reduction for Commander-rank Bridge Officer Abilities
+2% Recharge Reduction for Captain Abilities
Commander-rank powers are not currently handled by the tool
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[Improved] Non-Linear Progression (seconds in reverse)00Once in reverse for more than 5 seconds, captain abilities receive 0.2 seconds of cooldown reduction for every second in reverse
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[Superior] Non-Linear Progression (seconds in reverse)00Once in reverse for more than 5 seconds, captain abilities receive 0.33 seconds of cooldown reduction for every second in reverse
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Peak Efficiency35-7.5% cooldown reduction to all bridge officer abilities every 5 seconds hull strength is at or above 80%.
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PreparednessGain a random buff when you enter combat, for the duration of combat. One possible buff is 5% recharge haste for tactical, science and engineering bridge officer abilities
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Press the Advantage03When attacking a target's rear arc, Tactical and Pilot Bridge Officer Abilities recharge 30% faster
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Protonic Carrier Wave02Whenever you deal Proton Damage, this reduces the recharge times on all Drain Bridge Officer Abilities, and all Command Bridge Officer Abilities. This may only trigger once every 2 seconds.
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Reciprocity05When missed: -10% cooldown reduction on Intelligence and Tactical bridge oficer abilities.
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Redirecting Arrays0While Beam Array: Fire at Will is active, any damage that your starship receives will periodically extend its duration. Once per sec while Beam: Fire-at-Will is active, receiving Any Damage grants 0.33 sec Duration to Fire-at-Will (15 sec total duration maximum).
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Regroup015Activating an attack pattern bridge officer ability grants 15% cooldown reduction to Engineering and Temporal Operative bridge officer abilities.
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Specialist Knowledge020Activating an Intel or Command bridge officer ability grants 20% cooldown reduction to all Engineering bridge officer abilities
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Stay At Your PostsNo015If current Hull at or above 50%, when activating an Engineering or Miracle Worker bridge officer power: -10% Recharge Time on Tactical Bridge Officer abilities If current Hull below 50%: -20% Recharge Time on Tactical Bridge Officer abilities Can occur once every 5 seconds.
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Superweapon IngenuityWhile slotted, the duration of Beam: Overload is increased 5 seconds (from 10 to 15).
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Supplementary Coordination Network (Enter time between launching hangar pets)08When you launch Hangar Pets: 5% Recharge Reduction for Captain Abilities and Command Specialist Bridge Officer Abilities
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The Ruin of Our Enemies1030When you defeat a foe:
+2% Bonus Damage for 30 sec
(Timer resets with each successful defeat and the Bonus Damage stacks infinitely)
Every fifth defeat while active:
-15% Recharge Time to Bridge Officer Cooldowns over 5 sec
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Unified Engineering015When activating Auxiliary to Structural or any Command Bridge Officer Ability To Team and Self for 15 sec:
+10% Bridge Officer Ability Recharge Speed
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Vanguard Specialists020While this Trait is slotted, all of the following Specialist Bridge Officer Abilities will have their Recharge Times reduced by 33% of their base recharge time, as well as having their maximum Durations extended by 5 seconds: Surgical Strikes, Reroute Reserves to Weapons, Exceed Rated Limits, Suppression Barrage, Recursive Shearing
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Withering BarrageWithering Barrage: Extend duration of Cannon: Scatter Volley by 4 sec.
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Personal Traits
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NameValueInitial Time
Time Between ProcsCooldown EffectErrors
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Expedient Repairs330When applying a hull or shield heal to a non-self ally, reduces hull and shield cooldowns by 20%
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Fresh From R&RTeam Bridge Officer Abilities' minimum cooldowns are 5 seconds faster. Team abilities are: Engineering Team, Tactical Team, Science Team, Intel Team and Pilot Team.
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Helmsman10 second cooldown reduction on Evasive Maneuvers
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Inspirational Leader (stacks)0Applies 10 tactical, scientific, and engineering readiness (2% recharge haste) per stack for 15 seconds
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Intelligence Agent AttacheFill out the IAA tab if you don't think this is maxed and copy the yellow cell's value into B63. Especially important for builds below 50% CrtH or for science buildsOn weapon crit, reduce captain power cooldown by 2%. Can occur at a minimum of every 1.33 seconds
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Photonic Capacitor310Chance of 20 second cooldown reduction on Photonic Fleet when using science powers
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Rapid Support33% cooldown reduction of your career-specific (ex. Tactical Fleet) ability
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Advanced Rapid Support67% cooldown reduction of your career-specific (ex. Tactical Fleet) ability
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Red Directive15% cooldown reduction of Intelligence and Temporal Operative Bridge Officer Abilities
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Ship Equipment (non-console)
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NameSelection/Time Between ProcsInitial Time
Time Between ProcsCooldown EffectErrors
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[SciCdr] Mod (Deflectors only!)10% Science bridge officer recharge haste
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Advanced Temporal Defense WeaponNone3255 seconds cooldown reduction on bridge officer abilities
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Channeling Space Shield [TacCD]None%recharge haste to tactical bridge officer abilities based on shield capacity
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Channeling Space Shield [EngCD]None% recharge haste to engineering bridge officer abilities based on shield capacity
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Channeling Space Shield [SciCD]None% recharge haste to science bridge officer abilities based on shield capacity
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Prevailing Innervated Impulse Engines01510% tactical bridge officer recharge haste for 10 secs
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Prevailing Fortified Impulse Engines01510% engineering bridge officer recharge haste for 10 secs
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Prevailing Bolstered Impulse Engines01510% science bridge officer recharge haste for 10 secs
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Targeting-Linked Weapons01% tactical recharge haste per weapon
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Resilience-Linked Weapons01% engineering recharge haste per weapon
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Focusing-Linked Weapons01% science recharge haste per weapon
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Set Bonuses
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NameSelection/Time Between ProcsInitial Time
Time Between ProcsCooldown EffectErrors
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Advanced Tactical Systems15% recharge haste to Tactical and Pilot bridge officer abilities
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Endurance Training7.5% recharge haste on all bridge officer abilities
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Hot Pursuit10% bridge officer recharge haste
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Magnetoplasma Relays5% bridge officer recharge haste
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Morphogenic Efficiency15% recharge haste to Fire at Will, Beam Overload, Scatter Volley, Rapid Fire, Torpedo Spread, Torpedo High Yield, Mine Pattern Alpha, and Mine Pattern Beta.
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Na'kuhl Plasma Conduits10% recharge haste to Tactical, Intel, and Pilot bridge officer abilities
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Strength in Numbers030When using any Shield Heal: Reduce cooldown of Shield heals by 5 seconds
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Temporal Acceleration10% recharge haste to Science bridge officer abilities
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Ship Consoles
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NameSelection/Time Between ProcsInitial Time
Time Between ProcsCooldown EffectErrors
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Ablative Salvage Pods10% recharge haste to hull healing bridge officer powers
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Athan Prime Fleet Museum Beacon7.5% bridge officer recharge haste
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Bio-Neural Gel Pack7% bridge officer recharge haste